oh yes, FreeFalcon had a more "automated" environment and as toonces says - many of the extras in BMS falls into button mashing area.

With DCS labled, or should i say non-FC, planes it has moved even more into forcing the player to learn and repeat procedures.

What we lost on the way is the very "Air Combat Simulation".

I want to use the planes as the tools they are in a war zone, if I missed setting a frequency isn't really relevant such as what profiles I can fly with the known opposition and what muntions I should have best success carrying.

Can my striker engage that two ship heading for me and still manage my primary mission or should I evade, or even RTB and save my flight for the next mission.

Air Combat Simulation, not Airframe Simulation.

I can admit I do like all details of the A-10C, P-51D and MiG-15. But I think i experience much less air combat today compared to earlier in sims such as FreeFalcon or IL2.

To keep true to the topic, new campaigns are ok and could help move me (us?) back to aircombat but when presented and created as a mafia brotherhood, something is missing.