@ Jedi:

The mistake you made was comparing BMS vs. DCS. Both are study-level sims. If you had said BMS vs. FC3, then it would align more with your statements about FC3 and what you're looking for in the game.

Having said that, there aren't really too many steps in employing weapons in study-level sims. You can drop stuff CCIP/CCRP and be done with it. You can designate a steerpoint for an IAM and drop it. It's when you get to fancier stuff such as ripple-dropping IAMs onto different targets, LGBs, buddy lasing, target handoff, etc. that all the other systems come into play. All those "options" needs "menus" in order to be set properly and work properly.



Originally Posted By: toonces
I totally get where you're coming from, JM. I always thought that Freefalcon was the best version of Falcon 4.0 because it was complex, but not overly complex. Truly, I'm struggling to keep my head above water with BMS anymore. I really should invest the time to learn and play it properly.

I'm curious as to what has been added that made BMS "overly complex"?


- Ice