you can copy your players.bin/players2.bin/playersv.bin files from the previous installation to save your pilot progress
launch the game
("Information for modders")
- From now DDS textures loading algorithm is changed - no need to flip texture during save. It's recommended to convert all textures to TGA, or flip your DDS images vertically. Currently all textures of the game itself and included mods was converted to TGA, so some old mods that uses DDS textures became incompatible. - Troops models can be placed in the helicopter scene - just make subobjects with label TROOPS_ONBOARD, they will be visible between Troops Instertion mission start and Insertion waypoint reach (there is no any animation yet). - Skins feature was added - you can get additionl information HERE - Collision object can be applied to the forest trees, LOS check will be affected (include radar detection as side effect) same as weapon and player dynamics calculations. - SPRITE_LIGHT texture now using for sprite lights rendering ("cohokum\graphics\textures\animation" folder). it can be replaced with any other but it has to be desaturated (BW), otherwise light color will be distorted.