Implement Mission Failures as severe consequences. From what I understand, successful missions for the squad were more important than individual victories.

WOFF does an excellent job of immersion, except for victory numbers. It seems that downing an enemy plane takes precedence over completing a mission since there are no repercussions for failed missions. That's why there are some WOFF pilots that have unrealistic victories which would put even the red baron to shame.

I would like WOFF to force the player to stay at around say 90% mission completion rate or suffer a severe consequence.

During WW1, what would happen to a pilot or squad that have poor mission completions for extended periods?