Hey Lou, I've also noticed the magnitude of the barrages when flying above. In some places it looks like the entire front sector is on fire. It really kills the frame-rate even in 1915. I wonder how many CPU cycles are used to make this show. Anyone know if WoFF uses ballistics calculations for those barrages? I've noticed that these barrages slow down my computer more than all the planes up in the air put together. You can tell by flying away from the Front and notice the framerate increase. My reasoning is that those planes are there all the time so the frame rate should be the same for their AI calculations, but take away the barrage and the frame rate increases. Wonder if those barrages can be optimized - reduce CPU cycles? This could help with the 1918 campaigns and not need to reduce air activity to minimum.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."