It would be wonderful if the AI's strategy for conflict evasion could be looked at, especially for two seaters. For example, it would be nice if the squadron leader and AI actually went at full speed to escape when they tried to run away. They do when breaking off of a dogfight they are already in, but if for example they see a bunch of fighters at cruise altitude, they will throttle back as they descend, which really hurts their prospects. In general, the AI should be able to handle surviving as two-seaters a bit better; there's nothing wrong with their defensive firepower, but better "run away" behavior would make two-seater campaigns more surviveable and worthwhile for the player.

Fe2B's especially have a problem; most of the firepower is in front, with poor coverage of the rear arc, but currently the AI just lumbers along straight and level under attack, instead of maneuvering like they should to have a better chance.