In contrast to video games presenting the subject matter for the purposes of entertainment, some gangsta rap videos glorify a lifestyle- it doesn't trivialize the lifestyle so much as it rather elevates it. Not only do you get money and hoodrat biatches added to your collection, you even get to go to prison- as if that's actually a good thing. You might even get to pay the ultimate sacrifice, and then, surrounded by your homies at your own funeral, you get proper respects as a G. The only thing that's missing is a golden halo around your body to really make the point glorious. It makes no distinction between what people normally consider good or bad, it's all the same thing. All of it is a specific ideal.

But video games and war simulations generally tend to lack the sentiment to go there. The subject matter isn't even 'deep' enough to present itself that way.

The intro to Warhammer Dawn of War sort of glorifies war (albeit in a fantasy setting) because of the way the space marines are hard charging and the flag goes up even though all of them are killed, and sort of elicits a sentimental notion about the heroic effort. The actual gameplay doesn't really do that, though. The gameplay doesn't feel as heroic whether in life or death as the intro. Just plays like any generic RTS click fest.




No one gets out of here alive.