Stop. Trying. To. Have. Companies. Always. Kick. #%&*$#. Up. A. Notch.
OK, so you spelled it out.
Now my question to you is - at what point in the past should companies have stopped striving for more realism? Was it in the 80s with Commodore 64 wire frame graphics? Or the 90s with Jane's titles? Or FS98 or 2000 or 2002?
Just curious where we crossed the threshold for you?