HPASP. could u create one demo / trailer video clip about shilka tracking and shooting on sam simulator ? PLEASE.
Nope, as I still reading the documentation, no programming started yet.
The basic fight would look like:
- check plotting board for incoming target general direction
- use radar sector search or manual search for target acquisition
- lock on target in angles and range (between 10~20km depending on target RCS)
- wait until target flies into destruction zone
- fire bursts length depending on your taste
- wait 3~5s until your burst arrives to the target
- detect if target falls apart