Not to derail the topic, but in the context that I "operate" this simulation it is a game that I enjoy in my spare time - that might be different if you use it in a professional context, for training purposes, ... In that case the simulation is used as a tool.
Simulation to me just describes the characteristic of a game, as in it tries to provide a realistic representation of systems with realistic controls, in a realistic environment. As opposed to normal/arcade games that give over-simplified/simplistic/unrealistic systems and unrealistic environments.
So, "Simulation" is just a sub-category of "Games".

Regarding the topic, the AAR is a bit late when I need to know which missile I have equipped on my launchers.
But that was under the impression that I might mix the loadout, at least in training, but it seems I can't. So I will just have to pay more attention to its loadout when I select a SAM site.

But I'd still love to have a spreadsheet to quickly look up the characteristics wink