- Mid-East Neva scenarios – quad launchers are still displayed while double launchers (historically correct) are available.

Known, but minor issue.

- Neva - K3 manual setting has no effect. The missiles beautifully pass the range boresight line and continue flying.

Strange, I tried it at Ashuluk, and it worked.
Can you be more specific?

- in the main menu, there is “Libya”, not “Lybia” (sometimes the darkest place is under the lantern smile ).

Will be corrected. duh

Might-be-bug:
- Why Neva missiles are immediately lost after auto-track in angle is lost, even for just a moment? (SDC only and tgt radial speed change, of course). Volkhov has no such feature and you can guide missiles without auto-track, if necessary.


This is the real Neva system behavior.
It is related to the fact, that search and tracking are handled by different antennas, and coordinate systems.


Request:
- Please simulate 20 min. readiness time for Neva missiles. (reality, reality!)
Once I prepared all missiles at the beginning of the scenario and at the same time I heard a loud “NONONONONO….” from my Neva ex-FCO friend I let observe my amateurish struggles. smile


25min was considered long enough, not to simulate WinkNGrin
I will reconsider it.

Questions:
- Dvina, 120 km mode – why target marks are often blinking at extreme ranges?


Long range, weak transmitter.

- Volkhov / Dvina – What is “VYZOV” button under missile preparation lights? Does it something to do with reload?

No, it is used to make a voice call to a subunit.
Left of this button is the Telephone center switches, where you can select who to call.

- How is Volkhov / Dvina reloading implemented? Is reload time realistic? I’ve heard somewhere that a well-trained crew could do it in less than 2 minutes.

Yes reload time is based on Hungarian army standard.

Neva - technical description
Quote:
"MW geringe Höhen ( malije wisatie) wird im Regime FK Funktionskontrolle durch ziehen des linken Handrades ( Höhenwinkel Handrad ) erzeugt. Überprüft werden alle technischen Vorgänge im Bezug auf Schießen im Höhenwinkel kleiner 1 ° . Im Regime BR Gefechtsarbeit schaltet sich MW automatisch ein. Für die Begleitung nach den Winkeln bedeutet das , die Antenne wird auf 1 ° fixiert. gesteuert wird nur noch der Seitenwinkel. Der Höhenwinkel wird über die Direktrix ( elektronische Marke ) gesteuert. D.h. auf dem Bildschirm bewegt sich die Marke auf das Ziel."
If my rather poor German allowed me to understand correctly, we are missing one display feature at Neva, resulting from stopped UV-10 vertical scanning when elevation is less than 1 deg and target elevation angle should be somehow followed. When MB light is on, screen should look a bit different - angle boresight should not be fixed but move left-right, either with target locked or not. Am I right?
The same should be in AS, and then boresight should fix again in ASAP. Now we are going from search to ASAP directly, but maybe some little complicator ("more reality!") for future?


Never heard/read/seen anything about this feature.
confused

Last edited by Hpasp; 01/12/12 03:00 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
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