In "Habu" scenarios, I've noticed that on the plotting table, it doesn't change his altitude (alwways 240), but we knew that it is climbing (usually over Hanoi area should be 242). And when it is falling, it doesn't change his altitude too...

I checked the code, and it seems, that it keeps his altitude at 24000, climbing is not simulated.
(probably the real climbed altitude was so little, that there was no point to simulate it)

I don't know about other scenarios, but on Ashuluk target's altitude have been updated on the plotting table on minute basis.

Killed target data is not updated.

I had another in mind... As we know, when U-2 was shot down over Sverdlovsk, it starting to desintegrate and S-75 crew thought there is a chaff cloud outthere and continued to shoot against every target they saw ( unfortunately Safonov's MiG-19). When we hit target, even in miss distance at < 10 metters, it always stay as one piece 'till hit the ground. Do you think it's worthy to make them to desintegrates on parts or in slowly disappiaring cloud of debries, or it's too much programing for a bit of special effects?

Falling debris simulation is not planned currently.
nope

Last edited by Hpasp; 01/11/12 04:56 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
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