Hi!
Some thing are always annoying me when I use SAM Simulator, and I wouldn't talk about it,
(to not kill Hpasp in programing!), but I think know it's the time to talk about it!
look:
when we travel between different screen - to go to the different panel: EWR Scope, Plotting table(IADS), ...-
we use simple keys -W,X,C, Q,S, A,Z,Y- to navigate between, since beginning I ask my self, Why -W,X,C,Q,S,A,Z,Y- ??
not logic at all ! and not efficient for tactical mode, (in my humble view!), that's why I have this "wish" in my mind,
ONE PIC is more clear than thousand words: (Neva example with Up Down Left Right keys only)


Hi,

When the writing of this simulation started 6 years ago, we made several decisions...
- The Russian writing above the switches should be readable, for the old FCO's.
- As the whole Volhov Panel would not fit into the screen, we need to be able to quickly look around...
... so the idea of switching with the mouse, looking with the buttons, borne.

Q - looking up
A - looking middle
Z/Y - looking down
W - plotting board - implemented later (in reality looking up left)
X - P18 - implemented later (in reality looking down left)
S - GShV panel (blocked in current releases)


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup