Originally Posted By: MK_PL
Looks impressive. But on the other hand, we can live without it (maybe in the Platinum or Game of the Year edition of SAM sim :))3D anims sure are a 'nice to have' gadget but it would be better to have new systems implemented in the sim.

Originally Posted By: Redcoalition
THIS MODELS'RE GREAT! Ok, they're "a bit" expensive (the SA-2 Battalion just $650 :D) but still...
It'd be great, but i think that would be pretty hard to implement a 3D engine on SAM Simulator. First because I think that, for exemple, the simulation of objects in the game are "point" simulations. I think (again, not sure) that Hpasp didn't programmed the dimentions for missiles because there's no need for it on the current simulator. But with a 3D engine it would be necessary to implement behavior according to object dimention (for angular momentum, etc), I think that, to have a realistic 3D SAM Simulator would demand a nice work on programming.

Hum ...! may be I haven't explained my self well !

Fist point: a Simulator of any systems, -and I have see a lot on my life dizzy -, must be realistic to switch as possible, with real views of buttons, switches, knobs, indicators lights, and gauges and real display on different main displays or scopes, ... and all others thinks must be also as real as the reality, like different sounds heard when some think is done, and even if mistake is done in this simulator mycomputer !, and certainly the same results of what we have do, as it was really done in reality (accurate as possible as on the ground!), there is the HEART of any serious simulator !

Second point: the way to use the simulator (procedures), must be strictly the same as real machine or systems who we want to simulate, no wrap up will be made in this procedures or guidelines, no "cut" or simplify of procedures or guidelines are made in simulator, if it's done, it will be a "fake" simulator, and all the game's simulator are in the reality a "fake" simulator, - in all airplane simulator you never use all required switch and knobs to power on the engines, or to take off or even landing! -may be except MS Flight Simulator-,

Third point: no points are given during using a simulators because it's like the reality, there isn't a game play with points, the SAM Simulator "includes accurate representations of history's most famous SAM kills... ", you must use the system you wont "right", to shut-down the enemy aircraft, before he Bombard you with an ARM Missile (in reality you will be Killed .... be happy not in "SAM Simulator"), and in this special case,- to not to be killed- we made real simulators, as airlines airplane simulator, to avoid harming any body when using real airplanes, or machines or even systems. You will be able to occupy the position of the operators -or pilots-, and use the same controls, with real guidelines to be used right ! -plane,machines,systems or others things-

- In this case, where is the positions of 3D animation? when can we introduce it in this simulator?

- One other importance of the simulator is to be able to analyse all what it done during the use of any simulator, detect the mistakes, learn the fault, analyse the latency of operators when operating the systems, and all other figures ..(we use it also for learning!)
and it's here when I think we can introduce the 3D analyses of the operation done! , maybe it's look hard, personally I think not at all, I have see that before, -sorry to not be able to tell you where-, but the idea was very simple !

look:
On running the simulator, we store all Data made by operator in some DATA Base created specially for 3D animation,(we store even the result of this manipulation of operator), according to real timing, at the end of simulation, and if the user want to see "what goes wrong in missing target", or analyse the trajectory of missile, or view "the missing distance", or why the missile crash, or all others things in his mind, the "DLL" of 3D animation will read this DATA Base and move the object according to the timing key in DATABase!.

This method have no relation at all with direct 3D Games animation, who requires a big staff an specialists in 3D animation to make all required textures and huge others things ...mycomputer, because the designer of this 3D Stuff, make it easy to use with direct Dll use! -the Dll read the DATA Base and make movement of objects -make the Operation's Animation!-

"Hpasp said in his site:
"The main goal during development was to simulate what the operators of the SAM battalion could see, and hear during engagement"
"

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Really this SAM Simulator is the BEST one I have used, even he is simple to use and Still under development, and he respect the rules of "SERIOUS" Simulator. (not Serious SAM the Gunman Game).
And I really hope that Hpasp keep looking forward and still developing and enhancing the "CORE" of SAM Simulator first, it's more important than all others secondary options.

And once the "CORE" of SAM Simulator is done,(and it's well and corrected bug's), we will (I hope), re-talking about this 3D Animation (for after report use and analysis only!)
Maybe the Stuff will be more cheaper than this day's,(at this price I need 1 year of economize ... screwy )

Last edited by Kairo; 07/21/11 04:43 AM.

Sgt/C. Kairo