Originally Posted By: Aladar
Delicious looking cockpit. Dante, for a fellow polygon wrangler like myself, you think you could enlighten me as to tri count and number and size of texture maps?


Aladar: here's the specs:
Vertices: 57,986
Polygons: 102,290

...and 3x 2048 texture maps, and other smaller ones for warning lights, cockpit glass and instrument faces. After the positive experience with the new Harrier GR3 cockpit (about 57k polys, 5 times more polys that the older cockpits we had), we've set the budget for upcoming cockpits (after the GR3) at about 100k, and the frame rate is still very good/pratically unchanged in mid-range machines like mine (GeForce 9600GT, Intel Q8400 @2.66GHz, 4GB RAM).

Avimimus: we're listening to your COIN requests, and we'll try to be very open to feedback during beta and after 1st release (to address the feedback in after release updates).


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Jet Thunder Project
http://www.thunder-works.com