What I meant about stall to spin phase. I did not mean that each plane would go into a spin just like the real particular plane would. We will likely never know. What I did mean is akin to how this is done in EAW, flight models made for CFS3 by the AVHistory folk, some of the modes done for RB3D, and BoBII Wings of Victory. What I do not mean is how IL2 does it. That is not to say that IL2 flight models are all wrong, I just don't think it does this particular part right. Take First Eagles - the original release did not do spins at all. TK just did not put that code into the game. But, because he has deep knowledge of aerodynamics and my request (I flatter myself) he did change it. So now I can 'feel' the stall and start of the spin. It even matches what I see in films (yes Hollywood can lie).

Uriah


Race you to the Mucky Duck!