I understand that Gennadich is expected to release a DEMO at the E3......

FXW, a completed engine will let Gennadich pursue the next sim engine with one part of the team while the others both work on in-house addons and get 3rd party people to speed on more addons for a cut of those profits. Effectively they expand their employee base and the number of planes, maps and other models becomes large quicker.

Why no changes to the engine? Because most every such change ends up with every plane needing to be reworked in FM, DM or some other. It creates a work backlog that we see with IL2 series is not caught up with. That is bad when one company makes it all but worse when you have 3rd party planes which is not just 3D models but FM and all.

It is much harder to code for a moving target, not worth it very soon and red ink right after. Being able to give the assurance of no such changes would be part of the business end of getting others to make the pay-for addons. Also addon makers can see the base product and know this is what is, not hear about what is supposed to be and guess how long before they can work to that.

We also get something that we don't have to relearn every few months.

Perhaps first there has to be teething time before the addons can be possible but face it, the IL2 engine part is mature already.

And then, play this for however long while watching for addons and the next level that... if it could somehow use the same addons then the sales would be incredible.

Why you don't like the register and piracy limiting part?