Quote:
Originally posted by =FB=VikS:
Quote:
Originally posted by Freycinet:
I guess it will be like the telescopic gunsight view on the early japanese planes we already have in PF.
we have some other ideas to make it better to use, no promises - but we will try to do it ;\)
I would love if you used it the same way as used in Red Orchestra. The way you use the scope in IL2 you really loose your peripheral eyesight. That is why I avoid Ki 43 for example, I can't stand it.. or rather..I can't handle it

In a sim like this peripheral eyesight is ESSENTIAL when you are involved in tight dogfights..

Here is what I mean/suggest:

http://freldar.filecloud.com/img/sized/00/00/21/00002159.jpg


compare it with this:

http://www.pacific-fighters.com/ss/Ki-43-I_gun.jpg


A suggestion to make this "doable" (to be able you move your head up, down, back and forward, and to the sides while "scoping" would be too much to ask for, maybe even un-realistic and would also make it inprecise) is to make a command just like scope view in il2, but with the view like in RO, your position is still fixed close up to the scope, you can't move your head but is still able to see what is going on around the scope.....

And then if you want to look in another direction, either by mouse or with TIR you have to flick off the "scope-command" again.. just as you really do in real life.. while aiming down a scope sight you can still see what is going on directly "outside" the scopeview by keeping both eyes open, but not to the sides. To look to the left you have to "disengage" from tha sight... ergo.."scope view"


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Nobody can hear you scream.. in an open cockpit