Quote:
Originally posted by =FB=VikS:
Quote:
Originally posted by shyrsio:
Is there going to be a problem with all the polys in the "Balloon", or do you guys plan to reduce em when importing them in the game engine.
actually there is no problems, cause this balloon had ~7,5K pf pollys, so its just another plane to shoot in your sights \:\)
To be short - they will be imported with same polly amount as on screens.
Usually these renderings have smoothened-out polys, so the actual model might be blockier than you see here. But then the texture will be able to hide that, if it is done well. The Gennadich team seem to do them well... ;\)

I am still not too happy with the overdone wing ribs seen on the models, though. I know the skins should have some exaggerated features to seem more real in a quick fly-by (like bigger rivets), but I still think those wing rib pockets should be toned down. A bit too cartoonish for my taste.

Apart from that, it is a wonderful Camel! - Can't wait to see one of them rock from side to side on the ground, when the engine is blipped! - Just like that clip with the Camel and the Spitfire flying in formation.


My Il-2 CoD movie web site: www.flightsimvids.com