Question for Viks here.

In the Red Baron 2 and 3 games, Sierra/Dynamix used output from a windtunnel software to generate the data each plane would use in the flight engine. But that windtunnel software was made for monoplane only then they did whatever they did to make biplane and triplane some different or not, I am not sure just what they did but compared to sims before that there was more feel of flying.

So your team, they are doing it right? Extra wings modelled actively, run-time, with offset forces and inter-wing effects? Would there be enough difference between biplane and monoplane to tell? I feel it must be so but no experience, how do I know? Only from stories read over 30 years ago mostly and some 6-7 years ago.