I am not sure if the developer of this new WW1 sim comes here and reads our comments and seeks feedback, but fPLEASE CONSIDER REWORKING SOME TEXTURES (if they are still WIP)! There is no use of having higher polygon models when you guys can't get some basic things right.

JUST LIKE THE BULLET HOLE TEXTURES. What was the skinner thinking when he made them so perfectly round??? ALL OF THEM??? A bullet entering a fuselage from the plane's 6 o'clock would definitely inflict a much different pattern.

I do hope you listen to our constructive criticism because this is simply WRONG: