Yeah!

Well WWI aircraft models are pretty complex 3D creations too, with lots of wings, struts, externally exposed armament, along with all shorts of draggy appendages and bumps here and there.

Certainly things like complex engine management, and lots of cockpit instruments don't need to be modeled, but then WWI aircraft coud have some pretty complex (in a primitive short of way) operations to perform too, like having to close off the fuel taps in order to perform some maneuvers, or having to monitor the fuel tank pressure and charging it up periodically with a cockpit air pump in order to prevent "lean cut", making sure to twist-in the engine greaser every now and then to lubricate the water pump on the inlines, or making the requisite adjustments to the air/fuel mixture levers on a rotary engine every couple of hundred feet of altitude, or worse, having to do these critical engine adjustments in the middle of transitioning in your Camel right after take-off, all the while compensating for gyroscopic precession and engine torque from a spinning Clerget or Bentely up front (the reason why so many pilots died in training).

Some of this WWI stuff might be "too real" in fact.

What's going to be interesting to see, are what things GT judges it needs to leave out of the sim.......to make it playable! ;\)