• To cancel Dogfight or MRM override modes, press [c].
  • To activate nosewheel steering, press [Shift+\].
  • The key command for the Idle Detent Switch is [ALT+i], not [SHIFT+i] as stated in the manual. The idle detent switch can also be activated by clicking on the left-hand pinky on the throttle grip.
  • Radar Contact flashing red? What it means... - Dead Link need updated information if available
  • You see a black screen when launching F4AF and the Intro movie is not visible. - Fix located HERE
  • My Weapons loadout and/or TacRef screen is black, HELP! Issue is with ATI/ nVidia and Anti-Aliasing. Read how to fix the issue HERE!
  • Fly any aircraft in Campaign, TE or Dogfight.
  • Takeoff Timeout, being bumped back to UI.


Lead Pursuit:
Lead Pursuit Website
Lead Pursuit FAQ

LP Third-Party Add-On Agreement:
Quote:
Allowed modifications are:

  • Models and Model Textures
  • Terrain Textures
  • Tactical Engagements / Training Missions
  • Documentation
  • ACMI
  • Squadron Patches / Pilot Pictures
  • User created content originating from and created by the FalconAF executable


If approved, they'll be distributed via the autoupdater. We hope everyone understands that a centralized and organized system of modifications is the only way forward. We cannot stress enough that Lead Pursuit remains totally committed to maintaining the highest levels of stability in both single player and multiplayer, and of course maintaining levels of realism too.

People wishing to submit modifications need to download the TPAA form from our downloads section, fill it in appropriately and send it back to us via fax only at +1 512 275 3808.

We're confident this is a great way for community developers to become engaged in the simulation and start to get those creative juices flowing once again. We're also gathering questions on the TPAA to prepare a FAQ so that everyone has access to the questions and answers so they too can participate in this opportunity to make their mark on Falcon 4.0: Allied Force. Please email questions to tpaa@lead-pursuit.com.


SimHQ Articles
:
Interview with Joel Bierling, Lead Pursuit Executive Producer
Review 1: Overview
Review 2: Campaign and AI
Review 3: Mission Building
Review 4: Multiplayer
Dual-Core CPU comparison using F4
Review Part 5: System Performance
Review Part 6: Summary
Athlon 64 4800+ Dual-Core CPU review using F4


Other Articles:
185th VFS interview with Kurt "“Froglips” Giesselman, Lead Pursuit CEO
DSF Allied Force Review
DACT BFM F-16 vs MIG 29 by Kidvicious

References:
Falcon 4 Manual downloads from F-16.net
SP3 manual
SP4 manual
RP5 manual
Multi Command Handbook 11-F16 Volume 5
Red Dog\'s checklists / maps
Printable divisions of the US keyboard layout.
FAS... armament information

Technical Explanations:
The Allied Force keyfile
Custom/widescreen monitor resolutions - Dead Link need updated information if available

Training:
BeachAV8R\'s training reports These were done using F4, not Allied Force, but the vast majority of information should be correct.
Flash ICP/DED Tutorial
Ramp Start Trainer .EXE
F16 LANDING TUTORIAL by Paul Wilson
Radar tutorial
TACAN tutorial
ILS tutorial
Bullseye trainer
Mission Campaign Planning Pt.1
Mission Campaign Planning Pt.2
Pit Trainer


Campaign Servers:
SimHQ list


Known Bugs:
  • The key command for the Idle Detent Switch is ALT+i, not SHIFT+i as stated in the manual.
  • CTD when using easy avionics and a contact leaves the radar display
  • Intro movie is not visible sometimes when certain antialiasing levels are enabled - Fix located HERE
  • Cockpit mouse cursor disappears when antialiasing is enabled
  • Keyboard commands for rudder may not work when a joystick rudder axis is present



Known Issues:
  • TrackIR functionality in the 2D cockpit is odd. A good solution to avoid TrackIR use in the 2D cockpit is to pause/disable the TrackIR in 2D and unpause/enable it in 3D; this can be accomplished in a single button press with a programmable joystick or HOTAS.
  • Additional NICs must be disabled when flying multiplayer on a PC with more than one network interface