Shadow said: "So by tying this into the wrapper-side of things, all LCDs can use 60Hz with vsync on in the wrapper."
The dgVoodoo wrapper effectively allowed us to synch the game world speed across all kinds of computer speeds and configurations via the refresh rate synching option.
The manual "throttling" CPU methods are no longer needed as the only means to control refresh rates of all players is the same world or in solo play.
When all players are in a consistant world speed and a/c behavior environment; then we have what we see today in our ability to have very good multiplayer and even shared cockpits in LB2.
All players having about the same refresh rate is the key to the puzzle. Some being higher or lower than others, Ive seen results in momentary blanking (winking out) of the other playrs the closer you get to them.