In sims the cockpit frame can obscure distant objects.
In real life the pilot can move his head to look around the frame.

While you could add controls to move the pilot's head in three extra dimensions, it could be too complex to do it manually.
But if you place the camera a bit infront of the pivot point then panning the view would automatically result in the camera moving.

The camera and pivotpoint in the same place:
[img]http://www.geocities.com/jeroen_huijben/noparallax.txt[/img]
The camera in front of the pivotpoint:
[img]http://www.geocities.com/jeroen_huijben/parallax.txt[/img]

Could this be implemented in JetThunder?
It can be configured by the user setting the distance between camera and pivotpoint.
0 would be the normal position and the greater the distance the greater the effect.


2147483647 angels can dance on the point of a needle.
Add one and they will all turn into devils.