I have been playing this for over a week find it quiet addictive due to the quality of the models, some effects and terrain.

Edit: Running @ 1600x1200 with AA and Anisotropic graphic filtering up full and it's stonking speed \:\)

In the "campaign" mode the missions are too many for a sim and total arcade (go here, shoot that, come back bomb this, capture that and don't forget to do this). However the individual components of the missions are sometimes excellent (shooting down zepplins for instance is nicely done, as are the many balloon model types in the game (more great attentiont to detail).

The plane models are fantastic, and include internal details, controls, internal frame etc. The cockpits are varied and less detailed but still not bad (mod fodder \:\) )

The skins on all models are really top notch apart from some horrible, over-the-top and totally non-historic paint designs for some plane skins but some are really very good.

It's 'almost there'. The FMs on "classic" mode and "hard" game settings make it more enjoyable from a simmer's perspective, also there's an option to turn off "combined" controls which basically gives you rudder control. The icons and helpful bits in the hud can all be turned off making it more like a sim as others have said.

As I said the models are exceptional and I have got to fly in more multi-seat plane types including 2 3 or 5 seaters (I think) than any other sim. There are a fair few models maybe not seen in a sim before, certainly with this quality/detail, including water based bombers, large early bombers etc. These are also sometimes flyable or you are gunner but usually you get to fly them too after doing the mission bit.

Also I got to fly my favourite Bristol Fighter with a good active co-gunner in some missions nearer the end (in team DM mode you have no backseater).

The terrain is excellent, the attention to detail phenominal for an "arcade" game. It makes me think the developers are big WW1 fans and were either originally aiming for an ultra realistic sim, then got told to make it arcady for xbox, or wanted to put all the detail in there as they planned to bring out another game more simmy based closely on this??

I will post some screenshots shortly, and might make a movie with gamecam or fraps sortly too.

The Co-op mode isn't bad, you can get the dogfights to last a while if people spread out some, dive low etc, the powerups all though spoiling the sim effect do make multiplayer extended and fun.

When I and others posted on SWWISA that this has a great potential for modding, there wasn't a great reaction for some reason. Yet this is as close to a "modern" and "quality" engine as most of us will get near right now. I was thinking an IL2 type campaign manager and some FM and gameplay tweeks and this could be a seriously good sim.

The tremendous detail such as moving rods/gears in the wings in the Nieuport (Silverfish?) when you effect a roll isn't in any other sim and all it needs is some serious modders to look at it baaah!. Give me some pointers where to look and I'll make a start \:D

One thing.. whatever happens to this I am still buying KOE if it ever comes out !! \:\) )


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com