The point about polycounts, though, was how much you notice them when actually flying. I know when I attack a B17 in IL2FB that I don't have much time to sight-see! If you have a poly budget of 25,000 to spend, would you rather have 1 25K plane, or 10 2.5K planes?

Though, as Osram pointed out, poly count isn't the sole cause of slowdown! Making planes fly in 3D space is a CPU intensive thing! The more real you want it, the more CPU cycles you need to devote to making that happen. How many people have had to upgrade to fly the latest flightsims?

Sadly, the things that make a good sim Great are not the ones that will make glamourous screenshots or excite. We see screenshots and drool... we can't drool so much over the promise of a highly immersive campaign or the high-fidelity flight modelling...cynics that we are, we just assume that to be marketting hype and wait for some reviews!

That developers find forums such hostile places is probably the saddest thing to come out of this whole story. Between us, in a few threads, we have outlined pretty much what we want from flightsims, looked at ways to achieve it, and sympathised with a group of guys who tried and failed. All very adult, mature, and thoughtful stuff. If only MORE forums were like this MORE of the time...well, who knows! As long as the flame-fests such as the UBI forums dominate, it's no wonder the Dev's don't want to get invovled!

In the end...we all lose out.


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