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		<description>Recent Topics</description>
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		<link>http://simhq.com/forum/ubbthreads.php?ubb=cfrm</link>
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		<webMaster>guod</webMaster>
		<title>Fighter Squadron: Scream 'n Demons Over Europe</title>
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			<title>Fighter Squadron: Scream 'n Demons Over Europe</title>
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			<link>http://simhq.com/forum/ubbthreads.php?ubb=cfrm</link>
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			<title>In the pursuit for a better Zeppelin damage model...</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2903943.html#Post2903943</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">11/18/09</span> <span class="time">10:07 PM</span></u><br /><br />Many of you may have noticed I have not been very active around these parts and a bit slow to get back with you. The main reason for this is the Zeppelin L-11. After quite a bit of rethinking, I decided to tackle the Zeppelin damage model to make it even better and more realistic than before. After months of retooling, I have finally done so. I did not wish to reveal this beforehand, as I did not know what I wanted to do was possible or not within the current game engine. Well, it is! <img src="/forum/images/graemlins/default/biggrin.gif" alt="biggrin" title="biggrin" height="15" width="15" /><br /><br />Here's what I've got:<br /><br />The Zeppelin never blows up the same way twice. This means that when she goes you might see it stall out after the gas bags explode, then head straight for the ground intact and break up upon hitting. Or, you could see it burn up slowly floating to the ground intact and crash landing there if the altitude is low enough. Perhaps you blow it up, and it floats down for a while intact at a steep angle to the ground, hits hard and breaks up. Or, maybe it slowly spirals down, only to break in half mid-air because the massive fire has taken its toll on the airframe. If the Zeppelin crew is unlucky enough, there will be a total frame failure and the Zeppelin will come crashing down in four sections (As it did all of the time before) and the crew won't have any time to even jump out to avoid burning.<br /><br />Next, there is now a MUCH better looking damaged skin. When the Zeppelin blows, the skin blows out sections, now with holes in the canvas and burnt looking. This of course burns away after a short time (About 2 and half minutes) and all that is left is the frame.<br /><br />When the Zeppelin gas bags blow up, the crew will now jump out of the fire ridden airship to avoid burning to death.<br /><br />You can blow this Zeppelin up anyway you wish, and the game will not CTD on you (A problem before under certain rare cases). There are many many combinations on the path to destruction... There are 4 large cells, in any order and the frames supporting those cells and of course when it blows up it could stay whole, or not.<br /><br />The Zeppelin of course will lose its engines when it blows up if it stays whole.<br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg1.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg2.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg3.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg4.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg5.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg61.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg62.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg6.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg7.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg8.jpg"  alt="" /><br /><br /><br /><img src="http://www.fsww1.com/Pictures/ZeppDmg9.jpg"  alt="" />]]></description>
			<pubDate>Wed, 18 Nov 2009 22:07:28 PST</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2903943.html#Post2903943</guid>
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			<title>WANTED: Damage skinner for the AEG G.IV</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2893971.html#Post2893971</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">11/03/09</span> <span class="time">05:09 PM</span></u><br /><br />I need some damaged skins for the AEG G.IV when it gets shot up. Any takers? Of course you will get the aircraft to use. <img src="/forum/images/graemlins/default/smile!.gif" alt="smile" title="smile" height="15" width="15" />]]></description>
			<pubDate>Tue, 03 Nov 2009 17:09:24 PST</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2893971.html#Post2893971</guid>
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			<title>British Expansion PlanePack v2.0 released!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2888467.html#Post2888467</link>
			<description><![CDATA[Posted by: <b>3dp</b><br /><u> on: <span class="date">10/26/09</span> <span class="time">04:16 PM</span></u><br /><br />Get it in the Downloads section at ModDB: <br /><a href="http://www.moddb.com/games/fighter-squadron-screamin-demons-over-europe/downloads/british-expansion-planepack-v20" title="httpwwwmoddbcomgamesfightersquadronscreamindemonsovereuropedownloadsbritishexpansionplanepackv20" rel="nofollow" target="_blank">http://www.moddb.com/games/fighter-squad...n-planepack-v20</a> <br /><br />Highlights include Horsas that no longer CTD, a Walrus that no longer CTDs, and a new plane, the Blenheim IF. See the install itself (and the readme in the PlaneInfo folder) for details. <br /><br />As usual, the bulk of the work was by ArgonV. Testing (and the Blenheim IF) was done by Skid. Coordination, skins and general cleanup was by yours truly. <br /><br />Enjoy!]]></description>
			<pubDate>Mon, 26 Oct 2009 16:16:55 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2888467.html#Post2888467</guid>
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			<title>German late-war heavy coming to FS-WWI!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2903768.html#Post2903768</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">11/18/09</span> <span class="time">03:10 PM</span></u><br /><br />Avimimus and Sport, PMs sent your way with the aircraft and some notes.]]></description>
			<pubDate>Wed, 18 Nov 2009 15:10:39 PST</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2903768.html#Post2903768</guid>
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			<title>New cockpit for the Nieuport 11!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2886196.html#Post2886196</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">10/23/09</span> <span class="time">08:07 AM</span></u><br /><br />Ah! That's where this comes from (RS) so I will add you to the credit list. <img src="/forum/images/graemlins/default/smile!.gif" alt="smile" title="smile" height="15" width="15" /> Thanks for the info!]]></description>
			<pubDate>Fri, 23 Oct 2009 08:07:56 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2886196.html#Post2886196</guid>
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			<title>New ground units for FS-WWI</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2894721.html#Post2894721</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">11/04/09</span> <span class="time">08:16 PM</span></u><br /><br />Ok, here's what I have from Mossie in-game as far as more flak and arty go:<br /><br /><span style="font-weight: bold">British 13 Pounder</span><br /><img src="http://www.fsww1.com/Pictures/Art1.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">British 18 Pounder</span><br /><img src="http://www.fsww1.com/Pictures/Art2.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">French 75mm Mle</span><br /><img src="http://www.fsww1.com/Pictures/Art3.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">French De Dion 75mm</span><br /><img src="http://www.fsww1.com/Pictures/Art4.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">French De Dion 75mm damage model</span><br /><img src="http://www.fsww1.com/Pictures/Art4Dmg.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">German 7.7cm FK 96 n.A</span><br /><img src="http://www.fsww1.com/Pictures/Art5.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">German 7.7cm FK 96 n.A Flak</span><br /><img src="http://www.fsww1.com/Pictures/Art6.jpg"  alt="" />]]></description>
			<pubDate>Wed, 04 Nov 2009 20:16:48 PST</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2894721.html#Post2894721</guid>
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			<title>Nieuport 17 and Nieuport 23 get an accurate cockpit!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2881736.html#Post2881736</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">10/17/09</span> <span class="time">03:32 PM</span></u><br /><br />The 3d model and texture mapping are by Mossie, textures by FlyXWire. I did the model conversion to OpenPlane, importing and coding. This is going to be in the upcoming FS-WWI Plane Pack 5 Patch.<br /><br /><span style="font-weight: bold">New:</span><br /><img src="http://www.fsww1.com/Pictures/N17Pit.jpg"  alt="" /><br /><br /><br /><span style="font-weight: bold">Old:</span><br /><img src="http://www.fsww1.com/Pictures/OldNie17Pit.jpg"  alt="" />]]></description>
			<pubDate>Sat, 17 Oct 2009 15:32:25 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2881736.html#Post2881736</guid>
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			<title>Avro 504 gets a more accurate cockpit!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2887038.html#Post2887038</link>
			<description><![CDATA[Posted by: <b>ArgonV</b><br /><u> on: <span class="date">10/24/09</span> <span class="time">12:29 PM</span></u><br /><br />For reference, this was the <span style="font-weight: bold">old</span> Avro 504k Cockpit:<br /><br /><img src="http://www.fsww1.com/Pictures/AvroPitOld.jpg"  alt="" />]]></description>
			<pubDate>Sat, 24 Oct 2009 12:29:45 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2887038.html#Post2887038</guid>
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			<title>Finnish Expansion PlanePack v2.0 Released!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2875401.html#Post2875401</link>
			<description><![CDATA[Posted by: <b>3dp</b><br /><u> on: <span class="date">10/07/09</span> <span class="time">08:35 PM</span></u><br /><br />Find it at ModDB: <a href="http://www.moddb.com/games/fighter-squadron-screamin-demons-over-europe/downloads"  rel="nofollow" target="_blank">http://www.moddb.com/games/fighter-squadron-screamin-demons-over-europe/downloads</a><br /><br />Bad News: Had to leave Hip's campaign out of it due to some strangeness! I'll package it up separately.<br /><br />Good News: The Flying Finn stepped up and improved the Finnish bogey calls, so there's an element of a Nations update in this!<br /><br />Admittedly, some of the planes are not quite 'Expansion' standard, but to create a separate Finnish Legacy pack at this stage of the game just seemed silly.<br /><br />Enjoy!<br /><br />____________<br /><br />The Readme . . .<br /><br />Finnish Expansion PlanePack<br /><br />Version 2.0<br /><br />PLANES ADDED<br /><br />Finnish Gladiator<br />Finnish IL-4<br />Finnish LaGG3<br />Finnish Pe-2<br />Finnish Storch<br /><br />LOADOUT TWEAKS, HANGAR &amp; TRAINIG MISSIONS by Skid<br /><br />Bf 109G-6<br />IL-4<br />Storch<br />LaGG-3<br />Pe-2<br /><br />OTHER CHANGES<br /><br />Blenheim I - Turret no longer missing in some loadouts, general clean up. <br /><br />H75 Hawk - Minor tweaks.<br /><br />IL-4: Added pilot, fixed some LOD switchin values; corrected some bad OPS code and bomb/depth charge pylon locations.<br /><br />Pe-2: Corrected pilot and nav LOD switchin values so you can't see yourself in the position you occupy; corrected bad damage code in the HStabs, wing tips and engines that were causing CTDs; fixed bad inertia value for fuselage, corrected some code for parts that were supposed to go away when certain aircraft pieces blew up or detached; corrected texture refs and SM file refs; corrected erratic flying parts when the aircraft blew up.<br /><br />All of the plane fixes are the work of ArgonV. Beta testing was done by Skid. loadout tweaks are by ArgonV and Skid. Project direction, initial testing, and skin/GUI/PPF work were by 3dp.<br /><br />This install also replaces Data47.par, the Finnish Nations file. It updates the Finnish graphics and replaces the in-flight Finnish radio calls with improved versions by The Flying Finn.<br /><br />October 2009<br /><br />-----------<br /><br />Version 1.0<br /><br />NOTE: You must have NO prior versions of any of the planes contained herein already installed to properly use this PlanePack. <br /><br />Background<br /><br />This pack simply bundles together a group of Finnish planes into one neat PAR file. It contains planes from the older 'Legacy' packs that are of a higher level of finish than planes from the 'Legacy' packs that have not been included in this new pack. It also contains high quality planes released since the original 'Legacy' packs were put together. In time, it may also include planes demoted from the 'BasePack'. The intention is to create a clear hierarchy:<br /><br />- BasePack: For a solid set of high quality planes, evenly distributed among the major nations.<br /><br />- Expansion PlanePacks: For high quality planes not in the BasePack.<br /><br />- Legacy PlanePacks: For less finished, generally older planes.<br /><br />By creating the Expansion packs, each download will become decidedly smaller and more manageable. Also, bundling planes into single file packs (a PAR file, see below) allows them to work with Skin packs.<br /><br />Changes<br /><br />The latest versions of the planes at the time this pack was compiled are included pretty much as released. Any changes to them will be noted in the plane's readme file, which you can find in the 'Plane Info' sub-folder in the 'Media' folder after installation. As a rule:<br /><br />- All non-alpha/non-transparency TIF and BMP files have been converted to 256-color/Indexed Color mode to save space. This was done in Adobe Photoshop, which achieves a virtually perfect conversion, as opposed to allowing the PAR file creator to do it, achieving much poorer results.<br /><br />- All of the Hangar pictures have been re-shot for consistency across packs.<br /><br />The Planes<br /><br />Plane / Builder(s) / Skinner(s)<br /><br />Blenheim I / Scorpion Rouge / Scorpion Rouge<br />Buffalo / Scorpion Rouge / Scorpion Rouge<br />H75 / Scorpion Rouge / Scorpion Rouge<br />Hurricane 12 / Mace / 3dp, Mace<br />Ju 88A-4 / ? / Steffen, 3dp<br />Me Bf 109 / H-Bomb / Wat32<br />MS 406 / Scorpion Rouge / Scorpion Rouge<br /><br />What the Install Does<br /><br />It puts a folder for each plane into Fighter Squadron/Media/Aircraft, an alternative loader screen into Fighter Squadron/Media/GUI/Art, plane information files into Fighter Squadron/Media/Plane Info, miscellaneous information files into Fighter Squadron/Media/Other Info, and a file called Data26.par into Fighter Squadron/Media. All of the actual working files (SMs, TIFs, PPFs, etc.) are contained in the PAR file. The 'Loader800_FiEPP.tif file is included as a loader screen option but is named as such so as not to overwrite an already existing one. To use it, change the name of your current 'Loader800.tif' to something else if there's one present and you want to retain it, and then delete the &quot;_FiEPP&quot; from 'Loader800_FiEPP.tif' to make it 'Loader800.tif'. Finally, the folders called 'Plane Info' and 'Other Info' contain any plane- and object-specific information you may need to use some of the planes to their fullest extent as well as historical and builder information.]]></description>
			<pubDate>Wed, 07 Oct 2009 20:35:51 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2875401.html#Post2875401</guid>
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			<title>FS-WWI Plane Pack 5 Patch v1.0 BETA released!</title>
			<link>http://simhq.com/forum/ubbthreads.php/topics/2887559.html#Post2887559</link>
			<description><![CDATA[Posted by: <b>5555</b><br /><u> on: <span class="date">10/25/09</span> <span class="time">10:41 AM</span></u><br /><br /><br /><br />I thank the FS-WWI community as well. This is a very well done patch. But very special appreciation goes to ArgonV for continuing to explore and expand this classic simulator.]]></description>
			<pubDate>Sun, 25 Oct 2009 10:41:43 PDT</pubDate>
			<guid>http://simhq.com/forum/ubbthreads.php/topics/2887559.html#Post2887559</guid>
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