Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#4434830 - 08/19/18 11:16 AM Re: SurvIsland [Re: RedOneAlpha]  
Joined: Jun 2017
Posts: 3,826
RedOneAlpha Offline
Senior Member
RedOneAlpha  Offline
Senior Member

Joined: Jun 2017
Posts: 3,826
LEGE
New update which adds some new stuff and mechanics...

Drill board/fire.




Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
Inline advert (2nd and 3rd post)

#4436731 - 09/01/18 06:27 PM Re: SurvIsland [Re: RedOneAlpha]  
Joined: Jun 2017
Posts: 3,826
RedOneAlpha Offline
Senior Member
RedOneAlpha  Offline
Senior Member

Joined: Jun 2017
Posts: 3,826
LEGE
New update...

Alpha 0.5.2.0 Update Log
1 SEPTIEMBRE - SUPER TRAMPERS
Major Update:
1. Transformation System:
Now items have the ability to detect surrounding environments and transform accordingly.
There are several aspects that can affect an item:
a) Sunlight Intensity: mainly to make dried items
b) Temperature: low temperature keeps item fresh, high temperature causes faster decay, but higher temperature will cook or scorch items
c) Wetness: higher wetness can cause faster decay, and low wetness is required to dry items.
d) Wind Strength: mainly to make dried items, also helps to reduce wetness

Apart from the environment, these aspects can also be affected by other items, like a lit campfire.

Currently available Items with Transformations and their transform types:
Can be roasted/ burnt in fire, and decay over time:
a) Green Coconut
b) Coconut
c) Drilled Coconut
d) Empty Coconut
e) Coconut Meat
f) Coconut Shell
g) Bananas
h) Mangrove Fruit
i) Fan Shell

Now the progress of decadence is shown by the color of the item’s durability circle, from green (fresh) to red (rotten), and the cooking progress can be seen by the texture and the name of the item.

2. In-Game Tutorials
Over 45+ step by step tutorial tasks and 13 detailed information pages for new players to learn about game mechanics.
You can disable or enable the tutorial in Options menu and continue the unfinished tasks.
If the tutorial is enabled and start a new game, you’ll see its tasks on top of the screen, and the detailed info page in the left.

Added:
1. Added 18 fruit variations to support roasting and rotting functions
2. Added Keys Tip when placing items
3. Added the ability to move items vertically when placing with Scroll Wheel
4. Added the ability to switch placing types or shapes with Key R when placing items to ground
5. Added sticks bundle to deploy wood stand on ground which can be used as barricades or roasting racks
6. Added a warning message when trying to upgrade a building part with the character standing in its range

Changes:
1. Removed the option of unlimited frame rate
2. Redesigned the saving system to allow future updates support previous save files. This can make your game saves persistent in almost any future updates.

Bug Fixes
1. Fixed the bug where muscle weight cannot be higher than 30 after loading saved games
2. Fixed the bug causes Digestion Ability to decrease rapidly when sleeping
3. Fixed the bug where napping UI stuck on screen when the motion got interrupted
4. Fixed the game crash when loading a saved game with large amount of items on ground
5. Fixed the bug where stacked branches still can be placed as a wood pile
6. Fixed the bug causing hard stones inherited the species type from lime stones
7. Fixed unreleased memory garages generated by vegetation system

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
Page 2 of 2 1 2

Moderated by  Meatsheild, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0