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#3598007 - 06/27/12 04:26 AM Re: What is your hit Percentage when you're having a good day [Re: Uncleal]
Lothar_of_the_Hill_People Online   content
Member

Registered: 05/14/06
Posts: 221
Those settings certainly deserve digging up, Britisheh. With OFFice it'd be easy to program them as rules that automatically get implemented for your OFF campaign, just as OlPaint01 and I built for Bletchley's ammo loadout rules.

Just a quick example:
Code:
; default rule
[true]	[
	offsettings/GroundGunEasy:	true
	offsettings/GroundGunNormal:	false
	offsettings/GroundGunHard:	false
]

; gets harder in 1917
[date > 1-Jan-1917]	[
	offsettings/GroundGunEasy:	false
	offsettings/GroundGunNormal:	true
	offsettings/GroundGunHard:	false
]

; and even harder for Germans in 1918
[(date > 1-Jan-1918) and (nation = "Germany")] [
	offsettings/GroundGunEasy:	false
	offsettings/GroundGunNormal:	false
	offsettings/GroundGunHard:	true
]

Simple enough for both a human and a computer to understand, I think. It's almost trivially easy to do all kinds of crazy things to OFF Workshop and CFS3Config settings, as well as changing OFF core files by hi-jacking JSGME.

Takes a little bit more code to hook into the Mod Manager screen to add options to disable/customize these mods and save user settings, but overall OFFice's pluginable scripting engine opens a crazy new world of possibilities to OFF modders.

But I don't have time to write and test all these rules. Any interested parties? OlPaint01's been thinking of trying to program historical rate-of-fire rules for guns, but needs someone to make sound mods that can be triggered to match. It'd be great if someone could also work up DID/RSS modrule profiles that automatically set those settings when you launch OFF.
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#3598055 - 06/27/12 07:57 AM Re: What is your hit Percentage when you're having a good day [Re: Uncleal]
OlPaint Offline
An Ace in de Skys
Member

Registered: 02/18/06
Posts: 138
Loc: Ohio
Britisheh and Bletchley
I struck Gold! I found your "Survival In the Air - Realistic Survival Settings" series articles in my archive.

The documents are as follows:
"Preamble to SIA - Realistic Survival Settings.pdf"
"SIA - RSS 1915 to June 1916.pdf"
"SIA - RSS July 1916 to March 1917.pdf"
"SIA - RSS April 1917 to February 1918.pdf"
"SIA - RSS Gun Loadout Nov.2010.pdf"
I must have missed the article "SIA - RSS March 1918 to Armistice" since I can't locate it in my files. Britisheh, would you possible have a copy of this last article laying about?

Bletchley, Lothar and I have already added your 'SIA - RSS Gun Loadout' ModRules into OFFice.

Lothar, here are all the OFF Workshop configuration settings for date-dependant SIA - RSS ModRules! I think I might be able to code the ModRules\active\ file if you would double-check the shell code for me.

How can we re-publish the 'SAI - RSS' series here at SimHQ? I don't see a way to get these documents into this forum thread. Maybe I can post them in a thread over at CA and Link them here...

OlPaint


Edited by OlPaint (06/27/12 08:08 AM)
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#3598436 - 06/27/12 07:32 PM Re: What is your hit Percentage when you're having a good day [Re: Uncleal]
Uncleal Offline
Member

Registered: 05/18/12
Posts: 507
Loc: Florida, USA
Now you can add in my 2 cents, and see if it makes any sense. It's why my M-60 was supported by bungee cords. One it could be removed from the helicopter rather quickly when the field of fire was needed elsewhere.

And it isolated that gun, from other vibration sources, at least partially. In that vibration ruins accuracy, and even with a machine gun, you want it accurate.

So I look at any WW1 aircraft with 2 Guns. Most of the German aircraft, the Sopwith Camel but not the SE5a as the 2 guns were isolated from each other.

Now the aircraft ran smooth, yet it shook like a washing machine when it's guns fired. Guns solidly mounted to the airframe.

In order for Gun 1 to be unaffected by the vibration of Gun 2, and the reverse 2 to 1. Both weapons would to fire at exactly the same instant, a millisecond off on either weapon meant accuracy destroying vibration.

Or a wider bullet spread than normal. By WWII there were rubber bushings on the gunmounts to limit vibration, did they exist in 1917 ? I doubt it . . .can anybody offer an answer as it could blow my theory out of the water

I'm basically saying any twin Gun Aircraft needs LESS ACCURATE be used for her Main Guns


Edited by Uncleal (06/29/12 01:52 PM)
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#3598440 - 06/27/12 07:43 PM Re: What is your hit Percentage when you're having a good day [Re: Uncleal]
Uncleal Offline
Member

Registered: 05/18/12
Posts: 507
Loc: Florida, USA
GUYS . . . . I realize that as the war progressed the accuracy of ARCHIE increased

But without Pissing in anybody's Cheerios . . . How the Heck can those standards be applied to aircraft machine guns ?
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#3599011 - 06/28/12 09:08 PM Re: What is your hit Percentage when you're having a good day [Re: Lothar_of_the_Hill_People]
Uncleal Offline
Member

Registered: 05/18/12
Posts: 507
Loc: Florida, USA
Originally Posted By: Lothar_of_the_Hill_People
Those settings certainly deserve digging up, Britisheh. With OFFice it'd be easy to program them as rules that automatically get implemented for your OFF campaign, just as OlPaint01 and I built for Bletchley's ammo loadout rules.

Just a quick example:
Code:
; default rule
[true]	[
	offsettings/GroundGunEasy:	true
	offsettings/GroundGunNormal:	false
	offsettings/GroundGunHard:	false
]

; gets harder in 1917
[date > 1-Jan-1917]	[
	offsettings/GroundGunEasy:	false
	offsettings/GroundGunNormal:	true
	offsettings/GroundGunHard:	false
]

; and even harder for Germans in 1918
[(date > 1-Jan-1918) and (nation = "Germany")] [
	offsettings/GroundGunEasy:	false
	offsettings/GroundGunNormal:	false
	offsettings/GroundGunHard:	true
]

Simple enough for both a human and a computer to understand, I think. It's almost trivially easy to do all kinds of crazy things to OFF Workshop and CFS3Config settings, as well as changing OFF core files by hi-jacking JSGME.


I say . . . is that made to mimic the controls of ground guns in workshop, because if it is . . somebody is in for a rude awakening
Ground Gun Easy = Just Machine Guns . . stay above 2000 feet. . No Worries
Ground Gun Normal = Full Archie . . and they can shoot higher than you can fly
Ground Gun Hard = Worst Archie you've ever seen plus the soldiers bolt action rifles
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