I see no value in a single player mod. For me, the Day Z experience is all about fear. I am not afraid of the Zombies, I ma afraid of the bandits. I literally get anxiety about my gear. I do NOT want to lose it. Unless I am intentionally trying to die, the chances of a 188.8.131.52 zombie taking my gear are extremely low.
I understand 1.7.2 zombies are way more aggressive/capable so, that may add a new level of fear but, I have typically only worried about bandits.
Thanks UnderTheRadar for so clearly laying that out. This is the very heart of DayZ. It is a survival SIMULATION. The real human threat element can never be duplicated in single player.
LOL real life is for that.
Not this mod lol. Spendin hours and hours surviving in a game when real life does it.
The conversation is interesting. I have not played DayZ yet.
IMHO, many of the SimHQ people that seem to be having problems understanding the apparent popularity are those who dislike playing RPG games. I think, based on observations here and on YouTube, that DayZ is really nothing more than an RPG set into a good simulator. To enjoy the game, I think you have to put yourself into the role you want to play; the difference here seems to be that DayZ requires much more role playing than many so-called RPG's.
I think that is the reason I don't like it. It plays TOO much like real life and not like a game. Without any real ending or goals.
Darren we all have games we like or dislike so to each their own. Each of us have our own reasons for what we like or dislike. Most of us playing Dayz like the anti-game element (no missions/ defined purpose) and the hardcore nature of everything. But I think I speak for everyone when I say we understand that not everyone feels the same way about it.
Personally I don't even think DayZ is so much about the zombies, they are just part of the post apocalypse environment, the humans are much more interesting and scary, especially once you get some decent military gear and start working together via TS with a squad and head up north where the good loot is.
Here is a good example of how tactical it can be (thanks to whoever posted this good series of videos in another thread):
For those that think DayZ is just a mindless zombie shooter, most of us who have been playing for a while would beg to differ, but also I acknowledge it may not be everyone's cup of tea, it is interesting to see just how much dislike it generates in some, I guess it is the popularity and hype, but just think of all the extra copies sold that are supporting Arma3 development and engine bug fixes.