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#3581343 - 05/28/12 01:33 AM An OBD Bonus I'd Like To See!
CaptSopwith Offline
Member

Registered: 05/28/03
Posts: 276
Loc: United States
So our dear friend Pol released a short clip called "Dev Clip #1" the other day. And I have to confess, Pol, that when I saw the title of Dev Clip, I thought it was a short clip of the actual dev team doing or discussing something and that sparked an idea that I had to share with the group.

Wouldn't it be great if we could find a way to create a podcast interview of the OBD team after W.O.F.F. is released later this year? I know I would watch and re-watch something like that. I'd love to hear from the great group of guys that have worked so hard over the last 7+ years making this gem of a flight sim that we all love. Hearing from Winder, Pol, OvS, and the rest of the team would be fantastic. How did the team come together? What made them decide to start coding with the CFS3 engine. What were the hurtles they discovered along the way? What did the reception of Phase 1 mean to them? How did the set the list of things to accomplish when it came time to work on Phase 2 and 3. What was it like to develop this last, most massive, update of them all? If we could get video - even better - but I think that kind of insight from the team once the dust settles would be a wonderful treat for the community - and a fitting sign of respect and admiration from us to hear just how they did it.

And I think actually hearing from you guys would be a massive treat that a simple text interview just wouldn't do justice. Besides, we've been hearing Pol shout "Contact! Clear!" now for years! biggrin

Great games have released "making of" packages before. Fallout 3 did it and even IL2 1946 had a long video of the team at work. I'm certainly not suggesting adding this on to your list for the release of W.O.F.F. (first of all, I have no place to, second - I'm not crazy!). But sometime after it's all done - one relaxing afternoon - perhaps one of us could host an interview with the team and ask you some questions about how you produced the greatest World War I flight simulator of all time.

What do you think guys?


Edited by CaptSopwith (05/28/12 01:36 AM)


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#3581403 - 05/28/12 05:04 AM Re: An OBD Bonus I'd Like To See! [Re: CaptSopwith]
elephant Offline
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Registered: 02/14/05
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Loc: Patras-Greece
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#3581739 - 05/28/12 03:52 PM Re: An OBD Bonus I'd Like To See! [Re: CaptSopwith]
SimonC Offline
Member

Registered: 06/12/09
Posts: 230
Loc: North of England
Originally Posted By: CaptSopwith
So our dear friend Pol released a short clip called "Dev Clip #1" the other day. And I have to confess, Pol, that when I saw the title of Dev Clip, I thought it was a short clip of the actual dev team doing or discussing something and that sparked an idea that I had to share with the group.

Wouldn't it be great if we could find a way to create a podcast interview of the OBD team after W.O.F.F. is released later this year? I know I would watch and re-watch something like that. I'd love to hear from the great group of guys that have worked so hard over the last 7+ years making this gem of a flight sim that we all love. Hearing from Winder, Pol, OvS, and the rest of the team would be fantastic. How did the team come together? What made them decide to start coding with the CFS3 engine. What were the hurtles they discovered along the way? What did the reception of Phase 1 mean to them? How did the set the list of things to accomplish when it came time to work on Phase 2 and 3. What was it like to develop this last, most massive, update of them all? If we could get video - even better - but I think that kind of insight from the team once the dust settles would be a wonderful treat for the community - and a fitting sign of respect and admiration from us to hear just how they did it.

And I think actually hearing from you guys would be a massive treat that a simple text interview just wouldn't do justice. Besides, we've been hearing Pol shout "Contact! Clear!" now for years! biggrin

Great games have released "making of" packages before. Fallout 3 did it and even IL2 1946 had a long video of the team at work. I'm certainly not suggesting adding this on to your list for the release of W.O.F.F. (first of all, I have no place to, second - I'm not crazy!). But sometime after it's all done - one relaxing afternoon - perhaps one of us could host an interview with the team and ask you some questions about how you produced the greatest World War I flight simulator of all time.

What do you think guys?


Absolutely right. We've heard from the OBD devs individually over the years, and there are a few interviews knocking around for the earlier phases, I think, that explore some of the issues and thoughts, but a half hour podcast (or suchlike) where various OBDers discuss the evoltion of OFF and WOFF would be very interesting.

The only issue I can see is that they're scattered all over the globe, and I very much doubt that they've ever all sat down together to discuss the project as a full team, unless Teamspeak or a chatroom offered a solution.

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#3581745 - 05/28/12 04:03 PM Re: An OBD Bonus I'd Like To See! [Re: SimonC]
CaptSopwith Offline
Member

Registered: 05/28/03
Posts: 276
Loc: United States
Simon,

I watch a lot of tech podcasts from a network called TWIT - which is run by a great tech guy named Leo Laporte. I've followed him for years and for a long time they employed Skype as an easy way of getting their various guests and experts on the air. Works like a charm and, bearing in mind the huge time differences where everyone lives, could be an option...

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