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#3585236 - 06/03/12 07:09 AM Re: Fixing the tail gunners? How much? [Re: 777 Studios - Jason]
Kwiatek Offline
Member

Registered: 07/24/03
Posts: 224
Originally Posted By: 777 Studios - Jason


There are still ways I think we can improve all gunner mechanics, but it requires a huge re-write and re-design that we don't have the time or resources for at the moment. Maybe someday, but now you can be a gunner and be effective without the gun locking up and doing odd things.

Let me also say that this is still in beta and anything can happen in testing.

Jason


I hope Your team will make something to add more realism for gunners mechanic beacuse what could do gunner now in game is far from these.

Actually there are 3 main things which are against historical realism in ROF :

- unrealistic gunners effectivness and resistance for bullets. Gunners could shot from non realistic angles, during all manouvers and wear bulletproof west

- unrealistic shoting effectivnes at long ranges >300m

- some very questionable Flight Models

Correct these things and ROF would be the most realistic PC simulator i have ever played.

BTW i wonder what happend to FM revisions for older planes casue in 2 last patches there were not FM's fixes?


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#3594882 - 06/20/12 04:21 PM Re: Fixing the tail gunners? How much? [Re: Master]
Subedai Offline
Junior Member

Registered: 04/22/02
Posts: 49
Loc: Canada
One way to improve the gunning experience would be to finally fix the lock joining button for MP. There is nothing quite like having locked the gunner position, yet still finding yourself magically teleported out of the gunner position while in the midst of combat.

Beyond frustrating at this point.

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