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#3556151 - 04/14/12 10:44 AM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
sparks50 Offline
Junior Member

Registered: 09/13/10
Posts: 27
ACE and SLX is kind of a gamble in singleplayer vanilla missions. The AI wont be able to use some of the medical stuff etc.


Edited by sparks50 (04/14/12 11:37 AM)


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#3556181 - 04/14/12 12:22 PM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
adlabs6 Online   smile
ArmA2 & Iron Front Player!
Veteran

Registered: 11/11/04
Posts: 15426
Loc: Texas, USA
Originally Posted By: Comet

@ adlabs6:
Multiplayer isn't an option for me. I don't have the time for it, nor the possibility to stay
online for the time required.


Gotcha. Then a good place to start is looking for the very best single player missions and campaigns you can find. I know from experience that some of the included missions and campaigns can have major bugs. We once tested some of the ArmA2 4 player campaign missions in multiplayer, and had to ultimately quit due to bugs that made completing the missions impossible.

Places like Armaholic are a good place to start your search. All the best!

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#3556210 - 04/14/12 01:14 PM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
Cadmium77 Offline
Junior Member

Registered: 06/21/08
Posts: 12
I'm an older gamer so I'm a cranky intolerant gamer but at the same time I'm amazed at the progress in computer technology so I'm of mixed feelings. I didn't bother with Arma1. But I did get Arma 2.

The only game that is a competitor to Arma2 is the Total War series. I like Arma2 better than Total War and that's saying a lot. Well there's Steel Beasts Pro PE and Black Shark and Flaming Cliffs 2 as well so that's not fair. There's some very good games out there.

I like mostly creating my own scenarios or going to Planned Assault's website and letting the computer create scenarios for me. Online can be pretty good too. The guys that play here are good and so are the guys and United Operations.

Arma 3 is going to be unreal

Buy Arma2 and just learn all the controls, learn how to make your own scenarios on the mission editor. Research real tactics and real historical events and recreate them in the editor.

Endless fun.

Oh yeah and install the ACE mod. Excellent stuff.

Also when you make scenarios put yourself in command of an entire company. Hold back like a company commander would with a couple medics in your entourage to repair you when you're down. Then deploy your forces on objectives. Watch the amazing AI action. I get newsreel moments doing this. But then you'll need to know not only all the command keys for your own movements and actions but the movements and actions of the company, platoons fireteams and soldiers you command. this is not an easy game to learn but the work will be rewarding if you make the effort

As many have said; this is the original Ghost Recon on steroids.


Edited by Cadmium77 (04/14/12 01:29 PM)

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#3557103 - 04/16/12 09:49 AM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
Comet Offline
Member

Registered: 01/26/04
Posts: 331
Loc: Now here... now there...
Joy!!! dance

I've been able to complete 3 missions in a row, have my fair firefights with the AI, and die less
than 15 times in total (at some point I was experimenting to see how far I could push my luck,
having just noticed the new AI *human* behavior). I still have to be tactical, take cover and
-in general- move away after firing (or they'll come for me soon), but the impression that I'm
against a bunch of humans is now strong.
Suddenly the AI soldiers have lost their Terminator's sensors array and the Robocop's aim - they
take some moments to *realize* that I've entered their field of view, and when they open fire they
can miss me, and the likelyhood for this to happen increases with the distance between me
and them (as in real life).
Collaterally this introduces a thing called Suppressive Fire (I assume the BIS guys never heard
of it), which the previous AI would never enact since the moment they pulled the trigger it was
to score the sure-kill.

Previously, in fact, I'd be shot at the head in the instant I became visible. And the AI would only
open fire when certain to hit me, no matter the distance, my aspect, whether or not I was running
sideways... It was totally bot-like.

The solution requires no mod. A simple edit of my .ArmAProfile to tone down the AI skills does it.
Taken from this page here, originally linked by sparks50...
Code:
class Difficulties
{
    class regular
    {
        class Flags
        {
            // blah blah don't care
            //  .
            //  .
            //  .
        };
        skillFriendly=1.000000;
        skillEnemy=0.500000;
        precisionFriendly=0.500000;
        precisionEnemy=0.030000;
    };
    class veteran
    {
        class Flags
        {
            // blah blah don't care
            //  .
            //  .
            //  .
        };
        skillFriendly=1.000000;
        skillEnemy=0.600000;
        precisionFriendly=0.500000;
        precisionEnemy=0.030000;
    };
};

skillEnemy and precisionEnemy are the relevant fields.

I'm rapidly falling in love with ArmA.
(missing emoticon) (missing emoticon) (missing emoticon)
*Why don't we have an all-hearts emoticon on these boards?* >_<#



As for the ACE mod, I've tried it and have decided against its use. I think they've gone too far.
ACE mod is no mod. It's a total conversion to morph Armed Assault into Advanced Combat Environment.
Not what I asked for. I installed ArmA to play ArmA, not an alternative game called A.C.E.
ACE mod enters my trash bin, soon to be emptied - and that's definitive.

Besides, the mod has problems with The Armory. Upon loading many ACE items a black console shows
up reporting some failing script code with a C/C++ syntax. And the Binoculars don't work anymore confused
All I see is my character bringing the Binoculars in front of his eyes, but the screen doesn't
change into Binoculars view, and I'm blinded by a 3D model of the Binoculars occluding the
entirety of the screen. So much for wanting to look far! rofl

Also I don't like the whole concept of not knowing how many bullets I got in the magazine.
Their "the magazine feels light" / "the magazine fels heavy" is plain bullcrap. I'm the guy that
has shot the bullets, and I know how many I'm left with. Or do we run on the assumption that I
wasn't taught how to manage my reserves? Even if I forget -for any reason- I can always remove the
magazine and count the beans in no hurry whenever I want.
But of course the ACE guys didn't like the handy numeric reminder at the top left of the screen.
Any HUD-like information had to be removed in the name of realism... too bad that in so doing they
also negate me the possibility to pick up a magazine off a body and know how many bullets I got in
it. Their arbitrary concept of realism is fluky at best.
And finally, ACE mod changes the beautiful front end menu, by removing any 3D preview of the game
world, replacing it with a savorless piece of paper with some scribblings on it from people I don't
care about.
This mod really brushes me the *wrong* way.


The VOP sound mod I downloaded along with ACE mod, instead, is very nice. It improved the audio
experience beyond my wildest expectations. I wonder if it can get even better than that? I'll look
at the other sound mods around just for comparison. But so far the VOP sound mod makes my day hands
down.

Now I'm off to look for other, tiny, mods meant to improve small aspects of the game. Things like
having the expended bullets' casings stay around, for example.

Be well salute
_________________________
I never finish anyth

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#3557282 - 04/16/12 02:52 PM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
Rakov Offline
Member

Registered: 04/18/09
Posts: 512
Cosmo!

http://www.arma2.com/free

Arma 2 free!


Textures will be low, but should play like a Comet! ;P

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#3557698 - 04/17/12 08:31 AM Re: [ArmA 1] Campaign - rant inside [Re: Comet]
Comet Offline
Member

Registered: 01/26/04
Posts: 331
Loc: Now here... now there...
Damn it man, now you got me thinking. ArmA 2 looks stunning.
But searching for system requirements, this is all I've found:


ARMA 2 Minimum System Requirements
  • Processor: Dual Core CPU for Intel or AMD
  • Memory/RAM: 1 GB
  • Video Card: Nvidia Geforce 7800 / ATI Radeon 1800 or faster with Shader Model 3 and 256 MB VRAM
  • Hard Disk Space: 10 GB
  • Operating System: Windows XP or Windows Vista


ARMA 2 Recommended System Requirements
  • Processor: Fast Dual Core CPU or Quad Core
  • Memory/RAM: 2 GB
  • Video Card: Nvidia Geforce 8800GT or ATI Radeon 4850 or faster with Shader Model 3 and 512MB or more VRAM
  • Hard Disk Space: 10 GB
  • Operating System: Windows XP or Windows Vista


And it's vague about the CPU.
What's a Fast Dual Core in their book??
My CPU is an Intel Core 2 Duo E8400 3.0 GHz. Pretty damn solid, if you ask me. But is it *fast* enough
to meet & beat their recommended requirements?

At any rate I'll first complete ArmA 1's campaign, them let the Summer (and its daunting hot weather)
pass. Then I'll look at ArmA 2. One dish at a time wink
_________________________
I never finish anyth

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