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#4323801 - 12/27/16 07:37 PM Anyone able to confirm manual engine start works in WOFF?  
Joined: Jun 2014
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OldHat Offline
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I tried all sorts of combinations to manually start up the engine in WOFF, but without any success. I wonder if it can be done or has OBD disabled this feature?

Full Throttle (also tried half throttle and no throttle)
Full Rich
Turn on Batt/Alternator
Start Magnetos
Crank Engine.... nothing

and different other combinations which didn't work.

#4323813 - 12/27/16 08:30 PM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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mbarbaric Offline
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this is what starts the cessna, not sure how it is comparable to ww1 engines but worth a try.

turn on battery, fuel full rich, throttle 1/4, magnetos both and when the engine starts pull the mixture back to ease the pressure on the cylinders.

#4323817 - 12/27/16 08:42 PM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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RAF_Louvert Offline
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OldHat, it appears WOFF UE is missing the master battery/generator on/off switch. It's suppose to be CTL+B but on the key list in the Workshop it shows it's bound to the brakes, which we don't have a need for at all. Back when we had the aforementioned function you would set your throttle and mixture about midway for both, hit CTL+B to turn on the batteries, hit CTL+M twice to turn on the magnetos, and then hold CTL+S to spin the prop until the engine coughed to life as you fiddled with the mixture and throttle levers. Looks like someone should inform the devs of this oversight as it is currently impossible to manually start the engines in WOFF UE. I did notice that if you hit auto start then immediately shut it back off this will bring the batteries to life and once they are on it all works as it did before.

.


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#4323879 - 12/28/16 01:20 AM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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Stache Offline
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You can edit the .xca file and change the Action Brakes to TOGGLE_MASTER_BATTERY and it still works.

It does take some finagling to get the engine to kick in, holding CTRL_S is important.

(I also changed the line to "EngineControl" also - not sure if that is necessary.)


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#4323880 - 12/28/16 01:25 AM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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RAF_Louvert Offline
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SWEET! Thanks for that excellent bit of info Stache. A drink is waiting for you at the bar, on my tab.cheers

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4324146 - 12/29/16 01:21 AM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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OldHat Offline
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Thanks Stache. That worked.

#4325329 - 01/02/17 05:06 PM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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Mortuus Offline
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Mortuus  Offline
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Ottawa, ON
I only found out about the ability to manually start the engine because of this thread, but unfortunately I can't get Stache's fix to work - I've edited the relevant string in WOFFKeys.xca and DefaultKeys.xca, because I wasn't sure which was the correct one. Is there another file I need to alter as well?

#4325339 - 01/02/17 05:49 PM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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JJJ65 Offline
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Be sure you edit WOFFKeys.xca file located here:

C:\Users\user_name\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields\WOFFKeys.xca

#4325353 - 01/02/17 06:43 PM Re: Anyone able to confirm manual engine start works in WOFF? [Re: OldHat]  
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Mortuus Offline
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Mortuus  Offline
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Cheers, that'll do it. I was in the main installation directory. Thank, man.


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