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PAW 3DZ CODES, and a bit of VB help

Posted By: Col. Gibbon

PAW 3DZ CODES, and a bit of VB help - 03/24/16 10:56 PM

Hi Guys.

I'm updating the 3dz Studio code to cover the full list of new linked 3dz's, which can be used to make one HR model.

But, a thought struck me, why not add the codes in PAW models, so they can be edited in the Studio.

To save me messing around opening PAW models, does anyone have a list of these non EAW codes?

I'm going to try and add a timer to slow the program down, and release CPU usage, but I've never coded one of these, and where do I add it?
Posted By: Col. Gibbon

Re: PAW 3DZ CODES, and a bit of VB help - 03/24/16 11:46 PM

Hi Tony.

Got the compiler installed and working, all I need is the code files you have Tony. It's the 2013 Studio with the texture layout screen, which outlines in red. smile

That one just needs the O & Q 3dz's adding to the list, and fix the CPU usage problem, so it runs like WB's Studio.
Posted By: MrJelly

Re: PAW 3DZ CODES, and a bit of VB help - 03/25/16 09:01 AM

Email sent with a version that has the O and Q added.

Fingers crossed again LOL smile
Posted By: Rotton50

Re: PAW 3DZ CODES, and a bit of VB help - 03/25/16 11:14 AM

I'd like a copy of that when you're done, thanks.
Posted By: Col. Gibbon

Re: PAW 3DZ CODES, and a bit of VB help - 03/25/16 08:46 PM

Hi Ray.

I'll send you a copy as soon as I find a fix to the CPU problem.

Thanks Tony.

Got the code,. smile
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