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EAW 'The Western Front'

Posted By: Flying Tiger

EAW 'The Western Front' - 02/19/09 04:06 AM

message for all......

Posted By: Weird_Crapolla

Re: EAW 'The Western Front' - 02/19/09 04:40 AM

Hi,

Stunning !

cheers

OFF
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/19/09 04:47 AM

Speechless mate...How close till we get to try it out...
Posted By: J.Tuma

Re: EAW 'The Western Front' - 02/19/09 02:58 PM

Hi Flyning Tiger!

thumbsup

Good, but I prefer some changes!

Work on Twoseater models 90 - 100% finish (released maybe already this Sunday): WinkNGrin
Nieuport 12 (GB)
Nieuport 12 bis (Fr.)
Salmson Sal.2 A2 (US)
Sopwith 1 1/2 Struttler (GB)
Albatros C-III (Ger.)
Aviatik C-I (Ger.)
Rumpler C-VIII (Ger.)

(Possibly manufacture also RE.8, Sopwith Pup and Triplane - That according to actual moods and spare time reading)


Some way Twoseater projects am wholly stopped: nope
Caudron G.3
Breguet Br.14
Roland CII





Then I prefer change behind new model: screwy

Tempest slot - Bristol F2B
P38J slot - Breguet Br.14 - Salmson
B26 slot - Caudron G.3 - Nieuport 12
Ju88A slot - Roland CII - Rumpler
410 slot - Junkers JI - Aviatik

Too me a little not seem to Albatros D.IV in campaign - was it only one Prototype








Jan wave
Posted By: Moggy

Re: EAW 'The Western Front' - 02/19/09 04:04 PM

Bloody, bloody marvellous!

Seriously looking forward to this!

Moggy DCM
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 02/19/09 04:14 PM

What an achievement - the pics make me forget "Red Baron" and of course, there´s still the "EAW" feeling dance

notworthy notworthy notworthy

I´m really looking forward to this readytoeat
Posted By: J.Tuma

Re: EAW 'The Western Front' - 02/19/09 05:06 PM

Would be possibly that change?


German
109E slot - Albatros D-IV -----> Albatros D-II (done JTm)
109G slot- Fokker Dr-I (wip CoG?)
109K slot - Pfalz D-III (done JTm)
110C slot - Albatros C-III ------> Albatros D-III (done JTm)
110G slot - Halberstadt CL-II (done JTm)
410 slot - Junkers J-I -------> Junkers CL-I (wip FlyR?)
190A slot- Albatros D-Va (done JTm)
190D slot - Albatros Dr-I (done JTm)------> or better Pfalz Dr-I (wip JTm)
262 slot - Fokker D-VII (wip FlyR?)
Ju88A slot - Roland C-II ------> Albatros C-III (wip JTm)
Ju88C slot - Albatros C-III -----> Rumpler C-VII (wip JTm)
ju87 slot - Pfalz DIII done -----> Aviatik C-I (wip JTm)
He111 slot - Gotha G-IV (wip JTm?)
V1 slot - Zeppelin (wip CoG?)


Jan wave
Posted By: iron mike

Re: EAW 'The Western Front' - 02/19/09 06:28 PM

Excellent work gentlemen. Absolutely first rate.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/19/09 07:32 PM

nice update, this is the new wwi thread that was overdo so i'll be posting progress here but to clarify Ade's fighter slotting, theres no Sopwith Camel or RE8 which aren't on Tumas to-do list not to mention some med/hvy bombers in general that will ever be made...on 2nd thought, maybe squeeze the Camel out of the Pup out of the Strutter 3dz?

when the smoke settles a slot list should be agreed upon based on actual on-hand 3dz...theres this Junkers? i see mentioned but thats at the very bottom of my "maybe" re-do list...

...by 1918 only a handful made it to the front lines, mostly used with german volunteers fighting in the postwar european civil wars.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/19/09 07:34 PM

Hi Jan.

You can still count me in, for those models.

I'm slowly trying to clear my lists of WIP. eek

hick
Posted By: ArgonV

Re: EAW 'The Western Front' - 02/19/09 09:37 PM

Lookin good gents, EAW-WWI is exciting! biggrin
Posted By: vonOben

Re: EAW 'The Western Front' - 02/20/09 11:55 AM

Hi

Really impressive work guys thumbsup

Cheers
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/20/09 05:15 PM

....zepplin hunting anybody???

ord.3dz (a.k.a. 60lb rocket) as somewhat simulated Le Prieur rockets, hardpoints aren't exactly Rs compliant yet but arrangement is doeable, launch offsets are scattered all over so no point in fixing until we have wwi flt.dats or more importantly what's the status on balloons in general, are they visable now to fly near them and have damage modeling???

the obsolete Ne 16 was equiped with them but what others were...? for any pending 3dz upgrading.


Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 02/20/09 09:08 PM

Ya esta disponible?
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/21/09 01:05 AM

well we got rockets anyway, only fixed some rs and they look angled now doubling also as a disappearing mount after launching all...


Ade, i can send you the mod as it stands, not going to spend any more time on it at this point...comes with a loadout/weapons dat with spaced delay launch/shorter fuse since they were only usable inside of 125yds.

also the Nieuport 11/16/17 SPAD7/13 & Sopwith Baby/Pup/Camel and some fighter bombers used them as well as Germany for balloon busting.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/21/09 03:21 AM

Great work Al...yep send the mod along and we'll fit it in
somewhere m8...

thanks

ade thumbsup
Posted By: Skylark

Re: EAW 'The Western Front' - 02/21/09 03:46 AM

Unbelievable work guys....
I'm absolutely awestruck by what I've seen on this thread.

Nothing less than another Monumental Milestone in this flight simulator

Cheers mates thumbsup thumbsup thumbsup
David
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/21/09 06:09 AM

have incorporated that now to the SPAD in progress, so at least the hdpts will be there for later on...

...updated with just 6xrockets for this one based on further research.

email you the Nieuport version soon which is only good for alpha testing in the sp2a-slot for now - cheers!





Posted By: FlyRight

Re: EAW 'The Western Front' - 02/23/09 04:39 PM

getting enclose with the blimps disappearing Rs is now Ok!!! using the "ini" fix...


as well as this pending airship...

...almost felt like landing on this if it wasn't for it being in the v1v1 slot, blew up all my wingies getting that close!!!

so now we'll have Zeppelins!!! observation/barrage balloons will be getting a face lift too.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/23/09 05:29 PM

Hi FlyRight.

Just remember to light the blue touch paper, and stand well back!

Those things go up with a bang! cool
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/24/09 02:13 AM

Ade those default blimp 3dzs need to be completely remapped in order to redo camos as this airship pcx shows being utililized. but if you can find/make a camo like barrage email first before waisting time trying to squeeze detail in the ole pcx...or lay it out like this sample pcx, doesn't need to be non-mirrowed in order to maximize detailing.
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/24/09 07:58 AM

If that gets your blood going,this will as well.There is a building number of WW1 aircraft being built around the world...Look in here..
Albatrosses
duckhunter
Posted By: Pobs

Re: EAW 'The Western Front' - 02/24/09 09:53 AM

Ade,

no....

at the moment hit bubbles are measured from the model 0,0,0 position on the ground, so we cant place a hit bubble in space, but perhaps the coders could look into that...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/24/09 11:09 PM

Righto thanks Pobs, any progress with the
trench terrain tiles and target airfields
etc m8...

ade
Posted By: Pobs

Re: EAW 'The Western Front' - 02/24/09 11:34 PM

Hi Ade,

yup the trench tiles are pretty well finished and the placing of the target sites is going well, but I am having to update the default map as I go along because the geography of the Somme and other western front areas is not accurately modelled. I have pretty well placed all the sites north of Arras and several of the southern areas too. I am also putting in targets at the main towns in the area, like Leon, Arras, Vimy, Lille, St Quentin, Mons as well as the airfields you indicated on your map, I will drop it over as soon as I have completed positioning the sites to see if you are happy with the choices of targets. Once you are happy them I will start populating them with individual targets items.


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/25/09 01:37 AM

jawdrop

more power to you m8...
ade
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 02/26/09 05:12 PM

Que belleza!!!
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/28/09 06:14 AM
















explosions are limited while doing my testing in a clean v1.2 copy, i get a closer perspective with the box version for seeing glitches better...withstanding the obvious pointed nose, itm the addition is better than nothing besides the rockets had nothing worthy to knock down WinkNGrin

posting pics temporarily, loading Photobucket is getting really buggy recently, might be because it shows hosting over 7 billion pics...???

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/28/09 09:01 AM

m8.....Words fail me!

ade beercheers
Posted By: Moggy

Re: EAW 'The Western Front' - 02/28/09 11:31 AM

One happy man here!

Thanks Flyright!

beercheers

Moggy DCM
Posted By: Moggy

Re: EAW 'The Western Front' - 02/28/09 11:46 AM

If anyone is making 1WW ordnance here's a photo of French bombs:



Moggy DCM
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 02/28/09 01:43 PM

Absolutely gorgeous beercheers

...are the behemoth´s camos authentic? They´re looking great

And - I´d prefer a blunt nose for the zeppelins, too
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/28/09 03:53 PM

Fran the camos were slapped on, i didn't want to spend any more distractd time there, given the superior 24bit option...and waiting on the next exe!!! itm does anybody have camo schemes used by the german military, drawings, artwork, plates, etc???
Posted By: MadProf

Re: EAW 'The Western Front' - 02/28/09 04:40 PM

Western Front is really taking shape, congrats to you all. winner

cheers
MadProf
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 02/28/09 07:38 PM

WW1, page great pictures!
------------------------

http://www.earlyaviator.com/archive4.htm
http://www.diggerhistory.info/pages-air-support/inflatable.htm

WW1 moddel scale:
-----------------

http://www.worldwar1aeroplanesinc.org/forums/showthread.php?t=192
http://airalex.homestead.com/WWI.html



---------------------------------------------------------------------------
That slot use to create the zeppeling?
Can one make but detailed the command baskets?

Posted By: Wudpecker

Re: EAW 'The Western Front' - 02/28/09 08:01 PM



Astounding damage model jawdrop Never seen the like.
Does it catch fire any more than shown in the photo?
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/28/09 09:23 PM

...like i said its tested with v1.2 so it'll depend on whatever enhancements the newer exe offers, maybe the coders can increase the v1v1-slot for even more fire??? or something! plus mods like maxs extra smoke/flames might make a difference too but theres only a quick flameout anyway which is almost impossible to catch a pic of because i can't shoot these things down. It easier to wait for a wingie to do it, the Ai are pretty proficient nailing the v1 which this is slotted in and btw subject to that damage modeling at the moment but the busted frame is actually replacing the L/R.3dz damaged wings, pretty funny to watch them twist about but also disappear quickly...good point though!!!
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 02/28/09 11:03 PM

Zeppelin camo:

http://www.luftschiffharry.de/faq15.htm
http://www.luftschiffharry.de/Erkennungsblaetter/LZ_77_Dueren_01_3.JPG
http://www.mars.slupsk.pl/fort/sterowce/zep0n.htm
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/01/09 02:29 AM

Thanks Fran that last site helped alot...


updated the base camo with more panels for a camo do-over and now its also a ground target as a tmod...

Posted By: FlyRight

Re: EAW 'The Western Front' - 03/02/09 05:07 AM

getting close to wrapping this up for you...as tmods, 2 are shown makeshift tethering at different heights and with a shadow, which i stumpled on how to remake a new file type...


...if not already commmon knowledge? simply flatten all the 3dz elements to zero so you get a natural mirrow image of the object, even show seams, voila!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/02/09 05:42 AM

Looking fine Al..but are you able to round off that
nose m8?

ade thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/02/09 06:12 AM

have no idea how to do that, thats up to whosever in charge around here of the "rounding-off-the-pointy-things" department...also the slotted 3dz should really be broken up! at least in 4 parts so its not really a finish mod until then anyway and the gondolas are lame too but this is as far as i'm taking it, besides after you see this during an intercept mission you'll forget about those things!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/03/09 07:08 PM

Here you are Ade.

You will just need to use the centre mover to get it to match your cockpit.

http://rapidshare.com/files/204911474/PP51DU.3DZ.html

I'll have to check my distance view models, because they are not finished, nor are the damaged wings, or cockpit view wings.

BTW. Nice skin. cool

Any plans to do Squadrons?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/03/09 08:25 PM

Middle distance model, ready for skinning.

http://rapidshare.com/files/204941996/Se5a_distance_view.zip.html
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/04/09 02:34 AM

Installed the distance model, but still getting
a couple of the old mustang shape in the squads.

How do I get rid of them?

Posted By: Chompy

Re: EAW 'The Western Front' - 03/04/09 02:22 PM

Simply beautiful work guys. I never thought I'd see zeppelins in EAW - just amazing! And that damage model really is first class. at

Originally Posted By: Flying Tiger
Installed the distance model, but still getting
a couple of the old mustang shape in the squads.

How do I get rid of them?


There are four distance models in EAW,
Near PxxxxF.3dz
Middle Distance Model PxxxxM.3dz (less detail)
Long Distance Model PxxxxS.3dz (very basic shape)
Very long distance model PxxxxT.3dz (just a couple coloured lines)

To fix it, just make a copy of the PxxxxM.3dz and re-name it PxxxxS.3dz
At the distance the T.3dz kicks in you probably will not notice a difference, but if you do make another copy and re-name it PxxxxT.3dz. Remember that using more detailed distance models will use up more CPU resources though.

Chompy.
Posted By: Rotton50

Re: EAW 'The Western Front' - 03/04/09 02:55 PM

And for some reason, sometimes action codes on the S.3dz will cause CTD's. So if you use an M.3dz make sure to remove the action codes on the new S.3dz

I just had this problem on the Ki-43 / A6m2 in the New Guinea upgrade that the MODSquad is working on.
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/04/09 04:41 PM

Chompy, the zeppelin was always here, just disquised as a V1!!! this is my last zep screenies with redone starter camos and be sending the mod (as-is version) to Flying Tiger....


...if afterwards if anybody whats to fix its glitches feel free!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/04/09 09:40 PM

Hi Ade.

You need the final S.3dz model to finish off the problem your seeing. I should have one done in the next day or so. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/05/09 12:47 AM

Thanks Gibbo, Chompy & Ray for the info and a big
thanks Flyright for the Zep, will put it through
it's paces as soon as m8....

btw Gibbo, fixed the inside prop view thanks and have
successfully slotted the model into the Spit 14, Spit
9 and P51D slots. RAF version on the drawing board.

ade thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/08/09 11:41 PM

Hi Ade.

Here is the distant fix for the SE5a,

Sorry it's taken me longer than planed, but I'm having to do a lot of things in connection with my wife's case at the moment.

http://rapidshare.com/files/206979355/PP51DS.3dz.html
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/10/09 04:03 PM

and what about the Zep, was thinking of sending to anybody else to test...???

Spad/Fokker status, just have to do wing-views/distance-views, a starter camo and maybe try to put a 2nd gun on the Spad as a XIII...and i think their done or rather done with! Rs glitches aside or somebody else can remake them later preferrably from scatch. cheers!
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/12/09 03:14 AM

didn't get an email and i can't find what i sent you so i'll send you exactly what's in my directory, remember its a standalone so i can't tell if your having a skinmanager mixup...

and add Spad XIII now to inventory, speaking of which i got a more practical euro setup, i'll send that to you also, see what you think???
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/12/09 03:57 PM

Ade recieved latest email this time! so look for an updated package sending sometime today...

ok, just found out what happened to previous email, somehow it got sent to the yahoo spam folder confused
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/13/09 07:15 AM

Looks great,can the gondalas be made into something a bit more solid?Awsome work though!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/13/09 10:36 AM

Spitty m8...

Yep, all the initial shortfalls with these models will
have fixes eventually, as has happened before with EAW..

Patience m8 it will all come to pass!

ade reading
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/13/09 10:51 AM

The snag with the V1 slot is that it does not support the use of the prop tra rotation effect. If it was a bomber, which it really is, then a better model would be possible. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/13/09 04:09 PM

this was just a curiousity or oddity that i was thinking about for a while, hacked from the blimp (a.k.a. V1 3dz), somebody else will have to take it to the next level, hint!hint!...thats good news Ade (i see something just now in the transparency, to tweak but later on) and it seems to have not blown up your computer afterall (whooops! did i lieve that out of the readme?) so i think its safe for beta testing...
Posted By: Wudpecker

Re: EAW 'The Western Front' - 03/13/09 09:42 PM

Great work!
This is an impressive beast to have on hand. As a WIP, it's terrific.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/16/09 10:13 AM

Hi FlyRight.

Why do you delete your nice pictures so fast? I use Photobucket all the time and there is no limit to how long you leave them posted, or the number of pics. Just a shame to take them off so quickly. frown

On another topic.

Can you send me your Zep PCX? I've found my monster model, and I'd like to see how it looks with a skin on it. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/17/09 12:31 AM

no problem mail on the way...


...don't worry! plenty more screenies to take where they came from!
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 03/21/09 10:23 AM

Oki, guys -

I´ve greased my leather helmet, polished my goggles, waterproofed my overall and dumped "Red Baron" - so when can we start WinkNGrin

Wonderful work band
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/22/09 03:57 AM

ya Fran take the helmet off it'll be a while! only a few people are working on this...

a tip for using those rockets though! at the moment it has to hit the invisable V1 to destroy the airship and if the Ai can do it...i couldn't but its almost dead center with practice. i thought that was the best setting allowable for weakening the trajectory which was basically dynamite strapped to a stick with a short fuse, the next setting up looked too much like a Hvar or down was worst.

even though i guess-amated Zep hitbubble damage its not usable in the default V1 slot or any other slot because i don't know how to edit 1.28 formations so craft that big can benefit from an extended formation spacing since its has to be simular to the default V1 or the game crashes...

other things that can't be fixed yet are those wwii launch offsets as well as engine damage smoke to mention a few more glitches which can only get moved once flt.dats are established...its just one big WIP project, so itm i added another Spad variant in progress, i'll post momentarily...

a little known SPAD XVI twin seater fighter...

but over a 1000 were built and served in 32 escadrilles as well as the AEF until the Salmson came into service.

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/27/09 11:49 PM

Ever want to hear what a Hispano Suiza in a Se5a sounds like?
http://thevintageaviator.co.nz/projects/se-5a-reproduction/flying-se5a-0
Or some nice piccies?
http://warbirdinformationexchange.org/phpBB2/viewtopic.php?t=28917
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/28/09 12:18 PM

Progress on the L10 Zeppelin!



There is a major problem with the RS calc, which for a reason best described by Sydbod, does not like fully rounded shapes like the front of the Zeppelin. Sydbod helped me out in getting the front section working, by confirming I was not going mad, and telling me this shape should be very easy to create a manual RS, which after last nights sleep, and a EUREKA moment, worked first time.

Syd and me now need to turn our combined thoughts to the rear section, which is a curved cone with 4 fins. If that part of the model can be cracked the rest will be relatively easy.

Again many thanks to Sydbod for saving my sanity. smile
Posted By: Wudpecker

Re: EAW 'The Western Front' - 03/29/09 09:27 PM

Beautiful work on the Zepp, so far.
My sympathies on the frustrations-- glad you got it cracked.

Oh, BTW, that Flying Tiger screenshot is outstanding. A work of art. Should be one of Skylark's calendars. Or at least posted on SimHQ's screenshots page in large format so everyone can see what we are up to.

No one will believe it's not "Photoshopped" to look like that.
But I know Ade Kelley. He once described his technique, and I'm sure it's the real thing, down to the fraction of a second when this actually happened.
Congrats, Ade!
Posted By: M10A

Re: EAW 'The Western Front' - 04/02/09 01:18 PM

Nice work on the Zepp! Look forward to brassing that up biggrin

Note to self, have one's little man pack extra drums for the Lewis..
Posted By: LLv34_Doc_1

Re: EAW 'The Western Front' - 04/03/09 05:49 PM

Each time we saw such a great picture with so many different airplanes we know who is the incredible artist behind smile

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/10/09 12:02 PM

Thank you Doc..your comments always appreciated....

thumbsup ade
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 04/10/09 04:11 PM

Yes, great screenshots, Ade - unfortunately not visible any more nope

...just post them in the Screenshots gallery and let the other guys guess what game it is - they´ll be talkin about being faked, I´m sure.

We know it isn´t - just Tiger quality cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/10/09 04:50 PM

Hi Fran.

I said this before, but it's a real shame these super screenshots get deleted so quickly. frown
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/11/09 12:47 AM

Sorry Folks

Had to delete a few posts with slot lists in them as
I'm revamping the layout to include the new FLT files
for attack plane/bomber slots, as mentioned earlier
have created single engine/rear cabin gun and slower
air speeds for b26, b17, b24, mossie, ju88a, ju88c,
410,and He111. Will post up a new slot list as soon as.
Pics reposted below.....

Salmson in the b17 slot, single engine smoke/flames
when hit and efficient rear gunner,airspeed 137mph.




'Camels' 45sqdn RFC versus Albatros CIII's with Dva escort.




'Camels 'RNAS 10 sqdn sorting Halberstadt CLII's.



Devoting a new hangar screen to RNAS 10 squadron, based on mark miller's
great original setting.



And one for the Morane 'N'



Yes Fran, some may think the above game captures are dollied up in
Photoshop, but not so....it's a patience stretching exercise of
taking 30-40 captures from a reverse external camera position
whilst flying through an oncoming melee with guns blazing, until
you get that elusive ..magic shot.



Posted By: Wudpecker

Re: EAW 'The Western Front' - 04/12/09 12:43 AM

Let me add my gripe to Col.Gibbon's and Fran Zee's.

Those pics are too good to be lost.
Would you please post some in BIG format for us to use as wallpaper?

(Fran is right, BTW. Put some in the SimHQ screenshot forum. A little shock for Rise of Flight and Over Flanders Fields fans)
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/12/09 04:12 AM

Now settle down there Woody, we're still needing a Dr1,
a Camel, a Pup, 2 Spads and a couple of bombers, plus a few
others...Spad 2 seater, Sopwith triplane, Bristol F2B....

The shots above are intended to give an idea of the in game
action that can be expected , but the 'Camels' are Nieuports
skinned to look like Camels...until we have the full set of
30 slots featuring all authentic WW1 aircraft, I'm not inclined
to post up screens anywhere else m8.

...........................................................

Here's a current slot list and all are working fine, but as
you can see in red some important models still need to be done.

British
Spit 1 slot - Camel F1
Spit 9 slot - Pup
Spit 14 slot - Se5a
Hurri slot - Nieuport 17
Typhoon slot - Sopwith triplane
Tempest slot - Bristol F2B
Mossie slot - Nieuport 12/2 seater

Allied
P51B slot - Nieuport 11/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane 'N' ? / Spad 2 seater
P47C slot - Spad VII
P47D slot - Spad XIII
B24 slot - RE-8
B26 slot - Nieuport 12 bis
B17 slot - Salmson SA 2 / Handley Page

German
109E slot - Albatros DII
109G slot- Fokker DrI triplane
109K slot - Pfalz D III
110C slot - Albatros C III
110G slot - Halberstadt CLII brown
410 slot - Oeffag red
190A slot- Albatros DVa
190D slot - Albatros DrI triplane
262 slot - Fokker DVII/Oeffag green
Ju88A slot - Albatros CIII
Ju88C slot - Halberstadt CLII blue
ju87 slot - Aviatik CI grey
He111 slot - Aviatik CI brown - Gotha
V1 slot - Zeppelins

At present the sim is a single missions only version, I am not
skilled sufficiently to modify the Pilot Career section although
I have made some small changes to it..

Still need trench terrain, and target/bases done, these are complex
jobs presently in the capable hands of Pobs..

If the EAW community is keen to have WW1 version, I'm sure those
able to, will pitch in and help where they can...


ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/14/09 02:18 PM

New EAW Western Front logo to depict the 3 major
combatants, each of these icons appear individually
on pertinant screens throughout the game....


Posted By: Skylark

Re: EAW 'The Western Front' - 04/14/09 03:43 PM

Hi Abe,

Sooooo, when do we get to fly this 'Bad Boy'

Oh!.....about that "New EAW Western Front logo to depict the 3 major
combatants"....like your useage of the 103 Aero Squadron symbol for the American contribution

Historically, I think you may have forgotten the French connection... seehearspeak


Cheers mate pilot
Posted By: Fire112

Re: EAW 'The Western Front' - 04/14/09 04:19 PM

I think its time to search my EAW and reinstall it biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/15/09 03:35 AM

Have'nt forgotten the 'froggies' Larko, chose to
use the Sioux head symbol to represent the French
and Allies, as it was being used in early 1916 for
some French escadrilles including Lafayette and
subsequently the 103rd Pursuit Sqdn. in 1918.

As for us poor buggers, we have to be happy with
the RFC roundels and a kangaroo or maple leaf here
and there m8....

As mentioned above still a fair way to go .......

ade thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 04/15/09 07:23 AM

Anyway anyone can help out??This looks like an awsome mod and I think with the expertise here we should get something rolling.
Posted By: Wudpecker

Re: EAW 'The Western Front' - 04/15/09 07:23 AM

We're with 'ya, Ade.

Keep plugging away. You are building up a thirst here.
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/15/09 10:55 PM

also with some mideast developements at The Gen theres plenty to do still especially in the 3dz department, too bad more haven't gotten involved! might shave down these high expectations otherwise its going to be a long, long time before something can be released...itm that part about plugging away is all that can really be expected for now.

some other plugging, i'm in the area of skinning stock camos for that Fokker and Spad series, will post later on...

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/16/09 12:08 PM

More power to you Al and a big thanks
all the work m8.....

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/19/09 01:40 AM

Gibbo,

Have given this old girl a slight facelift,
wondering if it would be worth putting some
wheels on her instead of floats, to give a
Handley-Page look?

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/19/09 07:55 AM

Send it over, and I'll see what can be done. smile
Posted By: Rotton50

Re: EAW 'The Western Front' - 04/19/09 10:47 AM

I literally stumbled across this site while looking for something totally unrelated to planes:
Thought you WWI guys might be interested. (if you haven't already seen it ):

http://thevintageaviator.co.nz/
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/19/09 11:54 AM

On it's way Gibbo...send to where m8?....

Ray...

Nicely done and info'ed site, some great B&W's
thanks for the share m8....

ade thumbsup

Posted By: Fran_Zee

Re: EAW 'The Western Front' - 04/19/09 04:46 PM

The Heinkel 59 in an unusual dress - interesting eek

Which HP did you want to make?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/19/09 05:12 PM

Hi Fran.

I guess a Handley Page O/100 or and 0/400.

Hi Ade.

wingspl at yahoo dot com.
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 04/19/09 06:08 PM

Aaaahhh - I see, Col - thx a lot.

Will be a difficult job, especially the triple tailfins?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/19/09 06:17 PM

Hi Ade.

I've downloaded a copy of the model from The Firm's page. I tried to open it in the studio, and had hundreds of errors. I'm surprised the model works in the game, as you can see just how many parts have problems.



No worries though, most of this stuff can easily be fixed. Just, correcting the shape, fixing the RS, and adding landing gear, with 4 wheels, might stretch me.

Watch this space. biggrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/19/09 07:30 PM

Found a drawing of a HP 0/400



Looks like this model is going to need major surgery to get even close to the right shape. frown
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/19/09 09:10 PM

that heinkel is also a horrible 3dz mess!!! and whatever happen to your Fokker Dr and was that Se5 considered finished???

i finally got going some 256 color starter camos...










next time! French/Italian/American Spads with some more Fokker varitions in the works.


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/20/09 12:45 AM


Absolutely brilliant work Al and your presentation
pics are as usual, spectacular m8...this is a real
shot in the arm for the scenario and will certainly
fire up some enthusiasm I'm sure. Moggy's probably
still clutching his chest after seeing those desert
shots...

Thanks for your support and the creative effort
you're putting in to help make things happen.


ade cheers

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/20/09 08:07 AM

Hi FlyRight.

As Far as I'm concerned the SE5a is finished, if Ade is happy with it, as it is.I completed all the distance models, and Ade has made a cockpit. If we are happy with it, the only thing to do is remove the dummy, and bulkhead elements, which will show up, if you loose a wing! biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/20/09 10:07 AM

i take it then theres not going to be a Dr1...and what i did was pointed those bulkheads to zero out textures so they weren't visable when the plane got damage, so its Ok to remove them like extra piggybacks, didn't know that. be adding now the Se5 to my to-do-camo list!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/20/09 10:23 AM

Hi FlyRight.

Yes, it's OK to 255'em out, just don't delete the element completely, or you will mess up the RS.

As for the DR1, it is still an active project, but I figured a big bomber is needed first before another German fighter.

I've got a HP 0/400 fuselage roughed out, and I'm now building the cockpit and gunners position. smile
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/20/09 02:40 PM

Ok then! and active sounds better than inactive...btw i'll be matching the Se5 to Tumas ac proportion at some point, then will use the 255 deletion and will pass the resizing back to you and Ade whenever that happens. itm your Se5 is an excellent example of 3dz work from scratch! and good luck with that bomber or any bombers will be welcomed since i pretty much wrote them off for an eaw ww1.

and thanks Ade except those pics are taken from the most flattering angles, theres still some Rs blinking about but as necessary slot fillers is still better than nothing, maybe their camos will help in the mean time offset the negatives with the positives...cheers!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/20/09 09:33 PM

Half a roughed out fuselage.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/21/09 12:58 AM

Temporarily serving in the RFC as an RE-8 until
we get a Strutter or a Bristol....




thumbsup
Posted By: Stratos

Re: EAW 'The Western Front' - 04/21/09 10:06 AM

Seeing all those WW1 kites, wondering how they fly? Are they so slow, underpowered and hard to fly like the real things?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/21/09 11:59 AM

Stratos...

Yep they're slow and underpowered, but easy to fly..
remember you're in 1918 m8 and speed was only just
beginning! however the bullets are as fast as usual..
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/21/09 07:32 PM

Added inside of the cockpit, and reworked the Heinkel 59 engines, with very basic wings, just to see how it looks.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/22/09 12:00 AM

How big will this be Gibbo, compared to a fighter?


Updated slot list:

British
Spit 1 slot - Camel F1
Spit 9 slot - Pup
Spit 14 slot - Se5a
Hurri slot - Nieuport 17
Typhoon slot - Spad VII RFC
Tempest slot - Bristol F2B or Strutter
Mossie slot - Nieuport 12/2 seater

Allied
P51B slot - Nieuport 11/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier 'N'
P47C slot - Spad VII
P47D slot - Spad XIII
B24 slot - RE-8 or Spad 2 seater
B26 slot - Nieuport 12 bis
B17 slot - Salmson SA 2 / Handley Page

German
109E slot - Albatros DII
109G slot- Fokker DrI triplane
109K slot - Pfalz D III
110C slot - Albatros C III
110G slot - Halberstadt CLII brown
410 slot - Oeffag 253
190A slot- Albatros DVa
190D slot - Albatros DrI triplane
262 slot - Fokker DVII
Ju88A slot - Albatros CIII
Ju88C slot - Halberstadt CLII blue
ju87 slot - Aviatik CI grey
He111 slot - Aviatik CI brown - Gotha
V1 slot - Zeppelins

With the advent of a HP, the Salmson can be moved to
either the b24 or b26 slot...

ade thumbsup

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/09 07:15 AM

Hi Ade.

The model is in excess of 420 x 600 points! I've not finalized the wingspan yet, as I'm not sure yet which is the best way to build them. So, it's not small. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/22/09 10:27 AM

the closest thing we already have about the same size would be a B17...which has a 103'wing span verses the HP 0/100 100'span, so the points seem a tad bit high to me???
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/09 11:23 AM

Hi FlyRight.

The Handley Page 0/400 wingspan is 30.48 meters, which is 635 3dz points

The B17 wingspan is 31.62 meters, which is 659 3dz points.

So, it looks about right to me. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/22/09 11:40 AM

Here's some specs in imperial.....

Handley Page 0/400

Span: 100' Actual,

Length: 62' 10 1/4" Actual,

Power: two 360 hp Rolls Royce Eagle VIII water cooled V-12s

Crew: 3 to 5

Maximum Speed: 97.5 mph at sea level with full load

Armament: 3 to 5 Lewis Machine Guns and bomb load usually 16 bombs of 112 lbs each

Endurance: up to 8 hours
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/22/09 02:19 PM

RFC Nieuport 16 - Zeppelin Hunter
Presently in the Spit 1 slot, but will be able
to re-slot for Camel, SE5a and Spad at a later
stage.




in action...








Posted By: Skylark

Re: EAW 'The Western Front' - 04/22/09 02:48 PM

Hi Ade,

Nicely done Zeppelin! Who's the author?

How do those rockets work on Jerry bombers too?

Cheers mate pilot
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/22/09 03:37 PM

how soon they forget wink Ade i quess your using unlimited ammo, still see rockets on the struts??? try aiming for the center, thats where the v1v1-slot damage modeling is...

and serves me right to not make 6 am comments, not fully coherent even though i have to be awake to drive a bus an hour later, just checked the default B17 and its eaw wing span is actually 640 pts, so you're about dead on Col...

be working on a couple SpadXVI camos, the 3dz is done!!! might have something over the weekend or at least wip pics.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/09 04:15 PM

Yes, and you need glasses Ade, that's 100 times bigger than a barn door, and you still missed with two salvos! eek

Hi FlyRight.

Glad you agree. I thought I was missing something, but when I double checked, I thought it looked OK. I said it was a big bird, and must have flown like a powered glider, with a stunning climb rate of 23 min to 5,000 ft! pilot
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/09 09:56 PM

Tonights update.

Now sporting two wings in the correct position, and inner wing sections with engines.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/22/09 11:18 PM

Fair go Gibbo, remember I had to crawl out on the wings
to light the fuses....

HP starting to look awesome...great work m8

Larko, that's Flyright's Zep and I think Gibbo
has another one on the way, except he's just
been side tracked with the Handley Page....

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/23/09 03:25 PM

...Ade! guess we'll have to add rockets to a 2-seater so your rear gunner can do that instead but i think the obvious unlimited ammo option is a dead given away no matter what the excuse!!!

just throwing this out to you Col, how much trouble since you're already in the bomber area would be extending the bottom wings with an extra pair of struts and flip the engines backward for instance to now have a Gotha???...when looking at 3views below


Posted By: ArgonV

Re: EAW 'The Western Front' - 04/23/09 04:05 PM

Too big of a difference... Better to do it right the first time IMO.
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/23/09 04:24 PM

...didn't ask what the difference was which is obvious! only how much trouble, the rest can then be shaped shifted or maybe not! considering the bulkhead method? anyway its just a shortcut idea!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/23/09 06:37 PM

Hi FlyRight.

No, No, No!

One WW1 bomber will have to do for now, although a Gotha is a tempting project. But, I have the lower half skin for my HR Mossie project.

Maybe, if I sent you my current files you could try and do the Gotha?

RS, is not the big demon people think it is, and you only need to build half the model. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/23/09 11:59 PM

...i'll pass on the offer but would rather my limited time spent putting a camo on the HP though when its done.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/24/09 06:55 AM

Finally sorted the date enigma for arming board and
mission brief / debrief chalkboard screens, with Jel's
kind help and expertise, thanks to Jel...they now read
1915,1916,1917 and 1918.....in accordance with the
mission parameters screen dates.

Have edited buzz bombs to read zeppelins, AAA to
Archie, Invasion site to mouth of the Somme river
and Jel edited out radio communications and call signs.

Also have edited the weapons list to include Le Prieur
rockets for Nieuports, Camels and Spads.











thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/24/09 08:33 AM

Hi Ade.

Is there any way of restricting selecting a target which is outside the combat radius?

Looking at your screen above, your Target is 450km away, where your aircraft can only get there on a one way flight. Clearly, they would not choose to fly suicide missions in WW1, so what's the point.

Maybe a change to the exe could restrict the target selection to ones in combat range of the selected aircraft? wink

Just an idea. smile
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/24/09 09:24 AM

Ade is using a hacked version of the 1.2 exe.
I have just sent him a version which shows the correct day and month too.
He will also have a 1.28a compatible version.

Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/24/09 10:50 AM

Not flying the WW1 stuff but



Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/24/09 12:21 PM

Gibbo

I would imagine that when Pobs completes the
target/base/airfield data, the mission distances
will be more realistic...as all targets/bases
are within Belgium and France, except zep flights
and intercepts to and within England from Belgium.

At least I think that's how it will work!!

Bloody swish now with Jel's day/month/year
update...good on ya m8....

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/24/09 01:20 PM

Hi Ade.

Well, I hope Pobs remembers bomber targets will be well into Germany with your new toy! biggrin

But, no fighter escorts!! eek
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/24/09 09:46 PM

Tonights update.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/25/09 01:32 AM

Keep your pants on there Gibbo...I don't envisage any
targets being well into Germany, remember this scenario
is confined to the Western Front. Hopefully soon Pobs
will have a draft target/base set up, which will be close
to this map icon layout.


Posted By: Pobs

Re: EAW 'The Western Front' - 04/25/09 12:00 PM

Hi Guys,

well, the western front wont use all the targets so there will be UK and German targets away from the front, some of which we may need to disable...

so far we have :



the area around Douai..



the western front general view....

so it is coming along smile


cheers,


Pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/25/09 08:22 PM

Pops curious to see a what an eaw terrain tile looks like now with trench works...

heres a USAS Spad XVI camo in 256 color...




and french version pending...


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/26/09 03:51 AM

Brilliant looking Spads Al...superb camo job m8...

Good to hear of your progress Pobs...yell out if
you need a hand with anything...

Updated slot list:

British
Spit 1 slot - Camel F1
Spit 9 slot - Pup
Spit 14 slot - Se5a
Hurri slot - Nieuport 17
Typhoon slot - Spad VII RFC
Tempest slot - RE-8 or Spad XVI RFC
Mossie slot - Nieuport 12/2 seater

Allied
P51B slot - Nieuport 11/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier 'N'
P47C slot - Spad VII
P47D slot - Spad XIII
B24 slot - RE-8 or Spad XVI
B26 slot - Nieuport 12 bis
B17 slot - Salmson SA 2 / Handley Page

German
109E slot - Albatros DII
109G slot- Fokker DrI triplane
109K slot - Pfalz D III
110C slot - Albatros C III
110G slot - Halberstadt CLII brown
410 slot - Oeffag 253
190A slot- Albatros DVa
190D slot - Albatros DrI triplane
262 slot - Fokker DVII
Ju88A slot - Albatros CIII
Ju88C slot - Halberstadt CLII blue
ju87 slot - Aviatik CI grey
He111 slot - Aviatik CI brown - Gotha
V1 slot - Zeppelins


thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/27/09 10:58 PM

Tonights update on the HP 0/400 project.

Going slightly mad with all the struts and wires, which are hell for the RS calc, but it's still giving results, despite the complex shape.



Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/09 12:27 AM

thats incrediable!!! maybe we should start looking for plates...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/09 06:33 PM

First flight of the new 0/400, in the B17 slot.



I only did this to link the models together for the first time, to test the RS, which I'm happy to say works a dream.

Now, all I have to add in all the missing wires and finish the tail, for the main model to be finished.

Then, it's all the other models to do! smile
Posted By: Wudpecker

Re: EAW 'The Western Front' - 04/28/09 09:38 PM

Handley-Page/400 --- Ooooh! thumbsup
Nice work, Gibbs.
Bombers are a rarity, and much appreciated.

Quote:
Pops curious to see a what an eaw terrain tile looks like now with trench works...

Well, errr... beautiful Spad aircraft, FlyRight.
But not much view of the trench works. Were you asking "Pops" (Pobs) to show us one?
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/09 10:58 PM

...yes Wuddy! as in the trenches Pobs is doing, just a tile would do!!!

Col is it too soon to send me copies of the pcxs??? maybe i can have a base skin over the weekend to slap on just temporarily.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/09 11:24 PM

OK FlyRight.

This is the file set as used in the screenshot, which is still very muck work in progress, as I'm still adding string to the wings, and fixing things.

http://depositfiles.com/files/yt76cbsqa

Have fun.

BTW there are no working prop animations. They are the last job, before release. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/09 11:55 PM

got it and understood, seems it had a standard green camo that wouldn't need much effort to do a startup, iron out the wrinkles as you go along with it!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/29/09 12:59 AM

A big thanks for this awesome job Gibbo...

Al, I have some trenchwork tiles I did for Pobs,
but not sure which ones he's using....

This is the last one I sent him, with added craters
on the outskirts...there's also a zig zag pattern.


Posted By: Pobs

Re: EAW 'The Western Front' - 04/29/09 09:07 AM

Hi guys,

sorry FlyR, to be honest I thought FT was going to do the honours with the trench view (as he now has smile ). I have had to do a rebuild of my games machine and don't really have a setup for the trench terrain that is any good for taking screenshots at the moment, sorry about that.

I am using the last set he 'tweaked' but I am trying to get an 'internal' and 'external' corner tile and a 'river crossing' to allow more variability, but getting the two lines of trenches to accurately line up at corners is proving a bit tricky, a single line of trenches in the middle of the tile would have been easier !!...


cheers,



Pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/30/09 04:58 AM

no problem seems i didn't know who was doing what...but shouldn't the craters have more variety, they look all the same size to me?

heres a camo started...
Posted By: Pobs

Re: EAW 'The Western Front' - 04/30/09 09:16 AM

Hi Fly,

actually there are quite a range of sizes but your eyes get drawn to the big ones... look again carefully smile.... there may be too many big ones of course...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/30/09 12:34 PM

In anticipation, I've dedicated a hangar to
Flyright's rare Spad XVI.....





thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/01/09 01:34 PM

Still busy on the model. Left wing is finished, and I'm now adding the crew.



Has anyone got any info on the ventral gun position?
Posted By: ArgonV

Re: EAW 'The Western Front' - 05/01/09 01:55 PM

What kind of info do you need? I have this aircraft in FS-WWI.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/01/09 02:52 PM

Hi ArgonV.

Well, just what was it? i know it was a single Lewis gun, in a ventral position, but that's all. Was it mounted directly below the rear twin mount, or more toward the tail? I've found only a mention of this position on Wikipedia.

Quote:
Armament


Guns: 5 × 0.303 in (7.7 mm) Lewis guns (2 on nose Scarff ring, 2 on dorsal position and 1 at ventral hatch)
Bombs: Up to 2,000 lb (907 kg) of bombs


Oh FlyRight.

Have you got any big bombs for this? I found a pic of the Big Bird carrying two very big bombs [1000 lbs?].
Posted By: ArgonV

Re: EAW 'The Western Front' - 05/01/09 03:04 PM

Well, it depended on what the ground crew chose to equip it with. Most of the time the HP was equipped with just the two nose Lewis MGs with a single or double rear Lewis MG. The ventral was removed a lot of the time to save weight.

It was rear of the bomb bay area, seen in the opening here: http://www.mossie.me.uk/ww1/photos/aircraft/hp0-400_bomb_bay.jpg
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/01/09 03:17 PM

Hi ArgonV.

Thanks. That explains a lot.

That bomb bay. The 16 bombs, in a normal load were carried internally? I saw a pic of the 1650 Lb bomb carried by the HP 0/400. I guess I need to add a hard point, so it can have one.

Posted By: ArgonV

Re: EAW 'The Western Front' - 05/01/09 05:07 PM

Yes, the smaller bombs were carried internally pointed straight down. Not sure about the large one pictured above... It could have been as the bombbay was large enough.
Posted By: ArgonV

Re: EAW 'The Western Front' - 05/01/09 05:20 PM

Check this web page out: http://www.wwi-models.org/IM/British/hp_0-400.html

It has good internal views of a model you can use.
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/02/09 09:46 AM

Originally Posted By: Col. Gibbon

Oh FlyRight.

Have you got any big bombs for this? I found a pic of the Big Bird carrying two very big bombs [1000 lbs?].


heres a simular pic i quess...


and one of Capt Kurts CAW bombs are a ringer for that, just have to stretch the center section out, let me find it...

heres a general idea, i can send it to you for further tweaking but at least the default seems proportional...


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/02/09 12:01 PM

Looks good FlyRight. cool

We'll need the British 112lb and 250lb bombs too. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/05/09 01:59 AM

Gibbo

While you're working on the crew, can they be a bit bigger?




ade thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/05/09 08:45 AM

Already done Ade. wink

I just knew you were going to complain they were too small. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/06/09 12:33 AM

Your an ace Gibbo....

thumbsup
Posted By: Wudpecker

Re: EAW 'The Western Front' - 05/08/09 10:12 AM

BTW, Tiger and other WWI enthusiasts:
Never hurts to check out the rival sims.
First Eagles--The Great Air War 1918 forum has a links thread by PCPilot worth looking at.

http://simhq.com/forum/ubbthreads.php/topics/2720298.html#Post2720298

It seems to have some good World War I info and pics.

(I posted some of your EAW screenshots at the bottom of the list. biggrin )
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/09/09 03:01 AM

All good PR Wallace, but as mentioned on page 8
I'm not keen on posting stuff anywhere else until
we have a full set of authentic models in all 30
slots to show...this is not too far away, Camel,
Dr1, Spads, DVII, Handley Page and Gotha to go...

Here's a pic you can safely post up as all the planes
in it are authentic and working fine...




Jan if you're out there, could you create FLT files
for the 110c(Albatros CIII), 110g(Halberstadt CL2)
and Mossie(Salmson) so the rear cabin gun works, this
would be highly appreciated m8..

ade

Posted By: Skylark

Re: EAW 'The Western Front' - 05/09/09 02:30 PM

Hi Ade,

Maybe this has been covered before but when pilots
bailout of burning A/C. Do they have or haven't parachutes.

Just curious!

Cheers mate pilot
David
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/09/09 05:05 PM

When they hadn´t parachutes, they didn´t bail out - they tried to bring down the plane as good as possible. When they had paras, the pilots did...

I´m sure it´s just that simple... exitstageleft
Posted By: Wudpecker

Re: EAW 'The Western Front' - 05/09/09 11:52 PM

Quote:
Although balloonists who were shot down used parachutes, pilots believed that their flying machines were far superior to a parachute. It was even considered "dishonorable" to abandon an aircraft and use a parachute. Pilots who were shot down could not escape because there were no parachutes.

Towards the end of the war, several Austrian pilots used parachutes to bail out of aircraft and were saved. Subsequently, both the Austrian and German pilots used parachutes and later the United States adopted the practice for pilots.


---from an aeronautical engineering textbook
http://www.swe.org/iac/LP/para_02.html

Maybe there can be a 1918 option for "dishonorable" pilots. help
Posted By: Skylark

Re: EAW 'The Western Front' - 05/10/09 03:37 PM

I had read that the British Command forbade Allied pilots from using parachutes
even when they were available. Balloon observers were permitted to use them
but not pilots or aircrews.
They're reasoned that these parachutes would be used unnecessarily
by pilots who wanted to either escape from superior aircraft or overwhelming odds
before initiating combat. British HQ would look upon the use of parachutes
not as a life saving device but rather as an act of cowardess in the face of the enemy.

I guess what I was asking is.

While this be reflected in the game play of this developing EAW WW1 campaign?

Cheers mates pilot
David
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/09 12:21 AM

No Larko, bale outs are included in The Western Front
scenario, all good immersion stuff m8...


Posted By: Pobs

Re: EAW 'The Western Front' - 05/11/09 06:31 AM

Hi,

it would be very simple to replace the pilot with an empty 3dz so that even though the bail out would occur, you wouldnt see it ....


cheers,


Pobs
Posted By: RAF_Roy

Re: EAW 'The Western Front' - 06/05/09 07:31 AM

bump
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/06/09 12:29 AM

sorry! nothing new for the western front, how about some Spad VIIs patroling the venetian alps maybe...

...question here is some plates/canvas artwork also show roundel colors in opposite red/white/green order which should have only begun to appear at the end of wwii as the allied belligerent version...can anybody confirm if both versions were applied during wwi???

Posted By: Fran_Zee

Re: EAW 'The Western Front' - 06/06/09 10:43 AM

Most interesting, Flyright.
The ICAF roundels after September '43 have been red-white-green with green in the center, undoubtedly. The Italian roundel was abolished in 1923 when Mussolini introduced the Fascist symbols. Official sources speak about the same roundel being used after '43 and before '23.

It is hard to believe the ICAF would have chosen a different coccard seeing itself in the tradition of the Italian pre-fascist Airforce.

The green ring at the outside is looking good, but I doubt it´s correct. There was no need to be distinguished from a French/British ally. Those used roundels as well, whereas the German/Austro-Hungarian opponent used the quadrangular cross.

Maybe it´s again a misinterpretation of photographs made with orthochromatic films.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/07/09 11:50 PM

Flyright

These profiles show both roundels being employed
in 1917 and 1918 by 91a Esquadrilla.So I guess
both might be OK to use...note rudder tricolor
reversed.





When can I D/L some Spads m8?

ade

Nieuport 28 - 27th aero sqdn
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/21/09 06:13 AM

spads will be done soon...experimenting with hangers again, simular to the HR patch done for default slots, these are screen shots as seen ingame and that maintenance shed might look familar? imported from another wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/21/09 10:47 PM

Nicely done Al...

Have just about finished skin sets by Jasta for
Albatros, Oeffag and Pfalz about 40 skins so far.
Started on French escadrilles and US squads 20
skins, RFC/RAF lagging badly....

G'day Fran..

Have skinned this Albatros Dv (late) for you
personally, as you seem to be getting more and
more interested in WW1, it sports the Bavarian
lion motive and belongs to Jasta 15, I have no
details of it's serial number or the pilot, but
I anticipate with your research skills you may
be able to ascertain this info...

all the best.

ade thumbsup

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/22/09 11:52 AM

bump for fran...
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 06/22/09 12:03 PM

Sappramentmihostghaut jawdrop (bavarian expression of absolute astonishment)
THx, Tiger for this Bavarian-Blue Addon - appreciate it cheers

I´ll have a look concerning the data about this plane (though it´s not my special area of interest wink as you say correctly)

Looking forward to fly this beauty thumbsup

...and shoot down big, fat Tommy bombers, of course WinkNGrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/22/09 04:14 PM

some more ingame hangers...
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/24/09 09:51 PM

nieuports 11/17/24/28...
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/27/09 06:40 PM

sopwith strutter/snipe/pup/triplane/camel & an airco dh5 all just incase...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/16/09 12:23 PM

G'day Folks

Been away for a while visiting my daughter and brand new
'Quebecois' grand daughter in Quebec for the last few weeks,
I love just about everything Canadian except left hand turns,
road signs in French, roundabouts and Toronto airport,
sorry Larko!!

I see the phantom 'Flyright' has been and gone in my absence
I've no idea what the pics were Al but thanks m8...

Momentum has slowed with the Western Front for obvious
reasons,but I'm sure some kind soul will release something
soon...picked up a copy of Rise of Flight in Canada for $32
and will go through the rigours of trying to activate it just
for the experience.

ade thumbsup
Posted By: Skylark

Re: EAW 'The Western Front' - 07/16/09 03:26 PM

Hi Ade,

Didn't want to hijack this all important thread.
So, checkout my post Hey Ade....from Larko!

Cheers mate pilot
David
Posted By: Wudpecker

Re: EAW 'The Western Front' - 07/16/09 06:19 PM

Quote:
Momentum has slowed with the Western Front for obvious
reasons,but I'm sure some kind soul will release something
soon...

Care to tell us what you need, Ade?
Interest in EAW's WWI sim was intense, but has seriously faded with the long wait.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/17/09 04:15 AM

G'day Woody et al,

I have a fully functional action packed version
of EAWv1.2 Western Front scenario currently
on my HD consisting of 150 single missions with
30 different aircraft, 20 of which are flyable.

The following items are needed to complete it
for beta testing... most are in the hands of
Pobs, Flyright and Gibbo.

a) targets and bases,
b) trench terrain,
c) a Fokker Dr1 and a Camel.
d) Spads and a Fokker DVII
e) Handley Page and Gotha

I'll be more than happy just to get the basic game
completed, then others more capable can hopefully
tweak it to a higher level.




ade thumbsup

Posted By: MrJelly

Re: EAW 'The Western Front' - 07/17/09 01:15 PM

So you had a good time in Canada- so did we, but over on Vancouver Island staying with Jen who was Pam's best schoolfriend from Nuriootpa Primary and High Schools. Jen's husband David is from Manchester like me, but a Manchester United supporter from the late 1940s. We went to a sports bar in Vancouver to watch the Manchester United Barcelona match before boarding the Volendam for the Alaska cruise. I was glad that I'm a Manchester City supporter, David was dismayed by the way United played.
We loved what we saw of Canada, and the friendliness of the people. I was delighted to see floatplanes everywhere, and the flight in the DH Beaver was just one of the many highlights.

smile Jel
Posted By: Wudpecker

Re: EAW 'The Western Front' - 07/17/09 11:45 PM

And the Zeppelins and barrage/observation balloons?

I'm trying to bring back the start smoke and flame that would look so good on WWI aircraft---perhaps in the next couple of weeks if I can get 1.28b compiled properly.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/18/09 12:38 AM

Yep, running with 'Righto's' Zep at present,
I think he will improve the damage model when
he gets time, as it does'nt explode very well
when hit.



Have reskinned the barrage balloons and have used
an old ttd.dat to multiply them over the towns and
cities.



Start smoke and flame....sounds all good m8!

Yes Jel, glad you both had such a great adventure
over on the West coast, the world has become a small
place now and I'm continually amazed at human ingenuity.

ade thumbsup
Posted By: Wudpecker

Re: EAW 'The Western Front' - 07/18/09 12:47 AM

Oh, Ho!
WE ARE GONNA HAVE SOME FUN!

BTW, the Zep's aren't supposed to explode (usually). But they burn just great. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/29/09 09:10 PM

you mean more like the hollywood version...

...because that interim Zep does have damage modeling just no sustained explosive effects, have to think about that one!

Ade, i have something for you to update with, trains have wwi armoured wagons now and what exe are you using anyway???
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/29/09 11:19 PM

Dont think they "explode" persay,just burst into flames then the hydrogen takes over.Then it becomes a huge fireball.Best example is the Airship "Hindenburg" disaster.
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/30/09 10:09 PM

OT/but anybody notice the FE forum missing...or did that go pay-to-view elsewhere?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 07/30/09 10:35 PM

FE has been in a bad way for a long time, and I guess the number of posts just became so few as to make it no longer worth while to have a forum here. I just checked the archives, and they are gone too.
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/01/09 09:42 AM

BTW, Ade...
I brought up this subject at Coders while thinking of ways to make EAW more immersive.
You might want to add your comment for "Western Front" use. It's at The Gen under Naafi.

Quote:
---With true scramble missions at random times. No warning. Here comes the attack right now, while still in barracks or somewhere. Maybe you are outside and spot the raid and sound the warning. Run like hell to get into your plane and take off, avoiding bomb craters. Try to find a buddy to team up with in the air or lead the hit back as best you can if you are a squad leader.
And so on.
---How about "Guest missions" where you fly your favorite aircraft and skin with other squadrons?

---Operations and Mission Planning. Such as planning your own surprise counter-attack against the dirty rats who just hit your base.
Or maybe you are chosen to 'drop the gauntlet' message over the enemy airfield challenging the enemy to meet at a time and place. Then getting the hell out of there before they catch you.
Or plan for an "under the radar" extremely low-level surprise attack.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/01/09 04:04 PM





Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/01/09 06:42 PM

Wow!
Terrain is getting very interesting.
Looks like the Mother of All Bombers is ready. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/02/09 01:33 AM

Looks good Gibbo..can you send it over for
beta test this end?



Good ideas Woody but I think the scripting
and 3dz work alone would put us all in our
graves m8.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/02/09 09:34 AM

Here you go Ade.

It's missing abot 4 tiles, which I've not finished yet, but there is more than enough for a taster.

http://rapidshare.com/files/262790245/24bit_terrain.zip

Note: there are only 256x256 tiles. I've not made the LR 128x128 tile set yet.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/02/09 12:34 PM

Thanks Gibbo, can I test out the handley page too?

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/02/09 03:58 PM

I'll finish off the tiles first, and then I'll zip the lot up, and email you later. wink
Posted By: Java

Re: EAW 'The Western Front' - 08/03/09 09:29 PM

It looks like FE posts were moved into the Third Wire forum.

http://simhq.com/forum/ubbthreads.php/topics/2813325/First_Eagles_forum_posts_have_.html#Post2813325
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/03/09 11:46 PM

All good gibbo thanks...

thumbsup

Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/04/09 07:52 AM

Thanks for the FE info, Java.
Hope you look forward to "Western Front" as much as I do.
Which version and scenario's are you using these days?
Posted By: Java

Re: EAW 'The Western Front' - 08/04/09 07:35 PM

Ironically, I don't have EAW, I browse the forum occasionally with thoughts of getting it. I frequently play Jane's WW2 Fighters and more recently BOB2:WOV, and FE (and others) occasionally. Do you know how EAW compares to WW2 Fighters? I might as well get EAW regardless, I've got enough other sims and one more can't hurt.
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/05/09 06:56 AM

FE looks like its alive and kicking actually here...
http://forum.combatace.com/index.php?showforum=101

something i started awhile ago but was stuck until now...


comes with a corrugated interior/pavement flooring and now testing concrete runway to see how that looks for any specific base editing and be doing one with the doors opened...

i was wondering if Pobs is still doing targets??? can some bases be edited with Zeppelin sheds for any that are near to some known areas such as Dusseldorf, Cologne, Brussels, Norholz, Ahlhorn, Karlsruhe, Metz and any coastal base such as the one near Ostend since the german navy used them too...did you know when the allies captured these while advancing they could store around 300 planes inside!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/05/09 07:40 AM

Hi FlyRight.

Nice! cool

Have you cracked how to build a new 3dz?
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/05/09 09:30 AM

Great hangar!

As for FE...oh, sh!t. I don't get out much, but they certainly are doing well!
Posted By: Pobs

Re: EAW 'The Western Front' - 08/05/09 09:30 AM

Hi Fly,

yep I can put these in on one of the airfields if you like. I am still placing the individual target sites at the moment then I will move on to populating them... the delay is that everytime I move a village or town I have to go into the tilemap and place a town at the right spot to correspond to the target site, a slow process of trial and error to line them up... but it is coming along....


cheers,


Pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/05/09 02:08 PM

thats fine Pobs, just checking, at some point maybe with a couple sheds, tmod zeps tettered about? on second thought there wouldn't be a runway!...otherwise substituting a bunker works and will only appear on german air bases with 1.28.

its some old 3dz, pretty sure it was one of yours Col! this was my first ingame progress pic as a heads up, more to do still...
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 08/06/09 12:52 AM

FlyRight A eso le llamo un hermoso hangar! se ve muy real!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/06/09 02:54 AM

Zep hangar looks great Al...and if Pobs the 'target master'
can locate a few of them up north it'll be bloody fantastic..



ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/06/09 09:11 AM

Western Front at 1.28b...




Posted By: MrJelly

Re: EAW 'The Western Front' - 08/06/09 09:21 AM

Looking good!

smile Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/06/09 02:04 PM

...NOW you can have different camos in a squad!!! are you up to speed on how to doing that feature???
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/07/09 01:48 AM

Fill me in Al...

ade
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/07/09 01:53 AM

Iron Mike is the expert here Ade.

smile Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/07/09 04:48 AM

your going to need a hex editor retyping new headers, its easy and i refuse to hear any excuses...i can send you the one i got from Moggy, hardest thing will be keeping track of the multiskin renaming...but if you can count 01, 02, 03, so-on then your half way home!
Posted By: iron mike

Re: EAW 'The Western Front' - 08/07/09 05:11 AM

Actually, you need to be able to count up to 15 starting with 00 and ending with 15. Or, a total of 16 skins, in base 10. That is if your squadron has sixteen planes.

You don't need to paint every texture either. The biggest thing is reassigning the 3dzs. It is time consuming but easy.

Ade, I'll put together a guide if you would like one.
Posted By: Brit44 'Aldo'

Re: EAW 'The Western Front' - 08/07/09 05:12 AM

why do you need a hex editor, please explain.
Posted By: Knegel

Re: EAW 'The Western Front' - 08/07/09 05:15 AM

afaik Tony once made a tool to edit the headers and the related file names as well.
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/07/09 05:25 AM

Col G thought the editor was not quite right, but I never found out precisely what needed fixing, so it remains a WIP.
I'm happy to continue with it, but I need some feedback.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/07/09 06:03 AM

Yes Miko...would appreciate a guide thanks m8..

Am proficient enough at hex editing and have a
fast editing proggy, but what are we actually
doing?


ade confused
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/07/09 06:46 AM

Take 1 skin and "duplicate" 15 more, then change the markings so each one is individual. When they are loaded each one is different- like these Doras on the runway from Iron Mike:



I'm asking for feedback re the editor elsewhere. It would save a lot of time if it works the way people want it to.

smile Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/07/09 02:29 PM

Gottcha...

Does this work without numbers and letters
ie: with fuselage art, motifs and ensignia
and also on different aircraft types in the
same outfit....eg: Albatros, Pfalz, Fokkers.
Here are 6 out of 21 examples from jasta 5
and 7 out of 24 from jasta 18......



The French escadrilles are similar in variety
as are the US and RFC/RAF squadrons...

ade

Posted By: FlyRight

Re: EAW 'The Western Front' - 08/07/09 03:07 PM

exactly!!! like this, these are all in the same squad, as you pointed out, can even have different 3dz too but have to share the same slotted fm...


this was just a test shot when betatesting 128 using only Tumas default skins without BMPs and took about a couple hours maybe, can't remember! but to compile with no repainting...ignor the default red hubs! that file was the only glitch the coder guys were kind enough to get that into the exe because of the unfamilarity with his biplane file system. if ironmike is filling you in from here? i would only post the Gibbons instructions which were sufficent for me!

Including bitmaps benefit new skins that can now use 3D textures, equating to no pixels, like this wood&fabric test i did, except now those zero out areas have to be blacken with 000 palette banghead...

Posted By: iron mike

Re: EAW 'The Western Front' - 08/07/09 03:25 PM

Can't see you pics at work. And, I can't put any in until tonight.

So,

1. You need to paint a,b,c,d,e,f,e,l,m,r,t, and, u panels if skin has them. You don't need to paint x,y,z. Paint an primary skin (plane 00) in 24-bit (16 million colors), merge a layers into one like 8-bit, but do not reduce colors. Save as BMP. Then reduce and save 8-bit. You need one painted tex panel each bmp and pcx for the first skin. Note, the transparant areas that mast the tail wheels, radio masts etc(pink on the Spit9, orange on most of the Hurries, etc.) should be changed to black on all the 24-bit textures.

2.Paint tex panels for the next skins 01-15. Rename then like this PSP2A01ax.bmp, PSP2A01cx.bmp... I paint the "u" just in case in future we can assign real pilots to different squadron slots. It most likely isn't need but, you never know what the Code Group will work into future exes. I repeat the transparant areas need to be repainted black.

3. Paint one tex panel any color you want and reproduce one for every color panel in the skin. There is no need to paint a mono skin for each texture just rename copies. Save them in in pcx format. So you have PSP2A01ax.bmp (full color) and PSP2A01ax.pcx (monochrome) etc.

4. Repeat for planes slots 01-15. Then copy and rename the tra.pcx for each plane.
ex. PSP2A01tra.pcx. Note since spinners are usually on the tex.pcx you can paint individual hubs at this point if you include the XXtra.pxc.

5. Paint a mono color PSP2A01mra.pcx for each skin.

6. Using a text based hex editor ( http://www.sandbaggereaw.com/CORD/files/addon/3dz2bmp.exe )* repoint the 3dzs to the new skin. ex. change the line PSP2Aaex.pcx to PSP2A01ax.pcx and save as PSP2A01a.3dz. Just leave the editor open and change panel number ansd save for each following skin. *when Talley-Ho comes back up

7. Cockpits and shadows will be drawn from the first skin so no need to paint them.

Finished 24-bit squadrons will be 6-7 megs each, 8-bit versions 2-3 megs.

Iron MIke, August 2009
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/07/09 08:45 PM

Hi Ade.

Glad to see your getting into the Multi Skin way of doing things. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/08/09 01:20 AM

Fantastic...
Thanks for the tut Mike and the pic Al.
One question, why 16 skins (00-15) when
mission parameters and pilot career starts
only provide for 12 aircraft.

ade reading
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/08/09 01:40 AM

Flyright and Gibbo..

Can you send me Spads, DVII and Handley Page
for slotting into 1.28b, hoping Jan will help
out with Dr1 and Camel when he has time...

Putting together a full menued version of WF
1.28b for beta testing and bug detection.

ade



Posted By: MrJelly

Re: EAW 'The Western Front' - 08/08/09 01:58 AM

In some cases having 16 planes is possible Ade- depends on the nationality and the year in the WW2 scenario.

Jel
Posted By: iron mike

Re: EAW 'The Western Front' - 08/08/09 02:16 AM

The number of planes/skins depends on time period and nationalty of the squadron. 1940 RAF maxed out at 12 planes. Later in the war 16. Luftwaffe about 16 and the USAAF could be 18 to 24. However, most units were not at maximum strength after entering the theatre of operations.

So, the max right now is 16.

The Japanese Navy could have up to 21 per unit.

So, if your Jasta or squadron has 8, 10, 12 or whatever, paint that number. Just follow the formula I've given you.
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/08/09 02:37 AM

Iron Mike!

Please check my post at "The Naafi". You probably have more info than anyone.

Jel
Posted By: iron mike

Re: EAW 'The Western Front' - 08/08/09 02:39 AM

Rge That. pilot
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/08/09 07:27 AM

Have tried all years and all nationalities
1.28b still only 12 aircraft available, is
there an .str file that needs to be edited
to get the numbers increased?

screwy
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/08/09 07:41 AM

I just tested 1.28B release. I got the same for The tempest and 190A in 1944.
The type of mission determines the limit:

Fighter sweep and intercept: maximum 12
Bomb, interdiction, escort: maximum 16

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/08/09 12:47 PM

Yep...checked em all one by one,
a mix of 12 and 16 all the way through,
on different missions..eaw never ceases
to amaze me...

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/08/09 03:16 PM

Well come on Ade, lets see some screens then. smile
Posted By: iron mike

Re: EAW 'The Western Front' - 08/08/09 04:21 PM

Ditto, let's see some screenies from OZ. (Just don't make'em too good, it makes me jealous. wink )
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/08/09 10:04 PM

I knocked this up this evening, in just about an hour. Of any use?



FE Large Canvas Hanger. 24bit skin.
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/08/09 10:31 PM

sure i could use it as an alternative for any zep coastal station used by the naval branch inplace of erecting those Hall size hangers...if you want to send it my way i can adapt it maybe for that too?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/08/09 11:47 PM

Yes, OK.

I'm just finishing off the main and distance models.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/09/09 07:20 AM

Some of jasta 5 plus 1...this is a bugger of
a job, long and tedious, it took me 9 hours
just to do half a jasta of 12.......You blokes
must have grey hair and bloodshot eyes by
now....







With the numbers of aircraft in each jasta,
escadrille and squardon, this is a very long
time project.

ade
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/09/09 07:45 AM

Iron mike has just tested my 3dz duplicator which I worked on and sent to him yesterday. He does not need me to do any more work on it rgarding tpc files- saying it is up to the skinners do the skins, but the 3dz part which the progam cobers saves hours of text editing with a single mouseclick.
It takes a 3dz set for a plane, and duplicates it making the "01" to "15" files, each with the correct header, in less than a second.

I'll eMail it to you Ade.


Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/09/09 03:41 PM

there you go! maybe it did take me longer, eaw memory is blurry at this point!...Sir Jelly like to see your program too? and speaking of blurred memory! am not familiar with that tmod in the left side, what object is that, looks like a fort now, maybe Ade can send both to me? or what setup had that?
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/09/09 04:25 PM

It is here- Ade can get it too!

http://www.users.on.net/pam_biddell/MultiskinUtil.exe

smile Jel
Posted By: Pobs

Re: EAW 'The Western Front' - 08/09/09 04:33 PM

Fly,

I think it is the default 'Large Chateau' model from the original game...


cheers,


Pobs
Posted By: iron mike

Re: EAW 'The Western Front' - 08/09/09 04:52 PM

It's easier when start off with grey hair and bloodshot eyes, the only problem is the reduction in hair volume when you're finished. mycomputer
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/09/09 06:03 PM

got it, tmod65! i was reading from the old 2d list naming it Manor House, somebodys type-0 maybe and got the progy, thanks!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/09/09 06:29 PM

Version two with guide ropes.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/09/09 09:41 PM

Here is the hanger available for testing.

http://rapidshare.com/files/265590966/canvas_hangwer.zip.html

PM for PW.

smile
Posted By: iron mike

Re: EAW 'The Western Front' - 08/09/09 10:32 PM

Now, that is something to behold. A real flying circus and a first rate hanger to keep them flying. Splendid work there gentlemen. thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/10/09 12:39 AM

Thanks Jel...got it, Gibbo check ya PM.
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/10/09 08:14 AM

Making multiskins must be taken as a long term project. Nobody will expect a set for every aircraft, but it would be nice to have a set for an allied plane and another for an axis one which were common adversaries.
Others could be built after release as time permits.

Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/10/09 08:47 AM

This is what the final version looks like.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/10/09 11:57 AM

Gibbo

Wanting to change the colour of the tent
to white, can you send me a readme on
how to do this...

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/10/09 03:36 PM

Any good?



Skin in 24 and 8bit.

http://rapidshare.com/files/265850726/Greycanvas_hangwer.zip.html
Posted By: iron mike

Re: EAW 'The Western Front' - 08/10/09 03:37 PM

Jel, the research takes far more time than the painting. Peter and I (emphasis on Peter) have been researching the Typhoon for several weeks and aren't close to a unit quite yet. The Bf109G took weeks and input from Fran, Stratos, Peter and myself. The 190D took about 3 weeks to get a full staffel.


The next nut after the Tyffe may be the P-47C/D models. Green ones first, aluminium later. Hopefully some other skinners will take on a plane or planes and help out. yep
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/10/09 08:07 PM

Hi Ade.

I've skinned up a set of FE airfields.

They are in 8 and 24 bit.

I've included the alternative skins, which I found on the web, in 512x512 format. All you need to do is ct them up into 256x256 bits and name them as per the originals. If you want to vary the skins, all you need to do is edit the airfield TM by hex editing the four tile headers.



http://rapidshare.com/files/265931610/WW1_airfields.zip.html

PW as before
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/11/09 12:40 AM

That's the best readme I've ever had...

Can you upload the Handley Page if it's
done and dusted, I'm doing a full menued
1.28b version of WF for beta testing and
would like to include it.

Flyright, a Spad and a DVII would be handy
too..

Will send to Jel initially for evaluation
and bug detection prior to 1.28c.

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/11/09 01:24 AM

unfortunately they're not done, got bored working on the same planes and the HP has to be remapped which is probably one of the reasons why it wasn't made public? unless you want to do it, let the Col know because i like to strike that one off on my to-do-list too...

and if you have FTB access at the Gen 1.28c is already available testing or i can send it to you!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/11/09 02:00 AM

Righto, will run without em...can substitute
the fokker with an oeffag, the spads with
nieuports and the handley page with a newly
skinned RFC Salmson.

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/11/09 05:52 AM

and theres other unfinsihed stuff am sitting on also...so any release will continue as a perpetual WIP anyway.

with that neutral tent though it looks really close to the one with this zep pic but now i'm not sure that is a tent or were any that housed a zep with that low profile, maybe its some auxillary work area, any clues...

...but i could resize one anyway so it can replace some other wwii airbase object.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/11/09 08:07 AM

Hi Ade.

Here is the main model of the Handley Page 400/0.

http://rapidshare.com/files/266097718/HP400-0.zip.html

I've finished the distance model, but it's not fully skinned yet.

smile
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/12/09 12:02 AM

Hope you get over your boredom soon, FlyRight. Such nice WIP (Work in Progress).
Maybe a release date by Ade will get your juices flowing again. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 01:04 AM

All good Gibbo...how far away is the distance model?
not keen on the yellow B17's..new skins for the HP on
the boil..

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 09:10 AM

She skins up well Gibbo.. put a fire under
that distance model m8!...

Night and desert versions on the go...

Unit: 207 Sqn, RAF
Serial: A-I
Based at Ligescourt, France in 1918



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/12/09 09:12 AM

That is stunning! jawdrop

I'll get on it tonight. wink
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 08/12/09 09:39 AM

What can i say...

to claim they will look good in my crosshairs would be an insult...

thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/12/09 10:22 AM

Amazing work mate.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 10:52 AM

Here's an action shot, as you can see the
naughty Huns in the Oeffags are using rockets.
hehe..thought you might enjoy that Fran!

Gun placements not quite right on the HP,
however this can be fixed later. BTW these
bomber missions are an absolute bloodbath
hardly anyone gets out alive!!

In the melee bombs are dropping from everywhere
and fighters going down in flames in all directions



thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 08/12/09 11:35 AM

Thx Ade thumbsup

Btw, the Oeffags (Oesterreichische Flugzeugfabrik AG) are naughty Apfelstrudel Austrians, the Huns are Prussians. Me being a Bavarian grrr

Oeffag factory was founded by a certain Baron von Skoda, a familiar name. Changed to Steyr-Daimler-Puch AG (most familiar names again)in 1934 and ended as Wiener Neustädter Flugzeugwerke (WNF) who were responsible for the production of more than 8500 Bf 109s in WW2. Here´s the connection to EAW...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 12:27 PM

My humble apologies Fran..I meant the Apfelstrudel Austrians
of course..........................wearing their Lederhosen and
shouting bier songs with a wench under each arm I should
imagine!

ade
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/12/09 12:47 PM

Ahhh to have a wench..Never enough around..Keep at it guys.It is a race to see what gets released first.SPAW or WWI...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 01:36 PM

Woody

Letting you know I did receive your email
re wet starts and all the other good ideas
m8..thanks.

Lost it in a jam up after I gave the inbox
an enema !

G'day Spitty you ol' wencher...

ade thumbsup

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/12/09 01:41 PM

Hi Ade.

In my searches for the info on this plane, I think we have the only HP 400/0 in a flight sim. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/12/09 01:47 PM

nice! i just DL the version Gibbons made available to you and see its with new pcx templates not with the unfinished camo i started which was what actually needed the remapping, unlike the one he left in there, so i can put that redo on the far back burner...now i have an idea we can pull a HP1600 out of that shape...someday!

and it seems i see a darken chord area on the bottom wing? and it doesn't look like a shadow effect or is it.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/12/09 05:54 PM

Hi FlyRight.

The changes I made after you skinned the wings was to make the best use of the PCX, which for the wings is very limited.

wink
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/12/09 07:33 PM

Hey, Tiger.
The "NO START/WET START" test exe and email is re-sent.

Don't dump your inbox! wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/12/09 11:14 PM

Got it Woody thanks...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/13/09 01:48 AM

Gibbo

If you could reverse the engines, we could have as
near as dammit to a Gotha....



thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 08/13/09 06:10 AM

Now that is what I call a superior skin. Absolutly a 10 out of 10. winner
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/13/09 06:54 AM

---Hang on, Ade. Have another test exe in the works for start throttles.
Will send ASAP.


SOME USEFUL COMMENTS by ACTUAL PILOTS ON WWI FLIGHT MODELS

(ripped off from flight modelling thread in the "Rise of Flight" forum, which is a hot WWI sim right now. Most actual pilots liked the sim's FM's.)

http://simhq.com/forum/ubbthreads.php/topics/2837090/1/Real_pilots_that_have_this_sim.html

From PATRICK WILSON---
lol - I'm going to disagree with a real pilot on roll rate. WWI planes had notoriously ineffective ailerons. They were used more for tuning than initiating a roll. Rudder was how roll was initiated. The ineffectiveness had something to do with airflow over the wings and not aileron area. I'm not conversant enough in fluid physics to really provide details. One advantage of the D.VII was the fact that it DID have effective ailerons.

The planes in RoF seem to fly "modern" in the sense that ailerons are very effective. SPADs had a terrible roll rate, but in RoF I can initiate a perfectly nice roll without any rudder at all.

Now please don't take the above as a rant or whine. I really do like the FMs just fine. The "in flight" portion of this game is its strong point. The roll rate of the SPAD (the first plane that I flew) really struck me. Is my perception correct or not? Don't really know. Just know what I have read and how I perceive the game.
-------------------------------

from HOT TOM

Quote:
Originally Posted By: JG52Lucky
10,000+ Hours
Former airshow pilot (Su-26, MiG-17, Stearman)
Flown similar era aircraft (Canuck Jenny(4 aileron), Taylor J-2, OX-5 powered Waco)

This is a fun sim, but I have two problems with the feel of the aircraft; pitch and trim.

The pitch is way too sensitive and would agree with the other comments on that subject. The roll rate "seems" accurate.

The trim issue is more of a concern. While these aircraft did not have pilot adjusted trim they could be adjusted on the ground. These adjustment would be made from the pilots input. I would like to be able to adjust the trim setting in the GUI (or even in a ini type file) to suit my flying style.

Wow! Some of you guys with 5-digit hours humble my brief experience 40-something years ago as a private fixed-wing pilot (and a lot of unofficial rotary time when flying with pilot buddies in the Army).

Most of my flying was in Colorado where it can be quite (often very) windy and the buffeting in RoF feels very genuine. I do wish they would get those wind socks working because taking off and landing with the wind in the light Nieuports can be really ugly.

You are wrong on the trim issue, at least in many of the British planes.

Almost all of the Sopwith aircraft dating back at least to the Strutter had pitch trim adjusted with a large wheel next to the pilot's seat with cables connected to the elevator.

Note the trim wheel pictured about half way down the page of pictures on this Sop Tripe replica:

http://thevintageaviator.co.nz/image-galleries/sopwith-triplane-replica

And the SE5a had trim adjustment comparable to many 1930s biplanes. Way ahead of its time. It could be flown hands off:

http://www.eaa.org.za/articles/se5a-pilot-report

"Now, lined up into wind I bring the speed back to 60 and wind the tail trim fully nose up for the landing."

http://thevintageaviator.co.nz/projects/se-5a-reproduction/flying-se5a

"Adjusting the elevator trim allows the SE5a to be flown hands off something I’m not used to in a WW1 fighter."

The problem in RoF is that there are no key strokes to adjust the trim the way it could be done in flight in at least some of the aircraft (certainly in the Sopwiths and the SE5a).

That needs fixing.

Again, my real life stick time is limited and long ago but RoF feels (is that subjective!!!) very much the way I recall it, especially the turbulence and flying into the wind. No other sim I've flown (and that's quite a few) comes close!

And, yes, the pitch is too quirky.

That also needs fixing.

---------------

from VANDERSTOK

Quote:
Stalls and spins seem to be relatively tame and easy to recover from.

Do you think so? I tested spins in the Albatros DVa yesterday and that crate seems like a proper death trap (Mind you, I only have a couple of weeks flying gliders as real-life experience)...

...I made a little video
http://www.youtube.com/watch?v=cQob_r1i4vc

...So, these planes just have nasty spin behaviour?
--------

from GUNLOON

Yes, pretty much...remember that these were designed in pre-computer days by guys going by as much intuition as engineering knowledge, and had a premium placed on maneuverability over stability, plus the limits of the then-current technology and construction materials to contend with as well.

Build a model of a short nosed, short coupled biplane and you'll see...you have to cram as much equipment in as far forward as possible to keep the CG in range, and you'll still have to add nose weight more often than not. It's a lot easier these days with lightweight radio equipment and batteries, I was happy to abandon those bulky receivers, servos, and nicad power packs!

This is very evident in the better stability of the planes like the Albatros with its relatively long nose, and conversely, the instability of the Nieuports and (historically, so far) the Camel.

[MF] Gunloon

----------end
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/13/09 07:42 AM

Problem with flying WW1 aircraft is rotational torque.The big round thing up front isn,t called a rotary engine for nothing.Sopwith Camels were notorius for aileron reversal in some instances due to the rotational mass of the engine counteracting the aerodynamic forces on the control surfaces..
Any aircraft can be trimmed.Metal tabs can be bent with pliers on the ailerons,wing trailing edges can be tweaked with hammers andanother way is the drag trim where a long ribbon is attached to the high side wing.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/13/09 10:32 AM

Hi Ade.

I think we should be looking at the Zeppelin Staaken R.VI for a German Bomber?

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/13/09 10:48 AM

Sounds good to me....more power to ya!




thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/13/09 01:28 PM

There's nothing like escorting in an open
seater, wind in ye hair, smell of castor
oil in ye nostrils......................




then ye fill ye pants when the huns turn up!

Posted By: Stratos

Re: EAW 'The Western Front' - 08/13/09 10:00 PM

Will be the Camel a available model in the first release? If yes, can someone post a pic?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/14/09 12:37 AM

G'day Stratos

Using nieuports until a camel model
is undertaken....could be a while!



ade
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/14/09 02:25 AM

eons is probably the word to consider...but before we go off line for maintenance, posting this damage pic of the Zep hanger while i have chance!

..i can't do anymore with this, except an alternate camo is in the works.

Ade!!! i can send you this version over the weekend, right now its substituting the bunker and you'll notice in the background theres a pointless mooring poll, not because theres no steeple shape, its just there...somewhat pointless since it doesn't render at certain angles with the grounded zep - cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/14/09 02:36 AM

Righto Al....send the pigeon...looks brilliant
as usual..

thumbsup
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 08/14/09 03:11 AM

Hello! Will WW1 be available as an add-on?
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 08/14/09 04:12 AM

That's the idea, Sera, but it ia still a long way to go....
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/14/09 06:04 AM

Desert version...yet to be squadroned.




Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/14/09 06:09 AM

G'day Sera...

Yep the Western Front scenario will be available
for download from Tally Ho, but as Jack says it
will be some time off yet..Still needing lots of
help....

ade thumbsup
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 08/14/09 12:28 PM

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/15/09 02:57 AM

done testing damage...

you can even fly inside and check that everybody got vaborized...

overhead view if too screamish...


i'll send this also to Pobs for target editing hopefully in somewhere - cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/15/09 04:45 AM

Good man yourself Al...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/15/09 05:31 AM

Alternative airfield layout....






thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 08/15/09 10:58 AM

Ade,

could you send me over your terrain set ?... I am currently using the 'darkened' frontline tiles with a standard version of the rest of the terrain and it is annoying me !!... thanks



cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/15/09 02:05 PM

You'll already have it Pobs...it's sagginb's
summer terrain m8....

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/16/09 12:38 AM

Gibbo...thanks for the 1.2 converted distance files
they work fine.

As mentioned sometime earlier, Western Front has
been done in 2 versions, v1.2 single missions only
and the full menued OAW compatible 1.28b onward,
when it's ready I will send the 1.28b version to
Jel and others for evaluation.

1.2


1.28


Will check in at the Gen soon....

ade thumbsup
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/16/09 02:19 AM

Western Front exe comments are mostly in the Naafi.
You also have your own "blog" section. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/16/09 02:23 AM

Thanks woody...all done
thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/16/09 05:07 AM

Zep hangar looks great Al..with some
re positioning en sites I'd imagine..



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/16/09 08:02 AM

Hi Ade.

One thing that is needed from you is a what's needed list.

We need to know what Tmods and Aircraft are still missing from your scenario.

I know the Dr1 is badly needed, and I'm having a think about a DH-2 fighter, but what else?

Please post a list of your wants. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/16/09 11:28 AM

At the gen m8.....
thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 08/16/09 05:07 PM

Beautiful screenies - makes me very curious about more.
My head is spinning about the spped you guys are producing - my reverence notworthy
Posted By: Stratos

Re: EAW 'The Western Front' - 08/16/09 08:14 PM

Nice skin for the Nieuport, supose that will be a while until the Camel is ready
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/16/09 11:17 PM

for better default! could also or instead put the zep hangers or zep tmods inplace of the v1 launcher.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/16/09 11:53 PM

G'day Stratos...

Yeah the Camel will take some time m8
but it's high up on the to do list..
In the meantime this one is filling in
fot it in the spit 1 slot....




thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/17/09 04:29 AM

first aid station?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/17/09 04:58 AM

Beautiful!!

thumbsup
Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/17/09 07:17 AM

Now that's a smart (and very quick) use of a mod, FlyRight
thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/17/09 04:01 PM

thanks, that was just a workup..i could fix a single symbol in the center but should remap the side that causes the mirrow you only see and still needs damage, should also first check into wwi redcross applications see how close i was!

checked...the cross does needs to be broader!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/18/09 10:46 AM

Hi Guys.

Please remember to repost on this thread. We are slowly grrowing a following there too. wink

http://forums.frugalsworld.com/vbb/showthread.php?t=140951
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/18/09 02:03 PM

Have completed a winter terrain set for Western Front,
together with new winter buildings,hangars,runways,
trees and alternative mainscreens.

Both summer/spring and winter terrain sets with accessories
and mainscreen 'Packs' will be included in the game folder
for an easy transition to winter and back again.













Posted By: iron mike

Re: EAW 'The Western Front' - 08/19/09 11:48 PM

Sponsor's tent, American Sector? wave wink

Posted By: iron mike

Re: EAW 'The Western Front' - 08/19/09 11:50 PM

Sorry, the devil made me do it. shedevil
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/20/09 01:01 AM

Hey Ade! seems those city building have some kind of force field around them sitting in that worn torn terrain...you could replace the tmod_h with the damage 3dz as the default, Gibbon HR Cityset might have an updated damage look too!!!

and is that a full trench line that actually runs across matched up tiles...you only sent me a couple pot hole samples is why am asking.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/20/09 01:38 AM

Yeah...buildings need some more damage ...also
needin' someone to make damaged trees (blackened stumps)
then locate them in the trenched area..



The BNalcty5 tile was the one Pobs originally sent me for
a trench test file, waiting on him for progress update
with trench tile set..

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/20/09 03:25 AM

Soon to join the ranks with some of Tuma's WW1
models will be Flyright's Spads and Fokker DVII,
Gibbo's Handley Page and now a DH-2 with possibly
a Staaken bomber on the horizon.....still needing
a Fokker DR1 and a Camel F1, however the incentive
to complete these 2 should be high, now that the
stable of finished aircraft models has reached 23
and 96 variations.

Thought I'd modify this post and pull down the
random pic gallery and replace with organised
jasta's, escadrilles .....as they are completed.

Jasta 18


Jasta 5


misnomer corrected above... thumbsup


Posted By: Wudpecker

Re: EAW 'The Western Front' - 08/20/09 06:52 PM

Excellent sets.
More and brighter colors, please, now that we have 24-bit. smile
Posted By: J.Tuma

Re: EAW 'The Western Front' - 08/21/09 10:59 AM

Originally Posted By: Flying Tiger
Chvojka's WW1 models


Chvojka's WW1 models ?????????? nope

If I no mislead, my friend Karel Chvojka manufactured only prewar and WW2 low-res 3Dz models (see my weppages and sandbagger´s website).

All so far released WW1 hi-res 3Dz models, with the exception Col. Gibbon´s excelent S.E.5, Handley Page 400/0 and Zeppelin, was created by Jan Tuma! See:

Albatros D.I, DII (early+late), D.III (early+late), D.IV, D.V (early+late),D.Va, D.Va OAW; Albatros Dr.1; Oeffag D.II, D.III ba.53, D.III ba.153, D.III ba.253; Pfaltz D.III; Halberstadt CL.II; Albatros C.III; Aviatik B.II; Morane-Saulnier N; Nieuport 11, 16, 17; Nieuport 24; Nieuport 28C1; Nieuport 12, 12bis; Salmson Sa.2A2

(see Sandbagger´s WW1 webpages! http://www.sandbaggereaw.com/ww1skins1.html or http://simhq.com/forum/ubbthreads.php/topics/2150875/45.html, http://simhq.com/forum/ubbthreads.php/topics/2150875/51.html, http://simhq.com/forum/ubbthreads.php/topics/2150875/83.html and next...).

Even also expected FlyRright's Fokker VII and SPADs be based on Jan Tuma´s prewar biplanes hi-res 3Dz models (Fiat Cr.20bis, Avia Ba.33, Svenska Aero J-6... see http://www.tenzor.cz/tuma/index_hr.html)



Jan Charge

http://www.tenzor.cz/tuma/index.html
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/21/09 12:09 PM

Yep...my apologies Jan, got you and Karel
mixed up somehow in the above article, all
present and correct now m8...

ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/21/09 02:09 PM

Promo strip for future use....



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/21/09 11:00 PM

Hi Ade.

Do you think we could get SimHQ to use your promo art instead of the crap OFF? biggrin
Posted By: Pobs

Re: EAW 'The Western Front' - 08/22/09 07:47 PM

Hi Ade,

lol you may want to re-think the logo on the bottom of your ad-strip.... I may not be the only one that understood 'WTF' as having a somewhat dubious meaning !!!!..... biggrin


cheers,



pobs
Posted By: Moggy

Re: EAW 'The Western Front' - 08/22/09 08:18 PM

smile

Moggy DCM
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/23/09 12:51 AM

Pobbo...with the T dominant in the acronym
it reads TWF m8....

Posted By: MrJelly

Re: EAW 'The Western Front' - 08/23/09 01:46 AM

Nice bit of maths there in the animation Ade!

Jel
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/24/09 11:00 AM

Hopefully to get the creative juices flowing...
Dr1
dancinfools
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/24/09 12:15 PM

You've got mine flowing m8..








thumbsup

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/24/09 09:33 PM

There you go, a single big officers tent.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/24/09 10:37 PM

Interesting bit of history from the First battle in Mons, where my Grandfather fought.

Sir John French's First Despatch

The first Despatch of Field Marshal Sir John French, Commander in Chief of the British Armies in France and Flanders. Printed in the Third Supplement to the London Gazette of 8 September 1914. It covered the movement of the BEF to France, the early clashes at Mons and Le Cateau and the beginning of the great retreat.


Quote:
I wish particularly to bring to your Lordship's notice the admirable work done by the Royal Flying Corps under Sir David Henderson. Their skill, energy and perseverance have been beyond all praise. They have furnished me with the most complete and accurate information which has been of incalculable value in the conduct of the operations. Fired at constantly both by friend and foe, and not hesitating to fly in every kind of weather, they have remained undaunted throughout. Further, by actually fighting in the air, they have succeeded in destroying five of the enemy's machines.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/25/09 03:02 AM

Don't think the brass would be too impressed
with a tent, was thinking more along these
lines.....

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/25/09 10:04 AM

OK, Junior officers, and NCO's.

Your mansion is more for the general, and his staff. I don't think the RFC were soooo far up the pecking order to get to many digs like that one. smile
Posted By: FlyRight

Re: EAW 'The Western Front' - 08/25/09 12:49 PM

...in Fly Boys they did! and don't forget the other side in The Blue Max, i know! the movies like a sim wasn't exactly real either...as well as someone i think? forgot to paste in a shadow under the car that just parked onto the picture?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/25/09 01:55 PM

Just checking to see if you were paying attention Al....lol

gibbo
Hundreds of well to do houses were commandeered by both sides
for quarters as the front lines moved back and forth, a shining
example is the mansion house and grounds at Bertangles occupied
by the Australian AFC and AIF, around 200 officers,NCO's and
enlisted ranks, this is where Von Richtofen was initially buried,
and where John Monash was knighted in the field by King George V.
3 squadron AFC operated from Poulainville airfield nearby...

chateau bertangles





Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 08/25/09 06:39 PM

WW1 pICTURE:

http://thevintageaviator.co.nz/image/tid/94
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/25/09 09:47 PM

Hi Sera.

Great site!. Many thanks for the link. cool



Hi Ade.

Take note of the Spreading the Word thread. You now have somwhere to post your prom banner. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/26/09 01:34 PM

All good gibbo...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/30/09 01:08 PM

Latest froggie machine...
Have started work on the French escadrilles...

Nieuport 24
Unit: N91 Escadrille
Serial: 3 (N3961)
France 1917



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/01/09 12:44 PM

Thought old Herschel deserved a place in EAW
history....he was the first African American
pilot in WW1, but had to fly for the French....

Nieuport 17
Escadrille N314
Pilot: Herschel McKee
France. 1917




Posted By: Wudpecker

Re: EAW 'The Western Front' - 09/01/09 10:46 PM

We could use a new pilot, Ade.

Wonder if we could get one that looks at you!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/02/09 07:17 AM

Handley Page 0/400 Night Bomber
Serial F
Nancy, France 1918



ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/04/09 05:55 AM

The one and only all red Dv.....

Albatros D.V (late)
Unit: Jasta 11
Serial: D.1177/17
Pilot: Ritt. Manfred von Richthofen.
June 1917.




Posted By: Wudpecker

Re: EAW 'The Western Front' - 09/04/09 07:07 AM

Errr...Ade
That color red looks like a weak maroon on my setup.
Got something a little brighter?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/04/09 10:51 AM

Take a screen shot and email it to me...

screwy
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/04/09 11:54 AM

Hi Ade.

Love to see those skins in 24bit colour. Those 8bit Reds really don't look that good. nope
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/04/09 02:31 PM

Sorry blokes...the skin above is an optimised 32 bit
skin... purposely faded to match the profile hereunder,
which, after a fair bit of research, I feel accurately
depicts the hue von Richthofen's Dv would have been
painted in 1917....

There are several forums with hundreds of pages
on this colour issue alone...and much conjecture.

Am also researching the colour scheme and markings of
the Dr1 he was shot down in...

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/04/09 04:39 PM

Hi Ade.

Now I see the profile, I see why the colours looked all washed out. Underneath is varnished wood, with a thin coat of Red Oxide, and then weathered. Great job, on a difficult skin. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/04/09 08:51 PM

or theres this version, which look oddly alike? note that there was mauve/green underlay too, it all comes down to the artists own interpretation as well as viewer preferences...

except with bitamp skinning i'd have to start from scratch or rather the cut&paste method from such artwork above, reusing Tumas skins will still be pixulated no matter how many colors you have now, but thats just me...

and since its a bitmap commentary, am reworking the Se5 for doing that down the road but see how well the roundels look using 24bit if not the exact coloring, against a home defense camo...


and heres a better underwing with new bitmap fabric which only loses some shading in 256 colors as already seen with the HP...


Col! any chance of you having Deans original Se5 profiles in bitmap format???

btw am now using Pauls Wilsons summer terrain v4, forgot all about his and i think it beats anything else that we presently had, he even painted connecting roads across river crossing were birdges are missing!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/04/09 09:36 PM

Check your email. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/05/09 12:54 AM

Nothing odd about it Al...my profile's based
on the old Pearson art you've posted up.
Here's a version demonstrating more clearly
the original mauve green you mention, under
the red on the top wing....

Posted By: FlyRight

Re: EAW 'The Western Front' - 09/05/09 01:21 AM

your right!!! that one is from a different artist and can see the under coat of mauve/green camo now, i found the exact same one as yours at WingsPalette but its still more redder, done by Mikhail Bykov...

recieved the Se5 profiles, perfect!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/05/09 03:23 AM

Yeah...If some profiles are any indication of
colours used 90 years ago, there must have been
some weird and wonderful looking machines....

With the amalgamation of Jastas 4, 6, 10, and 11
to form JG.1 in June 1917, it's no wonder they
ended up calling it "The Flying Circus."

hahaha
Posted By: Wudpecker

Re: EAW 'The Western Front' - 09/05/09 11:36 AM

No need for a screenshot, Ade.
You faithfully used the "right" mauve colors, I suppose, since the really red one's posted by FlyRight stand out.

All I can say is The Red Baron must have had strange tastes. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/05/09 02:00 PM

Purported to be taken in 1917, check out the
shade of red...


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/05/09 05:49 PM

Colour Charts

http://www.histomin.com/linehum/linehummp.htm

http://www.histomin.com/linetes/linetesmp.htm

http://www.histomin.com/linevac/linevacmp.htm#VALLEJO FULL LISTING

http://www.histomin.com/lineand/andsupplies/pgsuplyand.htm

WW1 Aircraft model links

http://www.histomin.com/World%20War%201%...ale%20Index.htm

http://www.histomin.com/HM%20Journal/HMJ%20Journal%20Issue%2001/HMJ%20Issue%2001%20DFW%20C.V.htm

http://www.histomin.com/HM%20Journal/HMJ...tadt%20D.II.htm

http://www.histomin.com/HM%20Journal/HMJ...pler%20C.IV.htm

http://www.histomin.com/HM%20Journal/HMJ...iatik%20C.I.htm

http://www.histomin.com/HM%20Journal/HMJ...atros%20C.X.htm

http://www.histomin.com/World%20War%201%...1acftaegcIV.htm

And lots of interesting stuff here too.

http://www.simmerspaintshop.com/forums/
Posted By: Wudpecker

Re: EAW 'The Western Front' - 09/05/09 09:52 PM

...and all the exhaust smoke! (a minor issue currently under coding discussion smile )

Now, that's my Red Baron red. thumbsup
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 09/06/09 01:44 AM

If I may add a bit of an anecdote, or observation, regarding colors:

My parents owned a hobby shop for 26 years, and I worked there nearly 23 of those years. We sold Aerogloss Dope for painting various types of balsa kits, and over the years I found from conversations with some real old timers that this type of paint was very similar, if not identical, to the type used in the days of World War I.

The characteristics of dope are a bit different than an enamel or acrylic paint. Those types of paints are thicker and have special binders that tend to make them sit on top of, rather than soak in to, a porous material such as the fabrics used in airplanes (generally called canvas but actually more of a linen and in the case of madel airplanes, silk). This allows the paint to create a deep, rich, bright or glossy finish.

Dope on the other hand, was meant to soak into the fabric and was originally used to make it stiff. Coloring came after. But then end result is that because the dope soaked into the fabric rather than sat on the surface, the colors tend to be more subdued. In fact, it is almost impossible to get doped linen to have a shiny, bright appearence without applying enough coats to fill in the "pores" in the fabric. This adds a great deal of weight to the aircraft. This is turn would cause a dramatic loss in performance from the engines of the day, as well as adding to the flamability of the airframe.

The point I am getting at is that colors in my opinion, should be a bit on the flat side. They can be bright, but a little goes a long way. When you take into consideration the rapid effects of weathering on these machines, even more so. For example, Aerogloss Fokker Red looks quite bright on silkspan, like the brightest profile shown above, yet on silk it never gets bright enough (which customers would complain about endlessly before plastering epoxy all over their models then watching them plummet to earth as they lost lift in a simple turn).

Paint them as you will. I love them all!

And there's my 2 cents worth....

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/06/09 01:54 AM

Nice input..thanks Jacko..

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/06/09 07:12 AM

gibbo

Can the following be done when time permits to
finish off the SE5?

a) cockpit view - and would be nice with lewis gun visible,
Tuma also missed this detail with all his Nieuports
and Oeffags carrying wing guns...




b) 3d pilot - your pilot disappears front and rear on views

c) thicker undercarriage struts that don't disappear in front
and rear on views.



d) round wheels - your wheels are appearing octagonal and
the 2 wheel covers are different sizes on the tex.pcx
preventing any accurate skinning.

d) damage model

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/06/09 02:52 PM

Ade! am sorta on it! close to what your asking...but there isn't any front/rear elements just L/R for the pilot which has a proportional shape now but i did open up the blinded ckpt external view so you can now see the interior elements from outside panning also there new sperical cone skinning hubs...new woodgrain prop, new 24bit/256 compatiable undercarriage fabric, soon new 24bit camo which will be the default template (stripped of all markings) from Deans original artwork and some other things...i wouldn't spend any time doing skins from the beta release, nothing will be compatiable with these updated 3dzs/pcxs and i'll send it to you and Gibbons asap! - cheers

PS: am only held up for the moment since experimenting with bitmapping now the ckpt which will look a lot better with a wood grain dash/leather/interior not to mention some wwI dials...the Se5 will benefit from this starter upgrade which i can be passed on to the others someday except i can't do nothing about the guns (unless there visable at windshield height) since the dials are in the way and can't be moved because of the default needles.
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 09/06/09 03:45 PM

Originally Posted By: FlyRight
....except i can't do nothing about the guns (unless there visable at windshield height) since the dials are in the way and can't be moved because of the default needles.



Cough cough sputter cough sneeze WHAT!?!? I can move the needles wherever you want them!

Dude, I have been working on this for almost 4 years, we have an editor that can change all the parameters of the needles, and moving a needle in 3d is almost child's play, a simple X-Y change....

Put the dials wherever you want them, and send me the X.tpc pcx, which slot you want, and a description of which gauge is which. I'll make you a custom P***VIEW.CPT and VCG****.DAT file. I can even create a custom set of 2D views for the cpt file once the 3D version is done.

Cheers!!
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/06/09 05:49 PM

ok CJ i'll pass that onto you (since it looks like you just volunteered, ha!ha!) but can Ade show what dials are what in his pic??? i wasn't interested or have time reseaching wwi cockpits that as much as spending my time just getting rid the pixualtion and before continuing with it!

at the moment Tumas default dials from left to right are...
1st row:
Artifical Horizon (Altitude Indicator)
Rate of Climb Indicator (ROC)
Engine Temp Gauge
2nd row
Fuel Gauge (litres)
Altimeter
Oil pressure which doesn't look like it works? so i pasted over it with a switch thingie
Tachometer (RPM)

...to show where these go? or i'll just make a new generic arrangement because i think all of Tumas dial placements are the same anyway.

BTW your explanation on doping makes the most sense, i'll keep that in mind which also explains why other wwi sim eye-candy textures still look like arcade games to me.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/06/09 06:06 PM

This is nice, and tells you which is which instrument.

http://memorial.flight.free.fr/se5photo3uk.html

Have you got textures for the dials?
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/06/09 09:02 PM

what is boussole and pompeselec?

and i have some dials ripped off from RB but rather have larger untampered pics...

heres only a test placement of 4 dials but am not sure what a artificial horizon indicator would of been so i stuck the one on that you see for the Attitude gauge and correct wherever am wrong, am working from lack of memory at this early stage...

...and i still need a fuel gauge and rate of climb gauge and whatever that other one is?

reminding anybody i don't make ckpts!!! am only replacing Tumas default graphics.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/06/09 10:34 PM

I reckon boussole is a compass and pompeselec
an electric pump?

thumbsup
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 09/07/09 02:03 AM

SE5a pannel instruments:

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/07/09 12:11 PM

Great close up pic, thanks for the input Sera....

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/07/09 07:06 PM

Here are some good textures for cockpits. wink

http://www.memaerobilia.com/instrumentselection.asp
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 09/08/09 01:02 AM

boussole - compass
pompe selecte - this is an air pump selector. Not sure what this was used for - could select air from the engine or from a hand pump.

The red and yellow gauge - this is a dual gauge, and it's coloration and usage is actually WWII vintage. Red was either engine temp or boost normally and yellow was for oil temp and pressure. In this instance I would say use it for oil temp and water temp/engine temp.

If you want the clearest gauges I would recommend using new ones, created fromn scratch. The ones from photos loose a LOT in the translation, and using ones from other games always come out oval in shape unless you strip it directly from the source texture. I haven't looked at Jan's work in a while, but I am sure they are top notch....

If you want to send me the files, I'll pm my address to you and taker a look at them...
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/08/09 02:08 AM

Gibbons sent me zip full of dials, when i fiqure out what i can use i'll be in touch CJ, thinking of going back to a default wwii instrument panel that matchs up the most qauges now with wwi as well as trying to add on a R/L shelf, but for now heres the bitmap interior so far...


...when you don't have fuzzy pixels covering up mismatched elements it makes this way a little more exacting but should be more texture friendly to look at now - cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/08/09 08:40 AM

Nothing like a bit of 4 by 2, is there. biggrin
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 09/08/09 05:57 PM

Impresionante!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/10/09 07:28 AM

Oeffag D.III Ba.253
Unit: Flik 63J
Serial: 253.32
Pilot: Zgsf.Rudolf Nemetz.
France 1918.



Posted By: ArgonV

Re: EAW 'The Western Front' - 09/10/09 08:35 PM

I'm loving the new HP O/400 skins! The Bulgarian Albs are a nice touch too.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/11/09 01:32 AM

Good on ya Jas...

Looking for a Gotha G.Vb to eventuate,
basically a 0/400 with motors reversed
and a different tail.




thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/11/09 08:59 PM

heres another site with some a/c parts but not much more than that...
http://www.jasta11.co.uk/

CJ you got a Pm question about needles
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 09/13/09 11:04 AM

One for the allies...
http://www.3squadron.org.au/history.htm#WW%20I
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/13/09 11:55 PM

The SE5a is now looking very pukka thanks
to Flyright's upscaling to size, new
undercarriage, blurred arc prop and larger
prop hub. The wings have been reworked,
and I've reskinned them to reduce the
original rib sizes.

More work to go..still requiring rounder
wheels and a larger 3d pilot as you can
see he's now too small...any volunteers?

Flyright is working on a new cockpit
sporting some of Jacko's instruments/
needles I believe.

Thanks to Gibbo and DeanH for the original
hard work with this one....









thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/14/09 11:12 PM

heres a better perspective comparing man to machine but is there somethng odd with this...???
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/15/09 02:25 AM

Yeah... it looks like an early production
SE5, no fuselage bulkhead behind the cockpit
which has early cutaway style sides. The ones
behind look to have bulkheads and I reckon would
be SE5a's...
Posted By: Wudpecker

Re: EAW 'The Western Front' - 09/15/09 12:01 PM

That's a beaut, Ade. thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/16/09 01:36 PM

Canadian ace Billy Bishop...



as mentioned earlier rounder wheels would
be the go...here's a pic posted up by Jan
a while back, showing some sort of process
for rounding the wheels?



screwy
Posted By: ArgonV

Re: EAW 'The Western Front' - 09/16/09 02:13 PM

That Morane N's tail looks off... Should be more triangular?
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/16/09 03:54 PM

some of those old pics were wip shapes snatching some other base 3dz which the morane in this case was borrowing from the albatros, markings would be another tip...

for instance the Dr1 looks like it could mutate into the Eindecker shape!!!
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/18/09 04:15 AM

and heres some newer pics...


...gauges & switches next, then will pass this down the assemply line for working needles.

looking to fit the following wwi dials for:
Airspeed
Altimeter
Tachometer
Turn&bank
Petrol
Oil/Water Temp
Clock/Compass
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/18/09 07:19 AM

First class work Al...

thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 09/18/09 08:26 AM

It´s Always amazing and a pleasure to look at your latest achievements, guys -- thx a lot for your work!

Concerning Luftwaffe WW1 instruments - do you know this page?

http://www.cockpitinstrumente.de/instrumente-englisch/katalog%201WK/KatalogIndex/index.htm
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/18/09 01:03 PM

Nice link thanks Fran...every little
bit helps m8..

ade thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/18/09 04:11 PM

Thanks too!!! need more sites like that as was the Se5, especially where the images are large frontal photos/walk-arounds (for instance the Fokker joystick is at the right angle for a cut&paste).

anybody can help post others is also a big contribution, Nieuport/Spad/Albatros, even the Zep, etc! so a repository can be built later for specific cockpits...

this one was just a replacement, only meant to update Tumas version but after some cursery research it looks like only late production craft like the Spads, Fokkers had any assortment of gauges while earlier a/c like the Nieuports didn't even have a dash and others only had a few dials.

heres more fine tuning and if your flying by the seat of your pants i think you would need one, just in case...




Posted By: FlyRight

Re: EAW 'The Western Front' - 09/28/09 06:33 AM

wwi instruments for a pseudo Se5 panel...

...w/room for vickers gun stock and magazine holder

CJ!!! i can send these files any time...which is all thats needed to get the needles started, while the windshield/prop file is pending to be updated.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/28/09 12:50 PM

Hi FlyRight.

I take it you are scratch building a new cockpit, and it looks super. cool

Making good use of those textures I sent you??? wink

I do have some cockpit wings somewhere, but they need a bit of a Vickers gun added to them. smile

But, one tiny request, any chance of some arms and legs???????
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/28/09 03:49 PM

am leaning towards doing other wwi specific panels, this one will serve as the 3dz base which was not so much as scatch but more like creative manipulation...

such as the dials/face plates which helps add credability when copying the original hardware, with appendages aside and whos really staring at their knees when flying anyway??? and theres this UL if all else fails searching gauges...
http://www.aerocockpit.com/
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 09/30/09 06:57 PM

Hello Col. Gibbon!
Do you use textures in 24 bits for the cockpit of the Se5?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/30/09 07:10 PM

Hi Sera.

The cockpit is FlyRight's work, but judging by the screen shots, he is.

24 bit, is an option open to anyone using 1.28 series exe's. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/16/09 02:20 AM

Meanwhile back over the trenches....

a few skins of flyright's spads and dvii...
have created cockpits, wingviews,
distance views and fm's for these, sadly
were stuck with the tuma style block
headed pilot again and the usual rs flaws
but I'm personally thankful to flyright for
his hard work getting these done....

anyway, slowly but surely filling the slots...

spad VII - lafayette esc. - p47c slot



spad VII - esc spa 31 - p47c slot



spad XIII - rickenbacker 94th aero sqd. p47d slot



spad XVI - 27th aero sqd. - mossie slot



fokker DVII - jasta 11 - 262 slot



fokker DVII - jasta 18 - 109k slot



fokker DVII - jasta 80b - 262 slot



fokker DVII - jasta 71 - 109k slot



thumbsup
Posted By: Wudpecker

Re: EAW 'The Western Front' - 11/16/09 01:10 PM

Lovely, lovely!
Posted By: RAF_Roy

Re: EAW 'The Western Front' - 11/16/09 09:58 PM

Remarkable, as always!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/05/09 11:50 PM

No:6 Naval Sqdn Nieuports over La Havre.



thumbsup
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 12/06/09 12:03 AM

WOW!!!

Amazing work, Ade...
Posted By: vonOben

Re: EAW 'The Western Front' - 12/06/09 05:36 PM

Hi Ade

Those skins are excellent, as always thumbsup

Cheers mate
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/09/09 10:48 AM

Slots completed:

Spit 1 slot - SE5 AFC
Spit 9 slot - Nieuport 24
Spit 14 slot - Se5a RFC
Hurri slot - Nieuport 17 RFC
Typhoon slot - Spad VII RFC
Tempest slot - Nieuport 24
Mossie slot - Spad XVI/ rear gun

P51B slot - Nieuport 11/17
P51D slot - Nieuport 27/28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier N12
P47C slot - Spad VII
P47D slot - Spad XIII
B24 slot - Nieuport 12 bis/rear gun
B26 slot - Salmson - rear gun
B17 slot - Handley Page nose/rear guns

109E slot - Albatros DII/III/V
109G slot- Fokker DVII/Oeffag DIII/53
109K slot - Pfalz DIII
110C slot - Albatros C III/rear gun
110G slot - Halberstadt CLII /rear gun
410 slot - Oeffag D.III Ba.253
190A slot- Albatros DVa
190D slot - Albatros DrI triplane
262 slot - Fokker DVII
Ju88A slot - Albatros CIII/rear gun
Ju88C slot - Halberstadt CLII blue/rear gun
ju87 slot - Aviatik CI/rear gun
He111 slot - Gotha nose/rear guns
V1 slot - Zeppelin


a couple of new skins....

Spad S.VII
Serial: A6706
No.19 Sqdn RFC
Fienvillers Airfield
Western Front
Spring 1917




Albatros D.V
Unit: Jasta 30
Serial: unknown
Pilot - Bertrab.



Spring/Summer and Winter terrain packs finished...
Updated inflight map completed..
Fm's done for Spads x3 and Fokker DVII
jet engine sound eliminated and original engine
sound installed in 262 slot and 262 hangar audio
now occupied by the DVII....

ade thumbsup


Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 12/09/09 11:03 AM

Stunning Ade!!!!!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/12/09 12:42 AM

g'day Per and Nate...

nice to hear from you blokes and a
big thanks for your past input...

Per, am using your winter/summer tree
packs and airfield buildings for WF
as these are the best ever done IMO...

and Nate still referencing the WW1
osprey books you kindly sent to me,
these remain invaluable m8..

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/12/09 01:19 AM

New hangar for the DVII formerly housing
the Me262, have replaced the jet engine audio
with one of Woody's start up and running of
a WW1 engine, and somehow managed to retain
the tinkering hangar work sounds...
also disabled inflight jet engine sound and
replaced with inline engine sound file...



version of Flyright's model as it appears in game...



thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 12/12/09 04:00 PM

DVII hangar looks just like one of M.Millers original artwork!!! cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/13/09 12:19 AM

yep....have reworked several miller backgrounds into
the hangar screens...and added his site link to the
credits...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/15/09 10:20 AM

Aussie SE5a added to the Spit 1 slot.

Royal Aircraft Factory SE5a
Serial: D 3542
6 Squadron.
Australian Flying Corps
Pilot: John Rutherford Gordon
France 1918



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/17/09 01:20 AM

a couple of new winter harbours...
to provide a bit more interest
along the coastlines..






thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/23/09 02:26 AM


Oeffag D.III Ba.253
Unit: Flik 3J
Serial: 253.04
Pilot - Lt.Franz Peter (6 victories).
Spring of 1918.
Later he served in the Polish AF.



Pfalz D.III
Unit: Jasta 11
Serial: D.III 1369/17
Pilot - Vfw. Joseph Lautenschlager.
Macrkebeke airfield, October 1917.



Albatros C.III
Unit: Staffel 20, KAGOHL 4
Serial: 20 (C.772/16)
Circa 1916.





temporary substitute for an RE-8



will release a version of WF for beta testing as soon as
in the new year...1.2 or 1.28c?

a comfy christmas to you all....

ade thumbsup

Posted By: FlyRight

Re: EAW 'The Western Front' - 12/23/09 06:12 AM

1.28c!!!...but heres a bigger question! can the Col now! get the Dr1 done in time???
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/23/09 09:10 AM

The answer is nope. Until I get some sort of half decent rig going, and my hand improves, I'm out of action. frown
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/24/09 01:59 PM

albatros dr1 front of house for the time being...






thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 12/25/09 05:57 AM

Hi Ade,

nice looking skins, but do you know that this Dr.1 was a failsure and never saw service??

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/26/09 07:10 AM

yep...but it's the only triplane we have
at present, so into service it goes...

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 12/26/09 09:26 AM

jawdrop

Thats most strange, no Fokker Dr.1, but this one, thats like no Bf109E, but a Fw 159.
Posted By: FlyRight

Re: EAW 'The Western Front' - 12/26/09 11:27 PM

not so strange if you squint, that usually helps!!! got us through the PAW shapes for years i recall, besides its a beta setup as opposed to nothing at all...3 years in the waiting is long enough!!! and like everything else with eaw, it will mutate and if it doesn't? then those glitches didn't matter anyway!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/29/09 09:31 AM

Cruise Altitudes:-



Would like to lower all altitudes for
Western Front aircraft...are the cruise
altitudes editable or hard coded in the exe?



Default 1.2
random
low 0 - 4000' approx
medium 4000 - 14000' "
high 14000 - 25000' "
none


Preferred altitudes for WF :-

random
low 0 - 1500'
medium 1500 - 7000'
high 7000 - 15000'
none

and the equivalent in metres for germany and france

any help much appreciated...

ade help
Posted By: Knegel

Re: EAW 'The Western Front' - 12/29/09 10:34 AM

Hello,

the cruise alt is hardcoded in general, but its never higher than the max altitude of one of the used planes.

So, if you set the max altitude of a plane to 15000 FEET, the cruise alt will be below it.

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/29/09 12:18 PM

ta ralf..

the cruise alt is hardcoded in general

what does hardcoded in general mean?

So, if you set the max altitude of a plane to 15000 FEET,
the cruise alt will be below it.


OK... but how do I set the maximum/minimum altitudes for a
plane?

ade
Posted By: Knegel

Re: EAW 'The Western Front' - 12/29/09 01:41 PM

Hi,

hardcoded in general mean, that its hardcoded, but it get overtuned by the max alt of the plane.


"max alt" is a value in the flt files, with F-Edit you can edit them. smile

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/29/09 11:35 PM

what's F-Edit and where is it?
Posted By: Knegel

Re: EAW 'The Western Front' - 12/30/09 05:30 AM

Oh, sorry, i thought you have it, maybe you have "Aircraftedit"??

If not, PM me your E-Mail addy, then i will send you the latest F-Edit.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/30/09 05:55 AM

good man yourself...ralf

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/10/10 11:20 AM

having spent most of january in sub zero temps
becoming a grandad, thought a couple of winter models
would be in order......












Pobs me ol' m8...any progress with the trench
tiles and do you need any help with blending
and snaking them?



have duplicated airfield 06 (Lympne) for all, but
the tmods ie: 6 hangars, balloon, AA and tower
layout only reproduce at St.Omer, St Trond and
Lille...I remember you mentioning this to me...and
am wondering if you would be able to duplicate the
above layout for all airfields? (not sure how much
work I'm requesting here)

have a 1.28d - MP version (below) of WF done, however
activating the rollovers in the Config Screen
crashes the game.......anyone?



Still to go.....
targets/bases
altitudes
fokker Dr1
camel F1
gotha V
damaged trees located in trench tiles..


ade thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/10/10 11:37 AM

Congratulations to you and your family Ade beercheers
I had guessed that an announcement was imminent and remarked as such to Pam yesterday.

Halls Gap this weekend smile
How the years fly by frown

wink Jel
Posted By: oldgrognard

Re: EAW 'The Western Front' - 02/10/10 02:22 PM

Is Western Front available as a complete download ?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/11/10 01:26 AM

oldgroggo...not yet m8, still under construction...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/11/10 01:39 AM

thanks jel...all good on the family front,
hope you have a good workout at the 'Gap' m8
...btw your pm is full!
Posted By: oldgrognard

Re: EAW 'The Western Front' - 02/11/10 01:10 PM

I am looking forward to it. What I have seen looks great. The modders here are a gifted lot of people.
Posted By: Pobs

Re: EAW 'The Western Front' - 02/11/10 08:28 PM

Hi FT,

lovely skins as usual matey smile...

in answer to your questions :

1. the trench tiles are fine but I think we need a couple more to give us the variability we need to avoid a rather 'square' feel to the frontline, I have been trying paper layouts to see what the minimum number of tiles I can get away with is...


2. The airfield setup can easily be replicated wherever you want it with the new editor it is a simple process, the only bit that needs Gurneys target editor is turning the airfields at each site to the same angle so the building layout works at each site.

3.the target bases setup is almost done but the work placing the tiles to correspond to the new towns and villages and frontlines is awaiting my decision on which tiles I need to use for the frontline trenches, and whether we are making this terrain for the 1.28 series or for all exes ?... important because with the 1.28 we have 5 extra tiles to play with that are not available in the original game...

couple of images from my test setup;







and the frontline shelling works well too ...






cheers,



Pobs

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/12/10 02:24 AM

thanks Pobs this is great news m8..
you're a diamond....

1. trench tiles noted

2. airfields - as in my pic above, now using Roy's 2 strip
field so if the hangars were placed parallel to either
one of the strips at a reasonable distance, the orientation
could be the same for all...I think? Might have to move
the water tower and an AA emplacement?

3. yep certainly construct terrain for the 1.28 series,
I have the game running smoothly in 1.28d at present
with only a few glitches that need addressing.......
namely - inflight engine sounds, config screen crashes
and need to adjust cruise altitudes for all planes to WW1
ceilings.

thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 02/12/10 09:22 AM

Hi Ade,

just to clarify, incase we are talking at cross purposes smile...

the building layout on the field doesnt automatically change with the angle the field is set at in the targets.dat... so if I set up an airfield at one site and copy that site setup in tardata.dat to other sites then the same field and buildings will appear at the new site... BUT... if the targets.dat data for the field puts it at a different angle at the new site then the 'field' will be re-alligned, but the buildings and stuff will not, so they may be across the runway for instance. To avoid this we need to go into Gurney's editor and reset the airfields we use to all have the same orientation in targets.dat so the standard building layout will work... later on we can simply add new field layouts at individual sites as we want, but this way we get our standard field quickly in all sites... because it is a relatively small theatre it shouldn't be too much trouble to make minor adjustments to each site to place it nicely in a field on the terrain tile.

cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/12/10 10:43 AM

OK...got it Pobs....we're on the same flight m8..

Use gurneys editor to reset the airfields to the same
orientation in the targets.dat, to keep everything together..
thereby getting our modded fields quickly into all sites and
placed in a nice position on the terrain tile.


this will help move things along big time.....

best

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/18/10 01:04 AM

A big thanks to Ralf for his sharp work on the FM's
for the Fokker DVII, DVIIF and SE5a, they're are
all working nicely in the updated 1.28c_MP version
of Western Front..

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/23/10 04:37 AM

Flyright's Spad XVI skinned up for RFC and USAS
in the Temp slot and Spad XIII of 94th Aero Squadron
No.1 Hat in the Ring - Eddie Rickenbacker.....P47D slot.

1000 Spad XVI's were sent to Europe in Jan 1918 most
ending up in French Escadrilles, but some to the RFC
and USAS squads.

Thanks Alan for all your good work M8...







pics taken in 1.2 version....1.28c does not have the
same ability for close ups....

thumbsup

Posted By: vonOben

Re: EAW 'The Western Front' - 02/25/10 11:50 AM

Hi Ade

The Western Front seems to come together nicely! thumbsup

And those Spad skins are excellent! smile

Cheers
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/25/10 02:33 PM

...thank you!!!

that one was a summer teaser with this one for the escadrille, also just sent to TWF...



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/25/10 04:34 PM

Dare I ask, but will we have any 24bit MS sets available for WW1?

And no, I'm not asking Mike. biggrin
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 02/25/10 06:51 PM

Richthofen´s Flying Circus as Multiskins would be nice, indeed duck
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/25/10 06:56 PM

Hi Fran Zee.

That was the thought that started off the Nulti Skin Project, but where would find info for 16 WWI skins?
Posted By: Knegel

Re: EAW 'The Western Front' - 02/25/10 07:07 PM

Originally Posted By: Flying Tiger

pics taken in 1.2 version....1.28c does not have the
same ability for close ups....

thumbsup



Hi Ade,

very nice skins(as usual wink ).

To get the close up views in EAW1.28, you need to set the resolution to something else than 1024x768(1280x1024 for example).
You also can pause the game and use the free camera view (ctrl F12 or shift F12 by default). With this you can move even inside the plane.









Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/25/10 07:17 PM

Very nice screen Ralf, but a Me262 shadows??
Posted By: Knegel

Re: EAW 'The Western Front' - 02/25/10 08:58 PM

Just loaded the WIP fokker skin, no corrent fm etc.
Posted By: capt_cooper

Re: EAW 'The Western Front' - 02/26/10 01:01 AM

good eye, col.

i missed first time, myself.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/26/10 02:58 AM

Col where are you at on that damn Dr1??? i might try to do the missing camel this summer, so is that enough time??? to finish yours and get Ade to fiiiiiiiinally release this TWF!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/26/10 05:49 AM

g'day Per...feel like gettin' into WW1
stuff m8..could do with a man of your
talents...

thanks for the close up view info Ralf...
have the right shadow in the skin files
for the DVII.....

Dr1 and a Camel would be bloody lovely
blokes...

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 02/26/10 08:15 AM

Hi,

realy strange, we already have many prototypes and other seldom planes, but not two of the most important WWI fighters. Looks like there is a little coordination missing, eh? biggrin

Iam realy looking forward to this addon.

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/26/10 09:36 AM

Originally Posted By: Knegel
Hi,

really strange, we already have many prototypes and other seldom planes, but not two of the most important WWI fighters. Looks like there is a little coordination missing, eh? biggrin



Hi Ralf.

It's not a question of coordination, just a simple matter of skill level, building new 3dz's. Despite trying to pass on my knowledge, I'm still surprised nobody has been able to build a completely new models from scratch.

Also, the Dr1 project would have been finished ages ago if the scale of the Bi-planes would have been agreed a long time ago. I did not know when I laid out the basic model of the Dr1, that the scale of all of Jan's models were about 25% bigger than EAW standard. All these things, plus real life hostilities, have not helped.



Since I sent the last version to Ade, I've corrected the wingspan, hence there is no right wing. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/26/10 11:43 AM

Courage under fire Gibbo...you seem to
possess quite a bit of it from what I
read.

thumbsup

Ralf

Here's the current list of completed planes
and some stuff that needs doing.....

Spit 1 slot - Camel pending
Spit 9 slot - Camel pending
Spit 14 slot - Se5a*
Hurri slot - Nieuport 17 RFC
Typhoon slot - Spad VII RFC
Tempest slot - Spad XVI RFC/rear gun
Mossie slot - Spad XVI Armee d' Militaire

P51B slot - Nieuport 16/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier N12
P47C slot - Spad VII
P47D slot - Spad XIII
B24 slot - Spad XVI USAS/rear gun
B26 slot - Salmson 2A2/rear gun
B17 slot - Handley Page*

109E slot - Albatros DII/III/V
109G slot- Fokker DrI triplane wip
109K slot - Pfalz D III
110C slot - Albatros C III/rear gun **
110G slot - Halberstadt CLII /rear gun **
410 slot - Oeffag D.III Ba.253
190A slot- Albatros DVa
190D slot - Albatros DrI triplane
262 slot - Fokker DVII* - radial engine sound
Ju88A slot - Albatros CIII/rear gun
Ju88C slot - Halberstadt CLII blue/rear gun
ju87 slot - Aviatik CI/rear gun
He111 slot - Gotha pending
V1 slot - Zeppelin*

* No damage model yet.
** rear cabin guns not working..

Also ralf, I notice when a plane is shot down over water,
when it hits the deck, it skids along the water on fire
but does'nt crash, is there a fix for this?

ade



Posted By: FlyRight

Re: EAW 'The Western Front' - 02/26/10 04:48 PM

looks like the DR1 is back on to recovery...

heres a 3dz/camo for the typhoon slot with a winggun which supposedly the lewis was to wieldy for dogfigthing but good for trenchfighting...


Ade i'll send it to you if you might need it???
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/26/10 10:50 PM

Yep..send it over Al...can certainly use it..
thanks

ade cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/26/10 11:11 PM

Is that a revised Se5a? smile
Posted By: Conrad B

Re: EAW 'The Western Front' - 02/27/10 12:04 AM

Originally Posted By: FlyRight
...thank you!!!

that one was a summer teaser with this one for the escadrille, also just sent to TWF...





I've been looking all over for a SPAD 2 seater 3 view drawing for a project. Is there one out there anywhere? I quit looking over a month ago.

Thanks in advance! Much appreciated!
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/27/10 01:44 AM

banghead Col??? maybe check whats assigned in Ades typhoon slot or are you trying to give me a 3dz inferiority complex, LOL!...and thats right! theres no XVI diagrams, just my educated eyeballing from artwork, museum pics, etc. what you can do instead, since the ac is available at sandbaggers, can view the wireframe 3dzs in 3dzStudio and take screenpics...the detail is as close as possible considering its only meant for eaw - cheers!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/27/10 10:19 AM

Hey, calm down FlyRight. I'm very happy to see the model revamped, if that Spad is based on my Se5a. Either way it looks very good. cool
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/27/10 12:28 PM

dizzy now am confused? nothings been revamped Col! check in at sandbagger wwi page then, all the spad modifications have been there for a while, just these unreleased camos i did that ade recently reminded me about...other than a good excuse for rebumping this thread!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/27/10 01:12 PM

Hi FlyRight.

I just thought is looked plausible to bash the Spad out of the Se5a. It's one model I thought which might lead to others being modded out of it.

This blasted Dr1 is giving me grief. It's the shape of the top wing, and those bits of scratched canvas between the spares. Why couldn't they have just used a bit of straight wood on the trailing edge! eek

It just means I have to cut the top wing into several sections to make it work properly, and loads of extra work!! smile
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/27/10 01:38 PM

unfortunately the Se5 its too painfull to shapeshift into something else or i would have tried an F2B type shape by now, the bulkhead method prevents that!!!...if i manually move any element a few nodes in any direction they start blinking at me ingame, making piggybacking pointless too...so any 3dz you do like that qurantees it an eaw original if thats any opposite consulation! seems theres always a price to pay somewheres for perfection - cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/27/10 03:14 PM

If you want to try finishing off one of my projects, I'll gladly send you my DH2 project. It's a really simple model, but another one of those much needed planes for WW1.

http://www.filefactory.com/file/b1d3ec2/n/HR_De_Havilland_DH2.zip
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/28/10 06:15 AM

New brown doped scheme from Flyright..
in RFC colours...

Spad S.VII C1
Serial: B3523/5
Unit: No.23 Sqd. RFC
La Lovie airfield
Western Front
Summer 1917



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/28/10 10:00 PM

Finally got the top wing to look right, and I've just dropped this screen over my drawing of the Dr1, and it seems to fit rather well. smile

Posted By: FlyRight

Re: EAW 'The Western Front' - 02/28/10 11:44 PM

looks good Col!!! did you make any headway with your zepplins gondola 3dzs and did they have props??? that i can borrow for the interim zeppplin...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/28/10 11:56 PM

I only got the main balloon part working, and the Dr1 is now taking up my time.
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/01/10 03:53 PM

in that case i have a base 3dz to make a gondola in short order...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/01/10 04:04 PM

Hi FlyRight.

Go man go! cool
Posted By: Ecv56SERA

Re: EAW 'The Western Front' - 03/02/10 12:11 AM

Exelent!
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/02/10 02:03 AM

i have something of a gondola shape started but the 3dz doesn't render with my zep, even piggybacked all of the bottom elements with the same hardpoint node, matched the ini header as the zeps, i think this can't be done with mine or some visual limitation like with ground objects, i don't know? itm...

Col whenever you have time can you find out if your zep can show hanging any small 3dz as a stickon...otherwise theres no reason to continue.

but this is how it appears in studio though...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/02/10 05:14 AM

3d gondolas would be nice...with defensive guns
and props....painted them up on this one to make
em a little more distinctive.



Dr1 looking great Gibbo...

Have come up with a temporary solution for
WW1 altitudes- edited the altitude.str to random,
low, medium and none. This way nothing flies much
over 12,000'/4800m when set to medium.

Possibly for Ralf...
With 1.28c experiencing a long pause (black screen)
between activating Fly Mission and game appearing...
I suspect it's the fuel dial doing it's thing, but
it does'nt show up..is there a fix for this?

Also downed planes are skidding along the ground and
the water
... but not crashing??

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/02/10 09:38 AM

Hi Ade.

The 1024 D exe has a working fuel gauge. wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/02/10 09:47 AM

Hi FlyRight.

You need to make the gondoliers as two separate 3dz's, and hardpoint them to the main balloon. The props, then in turn need to be hardpointed to the gondoliers, to make everything work. You can't simply piggyback everything, as it just will not work. I know, if you can piggyback a model, you can build the model properly. wink
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/02/10 10:21 AM

Sorry John- but I could not resist smile

Quote:
You need to make the gondoliers as two separate 3dz's, and hardpoint them to the main balloon. The props, then in turn need to be hardpointed to the gondoliers


No props needed! Just give the guys big long poles.
As Iron Mike says- "If all else fails, punt."

wink Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/02/10 11:16 AM

i did hardpoint gondolas, read again! specifically as A.3dz and B.3dz or else you would only see one attachment in studio as a repeditive 3dz, i guess the screen pic doesn't show up at you end??? no point in doing props at this stage...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/03/10 11:54 AM

With some advice from Jel, have managed to get the
fuel dial working in 1.28c, BUT as it's dependant
on resolution settings which also (I have just discovered)
affect cockpit views, I won't be including it in Western
Front....soooo a black screen for 10 seconds before jumping
into the game......Worth a try tho'...

nope
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/03/10 12:51 PM

Gibbo...

not sure if this is any help to you at this stage,
but just noticed the wing on the DVII has similar
extended top wing elevators to the Dr1....



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/03/10 01:11 PM

Hi Ade.

I got things sorted in the end. wink



I'm now on the middle wing, which has this big cutout just before the root.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/04/10 12:27 AM

Taking great shape.....

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/07/10 03:03 PM

...i can see getting a Fokker DVIII (E.V) from that too

this started out only as a cursory experiment recycling your HP but doeable in time, can you say GOTHA...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/07/10 04:14 PM

Hi FlyRight.

Don't know how the props will render behind the engines, and not in front, and moving the gear to below the engines, but the rest looks do able. wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/07/10 10:40 PM

Tonight's Dr1 update.



smile
Posted By: Wudpecker

Re: EAW 'The Western Front' - 03/07/10 11:35 PM

Nice, Gibbo. thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/12/10 09:48 PM

Tonight's update.



smile
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 03/13/10 12:05 PM

thumbsup
Posted By: Moggy

Re: EAW 'The Western Front' - 03/13/10 01:56 PM

Originally Posted By: FlyRight
...i can see getting a Fokker DVIII (E.V) from that too

this started out only as a cursory experiment recycling your HP but doeable in time, can you say GOTHA...


Valentia?

Moggy DCM
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/14/10 12:09 AM

www.youtube.com/watch?v=vvE8oWzmKPQ&feature=related
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/14/10 08:03 PM

First try in game.



A number of problems to fix, the worst of which is my engine cowl, which for some reason causes the game to crash. But no worries, there must be a silly error in there.

The trailing edges of the wings look good to me, now I have most of the model in game. The pilot presents a problem though, as I've used up a lot of the 255 elements on the cockpit section.

smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/16/10 01:48 AM

close up for pilot/cockpit scale....

Posted By: RAF_Roy

Re: EAW 'The Western Front' - 03/16/10 03:05 AM

Umm.. hope you can model those Cigar holders on the left..
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/16/10 10:31 PM

First run in game, so how's it looking now?





smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/16/10 10:59 PM

shape and proportion looks first class gibbo..
needin' a close up of prop and wheels..

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/16/10 11:16 PM

Hi Ade.

Nothing is really finished yet. I just bolted the model together to see how it looked in our real world. wink
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 03/17/10 09:46 AM

The Royal Flying Corps will be rather pleased about this additional prey clapping
Posted By: iron mike

Re: EAW 'The Western Front' - 03/17/10 10:08 PM

I'm impressed. yep
Posted By: Wudpecker

Re: EAW 'The Western Front' - 03/18/10 10:35 AM

The Iron One's paintbrush finger is twitching.

Looks stunning all 'round.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/19/10 04:19 AM

ralf / jel

1.28c-MP
could you put your thinking caps on and
come up with a solution for downed aircraft
skidding along the ground and on top of the
water instead of crashing and/or exploding?

Also

Which .str file is used to give the random,
small, medium, large selections on the mission
parameter screen for secondary aircraft formation
size? want to edit these to small only.

Have edited nettext.str but this don't work!! so
I figure it's an exe thing?

almost forgot...

with bombers flying at medium and low levels only
don't have a contrail issue...i think! as far as
i've tested...brits fly at around 12,000' and huns
at 4700m set on medium.



thanks

ade reading
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/19/10 07:48 AM

Speaking to Ralf just now confirmed my opinion that for the skidding planes there is either an inappropriate damage model or none at all.
If you change the formation size text it will not change the formation size because the order of the four text items corresponds to values of 0, 1 2 or 3 in the "check_3" routine in the exe.
One possibility is to have a file which has "Do not select" for all but "small".
I would also think that a specific WW1 "formations.dat" file is needed.

I'll get back to you later.

wink Jel
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/19/10 08:24 AM

This needs to be finished guys.Ade sounds like he is close to putting it together.You can then play with other toys... biggrin
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/19/10 09:50 AM

The formation size string file is "SECSIZE.STR"

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/19/10 10:21 AM

thanks Jel...

edited secsize.str to small only and it gives
the desired effect....small secondary formations
of bomber,attack plane and escorts...spot on m8.

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/19/10 10:53 AM

Canadian 60 Sqdn SE5,
partner for Bishop's blue version already done...



spad VII RFC
Serial: B3523/5
Unit: No.23 Sqd. RFC
La Lovie airfield
Western Front
Summer 1917



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/24/10 10:26 AM

new hangar screen for canadian 60 Sqdn.
accompanying hangar screen sounds se5 in close
flyover and mechanical tinkering - spit14 slot

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/24/10 11:14 AM

g'day ralf...

as mentioned earlier the flt file for the se5
functions nicely, now wondering if you could adjust
the muzzle flashes to more accurate positions?
I'm not sure how to do this m8...thanks



Posted By: FlyRight

Re: EAW 'The Western Front' - 03/24/10 03:03 PM

thats in the plane.dat but you can send it to me with flt.dat if you want? can straighten that out if somebody doesn't beat you to it? and you don't have the same issue with the previous Spad?

btw! for those redoing this feature, where do things stand for each slot having their own dedicated flt/pln.dats??? - cheers
Posted By: Knegel

Re: EAW 'The Western Front' - 03/24/10 05:39 PM

Hi,

EAW1.28e will support dedicated files for each slot.

The ***.flt´s are like that and to update the misplaced guns you only need to edit the related ***.flt file(its not a *.dat).

With EAW1.28e we can have 30 plane**.dat files, 30 load**.dat´s(for the loadout setup) and 30 loadm**.dat´s(to define the loadout for the mission) and we can have a bigger weapons.dat.

The default files also still will work!

Ade, i dont have the latest SE5a 3dz, i would need that to update the gunposition.

Greetings,

Knegel
Posted By: RAF_Roy

Re: EAW 'The Western Front' - 03/24/10 08:36 PM

Ade,
"new hangar screen for canadian 60 Sqdn."

That's really looking amazing! Got to say it is my favorite hangar screen already!
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/24/10 11:21 PM

thanks for that update but one needs the Plane.dat for the gun groups, right? unless you guys switched all the guns stuff to the Flt.dat, if not! and never understood why Microprose broke it up that way?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/25/10 03:30 AM

cheers roy...

have designed each hangar screen to feature
the aircraft you are about to fly...after that
you can select and load up any of the other skins
for that model..

a few more...

Nieuport 24 - p38h slot


Nieuport 17 - p51b slot


Fokker DVII - 262 slot


Fokker DR1 - 109g slot


Ralf

SE5 files on way to you..thanks

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 03/25/10 02:49 PM

Originally Posted By: FlyRight
thanks for that update but one needs the Plane.dat for the gun groups, right? unless you guys switched all the guns stuff to the Flt.dat, if not! and never understood why Microprose broke it up that way?


Hi,

since the guns itself work, only the ***.flt file need to get changed(there is no flt.dat file).

They broke the files up, cause hey started to convert the old code, written in C, into a C++ code.

As result the half of the FM/DM datas are in the C code area and the other half is in the C++ area. Thats why there are absolut different types of files with a basolut different data structure.

Anyway, with EAW1.28e we dont suffer this problems anymore. smile

Greetings,

Knegel
Posted By: Knegel

Re: EAW 'The Western Front' - 03/25/10 09:28 PM

Hi Ade,

files are already back to you. smile
The 3dz i had was realy outdated(very early stage).

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/26/10 02:56 AM

thanks ralf...lewis on SE5 working nicely now..
spad VII and nieuport 24 on way to you...

ade cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/26/10 04:55 PM

As the Dr1 is a project of some importance, I thought I'd better let you all know that I have hit a snag.

Since I first tried the model in game, I have had a problem with the RS of the landing gear showing though the F model. I'll have to rebuild the F model to overcome this problem, which could take some time to do.

Ah, the fun and games of the RS! biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/27/10 01:07 AM

ralf...

nieuport 24 -p38h slot lewis working nicely
but the spad - p47c slot produces 2 sets of
muzzle flashes... screwy

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/27/10 02:02 AM

be careful handling your undercarriage
there gibbo.....

WinkNGrin
Posted By: Knegel

Re: EAW 'The Western Front' - 03/27/10 04:45 AM

Hi Ade,

i think you use wrong planes.dat values. I have send you a complete flight file set. With the included planes.dat they dont show the 2nd flash.
The Spad and Nieuport are new planes, so the planes.dat also need to get adjusted

Iam realy looking forward to EAW1.28e, where i can send you all needed files of just one plane.

You need to use Airgrid.exe, open your planes.dat and the one i did send, then copy/paste the values from my file into yours.

Or just send me the file. wink

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/27/10 09:06 AM

yep...used all the files you sent ralf...
but the planes .dat file insisted on
crashing the game when the spad was selected?

removed the planes.dat file and the game worked
fine?

somethin' not right m8...

screwy
Posted By: Knegel

Re: EAW 'The Western Front' - 03/27/10 09:52 AM

del msn!!

Open the savedata folder and delete the Default02.msn.

I dont know in what way the other planes are adjusted, but even better you use Airgrid.exe and transmit the datas to your planes.dat.

Or just send me your planes.dat and i will do it for you. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/27/10 10:19 AM

ralf...

here are all the files you sent me...

109E.FLT
262A.FLT
Loadout.dat
P38H.FLT
P47C.FLT
P51B.FLT
planes.txt
pnames.str
planes.dat
PP47cVTR.TPC
sp14.FLT
weapons.dat

Everything works fine for all, except the Spad in the p47c
slot where the muzzle flashes are originating from behind
the cockpit and duplicating themselves....these are all
your files, have'nt got anything else to send you m8....

screwy
Posted By: Knegel

Re: EAW 'The Western Front' - 03/27/10 10:47 AM

Hi,

you wrote that you couldnt use my planes.dat cause the CTD, so you must use a other planes.dat, this planes.dat i would need.

Did you actually try to delete the Default02.msn??

On my side the Spad work just fine.

btw. the PP47cVTR.TPC jumped into the zip when i wasnt looking, the little bugger. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/27/10 01:51 PM

Originally Posted By: Col. Gibbon
As the Dr1 is a project of some importance, I thought I'd better let you all know that I have hit a snag.

Since I first tried the model in game, I have had a problem with the RS of the landing gear showing though the F model. I'll have to rebuild the F model to overcome this problem, which could take some time to do.


whewwwww! thought you'll be getting close to release it because am looking at the summer to get to the sopwith and probably be more than one type so am in no rush for the Dr1...itm reworking your HP into a G.V.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/28/10 12:03 AM

I've just finished, what I hope will be the fix.



OK, what's new? Look below.



I've cut the front section on the model in half, added half the landing gear, to the left section, and mirrored the model for the right section.

Tomorrow, I'll add the RS and Normals, and see what this solution looks like in game. smile
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 03/28/10 07:19 PM

You guys are just utter class!!
Posted By: Shreck

Re: EAW 'The Western Front' - 03/29/10 12:28 AM

absolutely wicked looking Col. clapping
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/29/10 11:03 AM

a big thank you ralf for the work done with
the FLT files for the lewis gun carrying spads,
nieuports and SE5's in 4 different slots....all
working nicely m8..

and all in good time, attack aircraft with working
rear cabin guns and bombers will be next...





to the programming wizard himself....
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/29/10 12:46 PM

thought this might be of interest to
some folks...




There are 40 different hangar screens and each of the
20 selectable flyable aircraft have a minimum of 5
different skins so far, based on squadron/jasta/escadrille.
The 10 non flyable attack planes, bombers and zeppelin have
3 different skins each to date...

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 03/29/10 04:25 PM

Hi Ade,

could you also workout two nice generic plane selection screens(axis/allied), for EAW1.28?

Greetings,

Knegel
Posted By: Joes Shop

Re: EAW 'The Western Front' - 03/29/10 08:06 PM

Flying Tiger,

That looks Great!

Regards,

J. P. Kelly
Posted By: Knegel

Re: EAW 'The Western Front' - 03/30/10 05:30 AM

Hey Ade, thats phantastic!!

All flyable planes get displayed on this screen, if you make the planes "non flyable" in the planes.dat, the will dissapear.

The Nation names can get adjusted in the ***.flt´s, i forgot about that and will do that when i make the Bombers. With EAW1.28 we can have many nations and every slot can be a other nation. smile

btw. If you click to the bottom of that screen, a colour bar will show up, then you can adjust the text colour.

Do you have similar nice WWII pictures??
Our current WWII selection screens could need some friends. smile

Btw, thats realy something for someone who start to mod EAW, cause its "only" a picture, no menu work etc.

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 03/30/10 06:54 PM

Rebuild of the F.3dz has gone well, and I'm now just sorting out the mapping. I've also managed to add a simple 3D pilot to the model, at the cost of the open cockpit. smile

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/01/10 07:03 AM

WF 1.28....the never ending story!

Now have 1.28+ running nicely with both sets of menu screens
operating, have created 9 new hangar screens to cater for the
2 screen selection menu (old style=0), these are for the 7 attack
aircraft and the 2 bombers.

Now needin' a cockpit for the Handley Page and the Gotha...this
one will be tricky as the HP side views will show a motor and prop
but the Gotha (with reversed motors) will not.........
any cockpit gurus out there?

selection screens







hangar samples

Hp - b17slot



nieuport 12bis - mossie slot



aviatik CI - ju87 slot




gibbo...dr1 looking fine m8..

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/01/10 10:06 PM



It's nearly finished!

I will need someone to skin the wings, and do an 8bit conversion skin, which in this case I'm sure will look terrible, as the light Blue, and deep Red tones are really difficult to work with in the EAW palette.

I'm going to try the model as is in game tomorrow, and fingers crossed, this version will render correctly.

smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/02/10 01:18 AM

gibbo...

are you able you reduce the size of the
pilot and sit him lower in the pit (below)
also is there any chance of rounding off his
head and shoulders?





Posted By: FlyRight

Re: EAW 'The Western Front' - 04/02/10 02:42 AM

after doing wwii hngrs mentioned in another thread i then experimented with wwi using the same eaw tents but heres another variation of that HandleyPage art work and a Gotha...





i like your background shed version Ade, i have a simular theme whereas you view the ac looking out from the barn doors, that way it was all done in a few minutes croping an overlay of the pic like the tents...

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/02/10 07:28 AM

Hi Ade.

Changing the height of the pilot is easy, but I'm completly out of points, because I had to add the wheels, engine, and cowl, back to the main model. So, I can't detail the pilot any more. frown
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/02/10 11:03 AM

does this mean....

you can't alter the height of the pilot in the cockpit
OR
you can't round him off a bit.
OR
both..

screwy
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/02/10 01:30 PM

Round him off. wink
Posted By: RAF_Roy

Re: EAW 'The Western Front' - 04/03/10 02:33 AM

It just might pass if you paint the googles in the up position.

Also a very unusual headgear you see Manfred von Richthofen wearing here:
http://www.briggsenterprises.com/bluemax/mvr1916.jpg

(actually I think it is just the ear flaps folded up)
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/04/10 03:47 AM

still a bit of a boofhead....
but looks the part now lower
in the pit....



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/04/10 03:13 PM

Hi Guys.

The Dr1 is nearing completion, and just to clear up any questions on this skin, the 24bit version is based on this profile.


And this is how the model looks in game.







I only have some minor things to finish like the prop hub. Other than that, it will be available very soon for playing with.

smile
Posted By: Shreck

Re: EAW 'The Western Front' - 04/04/10 05:18 PM

That Fokker looks great cheers
Posted By: iron mike

Re: EAW 'The Western Front' - 04/04/10 10:49 PM

Sweet skin there Col. kneeldown Imagine what a real Jasta would look like in a multi-skin form.....



jawdrop
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/05/10 08:24 PM

Something like this? biggrin



But in colour of course. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/06/10 12:13 AM

someday, then all will come to pass, itm nice job Col and check out Cranstons WWI collection, with this link some now make nice wallpapers...

http://www.militaryartprints.co.uk/ww1_aviation_art_print_list.htm
Posted By: RAF_Roy

Re: EAW 'The Western Front' - 04/06/10 06:41 AM

I'm Really liking it John and the skin choice excellent. The only improvement I can think of is maybe apply a bit of weathering to it.

This project is getting more amazing every day!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/08/10 05:49 AM

work has commenced on german multiskins for the flying circus,
setting the number of aircraft to 12 as most jastas averaged
between 9-12 operational aircraft...

adding different aircraft to the mix ie: albatros, pfalz,
oeffag and fokkers as this often occured, will do the same
for the allies as soon as...









thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 06:10 AM

Hi Ade,

we cant have mixed flight models, so mixed skins of different plane types wotn make much sence for someone who want to play the game.
It also dont looks nice to see a Dr.1 with a D.VII icon
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/08/10 07:03 AM

the game includes different aircraft in different slots
but in the same jasta....





as most of the single seat fighters have 2 forward firing
guns,carry no bombs and have very similar flight characteristics,
maybe you could develop a common flight file which would
then put em into mixed groups?

wink
Posted By: Pobs

Re: EAW 'The Western Front' - 04/08/10 08:30 AM

well as Ralf says since we can only have one flight model per slot irrespective of the models used in that slot then we could have a generic flight model if all the selected planes used had similar flight characteristics. To get around the problem of the name on the HUD being wrong I suppose you could edit the stringfile to read something like Jasta 1 for the 109E slot so that is what would appear whenever you identified a plane from that slot, so the naming in the HUD wouldn't be 'plane name specific' but rather 'unit specific'......


cheers,



Pobs
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 08:49 AM

Hi,

the flight characteristics of a Dr1 and D.VII was as different as that of a Gloster Gladiator and 109E, the Albatros DIII or V was rather like a Hurri. Even between the Fokker D.VII and D.VII F was a huge different.

Iam pretty much sure, who want to play the game, want that the planes have the correct FM´s. When i get into a fight with a Dr.1, i dont want to see it outrun me in my Camel, on the other hand i would expect that from a D.VII. Also i would expect a Albatros to break appart under high G´s and speed much more early than a D.VII.

We also could create mixed squads of P40´s, P51´s and F6F´s, cause they had the smae gun setup.

Nothing for someone who want to simulate something. If such mixed sets get used, the FM/DM´s for WWI are ready, cause then all planes can use the same, appart from the gun setup.

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/08/10 02:23 PM


I've managed to get a triplane flying with a biplane jasta
by renaming it's slot, and this can be done for any other
model, but as ralf indicates it shares the FM of the rename...










so maybe for multiskins some new coding is needed for WW1
just to allow different aircraft to appear in squad structures
accompanying the menu selected default aircraft..this coding
would need to steer away from the FM's, HUD displays and .STR's
etc...or use them in another way?

If this is not feasible or code practical then it does'nt really
matter and can be dismissed as wanting to be overly authentic...


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 02:35 PM

Hi Ade.

Here we have a difference of opinion.

Ralf says it's near impossible to mix flights, But Allen said he thought it was possible.

Who's right? I don't know. smile But, it sure would be cool. smile
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 02:59 PM

Originally Posted By: Col. Gibbon


Ralf says it's near impossible to mix flights, But Allen said he thought it was possible.


So far Allen and me dont say anything different.
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 03:14 PM

Possible and almost impossible dont disagree, but i can tell you, there in no routine to jump from one plane type to another, what would be needed to jump into a new plane, when my last plane is down or so.
There are so many values, stored just for the current plane and so plane type, if we jump to another plane, many things will be messed up.

The loadout is another problem. We only can select the same loadout for all planes or one "Schwarm", but different plane types will have different loadout possibilitys.

The cockpits are another problem, when it comes to switching the plane. Currently only one cockpit get loaded, then all would need to get loaded.

Although it would be nice, its near to impossible to implement that into EAW in near future.
I guess at least 1 year of work would be needed to change the code and to fix all resulting bugs and there will be a lot of bugs.

If someone think its worth it, hop hop, jump into the code and start. wink
Posted By: iron mike

Re: EAW 'The Western Front' - 04/08/10 05:29 PM

For skins, "a rose by anyother name...". You can paint any skin the aircraft type you want in a multi-skin unit as long as it is called the same as the primary skin. I had mid and late model B17F's mixed together with a few early model "Gs" for the 349th and 351st Bomb Squadrons for the first part of the 100th Bomb Group. The catch will be correct FMs. Until individual skins can have separate FMs the mixed units will only be cosmetic.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 05:29 PM

Dr1 has a new prop, using a very simple 4 blade tra painted prop, which copies the proper shape of the blade.



And running it looks like this, using a painted disk, and simple tra effect.



BTW The splattery starts of the engine is perfect! I just love watching my engine cough, splatter and stop!!!! biggrin It's great, even if WW1 motors did not have electric starters. smile
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 05:53 PM

Hi John,

this looks already very good!!

Only the wheels seems to be a little big and placed a little to far in front(almost touching the propeller), is this view angle related??

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 06:16 PM

I think it just looks that way from that low angle.

This screen shows the model at a more normal angle.

Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 06:22 PM

And exact from the side??

When the tail is lifted(vert stab is horizontal), the undervarriage struts should build a exact "V", unlike to many other undercarriages, where the rear strut is longer to take the in general higher forces on this part.

btw, the MG´s looks very very good!!
Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 06:24 PM

Oh yes, and the Propeller is a little long, it shouldnt reach the upper wing.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 06:37 PM

Prop resized.

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 07:37 PM

Gear moved backwards

Posted By: Knegel

Re: EAW 'The Western Front' - 04/08/10 08:54 PM

Still not enought. biggrin

The rear strut should start below the wing, the wheel reach a little below this wing and the center of the wheel should be in one vertical line with where the cooler part of the MG´s start(end).



Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/08/10 09:16 PM

Oh, you are a nit picker Ralf!

I'll fix it later, as I have to now started to build the model sgain to make the distance models.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/08/10 11:56 PM

gibbo.....

the prop hub is too large, take a look
at the scale drawings....it should only be
marginally larger than the cowl air intake
holes....



as mentioned earlier, tuma's albatros CIII
prop fits perfectly and has the correct scale
for the prop hub.

Posted By: FlyRight

Re: EAW 'The Western Front' - 04/10/10 12:15 AM

with good progress on the Dr1, heres a wip camel...might take till summer to finish

...just don't know which summer WinkNGrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/11/10 01:26 PM

nice start on the camel flyright...
geez..there was a time i thought we'd
never see a dr1 or a camel...
10 outta 10 to yeself and gibbo for your
outstanding work with the ww1 models..
thanks blokes..

ade thumbsup
Posted By: Andy

Re: EAW 'The Western Front' - 04/11/10 04:52 PM

Hi,

I see some amazing skin and 3dz work here.
I even didn't know you achieved to have multiskins... although I'm not so interested in WWI I have to admit these multiskins fit perfectly to this theater...
Posted By: iron mike

Re: EAW 'The Western Front' - 04/11/10 05:19 PM

Andy, look at my link and you will see the WW2 multiskins that are finished thus far. yep
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/13/10 12:20 AM

Some Oeffags 153/253's of Flik 3J/6J/61J
can't forget the Austrians....










Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/13/10 09:34 AM

I thought I'd mention that although the Basic Dr1 model is finished, I still need to build a middle distance model, a far distance model, shadow, and cockpit wing view, before I'm finished with this project.

I've been pushing my hands recently, and I'm being forced to give them a rest, hence my interest in newsreels recently, which have proved to be very interesting.

smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/13/10 02:04 PM

take ya time gibbo...health first m8
great newsreels btw.....

reading
Posted By: Moggy

Re: EAW 'The Western Front' - 04/14/10 04:10 PM

Absoloutely amazing stuff chaps!

What's the current position on 1WW FMs?

Moggy DCM
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/15/10 12:57 AM

mogs
tumas provisional FM's done for 109e,109g,
109k,110c,110g,p51d.

ralf has done spit14,typhoon,p47c,p38h,
p51b and 262 with attack aircraft n bombers
to come..ju87,ju88a,ju88c,410,he111,b24,
b26,b17, when he has the time, flyright
doing V1 for zep.

not done..spit1,spit9,temp,mos,hurri,p47d,p38j
190a,190d, have given these renamed provisionals
for the time being until models available.

Spit 1 slot - Camel
Spit 9 slot - Camel/Pup
Spit 14 slot - Se5a
Hurri slot - Nieuport 17 RFC
Typhoon slot - Spad VII RFC
Tempest slot - Spad XIII RFC

Mossie slot - Nieuport 12 RFC/rear gun

P51B slot - Nieuport 16/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier N2
P47C slot - Spad VII
P47D slot - Spad XIII

B24 slot - Spad XVI usas/rear gun
B26 slot - Salmson 2A2/rear gun
B17 slot - Handley Page

109E slot - Albatros DII/III/V
109G slot - Fokker DrI triplane
109K slot - Pfalz D III
110C slot - Albatros C III/rear gun
110G slot - Halberstadt CLII/rear gun
190A slot- Albatros DVa
190D slot - Albatros DIV
262 slot - Fokker DVII

410 slot - Oeffag D.III Ba.253
Ju88A slot - Albatros CIII/rear gun
Ju88C slot - Halberstadt CLII blue/rear gun
ju87 slot - Aviatik CI/rear gun
He111 slot - Gotha
V1 slot - Zeppelin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/15/10 06:45 AM

Spad XIII 23 sqd RFC in it's new slot (tempest)...at last.










Posted By: Pobs

Re: EAW 'The Western Front' - 04/16/10 10:38 AM

heres one for the modellers, a french dirigibles hangar from 1916.

http://worldwar2airfields.fotopic.net/p14079330.html


due to copyright you will have to go look for yourselves smile...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/20/10 09:58 AM

thanks pobbo...
we have flyright's zep hangar so far which
is a gem, all we need to do is get him to
tether the zep to the pylon....

needin' 4 of these, placed at Mechlin, Courtrai,
Ghent and Antwerp on the map I sent ya...





how is the trench stuff going m8 and do
you want some help?

reading
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/10 08:38 AM

Great News!

The Dr1 tail RS issue is fixed, and in doing so, I've now got space for more battle damage to be shown, on both the tail, and rear fuselage sections. I've just got to remap the tail, because of the major changes I had to make. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/22/10 11:20 AM

not too much battle damage on this
masterpiece gibbo!!

WinkNGrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/10 02:39 PM

Well Ade, You will need to work with 1.28C, where you can have all the new battle damage, so you will see damaged elevators, rudder, fuel tank, oil, and any others I can think of. biggrin

If your going to make a 1.2 version, you'll need to remove all of these new coded panels, as they probably will cause a CTD. wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/10 09:26 PM

Check your mail boxes, Ade, Mike and Alan, there is a new toy to play with in there. biggrin

Oh, and don't convert the TPC's, as they are only old files, convert the bmp's which are fully up to date.
Posted By: iron mike

Re: EAW 'The Western Front' - 04/22/10 09:32 PM

OOooooooooooooooh! eek2

rant-on-off paint the planes...paint the planes... whoohoo
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/22/10 10:09 PM

Mike. Did I say paint it? biggrin

But if you get the urge to throw some different dope over it, feel free. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/23/10 10:21 AM

yep... V1.2 authentic collectors edition
and V1.28c-MP..

thumbsup





Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/23/10 11:05 PM



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/24/10 09:26 PM

Progress screen of the LR model, which will become the middle distance model, and the long view model. Mapping is of course not finished. I'm trying to make this model as detailed as possible, so it can be used as a Tmod airfield target too. wink

Posted By: iron mike

Re: EAW 'The Western Front' - 04/27/10 05:10 AM

Just doodling here...






Ernst Udet, Jasta 4, "Optical Illusion" camo.

About 50% so far, so it is still a work in progress.
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 04/27/10 07:46 AM

keep doodling mate smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/27/10 07:53 AM

good stuff mike...nuthin' like startin'
with a tough one...

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/27/10 08:54 AM

They sure are things of beauty, those WW1 paint jobs. cool
Posted By: iron mike

Re: EAW 'The Western Front' - 04/27/10 04:52 PM

I didn't realise it was going to be a tough one Ade, it just turned out that way. I have been wanting to do a triplane with this camo since I saw "Hell's Angles", and "The Dawn Patrol" back during the formative years of my childhood. I also have his wingman's camo, it is very similar.

It was a toss between Lothar Von Richtoffen or Udet. As you can see I chose Udet. BTW, the Ju88's are almost finished.
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/27/10 05:15 PM

i see some minor remapping of the wings will be in order, maybe those slanted hashes weren't anticipated by the Col!!! but as you do different schemes that sort of stuff will eventually get ironed out (thats a pun! unless you wouldn't be doing 3dzStudio fixings, than someone will probably be...like me, later on!)

...is that 8bit or 24bit btw???
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/27/10 05:22 PM

Hi FlyRight.

IT'S NOT FINISHED!!!!!!!!!!!!!!!! biggrin biggrin

I mapped the model with plain red wings, so there might be a few glitches to fix.

But, that hardly matters, as I know you just can't wait to bend and twist it into a Sopwith Triplane. biggrin
Posted By: iron mike

Re: EAW 'The Western Front' - 04/27/10 05:49 PM

I have already been using a hammer on the wings. I've straightened and realigned several of the elements on the CEEX and EEX 3dz's. And, the base model you sent me didn't have separate wings called for in the 3dz. I edited it and now the right and left wing are separate rather than duplicated. Hang on and I'll send the edited model back to you along with the skin for final polishing in a day or two. I'll post another jpg or two tonight, I did some more banging last night after I posted those pictures.

K? oh-tay!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/27/10 06:01 PM

I'm still trying to make a LR model that looks as good as the HR one.



How am I doing?
Posted By: iron mike

Re: EAW 'The Western Front' - 04/27/10 06:09 PM

Lookin' good Col.
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/27/10 09:56 PM

that looks done to me!...but actually i was already thinking Eindecker, very little bending, got all the bending i can handle getting this Gotha thats on-hold from your HP...

...may need your assistance whenever i get back to it for rendering the props after they get moved to the pusher position - cheers
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 04/28/10 10:27 AM

Flyright, that´s a decent, beautiful Gotha bomber - now a fine Lozenge camo and it´s perfect clapping

Haven´t you been asking about the Italian fighter roundels in WW1?
Now I´m able to tell you: The outer ring was green, the centre dot red.
The Co-Belligerent Italian Airforce changed this for whatever reason when switching sides in 1943. From this date on the Allies insisted in the Italian Airforce carrying roundels again and the ICAF chose green as centre with a red outer ring
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/10 12:28 PM

Hi FlyRight.

If I move the props to the rear of the wing, on my HP model, you can them mod them to fit your Gotha model?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/28/10 01:19 PM

thanks fran...skinning this one as
we speak....

SPAD VII
Unit: 91a Esquadrilla
Serial: S1544 (4707)
Autumn 1917. This was the personal
aircraft of Giorgio Pessi, an Italian ace
with 6 victories.



nice to see you posting again ol' m8..

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/10 03:28 PM

Col! that'll would work for me!!! since i didn't do any significant changes yet with the E/G.3dzs soooos...in that case i'll wait whenever/if you do that??? and pick it up from there...

and since Fran mentioned it, itm was experimenting with lozenges so the mapping will be compatiable with any style...




Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/10 04:35 PM

God, that is one horrible camo! eek
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 04/28/10 07:19 PM

Wow eek2
Simply - wow jawdrop
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/10 08:28 PM

Looks like I've got a tad more work to do than just move the prop. wink



Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/10 09:38 PM

i already have the pcx layed out for the engine nacelles if thats what you're also considering??? except it's for a G.V since i already tested shaping the later engine which surprisingly the HP elements rendered OK until i discovered after the fact! that i accidently deleted one element and the whole 3dz section wasn't viewable ingame!!!...at any rate i can very easily do a pcx for that G.IV above too???

btw those lozenges are copied straight from the modellers decals, you don't think i would actually make those do you??? biggrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/28/10 09:42 PM

Well, it's the only pic I could find with a decent view of the engine.

Are there different options?
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/28/10 10:04 PM

for eaws immediate purposes! basically only 2 engine types, heres a model of the G.V...

http://hippomodels.sweb.cz/

later variants had a different stabilzer but in either case above i have a basic gotha 3dz-base for these two more popular variants since its only the engines that are drastically different...other than the G.IV main wings were straighter and the G.V swept back a bit...

for now why not just stick with rendering the pusher props to the HP default engines then i'll redo the easier engine shape for the G.V and if you want??? will lieve the G.IV type up to you at your leisure!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/29/10 01:06 AM

can you blokes make sure the port and starboard fuselage
sides are mirrored for markings, the HP and the Dr1
need this doing as well before skinning....

Posted By: iron mike

Re: EAW 'The Western Front' - 04/29/10 04:39 AM

I've redone the wings, the striping is better. But, the fuselage isn't mirrored. Humm, this needs to be added Col. Please....

Posted By: FlyRight

Re: EAW 'The Western Front' - 04/29/10 03:44 PM

nice pcxs!!! looks exactly like something i'd make...but i think you guys really mean non-mirrowed isn't it??? any rate! the opposite fuselage texture is there on the pcx, just needs to be remapped from the default textures in those models...

iron mike, since you did the grunt work on the wing mappings, why not send me those 3dzs and i'll add this mirror fix to them so we don't end up with 3 different sets of Dr's??? since am also working on something else with Ade and then bring everybody up to speed in one final update.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/29/10 06:29 PM

How many times! eek

IT'S NOT FINISHED!! biggrin

To get rid of the RS problem I had to take a major rebuild of the tail section. That's the problem when you work with a WIP set. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/29/10 08:44 PM

and thats why i didn't want to spend time on it now!...the reason my emphasis was for "later on" which is what am going to do anyway...

Col? anything about just rendering those props at the rear to the default HP engines!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/29/10 08:58 PM

Hi FlyRight.

I'm on the distance model for the Dr1 at the moment.

Do you have a model, with the prop moved already? If so, I could fix it up quicker, than rebuild my one. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/29/10 09:29 PM

thanks but no! if your asking if i have the engines shaped now...in that case i'll get back to you whenever that happens, if its just moving the props to the rear??? if thats all you need, i can do that asap...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/29/10 09:44 PM

Hi FlyRight.

To get the prop to work correctly, I need to make sure all of your changes work RS wise. The prop has to be placed at the rear, but without the insert codes. Then I can set the RS, restore the insert codes.

I only need one 3dz, as when I have one correct, it's easy to mirror it. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/29/10 10:25 PM

ok! then it'll have to wait till the nacelles are reshaped but i remember when i moved props to the rear before, only the wing elements were offended...i lost those first files but i have to move them first anyway! and i'll see what that much happens again...
Posted By: iron mike

Re: EAW 'The Western Front' - 04/30/10 12:47 AM

I went back to basics on the wings and scrapped what I had done. THe first set was build one side and copy it to its' opposite side. That didn't work so well. So, I repointed the 3dz to the correct tex's and started fron scratch building from the left wing across the center sections then finished the right. There are some minor glitches in the model but I am not good enough to fix them If you inspect the work you will see. There was one little element switch but the rest is as Col. Gibbons work. Send me a PM with your addy and I'll send you the work so far.

Yes, non mirrored. The left side is fine, the right side needs a 3dz fix. The nose is fine and doesn't need a fix. Did you notice that the pilot looks a bit like something Terry Gilliam might have done for "Flying CIrcus"?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/30/10 01:00 PM

Check your mail guys.

Fully non mirror Dr1 is waiting for you. wink
Posted By: oldgrognard

Re: EAW 'The Western Front' - 04/30/10 01:06 PM

Once again I want to compliment you fellows on tremendous work you do. I haven't the time or talent to do this marvelous stuff.

Thank you all.
Posted By: iron mike

Re: EAW 'The Western Front' - 05/02/10 05:17 AM

A bit more is done on Udet's Dr.1.



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/02/10 11:24 AM

Looking very nice Mike. notworthy
Posted By: iron mike

Re: EAW 'The Western Front' - 05/05/10 07:15 PM

The tail is shaping up.







Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/06/10 11:53 AM

coming along beautifully so far mike..
udet certainly wanted his opponents
to know where he was!

thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 05/06/10 02:21 PM

I kinda think it worked for two purposes.
1. Look here it is I, the ace Ernst Udet, Von Richtoffen, etc...I am dangerous I will kill you...
2. Think twice before you try to kill me...
Posted By: Knegel

Re: EAW 'The Western Front' - 05/06/10 03:02 PM

Hi,

at that time, with the extreme slow planes, camo was mainly important when the planes was on the ground, otherwise suprise attacks wasnt as common as in WWII, cause even the latest planes in a dive barly could reach 250mph, to fly an attack with this speed was not good possible.

WWI was the time of the turnfight, where you in most cases was aware of the oponent.

The colours of the Jasta 1 was not only a sign of aggressiveness and pride, it also was usefull to be able to see who is friend and who of them is who.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/06/10 04:14 PM

Yep Mike, but if I was a Allied Ace I would not stand out from the croud of spring chickens. On the other hand Udet, or von Richthofen would attack the chickens, not seeing the wolf hiding in the cluch.

How did von Richthofen get his?

Quote:
At the time the Baron had been pursuing (at very low altitude) a Sopwith Camel piloted by a novice Canadian pilot, Lieutenant Wilfrid "Wop" May of No. 209 Squadron, Royal Air Force. In turn, the Baron was spotted and chased by a Camel piloted by a school friend (and flight Commander) of May, Canadian Captain Arthur "Roy" Brown. After a brief fleeting attack from Brown (who had to dive steeply at very high speed to intervene, and then had to climb steeply to avoid hitting the ground) Richthofen resumed his pursuit of May, but Brown had very probably already saved May's life.


So, better to stand out and make a BIG target of yourself, or better to be one of the croud? wink
Posted By: oldgrognard

Re: EAW 'The Western Front' - 05/06/10 05:22 PM

I'm liking that Mike.
Posted By: iron mike

Re: EAW 'The Western Front' - 05/06/10 11:52 PM

The base plane is finished now. Just the distance views and the cockpit when Col. Gibbons finishes them.







Humm, a white silk scarf fluttering behind the pilot...

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/08/10 12:45 PM

the Dr1 at last....with a huge thanks to
gibbo and flyright for their mighty efforts
getting this thing into the air....and permitting
me to produce both the old style feathered prop
and gibbo's disc prop. Both props are compatible
with either 1.2 or 1.28c versions....

Shadow, mid distance view and non mirroring have
been completed with cockpit and long distance views
not far away....

Following in the footsteps of the ironman mike P
who undertook what would have to be the most
difficult skin to tackle....here's a brushed canvas
textured skin of a jasta 6 triplane in both 1.2 and
1.28c versions....there will be 25 outrageous circus
skins to follow.....

Fokker Dr1 403/17 w/n 1987
jasta 6
Ltn. Johann Janzen
France 1918

1.28c single missons













disc prop in 1.28c







feathered prop in 1.2






thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/08/10 01:29 PM

Hi Ade.

We now have 3 skins for an WW1 Dr1 Jasta. wink

Now that is very cool. cool
Posted By: iron mike

Re: EAW 'The Western Front' - 05/08/10 02:39 PM

Jeez, that is great. Really great work!
Posted By: iron mike

Re: EAW 'The Western Front' - 05/08/10 05:30 PM

Look at this site for a few more Dr.1s

http://www.fokkerdr1.com/Profiles/Profile_STEFAN%20BASTEK.htm
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 05/08/10 11:53 PM

Now thats a great looking plane..How long do we have to wait???Do I have to start a "is it done?" post smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/09/10 12:26 AM

here's an enhanced version of the original skin
used by gibbo to create the model with....

Fokker Dr1
152/17
jasta 1
Manfred von Richthofen
France 1918







hang in there spitty m8...we're making lots of headway

thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 05/09/10 04:03 PM

Ade, can you send me the prop tex's?

BTW, you inspired me to paint a new pilot too.
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 05/09/10 07:43 PM

Ahh yes the Green Dr1,thanks guys.How many did Manfreid have all up in the end?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/10/10 09:30 AM

spitty...von richthofen's triplanes as far as i know,
there could be another one.....


Posted By: MrJelly

Re: EAW 'The Western Front' - 05/10/10 10:32 AM

http://www.ctie.monash.edu.au/hargrave/duigan_3squadron_06.html

There is a personal connection here.

A number of the photos were donated by "Sister A. Twynam"
She was the Aunt of Ted Twynam RAAF who was my Uncle Archie's Lancaster pilot, 625 Squadron.

ALICE JOAN TWYNAM
Alice Joan Twynam was awarded the following honours:
Mention in Despatches
Service Army
Rank Sister
Unit No 2 AGH
Conflict WW1
Date of London Gazette 21 June 1916, page 6184, position 36
Date of Commonwealth of Australia Gazette 21 September 1916, page 2624, position 44

Royal Red Cross
Service Army
Rank Head Sister
Unit AANS
Conflict WW1
Date of London Gazette 3 June 1919, page 6840, position 4
Date of Commonwealth of Australia Gazette 15 September 1919, page 1372, position 4

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/10/10 02:21 PM

nice connection there jel and a very
interesting one at that..this event is
a unique and controversial one, but
unbelievably great reading and research...
a mail on it's way to ta...
thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/10/10 11:52 PM

ralf/jel

needin to edit the 1.28c allied/axis plane screens text
to replace american with french where applicable...
is this an .str file i can find or is it done some other
way?



Posted By: MrJelly

Re: EAW 'The Western Front' - 05/11/10 12:56 AM

The 1.28 nation setting can be done in Airgrid



There is a national.str file with a maximum of 40 lines which reads

Russian
Finnish
Italian
Japanese
French
Dutch
Polish
Republican
Nationalists
Condor
Hungarian
Romanian
Norwegian
Czech
Yugoslavian
Chinese
Israeli
Egyptian
Syrian
Korean
USAAF
USNAF
IJNAF
IJAAF
RAAF
RCAF
RAF
Russian Aces
American Aces
British Aces
German Aces
Belgium
Switzerland
Italian(Allied)

The two link together like this.

External default is normally a large number, and not used by 1.2 so we put it to use in 1.28.
In the screenie I have set external default to 1 for the p47c and saved "Planes.dat"
When the 1.28c exe runs it reads "external default" and because it is a small number it then reads "national.str". The value is 1, which is "Finnish" ("0" is "Russian").



Otherwise, if it is a large number it uses the normal settings based on the "German", "British" and "American" checkboxes.

The "national.str" is included in the 1.28c "Text_eng.cdf", and probably does not need editing.

In 1.28e an individual file can be included with the skin. This means that an aircraft used by more than one country can have individual skin and nationality files for each country, but all have common flight files.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/10 04:46 AM

big ta jel..will have a crack at it..

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/10 05:59 AM

gibbo...
have got the tent hangars happening, but have a prob
with the shadow....can't find an S3dz in your zip files
for this mod..but get an incorrect shadow as per pics..
any idea?






screwy
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/11/10 06:47 AM

This is 1.28E



In my "P38H_01" skin folder I have a "N00NAME.STR" reading "Ade's Flying Circus", and in the "P38H_FM" folder there is a "PLANE00.DAT" file with the "External default" set to 35. This setting of 35 makes the exe use "N00NAME.STR" (for this slot).

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/10 07:04 AM

jel....

notice the following incongruities re the national .str list

france, america, germany and britian (countries) not present
but american, french and german (people) are...but no british

how do i go about editing as follows.........

Axis -
germany - all slots

Allied -
britian spit1,spit9,spit14,typhoon, hurri,tempest slots
america p51d, p47d slots
france p38h,p38j,p47c,p51b slots

screwy
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/11/10 07:33 AM

They are not slots, and are not slot related!

For 1.28c/d you can have up to 34 (0-33). as 35 is now reserved for 1.28E. You could also make your own "national.str" file with the WW1 airforces/countries in it.

So, if it only had four strings ( values 0, 1, 2 and 3)....

Alpha
Beta
Gamma
Delta

.... and for the plane in the spit 9 slot you make the "External default" value "2" for the spit 9 slot in "planes.dat" using "Airgrid" then the country underneath the plane name would read "Gamma". If you change it to 3 it would read "Delta".

smile Jel
Posted By: DeanH

Re: EAW 'The Western Front' - 05/11/10 11:20 AM

Hey, Tony, where's the RNZAF or New Zealand nationality?

(see Ralfs sig for more about this type of 'oversight') wink

(just stirring mate)

Dean
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/11/10 11:49 AM

Agreed Dean!
I think the list was cobbled together fairly quickly because the file needed packing in the 1.28 whichever text_eng.cdf for release.

wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/10 01:48 PM

sorry jel...this one went past me at 100 miles an hour..
if i send you the planes.dat can you set it up as follows?

Axis -
germany - all planes

Allied -
britian spit1,spit9,spit14,typhoon,hurri,tempest
america p51d, p47d slots
france p38h,p38j,p47c,p51b slots

had a go at airgrid.............not good!

reading
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/11/10 08:24 PM

OK!
Please eMail your planes.dat, and a text file with the list of airforces/countries that you want displayed (RFC etc)

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/12/10 09:15 AM

Done and on the way back smile

Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/13/10 12:07 AM

you're a wizard jel...thanks for the quick
turn around with this one m8...

1.28c plane menus




once i have a list of squadrons,jasta's and escadrilles
compiled these will be applied to each aircraft on the
screens...eg: Sopwith Camel 24 Sqdn RFC...ace stuff jel!

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/13/10 01:58 AM

gibbo...

are you able to help with the tent shadow issue
previous page thread?


Posted By: FlyRight

Re: EAW 'The Western Front' - 05/13/10 03:41 AM

Ade, while your at it, shouldn't it now be AXIS = Central Powers / ALLIED = Entrente Powers and can you send me the files that fixed the menu text? thanks
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/13/10 05:06 AM

Flyright:
There is a 7-zip self installer here:

http://www.users.on.net/pam_biddell/WW1planesdone.exe

Ade- it includes a smnation.str file which replaces the default "Allied and "Axis" in line with Flyright's idea.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/13/10 07:15 AM

even better...thanks blokes

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/13/10 03:45 PM

...actually for the allies were the "Triple Entrente"
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/13/10 10:01 PM

..well "Triple Entente" then...without the "r" wink

Off to count rivets smile

Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/15/10 12:01 PM

some dr1 variants...

Fokker Dr1
450/17
von Lt. Josef Jacobs
Jasta 7
Ste. Marguerite
May 1918



Fokker Dr1
Jasta 19
Balatre. April 1918




Fokker Dr1
Jasta 27
Rudolf Klimke. 1918




Fokker Dr1
Jasta 18
France 1918



Fokker Dr1
Jasta 26
Erchin, April 1918
Lt. Fritz Loerzer.




Fokker Dr1
Jasta 1
425/17
Manfred von Richthofen
France 1918




trench terrain,targets/bases/airfields
dr1 cockpit, a camel and a gotha to go..


thumbsup

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/16/10 04:09 AM

handley page night bomber
215 squadron RNAS 1918



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/16/10 09:39 AM

Originally Posted By: Flying Tiger
gibbo...
have got the tent hangars happening, but have a prob
with the shadow....can't find an S3dz in your zip files
for this mod..but get an incorrect shadow as per pics..
any idea?






screwy


Hi Ade.

No problem, but can you send me the model your using, so I make the matching shadow the right size.

smile
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 05/16/10 05:10 PM

Those skins are just amazing Ade!

Top Draw matey!

cheers

Col.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/17/10 01:34 AM

new tent hangars with corrected finer shadows
courtesy of gibbo..






plain white option







g'day nate..nice to hear from you m8..

thumbsup
Posted By: Kempston

Re: EAW 'The Western Front' - 05/17/10 04:36 AM

Splendid!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/17/10 05:19 AM

Hi Ade.

Good the file works well, as I just did it, but did not test it in game. smile

One thing though. That very WWII water tower will not do. I'll try and find a WWI version to model. wink
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/04/10 10:02 PM

Been a while since there was updates so thought I would throw in some inspiration.
http://www.antiqueairfield.com/articles/...ntique-airfield
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/05/10 01:26 AM

nice se5 jigger...

kitting up to head back over the trenches soon!

reading
Posted By: Shreck

Re: EAW 'The Western Front' - 06/05/10 02:02 AM

Originally Posted By: Col. Gibbon
Hi Ade.

Good the file works well, as I just did it, but did not test it in game. smile

One thing though. That very WWII water tower will not do. I'll try and find a WWI version to model. wink

Good Col.
I humbly suggest just swapping a "wooden" skin in place of the WW II skin,it is not only period correct,but easy to replicate...and the fact that this water tower has no rendering issues(that I'm aware of) its still a great candidate for transformation! thumbsup
just my $ .02 USD
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/15/10 07:54 PM

What about a red Se5a?
http://forum.keypublishing.co.uk/showthread.php?t=101102
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/15/10 10:08 PM

Now, those would look nice in 24bit. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/15/10 11:44 PM

you'll have to be content with this one
for the time being.....the all red versions
were used as nightfighters ...some had a yellow
diamond pattern on em.

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/27/10 05:16 AM

Any updates?
The cost of the Somme.
http://www.flickr.com/photos/glosters/2183073004/in/set-72157603237480463/
http://www.westernfrontassociation.com/component/content/section/8.html
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 07/27/10 09:56 AM

Amazing skins Ade!
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/29/10 09:32 AM

Camel???
http://warbirdinformationexchange.org/phpBB3/viewtopic.php?f=26&t=35166&start=45
Posted By: Pobs

Re: EAW 'The Western Front' - 09/08/10 03:37 PM

OK,

Jelly has got me a working tilemap editor smile.. so we are off again on the western front map, here are some views of the current area around Ypres....












cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/08/10 05:56 PM

Nice. cool
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/11/10 01:36 AM

new push on the western front...'operation beta'
is underway....

ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/18/10 12:48 AM

Western Front has been created in both 1.2 and
1.28c versions, both are working nicely in D3D,
however they are not finished at this point and
require several major components and mods to
complete and some broad beta testing for bugs...

When the time comes, if some folk want the 1.2
version I'll be happy to make it available.

The remainder of work as I see it to authenticate
and complete both versions in summer and winter
seasons -

1. Targets and bases
in sync with new map which shows british,allied
and german bases and towns plus nationality
map icons.

2. Airfield layout and placements - to include
a) Hangars or tents
b) Observation balloon
c) Barracks, mess hall, briefing room,
d) AA placement,
e) Simple runways or grass.
f) Placement of zeppelin bases.

3. a)Trenched terrain - (possibly 1.28 version only)
b) AA placement,
d) Random ground explosions,

4. Aircraft models
a) Camel F1/ Pup
b) Gotha

5. FM's for all of Tuma's models are done.
So far Ralf has done FM's for SE5(spit14),
Nieuport 24(p38h), Nieuport 17(p51b)
Spad VII(P47c,Typhoon), Fokker DVII(262)
AlbatrosDIII (109e)

Attack planes and bombers
Aviatik(ju87), Halberstadt CLIII(110g,
Albatross CIII(110c), Oeffag (410),
Nieuport BIS (Mos), Spad XVI (B24)
Salmson(b26) Handley Page (B17) to
come when he has the time.

6. Ground Objects
Vehicles - ambulance, supply truck.
Artillery pieces and batteries.
Damaged trees.

ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/19/10 03:48 AM

ergo:

1.2 version in d3d




1.28c version in d3d




Posted By: Kempston

Re: EAW 'The Western Front' - 09/19/10 04:14 AM

Is just awesome!
I can´t wait!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/20/10 12:50 PM

Here's a list of slots with models and the number
of finished skins, these will be released gradually
to the WW1 site at Tally Ho as soon as their FM's,
cockpit details and beta testing are completed.


Slot Model Skins

Spit 1 slot Nieuport 17 RFC -4
Nieuport 16 with rockets -1
Spit 9 slot Nieuport 24 RFC -3
Spit 14 slot Se5a RFC -5
Hurri slot Spad XIII -1
Typhoon slot Spad VII RFC -2
Tempest slot Spad XVI RFC rear gun -1
Mossie slot Nieuport 12 rear gun -1

P51B slot Nieuport 11/12/16/17 -7
P51D slot Nieuport 28/ SE5a -5
P38H slot Nieuport 24 -5
P38J slot Morane Saulnier N12 -2
P47C slot Spad VII -4
P47D slot Spad XIII -3
B24 slot Spad XVI rear gun -1
B26 slot Salmson 2A2- rear gun -2
B17 slot Handley Page -3

109E slot Albatros D1/ DII -3
109G slot Fokker Dr1 -10
109K slot Pfalz DIII -8
110C slot Albatros C III/rear gun -2
110G slot Halberstadt CLII /rear gun -2
410 slot Oeffag D.III Ba.253 -4
190A slot Albatros DVa -10
190D slot Albatros DIV -3
262 slot Fokker DVII -5
Ju88A slot Albatros CIII/rear gun -2
Ju88C slot Halberstadt CLII blue/rear gun -2
ju87 slot Aviatik CI/rear gun -2
He111 slot Gotha/HP for time being. -2
V1 slot Zeppelin -3



Albatros DIV












Posted By: FlyRight

Re: EAW 'The Western Front' - 09/20/10 02:56 PM

Ade! i think you meant the Fok Dr1 instead of the Alba Dr1 and which allied slot would be exchanged for the unfinished Sopwith Camel...just in case!!! cheers
Posted By: AngleOff

Re: EAW 'The Western Front' - 09/20/10 06:32 PM

Ade,
the skins and screens are gorgeous! (As usual!)
I might be stuck in this WWI mod for some time to come!
AO
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/21/10 02:12 AM

I had a shot at a 1.28E version:













wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/21/10 04:13 AM

yep...fokker it is Al..thanks
spit1 and 9 slots still provided
for the Camel m8...

AO..
glad you're likin' the visuals m8
nice little promo clip the other day
big ta...

jel

any chance of increasing the size of the .raw
148 x 100 pics in mission parameters?

BTW: Like the new image into post tool
HQ blokes...thanks

thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/21/10 08:20 AM

I'll have a look at the minipics as soon as I get chance.

wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/21/10 09:44 AM

Hi Tony.

That's brilliant, that your converting this to 1.28E, as it will allow us to develop a 24bit VHR WWI terrain. cool

Don't forget though, the few, with older low end machines, who would probably like a 1.2/6/8a version. wink
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/21/10 11:28 AM

Currently I have a 1.28c version in my 1.28c and earlier folder, with the 1.28e version in my 1.28e folder.

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/24/10 07:31 PM









wink
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 09/24/10 10:03 PM

Need more fire from the Zep burning but very nice smile
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/24/10 10:18 PM

There was more fire- one of my AIs actually downed it, and just before the screenie the fire went out smile

wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/25/10 03:07 PM

you have to pan and watch your wingmen with one finger on the pause botton, they aim for that target with the same AI accurracy as hitting a buzz bomb, also gets you the same but unfortunately short explosion...i think the fm has to be changed to that of a 4 engine bomber now, centralize all the engine hitbubbles so at least you might get 1-4 smoking flames but then again i don't know if multi-engines fms are compatiable in the 1.28 v1v1 slot...

the other eyesore is they mimic the V1 dive when they reach London...all of this i recall was made prior to 1.28 and was never updated for it as well as the weapons/loadout.dat and the beta tested LePrieur rockets which am assuming was left in WF with one of the Nieuport slots - cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/26/10 12:33 AM

we've discussed this prior, but still wondering
if some 'bright spark' could apply the default
explosion sprite of the V1 to the zep?






flyright's prieur rocket armament option is included
with several nieuport models in the spit1 slot.

thumbsup
Posted By: Crashin' Jack

Re: EAW 'The Western Front' - 09/29/10 04:16 AM

Y'all built a friggin' Zeppelin???? Man, I've been away too long...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/29/10 02:15 PM

and a hangar for it jacko
courtesy of flyright....

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/30/10 05:22 PM

Hi Ade.

The sprite effect you'd like is probably the same sprite as is used when planes explode, in which case all you need to do is make the Zeppelin very likely to explode in the flight file. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/04/10 12:25 AM

pobs is working on a 4 tile airfield for WF
and i mean airfield in the real sense of the
word - no runways, as was the case behind the
lines along the WF in WW1. Estates with manor
houses and chateau's or large farms were
particularly popular......

this my preference for a layout, however i
think the way pobs is setting it up, different
options will be possible.....




btw...has anyone got a pic of the EAW fort?
tmod 23 i think, i've never seen it and
would'nt mind using it if suitable looking...

thumbsup

new dr1 skin for jasta 26




Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/04/10 11:58 AM

alternative sky for WF...





thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/04/10 05:41 PM

the fort is just a square box w/cannon sparing spread out along the european coastal side...lame excuse for representing the infamous atlantic wall, looks more like a pill box, where there pill boxes in nomansland though?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/04/10 06:15 PM

Hi FlyRight.

The Germans built lots of concrete bunkers, and pillboxes in WW1. I've seen some of them in the fields near Maldegem in Belgium. They were fairly simple concrete box shapes with a shooting slot in the front. The concrete was about a foot thick, without any re enforcement. Of course these ones near Maldegem were very small, but some of the others were very large and complex.

http://www.flickr.com/photos/28027362@N08/3704413278/in/photostream/

http://atlanticwallbelgiumboulogne.110mb.com/atlant/fromelles/fromelles.htm
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/05/10 12:55 PM

jel....

how do i make the selection rollovers behave
themselves in the E version ?

need em' lower down and more spread out to
match the bar..





screwy
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/05/10 03:19 PM

Ade! looks like your doing E size hanger menues? because am in the process of new 1024x768 intro menus...look for posting at the Gens western front board when i have something concrete but heres one teaser..


...adapted from a painting by Deitz - cheers

Posted By: MrJelly

Re: EAW 'The Western Front' - 10/05/10 06:08 PM

Ade- disable the three hangar menu files and use the default ones in the 1.28e CDF

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/05/10 11:00 PM

all good ta jel...and how do i edit
the text on both hangar screens and
mainscreen?

nice exit button Al...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/07/10 11:26 PM

after a bit more work to the alternative sky
for WF...included the 'fluffy cloud' add-on
which works nicely on the lower default layers...







new mainscreen for 1.28e



thumbsup
Posted By: Kempston

Re: EAW 'The Western Front' - 10/08/10 07:15 PM

Magnific Ade, I can´t wait smile
BTW, I was off in this forum from some time...
Can somebody tell me the list of the aircraft please?
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/08/10 09:12 PM

Quote:
included the 'fluffy cloud' add-on

I likie!!!! postcount
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/10 11:50 PM

kempo...there's a list of planes
on page 68...m8
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/09/10 01:34 AM

mission parameter screens for 1.28e

resized plane pics and details sheet.







thumbsup
Posted By: Kempston

Re: EAW 'The Western Front' - 10/09/10 03:33 AM

Thanks I´ll check it out
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/10/10 10:27 PM

Hi Ade.

Those new screens are a thing of beauty! cool
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/15/10 12:07 AM

mission debriefing screen 1.28e

have a request in with the wizard
of Oz to see if the dates can be
changed to WW1....



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/16/10 05:32 AM

pilot career screen 1.28e

it looks plain, but this screen is an
absolute mongrel to edit....all linked
screens to the 3 rollovers work fine, but
in need of some text surgery....




thumbsup


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/19/10 12:02 PM

some in game test pics from 1.28e....









gibbo...what was the last word on the cockpit for the dr1?
still using tuma's alb version with wingview showing 2 wing
struts...


thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 10/19/10 11:21 PM

Can't help it.........
planes just look so........good!













thumbsup
AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/20/10 09:51 AM

great to see you having fun with it AO....
it's an adrenaline pumper once you get into
it..how they flew in those days and achieved
what they did in the air is beyond me..

have created a 1.26 old style version for folk
who have a feel for the original game and lower
end machines...strangely enough the reduced power
FM's created by tuma and ralf and my original
engine sounds all work nicely....anyone wanting
to test this version...let's know...

gibbo
check post re dr1 cockpit...

ade
thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/20/10 09:56 AM

Hi Ade.

I thought I did a wing view for the DR1?

If not, please send me the cockpit you have and I will fit it with some proper wings. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/20/10 11:47 AM

good man yourself...
will send what i've got..

thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 10/20/10 02:46 PM

Hey Ade,
I have been working on some new sounds.
I have about 18 of the planes done so far.
Check my folder at the Gen FTP. (AngleOff)
Just drop the .snd files into the Western Front ""/Sounds
folder, or in the EAW main folder. (This is in my 1.28e WF beta,
so the engine sound files use the 1.28 numbering.)

I'm still having a hard time finding good .wav files for the
Halberstadt, Oeffag, Aviatik, Salmson, and some Spads.....
So I might have to modify other sounds that I have......
But I'm still looking...... biggrin

AO
Posted By: Stratos

Re: EAW 'The Western Front' - 10/20/10 08:20 PM

Wondering If a seaplane base can be a feasible thing one day. A real seaplane base on the water to handle planes like the Brandenburg W.12 and the hability to attack ships and patrol planes.

Posted By: Pobs

Re: EAW 'The Western Front' - 10/20/10 08:39 PM

Stratos,

1.28 allows sea planes that take off and land on water, so it is already here...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/20/10 11:15 PM

good stuff AO...will drop in an
grab em...

stratos, yeah..have been thinking about
this for a while, considering the 1.28
water capability... needin a pontoon
master to turn out a few like this..
and i'm sure pobs would be able to create
a marine base for some of the channel ports..



the existing Alb Dva would lend itself
nicely to this also the 2 seater Halberstadt CLII...

some others....





thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/20/10 11:35 PM

action pic...triplane done with a
lewis gun....with extra squads set
at 2, your survival time is around
3-4 mins....

Posted By: FlyRight

Re: EAW 'The Western Front' - 10/21/10 12:45 AM

for fun heres a generic intro menu made for the new E size format, experimenting the pulp-retro look...

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/21/10 03:50 AM

i'm stickin with the realism look, but
have spruced up the selection area...



thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 10/21/10 08:53 AM

Guys,

came across this site today, may be some sounds here you can use :

http://www.field-recording.org.uk/

cheers,



Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/21/10 09:08 AM

ta pobbo...will check em.

AO...got your sound files via Jel,
they're brilliant m8 particularly the
dr1,spad and camel..thanks for this
great contribution...

ade thumbsup
Posted By: Stratos

Re: EAW 'The Western Front' - 10/21/10 01:19 PM

About seaplanes, I posted in the pic a Brandenburg W12, the plane have a fixed MG, but a good weapons both in offensive and defensive roles are the flexible gun of the gunner. Wondering how that guy will be able to attack/defend against ballons and big slow planes.
The other role is reconoissance, some bombs, mines to deploy on the Thames estuary would be a nice addition.
I have good blueprints will love to see that little one on EAW, If anyone is interested just tell me and I will post/send the blueprints and books.
Posted By: AngleOff

Re: EAW 'The Western Front' - 10/21/10 03:08 PM

Originally Posted By: Pobs
Guys,

came across this site today, may be some sounds here you can use :

http://www.field-recording.org.uk/

cheers,



Pobs


Hi Pobs,
yes, I found this site before.........unfortunately the sounds are "moving" and can't be
used as a stable 'run' sound. I found another Spad and a Halberstadt this morning. biggrin

The ones I have completed so far are still rough....and all of them still need to be
balanced with volume and tone, and smoothed to fit the start sound.
Unfortunately, the EAW Sound Utility does not 'match' the speed with which EAW actually plays
the .snd files....and EAW plays the start .snd file slower than the run .snd file,
so you can never hear the result of your sound until you place it in-game.
So there is alot of jumping in and out between the editor, the converter, and the game. sigh
AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/21/10 11:33 PM

a couple of the new moody look hangar screens for 1.28e






Posted By: Stratos

Re: EAW 'The Western Front' - 10/22/10 03:05 PM

What do you guys think about this?

"A Brandenburg W12, the plane have a fixed MG and the gunner MG, both good weapons both in offensive and defensive roles are the flexible gun of the gunner. Wondering how that guy will be able to attack/defend against ballons and big slow planes in EAW
The other role is reconoissance, some bombs, mines to deploy on the Thames estuary would be a nice addition"

Thanks
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/30/10 11:43 PM

winter's coming....







frosty
Posted By: Moggy

Re: EAW 'The Western Front' - 10/31/10 01:33 AM

Bloody nice!

Moggy DCM
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/31/10 08:20 AM

jawdrop jawdrop jawdrop jawdrop jawdrop jawdrop jawdrop jawdrop
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/01/10 11:48 PM

new player for the 'latecomers'
expeditionary force 213th....

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 11/02/10 12:24 PM

Inspiration....
http://www.russellsmithart.com/index.html
wave
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/03/10 05:14 AM

just added...jasta boelcke dr1



minus it's cockpit, still in the pipeline i think...




Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/13/10 04:09 AM

work commenced on winter hangar screens...



frosty
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/13/10 02:09 PM

Originally Posted By: Flying Tiger
just added...jasta boelcke dr1



minus it's cockpit, still in the pipeline i think...






Yo Ade,
I want this skin! thumbsup
Don't you also have an all red DR-1?
Thanks,
AO
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/13/10 04:55 PM

Well, the pipeline has been updated so it shouldn't take too long to get you a pair of wings. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/13/10 11:41 PM


let's know where to send 'em AO
they have old style feathered props
and Albatros dr1 cockpits...but sounds
like gibbo's not far off with a new
cockpit...good news.

thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 11/13/10 11:56 PM

Please do not forget me in the Dr1. I still would like to finish Ernst Udet's machine. yep






whenpigsfly
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/14/10 01:26 AM

never fear IM...you're on top of the list,
let's hope gibbo's cockpit view caters
for the original style prop....

thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/14/10 02:54 PM

Originally Posted By: Flying Tiger

let's know where to send 'em AO
they have old style feathered props
and Albatros dr1 cockpits...but sounds
like gibbo's not far off with a new
cockpit...good news.

thumbsup


Yo Ade,
you can put em in my folder at the FTP,
or as an e-mail attachment to ef29 at drexel dot edu,
or in a PM here, or at your community page,......
ANYPLACE where I can get my hands on it! LOL!
Thanks,
AO
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/15/10 10:02 PM

Hi Ade.

I have a pair of working wings for the Dr1, but the need mapping.



There is another problem though. You will need a tail view 3dz. I might be lucky and add it to the wings if there is enough nodes and elements.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/16/10 12:16 PM

fantastic gibbo...thank you m8!

thumbsup thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 11/16/10 03:14 PM

This thread turns out to be a constant source of joy and anticipation readytoeat
Posted By: Knegel

Re: EAW 'The Western Front' - 11/17/10 06:32 AM

Hi John,

why do we need a tail view 3dz??

For now the tail views are done in the cockpit files without additional 3dz.


btw. i started to organisate my work on the WWI FMs. The start of the start, so to say. smile

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/17/10 09:26 AM

Hi Ralf.

As your in an open cockpit with nothing behind your head, it stands to reason your goung to see the tail.

This is the F4 snap view.



Front 3/4

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/17/10 10:40 PM

I've modded the basic cockpit so the tail links up seamlessly. All I have to do is map the tail. smile

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/17/10 11:33 PM

well fixed gibbo you're a 3dz wizard...the tail view
was something tuma missed big time with his models...

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 11/18/10 06:16 AM

Hi,

in the 110 we also see the tail, no special 3dz is needed for that.

Why do we need a special 3dz now??

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/18/10 09:26 AM

Hi Ralf.

I've never looked at the 110 cockpit, but I guess it's a 3dz view? All I have done is added a tail to the wing view and centered it on the 3D cockpit. It's really not that difficult to do.

Hi Ade.

Please don't tell me all of Jan's models have no tail views?
Posted By: Knegel

Re: EAW 'The Western Front' - 11/18/10 01:50 PM

Ah, ok, now i got i, its not a special 3dz, but the wingview 3dz. smile
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/18/10 02:13 PM

Originally Posted By: Flying Tiger

let's know where to send 'em AO
they have old style feathered props
and Albatros dr1 cockpits...but sounds
like gibbo's not far off with a new
cockpit...good news.

thumbsup


Yo Ade,
got em! And they are be-u-ti-ful!

Guys, where can I fix the 'standing' height of the DR1?
This is how she 'sits' on the runway now:



AO
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/18/10 02:25 PM

Originally Posted By: Knegel
btw. i started to organisate my work on the WWI FMs. The start of the start, so to say. smile

Greetings,

Knegel


I'm drooling with anticipation! yep
I would be more than happy to test them for you! LOL!
AO
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/18/10 04:11 PM

Here is a general look at the cockpit of the Dr1, with it's tail and wings in place.



The wings and tail are one 3dz centred on the cockpit. wink
Posted By: sagginb

Re: EAW 'The Western Front' - 11/18/10 05:13 PM

This is reallly cool looking...I played around with Red Baron and had alot of fun with it...but I had lot's of bug problems and found EAW. I am reallly looking forward to a WW1 mod.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/18/10 05:32 PM

Well Sagginb,

You might wait a while, because this is being built completely from scratch. There are almost no flight files, loads of WWI era Tmods to make, not to mention a few more aircraft models, campaign files, and the list goes on.

We, as you know, have fixed EAW well enough to run on nearly everyone's machine, so EAW is no longer dying because of driver/OS problems.

So, you've come along just at the right time, to see the rebirth of the Old Girl. biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/18/10 10:49 PM

shawn.....from the 512x512 thread...

"I might have to dig out some old terrain tiles and work on another project."

would love to see another one of your masterpieces....WW1 era maybe?

wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/18/10 11:30 PM

Nearly ready. wink

Posted By: Knegel

Re: EAW 'The Western Front' - 11/19/10 02:07 PM

Das sieht schon mal sehr gut aus. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/26/10 11:50 PM

the SE5 is lookin good now with Flyright's
cockpit in, dials still need some cleaning
up...




gibbo.... the pilot needs rescaling
he's desperately out of scale compared
to the lewis gun....maybe 3 times bigger....





also i seem to recall flyright worked out
how to create ROUND 3dz wheels as in tuma's
models? quasi-octagonal shape on the se5 is
a major put off, same applies to the Dr1.



Al's Spad wheels look great, why
not swap notes with him m8??



as 1.28e makes the b17/HP slot flyable, needin a cockpit for the
Handley Page, currently an ugly default B17 pit is used, as a lot
of folk would probably prefer to shoot the HP down rather than fly
it, the cockpit is not urgent, but it would be nice to have your
model complete.


thumbsup


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/27/10 01:48 AM

update on FM's DM's.......

completed
tuma (provisional still need tweaking))
109e Alb D1-4
109g Alb Dv-Va,
109k Alb Dv late
110c Alb CIII / cabin gun not working
110g Halberstadt CII / cabin gun not working
Ju87 Aviatik
p51D Nieuport 28
p36J Nieuport 11-12
Spit 1 Nieuport 16
Hurri Nieuport 17

knegel
p38j Morane N12
262, Fokker DVII
p51b Nieuport 17 - lewis
p38h Nieuport 24 - lewis
p47c Spad VII - lewis
p47d Spad XIII
typh Nieuport 17 - lewis

not done
109G Fokker Dr1,
Spit14 Se5a - lewis
B17 Handley Page 0/400
VI Zeppelin
Posted By: Knegel

Re: EAW 'The Western Front' - 11/27/10 06:34 AM

Hi,

afaik for now none of the FM´s is completed.

I just got a WWI Planes folder ready to start modding, unfortunatelly i still miss time.
Only the Se5a and Fokker D VII are almost ready.

While a working or not working gun is as problematic as a bad pixel on a skin.

One of the bigger problem will be to find good settings for the spin behaviour.
The extreme light planes currently tend to spin upward.

Greetings,

Knegel
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/29/10 08:56 PM

bump!

Guys, where can I fix the 'standing' height of the DR1?
This is how she 'sits' on the runway now:



AO
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/29/10 10:36 PM

from C Gunst's notes.

Flight data file:

Landing gear data
35c float height
360 float pitch (P38=0.063, B17=0.118, 110G=0.18, P51=0.19, 109E=0.24)
364 (3 floats: max, min, rate) gear_control
This part times THREE (one for each gear)
float n
(3 floats) position x, y, z
This part times SEVEN
(3 floats) damage position x, y, z
This part times TWO
(3 floats) wing position x, y, z
40c This part times FOUR
(3 floats) engine position x, y, z 4 Smoke positions
(at bytes 40c, 418, 424 and 430 – the 1st two are the jet exhaust points)
43c Hit boxes/spheres
This part times EIGHT Coordinates (x, y, z) and radius of hit boxes
(3 floats) hit locations x, y, z , plus float Radius

Obviously, a WWI fighter is not as big as a WWII aircraft, so the gear height needs to be reduced. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 11/30/10 12:58 AM

theres an easier way! you can correct the 3DZ's height using the forgotten toggles that are available with 3DStudio's center mover function...the hardwire fix is just a couple clicks away, the rest is flt.dat related and doesn't matter since there is no Dr1 fm anyway!!!
Posted By: Knegel

Re: EAW 'The Western Front' - 11/30/10 06:19 AM

Hi AO,

its done in the flt files.
Open a file with F-edit and scroll down around 2/3. There you will find the undercarriage datas.
The problem is that we have two different value sets, one for Ai´s and one for human controlled planes.
The 1st 2 values are for the Ai´s and the player plane until you did start the engine.
The next 3 influence the undercarriage movement(just dont touch them).
Then there are 12 more values for the players plane.

Try to use the Fokker D.VII values, they should fit rather good.

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/05/10 12:09 PM

1.28E

pobs ...new set of adjusted BN tiles plus their necessary
corresponding LR counterparts on way to you...pass on to
shawn...will wade into edge blending a bit more...








any modders out there who could manage random explosions
and damaged trees along this trenchline?...i dare ya!

ade thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 12/05/10 01:38 PM

Hi Ade, in 1.28E the random explosions occur along the line as long as the frontline follows that set in the frntline.dat file... and as for damaged buildings/ trees... I am working on the ttd file as I go along for a bit of light relief from building the map and target set.. smile


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/05/10 11:07 PM

brilliant m8...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/07/10 11:19 PM

something to cheer you all up in the northern hemi..





ade frosty
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/07/10 11:40 PM

frosty
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/10/10 12:09 AM

pobs...

in 1.28E the random explosions occur along the line as long as the frontline follows that set in the frntline.dat file..

i gather it does'nt yet in your frontline.dat file....

ade screwy
Posted By: Pobs

Re: EAW 'The Western Front' - 12/10/10 11:22 AM

Hi Ade,

I get the random explosions here with my frontline ?... as shown here :







and in the background here :



cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/11/10 01:31 AM

ta for the pics pobs... i can't raise a
puff o smoke anywhere..are you flying out
of pilot career or single mission?
Posted By: Pobs

Re: EAW 'The Western Front' - 12/11/10 01:52 AM

Ade,

check the 'eaw' section in your ini for 'groundbattle=1'


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/12/10 01:31 AM

yep set at 1...still nuthin....

wonderin if it might have somethin to do with
the mission type and the year?
Posted By: Pobs

Re: EAW 'The Western Front' - 12/12/10 03:04 PM

As far as I know it shouldnt be effected by the year or mission type other than the positioning of the frontline by year... the explosions occur around the frontline wherever it is. I am flying single missions at the moment, I havent tried campaigns yet, since until the map is finalised they are very unlikely to work.

edit : OK checked with the year and found that my frontline.dat only changes the 1915 frontline to correspond with the tilemap, try setting the date to 1915. we will need to copy that over to the other frontline slots at some point.


cheers,


Pobs
Posted By: Pobs

Re: EAW 'The Western Front' - 12/14/10 10:10 AM

bump, to draw Ade's attention to my edit above...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/14/10 12:29 PM

got it pobs...

cheers m8 thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 12/14/10 08:02 PM

Hi Ade,
I don't know what the frontline looks like in career, but in
single mission, I chose 1917 and flew a DR1. Ground battle set to 3.
Are there different frontlines for different plane-types?
Anyway, in the DR1, 1917 allowed me to fly from LeCulot to Grimbergen:





Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/14/10 11:26 PM

pobs...workin' like a bought one thanks m8...
need to get it happenin' for all years...



ao

have no idea where the frontline is at the mo'
as targets n bases are not done...the 1915 pic
in the p38h slot above was somewhere near Zeebrugge?

have upgraded now to 1.28E and have done a new set of
mini pics(FSMPLANE.WSP)for the mission parameter screen
at 237 X 162px to conform with the higher resolution,
see below... lets know if you want it.



changed 4 of the mission names to:
escort patrol, fighter patrol, recon patrol, scout intercept,

thumbsup

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/16/10 12:05 AM

escort patrols...



Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/19/10 01:02 AM

one more....

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/22/10 06:41 AM

A big thanks to all who have contributed
great mods,ideas and innovations to 'the
western front'
this past year....you know
who you are
and i highly appreciate your
support....with any luck and sizeable bribes
we'll have it humming next year.....

Special thanks to the keepers of the kingdom
Doug(Guod)and Mike(Sandbagger).....

Wishing you all a comfy 'Chrissie' and
a healthy, prosperous 2011...

cheers n beers..
ade


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/22/10 11:53 PM

bump

reindeer
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/23/10 12:14 AM

Hi Ade.

This is what I was trying to have finished for Christmas, but it's looking like it will take me into the new year before it's finished.



The front gondola is finished, it's just the top turret and rear gondola and two prop mounts to do. Texture is 512x512 24bit, as shown, but it should be easily possible to convert it to 256.
Posted By: iron mike

Re: EAW 'The Western Front' - 12/23/10 03:16 AM

Looks like I'm going to have to watch "Zeppelin" soon and then "Wings".
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/23/10 04:28 AM

bloody awesome gibbo...gonna need
to hook up the 24" screen to skin
it!!

thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 12/23/10 09:18 AM

Very nice work Gibbo,

merry Xmas to you and the kids mate smile


cheers,



Pobs
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 12/23/10 03:49 PM

Your "pure canvas" zep is absolutely looking great - bur I´m afraid you guys are only looking for something big to shoot down or go booom frown

Frohe Weihnachten to you all and your families! CT
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/23/10 06:09 PM

Hi Moggy.

You have to remember the early days of the Zep wars, the Allied aircraft could not get as high as a Zep flew, and even if they caught one low enough, the best weapon they had was a Verey pistol. Normal bullets only made holes, with very little effect. Later, with better planes, and tracer bullets, had a better chance, but the Zeps carried 6 machine guns, and loads of rifles, which made attacks quite a challenge for it's time.

CT MERRY CHRISTMAS CT
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/23/10 11:06 PM

until they started using these!!




le prieur rockets are available as ordnance
in the spit 1 slot( nieuport 16) so far....

(hopefully one day this will be the camel slot)

reindeer
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/23/10 11:31 PM

Originally Posted By: Flying Tiger



Missed. biggrin
Posted By: Wudpecker

Re: EAW 'The Western Front' - 12/24/10 10:47 AM

Attaboy, fellas.
Wonderful stuff.
Happy Holidays! aroundthetree
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/24/10 12:50 PM

g'day woody...

nice to hear from u ya ol' hound dog...
best for chrissie m8..

ade cheers
Posted By: Kempston

Re: EAW 'The Western Front' - 12/24/10 08:02 PM

stunning! jawdrop
Posted By: sagginb

Re: EAW 'The Western Front' - chrissie message - 12/25/10 03:34 PM

Very Nice! I am now looking forward to this topic/post to see new things that are being worked on.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - chrissie message - 12/26/10 12:42 PM

would be great to have you and your terrain
skills on board with this project shawn....
my amateur skills with the trench tile blending
and enhancing would benefit big time from your
touch m8..

best
ade
thumbsup
Posted By: sagginb

Re: EAW 'The Western Front' - chrissie message - 12/27/10 12:14 AM

I would be happy to try working with the tiles...fill me in. tuner

Are the basic terrain tiles just a resize of the original terrain to 512 bmp?

I just did a (resize to 512/bmp) of that same terrain myself to use with 1.28e. I think I might do a rework of that terrain as well. WinkNGrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - chrissie message - 12/27/10 12:23 AM

Hi sagginb.

Anything you can do to improve the tiles for any of the sets we have, I'm sure would be greatly appreciated by the whole community, and a great present for 2011! cool

I found sizing up 256 tiles left me looking at a very blotchy terrain, or at best fuzzy detail, so really starting at 512x512 24bit is really the only starting place, that's why I was so pleased to find that terrain I sent you.

CTHAPPY NEW YEAR CT

Posted By: Flying Tiger

Re: EAW 'The Western Front' - chrissie message - 12/28/10 12:31 AM

saggo...

pobs put together a set of trench tiles
with a .tm and frontline.dat...however
one of the river tiles went into the
tile editor the wrong way and needs to be
corrected...when this is fixed will send
a new set to you.....

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - chrissie message - 12/29/10 02:58 AM

'gothas' take a pounding....





thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/29/10 06:13 AM

escort patrol sequence, featuring some
new views from gibbo's dr1 cockpit...










thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/09/11 02:41 AM

Col has your airship come along any further? great job btw!...which had me thinking about a cockpit or rather gondola station when i found this photo at airliners.net or somewhere?...anybody want to make one??? didn't think so! anyway heres using it instead as hanger menu tested ingame...

...if nothing else, got'a love this new resolution!!!
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 01/09/11 03:53 AM

Amazing piccie..I would think just the front controls and windscreen will look best for cockpit view.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/09/11 09:47 AM

Hi FlyRight.

Yes the cockpit has had me wondering too.

I've got yo finish off the main model, and then I was going too scale up my front gondola, and rebuild it with better internal details.
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/09/11 08:18 PM

Originally Posted By: 453Raafspitty
Amazing piccie..I would think just the front controls and windscreen will look best for cockpit view.


heres MSCF version with other textures to borrow from but seems like a practical approach for starters...

...i think even i can come up a layout no worst than this!!!

did you know there weren't any manuels for flying Zeppelins during the war, crews were trained by example and flown mainly by dead reckoning, so we wouldn't need too many working instruments...only after the war was a flight manuel developed when the Hindenburg was produced and it still didn't do 'em any good!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/09/11 08:47 PM

That looks good, but do you have sides and rear views?

This is the interior of the cabin below the nose of my L13



You see the cabin is completly glass, so you can look up/down and forward/rear. It's going to be quite a bit of work to create, as a 3d cockpit.
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/10/11 02:08 AM

...that Flightsim zip only had this flat face screenie, theres only a matching texture file for it with plenty of instrument bits in a subfolder but what your making there has got to be better.

in time, it makes sense that the BoB campaign could be easily exchanged for a Battle of London instead...so while its on my mind am doing a main menu for that theme, for fun for now!

heres where i was going with that...
Posted By: Kempston

Re: EAW 'The Western Front' - 01/10/11 05:18 PM

Awesome screen FlyRight what program do you use to do it?
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 01/10/11 06:14 PM

That's really nicely done Flyright!!
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/10/11 09:15 PM

PaintShopProp but most of whats possible is because of the 128e resolution otherthan practice, practice, practice...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/10/11 09:26 PM

latest 'western front' arming board and plane
selection screens for 1.28e.....







thumbsup
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 01/10/11 09:34 PM

Class as usual Ade!

thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 01/10/11 09:56 PM

Lovely work Ade, John and Fly,


cheers,



Pobs
Posted By: iron mike

Re: EAW 'The Western Front' - 01/10/11 10:10 PM

Pretty, but weren't the Central Powers Germany, Austria, and, Turkey?
Posted By: MrJelly

Re: EAW 'The Western Front' - 01/11/11 12:42 AM

Yes- but the text is there to click on in order to switch to the Central Powers screen LOL smile

BTW Mike I will be flying to South Carolina on March 1st and staying until early May when Dani and I head back to France.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/11/11 02:32 AM

jel...sounds like your racking up the flyer points
big time..not to mention the duty free litre bottles
m8...safe journeys brother!

thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 01/11/11 03:06 AM

Jel, what part of South Carolina? My mom's family is from there.
Posted By: MrJelly

Re: EAW 'The Western Front' - 01/11/11 03:16 AM

Dani works at the University and lives in Spartanburg smile

wink Jel
Posted By: iron mike

Re: EAW 'The Western Front' - 01/11/11 03:27 AM

Neat, it is a small world, my mom went to college at Spartanburg Methodist before WWII and from there she went to Shaw Field (Dalzell, SC) where the Army Air Force had the B-25 school. I spent a summer or 2 helping my Uncle Jack who was a Vet and lived across the line in Green Creek, North Carolina (north on Route 9). Small world isn't it?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/11/11 11:28 AM

bloody small m8...

Years ago i worked for Alcoa building division in Atlanta
for 4 months...which sometimes required driving to
Charlotte NC...i often noticed the sign to Spartanburg
on the freeway, thinking what a weird name for a town,
and that the residents would have to be a pretty hardy
lot!

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/11/11 11:32 PM

I started work on the rather luxurious cabin for the Zeppelin L13. I Hate building pits, as you need to do everything back to front. Much easier building normal exterior models. No mapping, all I'm doing is roughing out the basic shape. I'm thinking about glazing all this glass, because I think it wont look right with just clear panels.



I think once I've got both halves done, then I'll be looking for a volunteer to do the instruments. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/12/11 01:27 AM

hard to believe your going there with this...

but i could volunteer!!! i have a rather large repository of WWI instrument artifacts to draw from anyway...unfortunately i only had enough patience for the SE5 cockpit if it wasn't for CJs help...but i'll give it a shot and if you do the overall interior mapping, adding texures will be easier, bitmap of course!!!

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 01/12/11 04:36 AM

Some old marine or ship instruments would be similar...Man that pit is going to be awsome..I,m dreading how you are going to do a rear view smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/12/11 07:39 AM

The interior for this is going to be 2x512 textures. I've found a rather nice metal ships wheel. I'm having trouble finding a decent light weight lattice girder. I don't know if ant of you could find ma one?

The rear view of the single engine is already there, as I'm using the models front gondola, resized 5x, which makes the model 3d cockpit scale. One good thing, there is no prop view to worry about, but I'll have to build a lower nose section to view above the cabin.
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/12/11 07:41 AM

for the lack of exact detail concerning war zep interiors this link seems the next best thing providing a basic dispursement of controls, use the Hindenburg control car link for that and plenty of other info...

http://www.airships.net/#%20http://www.airships.net/lz127-graf-zeppelin/size-speed

any web sites showing clean, color pics of comtempory dials/parts would also be welcome, speaking of which Col be sure to lieve a few free floating elements about or at least spare nodes to make them...for steering wheel displacements, etc!

i haven't been following the 512 texture news so it'll be interesting to see how this effects the look...

heres another comprehensive website after i googled zeppelin_lattice_girder...theres a drawing of such under the Elementary mechanic link...is that what your referring to???

http://airshipmanual.net/
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/12/11 10:14 PM

Having not much to go on, I've made the cabin with wooden window frames, and ally checker plate floor, but I can change this later.

Posted By: ArgonV

Re: EAW 'The Western Front' - 01/13/11 07:16 PM

Hey that looks really good! I have some Zeppelin interior details if you want me to e-mail them to you?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/13/11 08:00 PM

Hi ArgonV.

That would be great, if you have anything on the front cabin of the L13 series.

Add is wingspl at yahoo dot com

smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/13/11 10:48 PM

Getting there, but all there window frames are hard work. The plain colour elements will be the glass.

Posted By: AngleOff

Re: EAW 'The Western Front' - 01/14/11 01:05 AM

Originally Posted By: ArgonV
Hey that looks really good! I have some Zeppelin interior details if you want me to e-mail them to you?


(Argons Zeps look wonderful!!)

AO
Posted By: ArgonV

Re: EAW 'The Western Front' - 01/14/11 01:52 AM

Originally Posted By: AngleOff
(Argons Zeps look wonderful!!)

AO


Ah thanks! Mossie from the Richthofen's Skies group did most of the 3d modeling, though I did the importing, damage model, flight model, and skinning/texture work. We wouldn't have it though if it weren't for Mossie! biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/14/11 03:40 AM

zep interior looking great gibbo...

trench sequence with pobs' corrected river tile
showing random explosions...he will add damaged
trees and to emphasise the dangers of flying too
close to the front lines...very nasty AA (archie)






thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/16/11 11:19 PM



Office is looking a bit empty, but that's the next job, then the rear view.
Posted By: ArgonV

Re: EAW 'The Western Front' - 01/16/11 11:31 PM

Col. Gibbon, I sent those pics the other day. smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/17/11 12:04 AM

Hi ArgonV.

Yes, I got them, and there was one shot of the type of gondola I'm making, front right hand side, which is good, as I had no idea how the underside looked.

I started this project with a drawing/GA of the L13, and then I found a card model of the same Zeppelin. I used this to develop all the shapes of the balloon, and it's two cars. The general idea was to get the shape right, and then scale everything up to EAW scale of 1/48, which is easy to do. wink

I hope you think the office looks OK? It's taken me ages to get all the 3d window frames built. That's why I hate building cockpits. wacky
Posted By: ArgonV

Re: EAW 'The Western Front' - 01/17/11 01:59 AM

It looks wonderful! I wish I had a texture artist and mapping artist such as yourself when I did the Zeppelin L-11 for FS-WWI. Glad the pics were of some use. I too hate doing cockpits, they are time consuming and I am no texture artist... Not by a long shot.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/06/11 03:29 AM

WF off the back burner and into the fridge until some
major components are started/completed...

targets/bases
trench terrain
airfields
gotha
camel
6xFM's for attack planes/bombers

1.28C beta obselete and in the bin.....

1.28E now functions nicely have added a few new
menu screens and some slick new skins....


escort patrol sequence....














any help greatly appreciated...

ade
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/06/11 08:45 AM

Hi Ade.

Great screens, but when can I have a play with your setup?

I desperately need a WWI environment to escape to. frown
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/06/11 01:19 PM

when it's finished gibbo...

in the meantime..needin' a camel
and a gotha m8...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/06/11 06:54 PM

Hi Ade.

As you know I have a number of WWI projects on the go, but I can't test them in a WWII setup, so I need to be able to time warp back to 1914-1918. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/06/11 09:43 PM

Jelly had already adaptd Ade alpha version, probably in some FTP folder at the Gen and i had a gotha partially reshaped/remapped from your HP but the props don't render after moving them to the rear...
Posted By: trindade

Re: EAW 'The Western Front' - 05/06/11 10:02 PM

Great shots FT thumbsup

Cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/07/11 01:27 AM

new fueldial loading screen for 1.28E



yep gibbo...contact jel and find out what he did
with the C beta version i sent him......i also
asked him to make it available to pobs,ralf,flyright
and AO....

pobs...

any progress with targets n bases and the 4 tile
airfield layout i sent to ya m8?

ralf

any progress with FM's for the attack planes
Albatros CIII in 110c/ju88a slots
Halberstadt CL2 in 110g/ju88c slots
Aviatik CI in ju87/410 slots
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/07/11 09:46 AM

OK there's a 1.28E conversion set up for the DirDet Picker in Gibbo's folder at Coders.
It is the usual 7-zip self installer, and named "WF128EBeta.exe".
It also installs a "Dir.set" file for those who do not have the DirSet Picker.
Run it in your EAW folder.
I upsized the screens from the 1.28c version, they are not Ade's new ones.

wink Jel
Posted By: AngleOff

Re: EAW 'The Western Front' - 05/07/11 02:47 PM

I got it! thumbsup
Thanks!
Guys, dont forget I made a full set of engine sounds for this.
In my folder at the ftp. (WWI (latest) Engine Sounds.rar)

AO
Posted By: Pobs

Re: EAW 'The Western Front' - 05/08/11 03:12 PM

Hi Ade,

yep, we are still moving here on the map and targets. If you have any specific target tmods you want in the set, now would be the time to tell me, not after I have built all the targets though smile ...

we already have the zeppelin hangars, some HQ buildings, tanks, lorries, trains and various bunkers as well as the airfield buildings and ground planes.

One problem is the replication of reconnaisance and photographic missions, which played such a big part in ww1 air warfare. I assume we can set one bomb load to be an invisible, non exploding ordnance, but how do we get the game to use small numbers of aircraft to deliver them ?... the photo reconn planes generally flew singly or at most in pairs I think, can we do that in the squad setup somehow ?, how about using the characteristics of the v1 ?... that flew in singles, how is that set up in the squad files, or is it hard coded in the exe ?...

cheers,


pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/08/11 04:00 PM

i was under the impression formations can now be edited using a formationdat text same method as editing with a flakdat text but have no idea how the formationdat.txt information is writen, would be nice to see an example for future reference???
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/09/11 04:32 AM

pobs...here's the tmod details

Targets

Airfield Tmods - 4 tile layout
as per mock up sent.....




chateau
AA x 6
buildings x 5
water tower x 2
fuel dump x 1
barrage balloons x 4
any vehicles x 4
tent hangars x 12 (white german, brown british)





if i havent sent you the brown tents ...let's know m8...

Default target Tmods in all other areas.
factory
warehouse
oil pump station
rail station
train
any vehicle convoy
houses
ships
bridges

Other
zeppelin hangar
AA/artillery enplacements in trenched terrain
maybe 2 per tile to make things uncomfortable
if flying too close...





Recon patrol mission
with single missions, one aircraft can be selected
on the mission parameters screen for recon patrol,
did'nt consider aerial photography as there would be
no outcome in the game other than a solo/duo flight
to have a look around....

Don't know how you'd rig this to work in pilot career
section??


ade
Posted By: Pobs

Re: EAW 'The Western Front' - 05/09/11 08:49 AM

Hi Ade,

sorry we were talking a little on crossed lines there, I know what items you want on your airfields, that is no problem. I was talking about the actual list of tmods for populating the world and the target sites generally. The point I am making is that we need to make sure that the slots are allocated BEFORE I start putting them all over the target sites. Let me explain what I mean with an example... tmod 40 in the default set is a 3d forest model... so lets say I swap it for a ruined forest of tree stumps and use it all along the front line tiles in the ttd... great we have destroyed forest features in the front line zone, but then you send me over your tmod pack and you have put a water tower in tmod 40.... oooops the whole front line populated with water towers when my ttd file is used ...I now have to re-allocate and rename your tmod files to move your water tower OR rewrite the ttd file with all the tmod40's swapped for another model... you get the idea ? You as project leader have to agree a list with me of what is in which slot so I can go ahead and place them...

regarding the single plane issue, I was thinking that we need to be able to set the bomber flight to one or two planes so we can escort them,in single mission we would be the escorts not the reconn planes mostly I would have thought...


cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/09/11 09:25 AM

I've still got a number of buildings, which I've not released, which might be of use in WWI, like these huts.

Posted By: Pobs

Re: EAW 'The Western Front' - 05/09/11 05:32 PM

Hi col,

stick them up at WOB and I will grab them.


cheers,



Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/10/11 12:17 AM

pobs...
can't have you gettin' lost in that 3D forest m8..
here's a list to work on....


3D file Shape Tex

Tmod01_*.3dz factory grnd01.PCX
Tmod02_*.3dz factory grnd01.PCX
Tmod03_*.3dz refinery grnd01.PCX
Tmod04_*.3dz factory grnd01.PCX
Tmod05_*.3dz *
Tmod06_*.3dz factory grnd01.PCX
Tmod07_*.3dz RR Station grnd06.PCX
Tmod08_*.3dz warehouse grnd08.PCX
Tmod09_*.3dz u-boat pen grnd04.PCX
Tmod10_*.3dz v-1 launcher grnd02.PCX

Tmod11_*.3dz Bridge grnd07.PCX
Tmod12_*.3dz Susp bridge end grnd07.PCX
Tmod13_*.3dz Susp bridge grnd07.PCX
Tmod14_*.3dz Bridge roadbed grnd07.PCX
Tmod15_*.3dz Short bridge grnd07.PCX
Tmod16_*.3dz Long bridge grnd07.PCX
Tmod17_*.3dz Heavy Flak grnd04.PCX
Tmod18_*.3dz Light Flak grnd04.PCX
Tmod19_*.3dz Oil tank grnd01.PCX
Tmod20_*.3dz Officers Qtrs grnd02.PCX
Tmod21_*.3dz Barrage Balloon grnd04.PCX
Tmod22_*.3dz 3D Forest grnd12.PCX
Tmod23_*.3dz Fort grnd02.PCX
Tmod24_*.3dz Fuel Dump grnd02.PCX
Tmod25_*.3dz Zep tethered grnd02.PCX
Tmod26_*.3dz Zep hangar grnd02.PCX
Tmod27_*.3dz Tent Hangar grnd05.PCX
Tmod28_*.3dz Barracks grnd02.PCX
Tmod29_*.3dz Mess hall grnd02.PCX
Tmod30_*.3dz Water Tower grnd02.PCX
Tmod31_*.3dz Briefing Rm grnd02.PCX
Tmod32_*.3dz Tree grnd09.PCX
Tmod33_*.3dz Trees grnd09.PCX
Tmod34_*.3dz Tree grnd09.PCX
Tmod35_*.3dz Trees grnd09.PCX
Tmod36_*.3dz Tree grnd03.PCX
Tmod37_*.3dz Trees grnd03.PCX
Tmod38_*.3dz Tree grnd07.PCX
Tmod39_*.3dz Trees grnd07.PCX
Tmod40_*.3dz 3D Forest grnd12.PCX
Tmod41_*.3dz warehouse grnd05.PCX
Tmod42_*.3dz 3D Forest grnd12.PCX
Tmod43_*.3dz Locomotive grnd04.PCX
Tmod44_*.3dz RR Tender grnd04.PCX
Tmod45_*.3dz Box car grnd04.PCX
Tmod46_*.3dz Tanker car grnd04.PCX
Tmod47_*.3dz Flat car grnd04.PCX
Tmod48_*.3dz Car w/Panthers grnd04.PCX
Tmod49_*.3dz Flak car grnd04.PCX

Tmod50_*.3dz Fuel truck grnd03.PCX
Tmod51_*.3dz Open truck grnd03.PCX
Tmod52_*.3dz Truck grnd03.PCX
Tmod53_*.3dz Halftrack grnd03.PCX
Tmod54_*.3dz Kubelwagen grnd03.PCX

Tmod55_*.3dz Panther grnd04.PCX
Tmod56_*.3dz Sherman grnd03.PCX
Tmod57_*.3dz Transport ship grnd05.PCX
Tmod58_*.3dz Small church grnd01.PCX
Tmod59_*.3dz City bldgs grnd11.PCX
Tmod60_*.3dz City bldgs grnd11.PCX
Tmod61_*.3dz City bldgs grnd11.PCX
Tmod62_*.3dz City bldgs grnd11.PCX
Tmod63_*.3dz Cathedral grnd10.PCX
Tmod64_*.3dz Farm grnd10.PCX
Tmod65_*.3dz Manor house grnd10.PCX
Tmod66_*.3dz Large chateau grnd10.PCX
Tmod67_*.3dz Windmill grnd10.PCX
Tmod68_*.3dz Houses x3 grnd10.PCX
Tmod69_*.3dz Parachuter grnd06.PCX
Tmod70_*.3dz *
Tmod71_*.3dz *


are you able to move random explosions further into the
trenched area....some, but not all are going off outside
it....





gibbo..

judging by the size of that tree
those buildings must be the latrines.....

WinkNGrin
Posted By: Knegel

Re: EAW 'The Western Front' - 05/10/11 07:41 AM

Hello,

you need to adjust the frontline to move the explositions, though, its one again trial and error.

What kind of attack aircraft FM do you need??

Greetings,

Knegel
Posted By: Pobs

Re: EAW 'The Western Front' - 05/10/11 09:18 AM

Hi Ade,

Thanks for the list, I will assume that is the set we are working with and start populating some of the northern sites...

regarding AA fire around the front line, I am placing some generic target sites spaced along both side of the frontline and calling them by Divisional names such as the 4th Australian Div, etc, this will allow target items and AA to be placed along the front...but AA guns wont fire within a certain distance of the frontline so they will have to be set back a little bit to actually function. I think this was hard coded to stop them firing across the frontline at enemy tmods in the original game... but the distance is less than a tile so it wont be noticeable I dont think... it was a problem I worked around in SAW too...


don't worry as Ralf says it is just that the frontline was cutting across a corner there, I am tweaking the position of the frontline as I make the map to keep it as close as possible to the acctual tiled frontline so the explosions should be close to the trench tiles in most areas

cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/10/11 10:06 AM

Hi Pobs.

Are you going to populate the WWI world with just the standard Tmod list, or are you going to do a 1.28e version?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/10/11 01:56 PM

good man yourself pobs...big ta!

ralf... attack planes n bombers....

Salmson 2-A2 - twin rear cabin guns- B26 & tempest slots


Spad XVI - rear cabin gun- B24 & tempest slots


Nieuport 12 bis - rear cabin gun + top of wing - mossie slot


Halberstadt CLII - rear cabin gun- 110G & ju88C slots


Albatros CIII - rear cabin gun - 110C & ju88A slots


Aviatik CI - rear cabin gun - ju87 slot


Oeffag D.III Ba.53 - forward firing gun on top of wing - 410 & 109K slots



Handley Page 0/400 - B17 slot


Gotha GV - HeIII slot
Gotha not done yet.....

thanks and let's know what you need...

ade thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/10/11 02:55 PM

this setup looks like its using the default tmods??? besides i know we're short on wwi tmods to fill that 128e itinerary of 255 tmods???

...itm i believe the fort tmods are those half dozen pillboxs on the normany coast? could be Zep hanger bases too since they were also located along the shore line...could populate them with tethered zeps which i had passed on to Ade or i can send them to Pops, then put some ackack, bldgs, what not around them, just an idea??? before its too late...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/11 12:37 AM

Al...
the zep hangar uses 2 tmods...25 n 26,
do we need to use both of them?
if so need to substitute the ammo bunker
at 26....

also can the zep be placed in front of the
hangar door and as the zep is tethered is
there a need for the pylon?


Posted By: FlyRight

Re: EAW 'The Western Front' - 05/11/11 02:18 AM

tmod26 is the hanger and 25 was the tethered tmod but that mooring post you see on the right were just some spare elements i placed away from the hanger in case someone could do what your asking...afterwards i realized it would've been easier for a mooring be included as part of the zep tmod instead!

...but aside from the german aircorp their navy did have their own zep fleet which is probably why there were also off shore hangers!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/11/11 02:23 AM

have resized the mini pics for the
mission parameters screen to 237x162
if anyone needs the new FSMPLANE.WSP
let's know....



Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/12/11 11:58 AM

righto...thanks Al 25 and 26 it is for the zep
and its hangar....on the list pobs.

back to my question Al...are u able to move
the zep to in front of the hangar door?
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/12/11 02:21 PM

not unless Pobs can move the ammo bunker! all i did was exchange tmods so i could check them in game...so feel free to switch them with any tmod if you like?
Posted By: Pobs

Re: EAW 'The Western Front' - 05/12/11 03:37 PM

Hi Col G,

yup we dont have enough tmods for a full 256. I will use whatever slots people want. we potentially can have up to 256 x 3 different object types as you know, but we simply dont have that many even for ww2 let alone ww1 !

Guys, I can put the zeppelin anywhere you want it, but it is best to keep it as two models so they can be seperately targeted and destroyed. Just tell me where the bases were in real life and I can put suitable targets at the sites and populate them accordingly


cheers,


Pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/12/11 09:44 PM

heres a list i started awhile ago but gave up since most of these towns aren't named in Eaw and whos going the know the difference anyway...

Tondern-Denmark
Metz-Frascaty
Dusseldorf
Karlsruhe
Cologne
Fuhlsbuttel
Brussels
Ahlhorn
Norholz
Riga-Lativa
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/13/11 12:45 AM

the 6 main ones i'd read about were....
Ghent,Antwerp,Mechlin,Fleurus,Brussels,Zeebrugge.

these are named and appear on the WF map and included
in the original Tarnames.str i sent ya...if any help.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/17/11 01:41 PM

some new Alb Dv skins....


Ja 12



Ja 5



Ja 5



Ja 11



thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/17/11 02:19 PM

Watch the real thing:

http://www.youtube.com/watch?v=JsT_rgScrg0&feature=fvst

pilot
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/17/11 06:01 PM

Great work Ade! beercheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/17/11 11:13 PM







This WWI stuff is fantastic, but I see Jan did not bother fixing all of his models in Glide, and in 3D they have a lot of blinking and see though panels. Looks like I've got a lots of fixing to do, but at least I don't have to build the models! smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/18/11 12:36 AM

yep re tuma's models, but his 3D pilots, props and wheels
are works of art...

some of the pfalz DIII family

Ja 16b


Ja 2


Ja 2


Ja 11


thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/20/11 01:16 AM

needin' a dedicated, hardworking, underpaid 3dz person
for one of these....



wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/20/11 02:58 AM

might have an answer for you if you can tell how far off is Pobs actually from finishing??? and will there be a full lenght nomansland??? but hows that possible with a repetative tile system and whos doing or where are all those fms coming from??? the type that putter just a little over the takeoff speed...and the most important question is, what is a realistic ETA for a final WWI release??? cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/20/11 08:47 AM

Originally Posted By: Flying Tiger
needin' a dedicated, hardworking, underpaid 3dz person
for one of these....



wink


The model is easy, mapping it takes all the time.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/20/11 01:03 PM

Al....how long is a piece of string m8?

Pobs is moving with targets and airfield bases at present,
and these will determine the placement and extension of the
snaking trench terrain, I think. Ralf has the details for FM's
of the attack planes and bombers, he has already kindly done
FM's and weapons for:

109e(alb3/4)
262(DVIII)
p38H (Nieuport 24 with lewis)
p47C(Spad VII french/british with lewis)
p51B(Nieuport 16/17 french/british with lewis)
spit14(SE5a with lewis)
typhoon(SpadXIII)

using tuma's for:
P51D(Nieuport 28)
P47D(SpadXIII)
P38J(MS)
109K(Pfalz)
109G (Dr1)
190A(AlbV)
190D(AlbDIV)

not done:
Spit1(camel F1)
Spit9(camel F1)
HeIII (gotha)


roger gibbo....
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/20/11 01:28 PM

Hi Ade.

Not good new on fixing those Tuma models.

Because of the way he put them together, I would have to completely change the way the model is, and re do all the PCX's. This is because he did not split the models into a clean Left, Right split. I'm going to try and make a new RS for the top wing surface to see if I can simply fix the see through pilot.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/21/11 12:36 AM

post up an example of what u mean by
see through pilot and the connection
to the top wing.
Posted By: AngleOff

Re: EAW 'The Western Front' - 05/21/11 01:14 PM

Yo Ade,
by any chance are you going to put your other (New?) WWI
skins on your download page?
(I ask because you sent me some excellent Fokker Dr1 (new)
skins......which, of course, I lost when my CP crashed.) eek
Thanks,
AO

Posted By: AngleOff

Re: EAW 'The Western Front' - 05/21/11 07:05 PM

Meanwhile, I cant wait until this is done!!!:
http://www.youtube.com/watch?v=_xmZmHrPZW8

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/22/11 12:21 AM

AO...yeah, next project, there's a lot of em,
so will post up in small batches when tested
and happy with the fm's...

multi skin sets for 5 jastas are done and
allied squads are underway....

great game clip m8...you clever bugger!

ade thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 05/22/11 09:39 AM

Hi Ade,

OK quick check with you on priorities... I have the target placement for the Ypres region pretty much done now with all the main towns, villages and correct airfields in place, would you prefer I now move south and keep doing placement, or would you prefer me to stop and 'decorate' the Ypres area so it is a workable scenario on its own so to speak? in other words would you prefer me to finish one area so it is useable, before moving to the next or would you prefer to wait for the whole map at the end ? given the limited ranges of most of the planes the area completed would allow quite a bit of play without leaving the region, but of course it wont work with campaigns while a lot of sites are still outside the playing range of the aircraft...


cheers,



Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/22/11 12:39 PM

g'day pobs...

my preference is for you to move south and keep doing
placements, as you imply the overall map will give
us a bigger picture to look at....

thanks for the great work m8.

ade notworthy
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/22/11 01:10 PM

multi skin set for Albatros DV's combined
jastas 18/80b/79......

Posted By: iron mike

Re: EAW 'The Western Front' - 05/22/11 04:29 PM

Now that is just stunning. A real top of the class addition.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/22/11 06:00 PM

Hi Ade.

Now, that is stunning! thumbsup
Posted By: Skylark

Re: EAW 'The Western Front' - 05/22/11 06:38 PM

The 'Flying Circus' is born.... pilot
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/22/11 08:49 PM

Now that´s what I´m expecting from an immersive WW1 sim!
A most amazing piece of mastership - congrats clapping
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/23/11 05:04 AM

Dr1 multiskin combined 6/11/26 & 18 jastas,
as 1.28 spreads the planes way out, have
joined 1 and a bit screens to include 2
more planes closer to the camera.....

Posted By: iron mike

Re: EAW 'The Western Front' - 05/23/11 05:34 AM

jawdrop







winner
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/23/11 06:32 AM

Originally Posted By: iron mike
jawdrop







winner


Ditto

jawdrop






winner
Posted By: Knegel

Re: EAW 'The Western Front' - 05/23/11 01:13 PM

Originally Posted By: Flying Tiger

....as 1.28 spreads the planes way out, ...............



Hi,

use "tab->6->7->1" to tighten the formation. You can use it more than one time in a row, until the planes are VERY close.

Use "tab->6->7->2" to increase the distances.

Great picture anyway. smile

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/23/11 10:35 PM


use tab>6>7>1 to tighten the formation

tried this .. nuthin' happens
more info ralf

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/24/11 04:47 AM

Pfalz DIII combined jasta...




the yanks are in!...Nieuport 28 - AEF

Posted By: Knegel

Re: EAW 'The Western Front' - 05/24/11 06:06 AM

tab 6 7 1 bring the planes closer together, particular to close if you repeet the command to often.

Of course they need a while, but it will happen.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/25/11 04:52 AM

thanks ralf...

another quick one,
this pic shows a plane fully zoomed in with the mouse,
but it's still too far away, how do i get it closer? ta.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/25/11 06:09 AM

French escadrilles Nieuport 24 mixed
and Nieuport 17 lafayette...





Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 05/25/11 07:34 AM

Sensational Ade!
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/25/11 09:43 AM

Magnificent, Ade! notworthy

Where are my goggles? pilot
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/25/11 12:33 PM

nate n fran...nice to hear from you blokes,
good luck with the new museum nate...what a
great project!

remember fran u have your own bavarian mount
for this game...start dusting it off m8..

Spad XIII mixed escadrille




thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/25/11 12:38 PM

Great stuff Ade- currently in the place where Antoine de Saint-Exupéry was born- the local airport is named after him.

wink Jel
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/25/11 02:03 PM

Quote:
u have your own bavarian mount

Thx Ade - now I know, where my goggles are...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/25/11 05:42 PM

If anyone said there was no interest in a WWI setup for EAW just look at the staggering view numbers per post. Only 488 is the average. So someone is interested. biggrin
Posted By: oldgrognard

Re: EAW 'The Western Front' - 05/25/11 08:52 PM

I'm interested. I can't wait.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/26/11 02:25 AM

oldgroggo...

did u ever pick up your personal EAW caricature
screen from the rogues gallery page at tally ho?

you're number 44 m8...

ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/26/11 07:43 AM

spad VII french esc.




moving into the RFC....

SE5a mixed Sqdn RFC



Spad VII & XIII RFC



g'day jel, hope the weather's better in froggieland
than it is here!

darkcloud
Posted By: oldgrognard

Re: EAW 'The Western Front' - 05/26/11 07:44 PM

Originally Posted By: Flying Tiger
oldgroggo...

did u ever pick up your personal EAW caricature
screen from the rogues gallery page at tally ho?

you're number 44 m8...

ade


Just did now; thanks for the Heads-up.

Good. Who do I thank for that ?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/26/11 10:54 PM

you just did m8...

ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/26/11 11:20 PM

Nieuport 24's &17's RNAS



these nieuports need to be camels, and are
standing in until a camel model emerges...
flying on the western front without a camel
would be akin to no spitfire in the BoB....

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/27/11 12:01 AM

okokok already grrr....this 3dz of the Sopwith which i did bkup was the stage before i lost the finished files back in 9/2010 which is not mapped as you can see and also will need again all new pcxs. except i did keep the cowling textures which is as much time as i have for this now but will fool around with it from time to time...also was reworking that carrier out in the north sea to be replaced with the only wwi carrier the Argus these are sitting on....maybe a 512x512 size flight deck bitmap might correct that blurry teak planking?



cheers

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/27/11 05:01 AM

Al, you're an absolute diamond m8, you've just made my
year...your all round contributions to the WF have been
outstanding. BIG ta!

ade thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 05/27/11 06:49 AM

You guys drive me crazy dizzy

Muchas gracias!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/28/11 01:06 PM

Morane Saulnier N12 combined esc.



Alb-Oeffag D.III Ba.253 combined Flik 3J.



stay with us fran....
wink
Posted By: Skylark

Re: EAW 'The Western Front' - 05/28/11 03:17 PM

Hi Ade.

Those multiplane pics are simply amazing.
This multiplane feature, used with your skins,
shows the ultimate purpose for it's development.

It's going to be fantastic to watch the RFC dogfight with the Flying Circue.

Question: When a combatant is lost during a combat.
Will their particular skinned aircraft be eliminated from the rest of the game play
or will they be back in the cockpit for the next go around?

Cheers mate pilot
David
Posted By: PeterMBooth

Re: EAW 'The Western Front' - 05/28/11 09:49 PM

Hi Guys,

Looking good. To save me wading through all 90 pages can somebody provide an up to date list of all aircraft modelled so far?

Cheers,

Pete
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/29/11 12:05 AM


Spit 1 slot - Camel - wip
Spit 9 slot - Camel
Spit 14 slot - Se5a
Hurri slot - Nieuport 17 RFC
Typhoon slot - Spad VII RFC
Tempest slot - Spad XIII RFC-rear gun

Mossie slot - Nieuport 12-rear gun

P51B slot - Nieuport 16/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier N2
P47C slot - Spad VII
P47D slot - Spad XIII

B24 slot - Spad XVI usas-rear gun
B26 slot - Salmson 2A2-rear gun
B17 slot - Handley Page

109E slot - Albatros DII/III/V
109G slot - Fokker DrI
109K slot - Pfalz D III
110C slot - Albatros C III-rear gun
110G slot - Halberstadt CLII-rear gun
190A slot- Albatros DVa
190D slot - Albatros DIV
262 slot - Fokker DVII

410 slot - Oeffag D.III Ba.253
Ju88A slot - Albatros CIII-rear gun
Ju88C slot - Halberstadt CLII-rear gun
ju87 slot - Aviatik CI/rear gun
He111 slot - Gotha - not done yet
V1 slot - Zeppelin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/29/11 12:10 AM

larko...

yes while the game's running....start a new game
and he's back in...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/29/11 03:47 AM

Halberstadt CLII combined schlasta 20

Posted By: Pobs

Re: EAW 'The Western Front' - 05/29/11 03:49 AM

really lovely work ade,

thanks for all the time and effort smile


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/29/11 01:42 PM

Aviatik CI Staffel 7, KAGOHL 2 combined.



good onya pobs...how's the targeting going m8?

mogs may help with the parked aircraft....fingers crossed!



thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 05/29/11 04:19 PM

Hi,

just today i started to get a WWI FM set going again, have the basic files splitted into their own folders, hope to get something basic ready some day. smile

Greetings,

Knegel
Posted By: PeterMBooth

Re: EAW 'The Western Front' - 05/29/11 07:09 PM

Thanks Ade,

Good list - any reason why 2 Camels & 2 CLII? Sure there is a good reason. Intrigued with the RFC Spad XIII 2 seater? Never come across that, and I thought the Albatros DIV never entered service?

Presume it is a deliberate choice to miss out early types such as Nieuport 11 and Halberstadt DI - probably wise as not enough room and they would not go with the 2 seaters.

Cheers

Pete
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/30/11 12:38 AM

bootho...

typo on the list, should read spad XVI...

nieuport 11, 12 and 16 models done but not implemented
yet, the 16 carries working prieur rockets courtesy of
the eaw wizard 'flyright' as will the second camel
for zep assaults...

filled out the ju88 slots with attack planes CIII n CL2, folk
can change these around to suit...

included Alb DIV , as the model was done, plus a nice look with the
high backed cockpit....an Albatros triplane is also done, but now
eclipsed by gibbo's fokker....flyright's spad XVI saw little service,
but i've included, as it's such a nice model.
all of these aircraft did get an outing on the WF by 1918 if only for
testing...

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/30/11 01:49 AM

an Alb W4 seaplane development had been posted for a while at the Gen, could easily replace that DIV, if someone can implement a seabase with one of those german aerodromes closest to the english channel??? just need to redo a specific coastal tile to swamp the runway, theres actually one which practically sits on the coast line now but its never active for mission parameters...or can runways be moved instead???

Posted By: Knegel

Re: EAW 'The Western Front' - 05/30/11 03:21 AM

Better use a Fokker DVII in the 190D slot and a DVIIf in the 262 slot.

btw, we can have up to 10 plane sets, two initial sets (early/late) would be a good start(do we have a Fokker EI ? ).
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/30/11 04:25 AM

Al...the W4 would be ace.

have'nt got an E1 ralf...

no to the DVII in the 190D slot, this would make
around 20 Alb DVa skins redundant but the DVIIF could
go in the 262 slot...

like Al's idea of replacing the Alb DIV with the W4....


gibbo...
with the HP 0/400 flyable, needin' a cockpit view m8
something simple like this would do...




Posted By: PeterMBooth

Re: EAW 'The Western Front' - 05/30/11 11:36 AM

Hi Ade,

My you guys have been busy. My old Airfix 0/400 has been in the scrap box for years but yours looks very close. This really is going to be worth waiting for - any thoughts on when? Incidentally meant Halberstadt DII or DIII as the DI was hardly used, if at all.

Cheers

Pete
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/30/11 02:21 PM

i got around to update myself with a new wwi 128e directory using Jellys beta 7zip from Gibbons FTB folder but am confused...why aren't the plane/loadout dats split???? it looks to me exactly the same files as the 1.28c version in Ade folder!!! which is probably why the gun postions, etc and defaulting loadouts are using the 128e Dat CDF...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/30/11 03:23 PM

Hi FlyRight.

I think, Tony just made it work under the 1.28e exe, I don't think he did any conversion work other than screens. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/30/11 04:39 PM

in that case when i find a reason i'll split them...itm regarding the floating Dr1 over runway mentioned again at the Gen and the 109e.flt am borrowing for the seaplane so it should sit horizontally...what do you edit to reposition them in their dats???
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/30/11 07:06 PM

There is a height value in the flight file, which has to be the Z value from the centre point of the model, to the model's lowest point.

Just load the Dr1 into the studio, ans look for the lowest point of the wheel, and that will be what you need in the data file, I think. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/30/11 07:39 PM

Jelly flight editor still doesn't work, get the same runtime error w/wo his OCX files, so i can only hex edited but i don't know where/what those offsets are...and nothing in Gunst notes is giving me any hints either???
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/30/11 07:41 PM

I guess Ralf will know. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/31/11 12:16 AM

Prieur rockets work for any aircraft in the spit1 slot,
will try to expand this to include the spit9 (camel 2),
Typh (Spad VII) and hurri (nieuport 17)slots......





Posted By: Skylark

Re: EAW 'The Western Front' - 05/31/11 03:48 AM

Hi Ade,

Can you fire these rockets in singles or only in one salvo?
When the rockets are launched, do they disappear from the wing stutts?

Did you miss the gas bag or doesn't it explode when hit?

Cheers mate pilot
David
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/31/11 05:10 AM

me thinks thats why Ade needs more planes with rockets, even the unlimited ammo isn't helping...

Sky it was a test mod only for 128c that hasn't been adapted to the present exe but the rockets do disappear and the gas bag does get destroyed but theres no sprite big enough for an explosion...

but i thought if inserting all the engine codes, placing them somewhere ammo will find them so at least there might be a masive smolding instead of an explosion...just an idea unless someone comes up with something better.
Posted By: MrJelly

Re: EAW 'The Western Front' - 05/31/11 07:01 AM

Now arrived in Caux, South of France, where I will be based for the foreseeable future.
Runtime error 62 is input past the end of a file. So one of the files you are trying to read is bad- not the application.

When I run the application "JelsFEdit2010.exe" a file selector appears asking me to load a "*.flt" file. If I choose not to and hit cancel the editor screen still appears.




Now, the only file it has read at this point is the "FDataDet.txt" file.

If you can get to the same point as me by clicking "cancel" then the error must be in the "flt" file you are using. If you cannot get to this point then the error is in the "FDataDet.txt" file. Let me know what happens.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/31/11 10:41 AM

Multiskins - RFC Spad XVI's with Spad XIII escort

Posted By: PeterMBooth

Re: EAW 'The Western Front' - 05/31/11 01:54 PM

Nice

Pete
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/01/11 12:25 AM

Hi Jel i took this issue back to its original Gen thread....

itm i found the offsets for repositioning the sitting height/pitch on the runway...except that was for the landing gear, oops! but getting there.....
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/01/11 09:06 AM

Moggy's been kind enough to create some parked
planes for WF and they'll look something like this
when Pobs places them on the airfields...and yep
they go bang when you strafe 'em....







big ta Mogs... thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/01/11 11:45 PM

undercarriage heights are fixed now...




any further thoughts for someone altering a german base or a few bases would be better for seaplane takeoffs??? Btw the AlbDII flt.dat was used since thats what the AlbW4 was based on anyway - cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/02/11 03:01 AM

nice work with the dr1 al..

maybe these 2 bases, while pobs is up in that area...

Posted By: FlyRight

Re: EAW 'The Western Front' - 06/02/11 03:36 AM

actually it was more brain work! realized all i had to do was copy&paste all the landing gear values from a default dat that matched up with that 3dz stance...

i can't get The Gen website for the headsup, so itm any of you testing TWF can find that Dr1 file in my FTB folder within a sub folder called FlightModels

seeing that map now it just might be that base west of ostend thats practically sitting on the coast...Ok just checked! those with arrows seem to just towns confused
Posted By: Baron Von Martin

Re: EAW 'The Western Front' - 06/02/11 03:37 AM

Hello,

I can't decide what I am looking forward more to these days....A new Rolling Stones album or this WW I add on!!!!!!!!!!!!!

S!

BVM
Posted By: Baron Von Martin

Re: EAW 'The Western Front' - 06/02/11 03:41 AM

Hello,

Also can't believe I am nearing three thousand posts! Now just to shoot down some B 17's and not have to land with a smoking 109G!!!

Imagine me in the Tri-plane! Defending the Zeppelin over Paris!!!!!!!!!!!!!

S!

BVM
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/02/11 10:00 AM

yeah, i think i can see u in a triplane baron!




thumbsup
Posted By: Baron Von Martin

Re: EAW 'The Western Front' - 06/02/11 02:06 PM

Hello,

WOW!!!! It is me!

ADE, simply put...YOU MADE MY DAY!!!

S!

BVM
Posted By: iron mike

Re: EAW 'The Western Front' - 06/03/11 01:23 AM

Impressive once again. thumbsup thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/05/11 02:27 AM

new hangar screen for the gotha....
all we need now's the gotha.





Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/06/11 03:30 AM

Western Front Update:

The remainder of work as I see it to authenticate
WF 1.28E not including the pilot career section.

Targets, bases, map.
nationality map icons.
placement of zeppelin bases.
new 4 tile airfield layout

Trenched terrain
random AA placement.

Aircraft
Gotha GV or IV
Cockpit HP 0/400

FM's for attack planes and bombers Aviatik(ju87),
Halberstadt CLIII(110g, Albatros CIII(110c),
Oeffag (410), Nieuport BIS (Mos), Spad XVI (B24)
Salmson(b26) Handley Page (B17).

Ground Objects
Vehicles - ambulance, supply truck.
Artillery pieces and revetment
Damaged trees.

.........................................................
Recently completed:
Skins:
110 multiskins for 29 slots
Tmods:
parked planes for airfields, white and tan tent hangars.
Screens:
new screens for plane selection x 2,
arming board x 3 and hangars x 5

WIP
Camel
W4 Albatros
Targets, Airfields.

at this point, a BIG thank you to flyright,
pobs, moggy, gibbo, angleoff, ralf and jel
for their support and assistance with the project
so far.

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/06/11 10:57 PM

I've been looking at my HP 0/400 model, and to make a Gotha IV/V will require a lot of shrinking.

Handley Page Type O/400

Crew: 4
Length: 19.16 m
Wingspan: 30.48 m
Height: 6.71 m
Wing area: 1,648 ft² (153.1 m²)
Empty weight: 8,502 lb (3,856 kg)
Max takeoff weight: 13,360 lb (6,060 kg)
Powerplant: 2× Rolls-Royce Eagle VIII inline piston, 360 hp (268 kW) each


Gotha G.V
Crew: 3
Length: 12.42 m
Wingspan: 23.70 m
Height: 4.5 m
Wing area: 89.5 m² (963.6 ft²)
Empty weight: 2,739 kg (6,039 lb)
Max takeoff weight: 3,967 kg (8,745 lb)
Powerplant: 2× Mercedes D.IVa inline engine, 260 hp (191 kW) each

And I thought it was bigger than the HP. Good job I checked, or the Gotha model would be almost 1/30th scale, not 1/48! eek
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/07/11 12:40 AM

gibbo...the GIV with it's less complicated tail section
might be the go m8, whatever works best for u....

gex and eex opposites will be needed to deal
with the usual lengthy gotha fuselage markings.


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/07/11 08:16 PM

A silly question Ade.

I'm laying out your beloved Gotha, but to make a decent mapping scale, I'll have to mirror the elevators. I can't see any camos which need a non mirrored elevator, but I would like your OK or not.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/08/11 12:30 AM

okie dokie...no prob with mirrored elevators m8.
thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/08/11 12:39 AM

Any info on the Super Gotha that was being built at the end of the war.Have seen a pic of one as a skeleton.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/08/11 11:31 AM

i've got nuthin' after the GVb m8...

nope
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/08/11 12:10 PM

Thanks Ade...Yeah did a Google and came out with zero as well.Apparently only one or two were partially built at the end of the war.The Army Aviation Museum here has an extensive archive of Aussi Flying corp pics.Thats were I saw it..See if I can bag a copy for you..
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/08/11 04:02 PM

Hi Ade.

Started to build your Gotha, but to do it I'm having to go back to almost nothing.



The HP 0/400 is a very big beast in comparison to the Gotha, and because of that nothing is really that easy to just reshape.

This will have to be a model from scratch. eek

Oh, BTW I'm mapping this one for a 512x512 skin, but you can easily change it back to 256x256 for lower end machines. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/08/11 08:36 PM

about its size, looking at it by itself is decieving, basically was no more than a very large 2 seater on steriods...and this is just a reminder sizing the gotha up against Tumas wwi sizes...4 nodes equals 8", for instance his albatros' wing span is 238 nodes, divide by 8 equals exactly 29.75' the same as the real one - cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/09/11 10:32 PM

This is where I am tonight,

Posted By: Moggy

Re: EAW 'The Western Front' - 06/10/11 12:11 PM

Originally Posted By: 453Raafspitty
Any info on the Super Gotha that was being built at the end of the war.Have seen a pic of one as a skeleton.


Is this the super-Gotha that appears in "Gunbus" aka "Sky Bandits"

http://www.youtube.com/watch?v=rihejxAS6Yo

Moggy DCM
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/10/11 12:28 PM

Oh no, a WWI COMEDY!! grrr

And on the day they have started to excavate the Somme battlefield.
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/10/11 10:24 PM

that one reminded me of another show with a wwi super bomber in one of the Young Indiana Jones war years series, after googling around found it was in The Attack of the Hawkmen where Jones joins the Lafayette Esc...actually i recall the combat scenes where as good as any of the special effect movies, and then stumbled on this pic which it was based on...
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/13/11 12:23 AM

Here it is...Will try get a better pic..
Posted By: FlyRight

Re: EAW 'The Western Front' - 06/13/11 03:27 AM

thats the Zeppelin Staaken in mid production
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/23/11 04:42 AM

Multiskin set - spit 9 slot temporary
Nieuport 24 - A,B,C Flights 10th naval Sqd RNAS



hangar screen to suit...



Posted By: Knegel

Re: EAW 'The Western Front' - 06/24/11 09:06 AM

Hi Ade,

both look good(hangar and in-game screens), but dont the hargar show Camels??

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/26/11 12:41 AM

a keen eye u have ralf...

Practised a few RNAS paint schemes
on the N24 stand ins, until a shipment
of Camels arrive...then we'll get
serious about No:10 squadron...

any progress with FM's for the
attack planes m8?

reading
Posted By: Knegel

Re: EAW 'The Western Front' - 06/26/11 04:16 AM

Attack plane?? FM??

What is that??

exitstageleft
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/26/11 11:00 AM

stay with me ralf....list with pics
on page 84 third post.

i know WW1 is'nt everyones priority, but
i'm still hopin for some help from u with
the attack plane fm's....

sigh
Posted By: MrJelly

Re: EAW 'The Western Front' - 06/26/11 01:00 PM

Quote:
FM's for attack planes and bombers Aviatik(ju87),
Halberstadt CLIII(110g), Albatros CIII(110c),
Oeffag (410), Nieuport BIS (Mos), Spad XVI (B24)
Salmson(b26) Handley Page (B17).


wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/28/11 10:24 AM

thanks Jel...

i'm sure ralf was only kidding....




.......was'nt he?

smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/29/11 03:54 PM

I thought I'd do some view stats, and this WW1 thread, and it has an amazing 463 views per post!

That mind blowing figure must mean there are one hell of a lot of people waiting to try out this mod, and as a community we really should try and get this finished, so people can enjoy it.

I know there is still loads to do, not least the building of several 3dz models from scratch, but I'm hoping with the improvements to the Studio, which have been made in the past few weeks we should be in a good position to get new 3D modelers going.

smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/30/11 12:25 AM


gibbo
more power to u with the new 3dz studio
work, brilliant m8....this game will never
run out of models!

question: do u know what 3D proggy was used
to originally produce EAW by sue paquin n team?

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 06/30/11 08:39 AM

Hi Ade.

It was an in house 3D program similar to a very early 3DS studio. You need to remember in the Days when Fleet Defender, and PAW were produced, 3D modeling was a cutting edge technology in PC games. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/01/11 01:52 PM

new albatros hangar screen...






thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/02/11 01:11 PM

experimentin' with parked planes,
needin some help towin' into position....



yep
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/06/11 09:41 AM

This arrived in our museum last Thursday...
http://www.facebook.com/media/set/?set=a.2026890805808.107774.1650195360
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/08/11 03:19 AM

check the link spitty...coming up as not
available m8..
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/08/11 09:42 AM

Sorry Ade..Facebooks a bit funny sometimes..Try these..





Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/08/11 11:23 AM

ace stuff spitty....fill us in a bit more on the project.

yep
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 07/08/11 12:04 PM

Looks to me, like a static repila that's been sitting around somewhere.
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/08/11 03:39 PM

...and that smiling guy with the violin is just making it look little creepy too!!! biggrin
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/08/11 11:00 PM

It is part of a collection that was built by one man down in Victoria as a retirement project.He was a draughtsman with Ansett Airlines and worked off scale plans.
Story and pics here..
http://www.warbirdz.net/forum/showthread.php?t=1010
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/09/11 04:05 AM

ta spitty..

finished off this 18 skin multiskin set
for the Dr1.....

flying circus panorama.




thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 07/09/11 03:58 PM

Now that´s a REAL flying circus, Ade!

Gorgeous work - looking forward to the release thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/10/11 03:14 AM

g'day fran...

here's another bavarian beauty for u to team up with
your albatros, hot off the assembly line today....







will get it away to sandbagger soon..

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/14/11 11:14 AM

newcomer from jasta 12....
employing Sags' sky alternative
and fluffy cloud layers...

Posted By: Fran_Zee

Re: EAW 'The Western Front' - 07/14/11 11:49 AM

Thx, Ade,for the Bavarian crate cheers
The Dr 1 is looking good either -

keep on with this fantastic work thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/14/11 02:05 PM

If you wonder how maneuverable the Dr1,s were,check here...
http://www.youtube.com/watch?v=VvVafgTKoHM
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/15/11 12:24 PM

ta spitty...nice vid.

and in 1918 they went harder than that m8...

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 07/15/11 12:50 PM

I wonder how Ralf is going to make the AI, to get close up, and personal. I mean, in every film from WWI era, they engaged each other at a matter of a few yards, and certainly no more than 100 feet.

A firball WWI style is certainly going to be a busy place. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/15/11 04:40 PM

hosing a target ww2 style in its self wouldn't be right anyway, can wwi Ai be adjusted to holding off gun fire until at the least 100' and can this action be gun group sensitive, lieving more airspace for the defensive gunners or how about more gun jamming not to mention a shaky gun platform...still looks to me like this is going to require a dedicated exe considering other issues like line abreast takeoffs, etc.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 07/15/11 05:38 PM

Hi FlyRight.

I did challenge Ralf to provide me with a flight file for a Bleriot IX, ala 1914. They were armed with a six pistol , maybe a shot gun, and a few 5lb bombs! Now, I'd love to see an AI fly along side you and try his luck with his pistol, while you try your luck! biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/16/11 12:27 AM

...and its no wonder! hes reluctant to do other requested fms! instead just wave your middle finger at the Hun, which btw that mods has been freeware for ages and only takes a couple seconds to implement...and to disable, just make a fist and then shake it really hard at the Ai and dive like hell biggrin
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/16/11 09:22 AM

Another Fokker giving it to the Tommies..
http://www.youtube.com/watch?v=gZZ82xiWP7w&feature=youtu.be&hd=1
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 07/17/11 10:49 AM


spitty...one of our versions of the DVII...

have managed to work out how to duplicate and triplicate
the lower fluffy cloud layer at last.....
startin' to look good ...






thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/03/11 06:21 AM

work commenced on some skins for flyright's
brilliant new albatros W4...will produce a
multiskin set asa....










thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/04/11 06:26 AM

new hangar screen for the W4....
will include with the skin files.




thumbsup
Posted By: vonOben

Re: EAW 'The Western Front' - 08/10/11 10:57 AM

Hi

I found this link with good photos of WW1 trucks at the OFF Forum:

http://www.armchairgeneral.com/forums/showthread.php?t=82060

Might be off interest for those working on "The Western Front".... wink

Cheers
Posted By: Pobs

Re: EAW 'The Western Front' - 08/10/11 11:03 AM

Thanks Per,

it doesn't look too big a job to convert Shreckies lorries into these, or even that little ambulance that Gibbo' made.....



cheers,



Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/24/11 01:07 AM

W4 albatros intergrated into the mission
parameters screen and the plane menu selection
screen in the flyable ju88a slot.






multiskin set to come...

thumbsup
Posted By: wheelsup_cavu

Re: EAW 'The Western Front' - 08/24/11 01:21 AM

That looks cool as heck. thumbsup


Wheels
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/26/11 09:48 PM

As well as the Gotha IV/V, I have this in the workshop. smile

Posted By: FlyRight

Re: EAW 'The Western Front' - 08/26/11 11:10 PM

is that another sopwith??? could use the triplane!!!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/27/11 12:43 AM

multiskin set x 3 for the time being...



thumbsup
Posted By: alotef

Re: EAW 'The Western Front' - 09/17/11 09:25 AM

Is it possible to download this yet? My jaw dropped to the floor!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/17/11 11:57 AM

Hi alotef.

All this is very much WIP. Ade has been working on this for a while now, but we are doing this from scratch, so we have still loads to do. There are several key aircraft missing, which need to be built, there are no realistic flight models, no campaign files, terrain tiles are done, but they need to be populated with targets, and the list goes on.

I'm building new models for the Gotha, DH-2, and FlyRight is making a Camel at the moment, so please be patient, or join our group to help out finishing this off faster. wink
Posted By: alotef

Re: EAW 'The Western Front' - 09/17/11 12:33 PM

I'd love to join, but I have no experience in modelling whatsoever. I do have a little experience in skinning for games before, as I did so for IL2 Sturmovik, but I realize EAW is a whole lot different. :/
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/17/11 03:55 PM

Hi alotef.

If you've skinned an Il-2 model, ours is a bit different, as you need to paint shadowing, a bit like profiles are painted, but then you can skin anything you like, the way you like. We don't have a committee to pass your work as suitable for EAW.

Modeling is easy, as you don't allow yourself to get a bit frustrated in the beginning. You can start with a simple house or hanger and move on from that, as you get used to our 3dz tricks.

wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/24/11 06:56 AM

new ace for DVII multiskin set..



thumbsup
Posted By: wheelsup_cavu

Re: EAW 'The Western Front' - 10/25/11 10:02 AM

Originally Posted By: Flying Tiger
new ace for DVII multiskin set..



thumbsup

Those sure are pretty. cool


Wheels
Posted By: sagginb

Re: EAW 'The Western Front' - 10/27/11 10:59 AM

I was thinking about getting "Rise of Flight" or maybe even getting "Red Baron 3d" back going....but this topic has kept me away. Keep up the great work!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/28/11 03:46 AM

goodonya sags n wheels...

everyone will be pleased to know that i've sent
a working beta version of western front 1.28e to
pobs to assist with orientation at his end with
targets,bases,airfields and trench terrain.

once all these are done and we have a camel and
a gotha and some finer FM's it'll be very close.

thumbsup


Posted By: Pobs

Re: EAW 'The Western Front' - 10/29/11 09:14 PM

FT's new setup hasn't arrived here yet so here are some screenies with the old plane set...














cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/10/11 11:22 AM

In both wars small stations were almost everywhere. After a long search for a European style station texture I found this one from a defunct card modeling company.





I'm hope this will be used in both WWI and WWII updates. I think a new skin to turn it into a British, and German style station could easily done.
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 11/10/11 06:52 PM

Card modeling company?
Maybe this one can be helpful for you, Col:
http://www.shop.schreiber-bogen.de/
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/10/11 07:01 PM

Hi Fran.

Yep got those too, but most of them are too complicated to build as 3dz's with only 256 elements.



Models look like this, which are easy to build a wire frame for.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/10/11 11:35 PM

sags...

these are pics of WF winter using max188's mild
winter terrain and some of pob's trench tiles
desaturated to blend in, buuut...wondering if
you'd be up for a new HR winter terrain for WF?
it'd be a nice option m8......








Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/10/11 11:37 PM

just finished...multiskin set in the 190d slot
for Alb Dv combined jasta including von richthofen's
all red Dv....



gone as far as i can with multiskin sets sitting at
134 different skins....waiting for camel and gotha
to finish off all slots.


thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/11/11 12:31 AM

pobs will need to confirm this, but the long range missions
i see for the western front scenario would be, HP's operating
with escorts out of nancy to the rhine industrial cities and
gotha's and zeps with escorts operating out of the northern
belgian region across the channel to london and southern
english targets.

all other missions such as escort patrols, fighter patrols
bomb target, scout intercepts and recon patrols will take
place along the front, to and from the 300 odd targets and
bases pobs places on the map...

some naval aircraft missions could be possible to and from the
vital channel ports but not confimed yet...

potential map

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/12/11 02:26 AM

added 3 more oeffags to their multiskin set in the 410 slot

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/12/11 06:21 AM

like the station gibbo...
Tmod07_*.3dz RR Station grnd06.PCX for pobs when
he gets to the railway lines....


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/12/11 09:53 AM

Glad you like it Ade, but it's meant to be a wayside station, beside the long lines, between cities. wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/12/11 09:44 PM

OK, model 2, a French village church is finished.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/12/11 10:24 PM

gibbo

here's a list of tmod's that needin' to be done...

ambulance - Tmod53_*.3dz Halftrack grnd03.PCX
crossley tender - Tmod52_*.3dz Truck grnd03.PCX
british tank - Tmod56_*.3dz Sherman grnd03.PCX
artillery pieces 5 or 6 in a row with revetment - Tmod17_*.3dz Heavy Flak grnd04.PCX
observation balloon tethered - Tmod70_*.3dz *
turn of the century train with flat tops - Tmod43_*.3dz Locomotive grnd04.PCX
Tmod47_*.3dz Flat car grnd04.PCX
damaged trees - Tmod00_* 3dz damaged trees grnd00.pcx

thumbsup



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/12/11 11:03 PM

Roger that, but you also need to replace all the default Tmods too. smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/13/11 05:34 AM

some gibbo...not all.

not much changed between 1918 - 1939 in the way of
buildings, oil tanks, refinery, factories, warehouses,
bridges etc...
maybe the cities got bigger, however western front does'nt
go too near major cities with the exception of london for
zeps n gothas..... the default size of the rhine and belgian
towns are very close....

airfields will be just that...fields with tent hangars and
a few quarters buildings, fuel dump, chateaux, plain water
tower, barrage balloons and parked planes.....these are all
done.

The locomotive and tenders will need to change as will
the vehicles as listed above.....

The coastal ports/harbours will need less tmods...

here's the tmod list which pobs is using....

Tmod00_* 3dz damaged trees grnd00.pcx
Tmod01_*.3dz factory grnd01.PCX
Tmod02_*.3dz factory grnd01.PCX
Tmod03_*.3dz refinery grnd01.PCX
Tmod04_*.3dz factory grnd01.PCX
Tmod05_*.3dz *
Tmod06_*.3dz factory grnd01.PCX
Tmod07_*.3dz RR Station grnd06.PCX
Tmod08_*.3dz warehouse grnd08.PCX
Tmod09_*.3dz *
Tmod10_*.3dz *
Tmod11_*.3dz Bridge grnd07.PCX
Tmod12_*.3dz Susp bridge end grnd07.PCX
Tmod13_*.3dz Susp bridge grnd07.PCX
Tmod14_*.3dz Bridge roadbed grnd07.PCX
Tmod15_*.3dz Short bridge grnd07.PCX
Tmod16_*.3dz Long bridge grnd07.PCX
Tmod17_*.3dz Heavy Flak grnd04.PCX
Tmod18_*.3dz Light Flak grnd04.PCX
Tmod19_*.3dz Oil tank grnd01.PCX
Tmod20_*.3dz Officers Qtrs grnd02.PCX
Tmod21_*.3dz Barrage Balloon grnd04.PCX
Tmod22_*.3dz Observation Balloon
Tmod23_*.3dz Fort grnd02.PCX
Tmod24_*.3dz Fuel Dump grnd02.PCX
Tmod25_*.3dz Zep tethered grnd02.PCX
Tmod26_*.3dz Zep hangar grnd02.PCX
Tmod27_*.3dz Tent Hangar grnd27.PCX
Tmog27_*.3dz Tent Hangar grnd27.PCX
Tmod28_*.3dz Barracks grnd02.PCX
Tmod29_*.3dz parked plane spadgrnd02.PCX
Tmod30_*.3dz Water Tower grnd02.PCX
Tmod31_*.3dz parked plane Alb grnd02.PCX
Tmod32_*.3dz Tree grnd09.PCX
Tmod33_*.3dz Trees grnd09.PCX
Tmod34_*.3dz Tree grnd09.PCX
Tmod35_*.3dz Trees grnd09.PCX
Tmod36_*.3dz Tree grnd03.PCX
Tmod37_*.3dz Trees grnd03.PCX
Tmod38_*.3dz Tree grnd07.PCX
Tmod39_*.3dz Trees grnd07.PCX
Tmod40_*.3dz *
Tmod41_*.3dz warehouse grnd05.PCX
Tmod42_*.3dz *
Tmod43_*.3dz Locomotive grnd04.PCX
Tmod44_*.3dz RR Tender grnd04.PCX
Tmod45_*.3dz Box car grnd04.PCX
Tmod46_*.3dz Tanker car grnd04.PCX
Tmod47_*.3dz Flat car grnd04.PCX
Tmod48_*.3dz Car w/tanks grnd04.PCX
Tmod49_*.3dz Flak car grnd04.PCX
Tmod50_*.3dz Fuel truck grnd03.PCX
Tmod51_*.3dz Open truck grnd03.PCX
Tmod52_*.3dz Truck grnd03.PCX
Tmod53_*.3dz Crossley Tender grnd03.PCX
Tmod54_*.3dz Ambulance grnd03.PCX
Tmod55_*.3dz Panther grnd04.PCX
Tmod56_*.3dz Sherman grnd03.PCX
Tmod57_*.3dz Transport ship grnd05.PCX
Tmod58_*.3dz Small church grnd01.PCX
Tmod59_*.3dz City bldgs grnd11.PCX
Tmod60_*.3dz City bldgs grnd11.PCX
Tmod61_*.3dz City bldgs grnd11.PCX
Tmod62_*.3dz City bldgs grnd11.PCX
Tmod63_*.3dz Cathedral grnd10.PCX
Tmod64_*.3dz Farm grnd10.PCX
Tmod65_*.3dz Manor house grnd10.PCX
Tmod66_*.3dz Large chateau grnd10.PCX
Tmod67_*.3dz Windmill grnd10.PCX
Tmod68_*.3dz Houses x3 grnd10.PCX
Tmod69_*.3dz *
Tmod70_*.3dz *
Tmod71_*.3dz *
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/13/11 09:49 AM

Hi Ade.

Why are you using just the default list of Tmods?

With 1.28e you can have 255 Tmods. wink

That's why I'm giving you all these new models. wink smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/13/11 11:20 AM

one cos it's easier...
and 2 cos pobs has a dedicated tmod list now
and needs to stick with it...to get the important
infrastructure happening....
after that, everyone and his dog can have a go
at improving it...

in the meantime needin' a gotha, a camel and the
particular tmods listed above....to get a workable
beta version into the pipeline for everyone....

this is not a new sim, just an era variation on the
default game upgraded to 1.28e....which puts it into
a comfy place for improvement and expansion....

yep
Posted By: Stratos

Re: EAW 'The Western Front' - 11/13/11 11:30 AM

Originally Posted By: Flying Tiger


some naval aircraft missions could be possible to and from the
vital channel ports but not confimed yet...



Hansa Brandenburg W12 maybe?? Hint hint smile

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/14/11 11:52 AM

very nice pic thanks stratos....
this may well be right up Flyright's
alley somewhwere down the track m8....

thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 11/14/11 12:52 PM

Col,

keep churning the models out we can always add them to the extra slots and use them in site specific locations or even as 'side specific' models in the default slots since we can have an allied, axis and frontline model in each slot....


cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/14/11 01:39 PM

Hi Pobs.

That's what I thought.

I have some British, and loads of French, plus a few Czech/German buildings. I also have a proper WWI U Boat, and a few small sailing ships. There is a nice model of the Cambeltown, which could replace the Destroyer. I'm looking for a tramp steamer model, but no luck yet.

So Plenty to do. biggrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/14/11 04:32 PM

I found this interesting WWI picture of a French airfield near the front, which shows the layout of buildings and tents very well.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/15/11 09:45 AM

yep...used this pic and quite a few others to come
up with a mock up previously posted on this thread
for pobs's 4 tile aitfield...

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/15/11 10:15 AM

for those unaware..this is a crossley tender, used extensively
by british and australian troops on the western front as a
general purpose transport and as an ambulance...
so one model will provide two tmods..

it was one of these that transported the red baron's body
from the battlefield and to his first interrment at bertangles...








thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 11/15/11 04:34 PM

any need for desktop icons...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/15/11 06:22 PM

I've gone into ship building for the first time. With luck, in a couple of days you should have a 4 stack Destroyer.



Now, I wonder if we can light all 4 boilers? wink
Posted By: vonOben

Re: EAW 'The Western Front' - 11/16/11 12:04 PM

Originally Posted By: Flying Tiger


Here's the tmod list which pobs is using....

Tmod00_* 3dz damaged trees grnd00.pcx
Tmod01_*.3dz factory grnd01.PCX
Tmod02_*.3dz factory grnd01.PCX
Tmod03_*.3dz refinery grnd01.PCX
Tmod04_*.3dz factory grnd01.PCX
Tmod05_*.3dz *
Tmod06_*.3dz factory grnd01.PCX
Tmod07_*.3dz RR Station grnd06.PCX
Tmod08_*.3dz warehouse grnd08.PCX
Tmod09_*.3dz *
Tmod10_*.3dz *
Tmod11_*.3dz Bridge grnd07.PCX
Tmod12_*.3dz Susp bridge end grnd07.PCX
Tmod13_*.3dz Susp bridge grnd07.PCX
Tmod14_*.3dz Bridge roadbed grnd07.PCX
Tmod15_*.3dz Short bridge grnd07.PCX
Tmod16_*.3dz Long bridge grnd07.PCX
Tmod17_*.3dz Heavy Flak grnd04.PCX
Tmod18_*.3dz Light Flak grnd04.PCX
Tmod19_*.3dz Oil tank grnd01.PCX
Tmod20_*.3dz Officers Qtrs grnd02.PCX
Tmod21_*.3dz Barrage Balloon grnd04.PCX
Tmod22_*.3dz Observation Balloon
Tmod23_*.3dz Fort grnd02.PCX
Tmod24_*.3dz Fuel Dump grnd02.PCX
Tmod25_*.3dz Zep tethered grnd02.PCX
Tmod26_*.3dz Zep hangar grnd02.PCX
Tmod27_*.3dz Tent Hangar grnd27.PCX
Tmog27_*.3dz Tent Hangar grnd27.PCX
Tmod28_*.3dz Barracks grnd02.PCX
Tmod29_*.3dz parked plane spadgrnd02.PCX
Tmod30_*.3dz Water Tower grnd02.PCX
Tmod31_*.3dz parked plane Alb grnd02.PCX
Tmod32_*.3dz Tree grnd09.PCX
Tmod33_*.3dz Trees grnd09.PCX
Tmod34_*.3dz Tree grnd09.PCX
Tmod35_*.3dz Trees grnd09.PCX
Tmod36_*.3dz Tree grnd03.PCX
Tmod37_*.3dz Trees grnd03.PCX
Tmod38_*.3dz Tree grnd07.PCX
Tmod39_*.3dz Trees grnd07.PCX
Tmod40_*.3dz *
Tmod41_*.3dz warehouse grnd05.PCX
Tmod42_*.3dz *
Tmod43_*.3dz Locomotive grnd04.PCX
Tmod44_*.3dz RR Tender grnd04.PCX
Tmod45_*.3dz Box car grnd04.PCX
Tmod46_*.3dz Tanker car grnd04.PCX
Tmod47_*.3dz Flat car grnd04.PCX
Tmod48_*.3dz Car w/tanks grnd04.PCX
Tmod49_*.3dz Flak car grnd04.PCX
Tmod50_*.3dz Fuel truck grnd03.PCX
Tmod51_*.3dz Open truck grnd03.PCX
Tmod52_*.3dz Truck grnd03.PCX
Tmod53_*.3dz Crossley Tender grnd03.PCX
Tmod54_*.3dz Ambulance grnd03.PCX
Tmod55_*.3dz Panther grnd04.PCX
Tmod56_*.3dz Sherman grnd03.PCX
Tmod57_*.3dz Transport ship grnd05.PCX
Tmod58_*.3dz Small church grnd01.PCX
Tmod59_*.3dz City bldgs grnd11.PCX
Tmod60_*.3dz City bldgs grnd11.PCX
Tmod61_*.3dz City bldgs grnd11.PCX
Tmod62_*.3dz City bldgs grnd11.PCX
Tmod63_*.3dz Cathedral grnd10.PCX
Tmod64_*.3dz Farm grnd10.PCX
Tmod65_*.3dz Manor house grnd10.PCX
Tmod66_*.3dz Large chateau grnd10.PCX
Tmod67_*.3dz Windmill grnd10.PCX
Tmod68_*.3dz Houses x3 grnd10.PCX
Tmod69_*.3dz *
Tmod70_*.3dz *
Tmod71_*.3dz *




Hi Ade

Are there not going to be any trenches or damaged buildings in TWF? confused

Cheers
Posted By: Pobs

Re: EAW 'The Western Front' - 11/16/11 03:14 PM

Hi Per,

yes of course there will be smile..... the damaged buildings will be one of the frontline swap in models as will the trenches and some of the gunpits/redoubts (although some of these latter will be specific targets and will have their own models), also the dead trees.

That is the advantage of the new system, we can have 3 models per slot smile

cheers,



Pobs
Posted By: Rotton50

Re: EAW 'The Western Front' - 11/16/11 04:12 PM

Just thought I'd pop in and remind you guys that there are a bunch of Tmod models in one of my subfolders on the Gen's server.

Many wouldn't fit historically but there are some nice fuel, ammo and supply dumps that would certainly fit plus small buildings and forts.

Ta ta.
Posted By: Pobs

Re: EAW 'The Western Front' - 11/16/11 10:06 PM

Ray,

I already have them smile .... don't worry smile


cheers,



Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/19/11 10:06 PM

Well, this is turning out to be a difficult model to build, mainly because I've built so many Aircraft and Buildings, I'm used to the shapes, but a ship has had me scotching my head quite a few times. HMS Cambletown is taking shape though, and as a WWI US type, she should polish up well as a WWI or WWII Destroyer.

Posted By: Pobs

Re: EAW 'The Western Front' - 11/21/11 11:27 AM

Nice work John,

looking good...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/29/11 05:02 AM

MS type N multiskin set for combined
sqd 1 & 60 RFC ......


Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/29/11 07:31 AM

Hi Ade.

Very nice set of skins mate. cool
Posted By: Pobs

Re: EAW 'The Western Front' - 11/29/11 11:12 AM

Ade,

I have the beta up and running here and can't help notice that we have a lot of american and british planes but no french !! can that be right ???


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/29/11 12:30 PM

pobs...

the beta probably had the old planes.dat file in it,
which somehow controls the nationalities on the plane
menu screen...will mail u the newie m8..

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/30/11 11:34 AM

nieuport 11 combined escadrille multi skin set
in the hurri slot...

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 11/30/11 11:46 AM

Hi Ade.

Another nice set of skins! cool

Could you take a look at the list of aircraft by years, I posted on the other thread and list the ones we have already. Copy the list and Bold up the aircraft we have would be best, and re post it.
http://simhq.com/forum/ubbthreads.php/topics/3462727/1.html

I'm a bit lost with these WWI aircraft, but more need to be built, so good campaigns came be made for the whole of the WWI period
Posted By: AngleOff

Re: EAW 'The Western Front' - 11/30/11 01:32 PM

HI,
a good link:
http://www.theaerodrome.com/aircraft/index.php

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/01/11 02:18 AM

Here's the current 30 slot list showing what's yet to be done,
namely a camel and gotha and their variants, possibly another
25-30 skins and pertinant multiskin sets.

i have unreleased skin sets done for turkey,russia,italy and
austria,which can be implemented at a later stage if hopefully
the ww1 theme is expanded to other theatres and attracts more
modders and 1.28e programmers.

the priority for the time being, for me anyway, is to get a basic
working scenario happening and not wander off into any bigger
minefields......all items needed now have been previously listed
on this WF thread.

Slots at dec 2011:

Spit 1 slot - Camel - not done
Spit 9 slot - Camel/Pup - not done
Spit 14 slot - Se5a
Hurri slot - Nieuport 17 RFC/Nieuport 11
Typhoon slot - Spad VII RFC
Tempest slot - Spad XIII RFC

Mossie slot - Nieuport 12bis/rear gun

P51B slot - Nieuport 16/17
P51D slot - Nieuport 28/ SE5a
P38H slot - Nieuport 24
P38J slot - Morane Saulnier N2
P47C slot - Spad VII
P47D slot - Spad XIII

B24 slot - Spad XVI usas/rear gun
B26 slot - Salmson 2A2/rear gun
B17 slot - Handley Page

109E slot - Albatros DII/III/V
109G slot- Fokker DrI triplane
109K slot - Pfalz D III
110C slot - Albatros C III/rear gun
110G slot - Halberstadt CLII tan /rear gun
190A slot- Albatros DVa
190D slot - Albatros DIV/DV
262 slot - Fokker DVII

410 slot - Oeffag D.III Ba.253/53
Ju88A slot - Albatros CIII/rear gun
Ju88C slot - Halberstadt CLII blue/rear gun
ju87 slot - Aviatik CI/rear gun
He111 slot - Gotha - not done
V1 slot - Zeppelin



Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/03/11 01:55 AM

pobs...

i remember you saying that you'll be able to
move the locations of the random explosions,
now wondering if you will be able to increase
the number of times they occur along the trench
terrain....they look great and provide nice
immersion, when coupled with archie batteries,
flying too close to no mans land will scare the
bejaybers out of us...

AO..
any chance of 'dull thud sounds' to accompany
the random explosions m8?




a little more uncomfortable....






Posted By: AngleOff

Re: EAW 'The Western Front' - 12/03/11 02:10 PM

Hi Ade,
no problem making the sound....just need to know
what is the trigger?
AO
Posted By: Pobs

Re: EAW 'The Western Front' - 12/03/11 07:41 PM

Hi Ade,

yes the new front line is a tighter fit to the terrain tiles than the earlier one. Regarding frequency of shell explosions, I think we would need Ralf to answer that one, he wrote the code for it, but I think it is just a random chance of a shot being fired at any tmod in range of the frontline every so many seconds, so to increase the frequency we would need to decrease the time interval or perhaps double the number of shots at each check...

regarding the dull thumps, I think it would be a problem because they currently use the main explosion sound I think, so if you swap it, all your bombs etc will sound like a dull thump too. we already have a dull thump, it is used for the distant flak bursts, but how you would link it to the ground bursts, I don't know..

cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/03/11 09:07 PM

To simulate flying over the lines the enemy troops should fire at low flying aircraft. I'm not sure but I think, at present, the only time ground troops fire on planes is when the marching troops are encountered. I can't think your going to encounter lines of troops marching at the front, so maybe we need to think of a way to do this.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/04/11 12:11 AM

ralf
could 03 or 20 or any other sound file AO might create,
be renamed and linked in the exe to the random ground
explosions?

also can the explosions be increased in frequency,that is,
occur more often along the trench tiles.

In meatwater's version 2.0 the explosion files are:

snd0003.snd Flak explosion
snd0004.snd Bomb explosion
snd0009.snd Bomb whistle
snd0019.snd Flak shot
snd0020.snd Flak hit
snd0022.snd Plane explosion I
snd0023.snd Plane exposion II

pobs
was thinkin' maybe light AA placed left and right randomly
for a crossfire along the trench terrain would provide
the ground fire gibbo mentions when aircraft venture too
close to the front lines - as per the airfield AA method.
Is this possible m8 ?

ta blokes...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/04/11 12:38 AM

pobs...

how far away is a 4 tile airfield layout
as per the mock up pic, only with the parked
planes in front of the tents...

one german and one allied would be brilliant m8,
even if only at 1 or 2 locations for testing the
look and feel....

ta when poss..

ps: let's know if u need any tile blending done,
sags may also be willing to help with this...



Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/05/11 01:38 PM

I found this page today. I don't know if it's been found before, but it's a gold mine for making the airfields correct.

http://patriot.net/~townsend/WW1AirMap2/
Posted By: Knegel

Re: EAW 'The Western Front' - 12/05/11 01:59 PM

Hi,

to increase the ground battle, just increase the related value in the EAW.ini, BUT this might slow all down!

If i remeber right, the sound(or sound level??) used for the impacts depends to the explosition size, which is randomized.

Greetings,

Knegel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/05/11 02:09 PM

Hi Ralf.

We really need to spawn ground fire when flying over the trenches, but most of this would be rifle fire not machine guns, as that would be light AA in effect. is there any way to effect the level of AA at a particular hight? Heavy AA would open up far too high for WWI aircraft, so the attack height needs to be broadened from between 10 to 15,000 feet, down to 1000, below which rifle and light AA would be the danger.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/06/11 04:22 AM

ground battle to 2 has the desired effect, the explosions
are more frequent and even occur underneath you....

now all that needs to happen is to confine them to the
trench tiles and sides maybe...pobs?

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/06/11 07:45 AM

Hi Ade.

I think that's just a question of putting the Front line along the line of the trenches, but maybe it might need a change in the exe to restrict the depth of fire so it remains within the trench area.
Posted By: Knegel

Re: EAW 'The Western Front' - 12/06/11 08:55 AM

Originally Posted By: Col. Gibbon
Hi Ralf.

We really need to spawn ground fire when flying over the trenches, but most of this would be rifle fire not machine guns, as that would be light AA in effect. is there any way to effect the level of AA at a particular hight? Heavy AA would open up far too high for WWI aircraft, so the attack height needs to be broadened from between 10 to 15,000 feet, down to 1000, below which rifle and light AA would be the danger.


You just need to place flak and light flak near the frontline(assign guns to as many ground objects as you want). Flaklevel must be medium, cause then only the medium flak will shoot and the lowest height for this is 1000ft and of course the gunners try to shoot the incomming planes, so the explosition height will be around the planes flight level.

Dont place to many heavy flak gun object, or it will be unplayable. wink

Greetings,

Knegel
Posted By: Pobs

Re: EAW 'The Western Front' - 12/06/11 09:28 AM

Whooa,

blimey this thread moves fast smile

sorry Ade I hadn't looked in for a few hours!!

OK,

1. restricting the shelling to the frontline tiles.... not totally possible since the effect occurs within a certain range of the frontline and that sometimes includes areas outside the trench tiles, but we can largely ensure that most of the fire will be in the vicinity of the trenches... that can also be assisted by placing the tmods along the trench lines as much as possible, since these are the items that the random fire shoots at...

2. Anti-aircraft fire from the trenches... no problem I can place light AA near to target sites along the frontlines to ensure flying low will be dangerous, I have already done that in SAW (and will be using the same Lewis gunner from SAW as the light AA model anyway)... fly south from Madrid at 2000ft and see how long you live!!... I am placing specific 'frontline' target sites such as infantry divisions and artillery batteries, to allow me to place target items near the trenches for campaign missions anyway so we should have enough coverage to make it seem like the frontline is 'active', so that is fine.

3. 4 tile airfield mock-up... no problem, I will set up an airfield and drop it into a targets.dat for you asap.

regarding the tiles, we certainly do need some work on the tiles if Shaun wants to help, a couple of the tiles have mistakes on them and need tweaking smile and we still need to spread the edges of the battle area out a bit perhaps, it still seems rather 'hard-edged' to me, but I am not working on the tiles at the moment. I have used the 'lake' tiles to represent the innundations east of Nieuport, but we could do with a bit more water on that tile for it to work well in that role perhaps....

I now have placed some 85 or so targets into the Ypres and Arras areas of the map, and adapted the tilemap to place a lot more small towns and villages to make the world a little more detailed, I have placed the frontline all the way down south of the Somme in the tilemap but I need to work on the road and rail nets since I haven't really been dealing with those yet, but that isn't a difficult job technically. I have had to replace the important canal west of Ypres with a river since we have no canal tiles and I haven't started work on the height map yet, so rivers and airfields are sometimes on hillsides still, but that is a seperate job once the placement is done.

I also plan to use some of the extra tmod slots for specific buildings to 'localise' the map, so although the map tiles may repeat, I intend as many of the main towns as possible will have distinctive features so you can navigate around the map by eye if you want.


cheers,


Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/06/11 09:55 AM

Hi Pobs.

Since my hands have been giving me problems doing 3D things, I've been reading this site.

http://www.ww1battlefields.co.uk/index.html#

As most of the battle fields are fairly flat, the few hills and ridges were of significant importance, and from an aerial point of view, important targets. places like Hill 60, were not much more than a bump, in the Northern French landscape feel need to be included, out of respect. Can we try and get the topography of the battle field landscape correct?

In a way I feel a bit strange about the WWI scenario we are trying to produce, as it was no game for all the millions who died. We need to bear this in mind, and try to include all of the infamous places along the front, so we don't forget this was a land war, in which the aeroplane developed from almost nothing.
Posted By: Pobs

Re: EAW 'The Western Front' - 12/06/11 11:03 AM

Hi Col,

as far as the limitations of the tile system allow I am trying to get as many of the famous sites as I can, it is the need to keep redrawing the tilemap to include sites not included in the ww2 map that is one of the factors slowing things down as it means I have to place a target, then drop the target editor down and pull up the map editor, add the relevent tile to place the site and then save and copy the tm file over to the target editor, close that and reopen it to add the new site then I can position the target on the new tile.

Once I have the base set done I am happy to take advice on additional sites that I have missed due to my limited knowledge of the first world war. The current frontline and target set will be for early 1917, around the time of the battle of Arras as far as I am concerned. This will allow us to fly over the Battle of Arras, the Nivelle offensive, the battle of the Messines ridge, the 3rd battle of Ypres including both Passchendaele battles and Cambrai which all happened in that year. Once we have this mapped and setup I am happy for anyone to suggest other time frames and frontlines, in particular the Somme campaign from 1916 would clearly be an important campaign to show, but we have to get the basic set up and running or this could take forever... smile

regarding the topography, I am using an HM file sent over by Ade at the moment but the ridges do seem a little too steep especially in the northern area, but that can be fixed later ... to drop the heights we only need to import the HM as a greyscale raw file in photoshop, edit the lightness and contrast to reduce the overall heights and the relative peaks and troughs respectively, then save again and rename.


cheers,



Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/06/11 11:06 AM

This is nice. Check out the DH-2 over the Somme.

http://wickenbydh2.wordpress.com/category/somme/
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/07/11 11:21 PM


thanks ralf
your item noted re flak levels...

pobs
items at 1,2 and 3 all sounding great..
the SAW lewis gunners will be spot on
and shells falling outside the trenched
area will look pretty authentic..

will put out a call to shawn when tile
work needed...if he's able to help out
well and good if not, i'll dig into it..

thumbsup
Posted By: sagginb

Re: EAW 'The Western Front' - 12/08/11 01:43 AM

I would be glad to help with tiles...let me know. thumbsup

I have also been working on an Autumn & Winter Euro-512 set of tiles...test have got me close to both sets and soon will work up a small set of 10-20 tiles and show pics for further thoughts/opinions. santa
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/08/11 02:26 AM

a big thank you shawn...
pobs n i will be in touch soon m8..
can't wait to see the autumn & winter sets....


ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/04/12 01:07 AM

have added all 30 of flyright's brilliant
new shadows....here's a few.
































pobs...
is the new airfield layout ready for testing? have been
away in canada for most of january and your post above
seemed to indicate something was about to happen...
did i miss it?

ade: frosty







Posted By: Pobs

Re: EAW 'The Western Front' - 02/04/12 08:12 AM

Sorry Ade,

I will put one together for you today and drop it over... do you have a preference for which field you like to use ?....


cheers,


Pobs
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/04/12 08:24 AM

...some are not so brilliant, notice the kink in some of the starboard wing shadows??? and other oversights as a result of banging them out but there is a corrected set pending whenever the sopwith 3dzs are done, itm reworking airship 3dz's...check the Gens wwi thread for that.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/04/12 02:00 PM

pobs...

let's run with what you did prior,
if british (tan tents) make it St.Omer
if german (white tents) make it Lille
or if you're feeling frisky both would
be ace m8...

big ta

thumbsup

Al..

notice the albatros and oeffag so far, how many others
have it?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/04/12 03:02 PM

Guys.

Some of the French and Belgium/German airfields were pre war permanent sites with proper airfield buildings of various types. The ones with tents were mostly temporary forward fields, which moved with the front lines.

I was pointed to this site which has very good info on the aerodromes on the Western Front, and with the inter wars maps on the other link I posted, you should be able to add and remove sites by date.

http://www.anciens-aerodromes.com/ in French

http://patriot.net/~townsend/WW1AirMap2/
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/04/12 04:05 PM

i don't remember, never tested the lot ingame anyway! thats why they were put up as a quick starter set since they seem to pass the smell test in 3d program...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/04/12 11:28 PM


the rest all look ok to me Al...
would'nt worry about the odd kink
it's bearly noticeable anyway.

good work on the airship m8..any
chance of a tethered observation
balloon?




gibbo...for simplicity and some
accuracy,stickin' with the no
runways style mobile airfields
and chateau bases for the time
being.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/05/12 03:19 AM

WF - 1.28e
ralf...anyone.

could the MG tracer and smoke sprites be enhanced
or intensified so as to be plainly visible against all
backgrounds in both camera and cockpit views?

presently they are only vaguely visible in the camera
view (even with SFX set to high) and not visible at all
in cockpit view with full zoom applied, it's almost impossible
to direct an accurate line of fire at another aircraft, i can
only tell from the cockpit shake and the sound that i'm
actually firing the guns, the tracer sprites in 1.26 are
highly visible against all backgrounds in both views, maybe
the settings for them can be employed into 1.28?

also can a light muzzle flash reflection be introduced to the
open cockpit views?

reading
Posted By: Knegel

Re: EAW 'The Western Front' - 02/05/12 09:03 AM

Hi,

did the WWI planes use tracers at all??

Did you try to use different tracer sprites?? They are responsible for the contrast to the background.

The default tracers are highly visible cause every bullet was a tracer, as such we had a laser like tracer line, otherwise the sprites and the coloured part of the tracers are the same.


Greetings,

Knegel
Posted By: Knegel

Re: EAW 'The Western Front' - 02/05/12 10:56 AM

Just had another look, the bullet color is hardcoded, i will make it a EAW.ini value.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/05/12 01:24 PM

Hi Ralf.

Early on there were no tracer bullets, but certainly the RFC used them to shoot down Zeppelins

Wikipedia
Quote:
The British introduced a tracer version of the .303 cartridge in 1915. The United States introduced a .30-06 tracer in 1917. Prior to adopting red and, later, other color bullet tips, for tracers, US tracers were identified by blackened cartridge cases.


No mention of Germany or France.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/06/12 03:11 AM

maybe i should'nt have used the term tracer...

what i was referring to is the visible line of fire
with smoke trails from the guns to the target....

ralf...if u can enhance the visibility of this in
the eaw ini, could u send me the .ini entry details
thanks...

ade thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 02/06/12 07:03 AM

Hi Ade,

it need a new exe to implement this.
I have the code ready and i increased the visibility of the bullets by changing the hardcoded colour(more contrast specialy to clouds).
If the new colors are not enough, with the next exe everybody can create a BulletColor.mpf file, here you can insert the color for the 4 gun types. From black, over blue, green, red, dark orange, orange, yellow, bright yellow, green etc, all is possible.

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/06/12 07:26 AM

all good ralf thank you..
will experiment with the new.exe
when it's done...

itm.. how do i create a .mpf file?

thumbsup
Posted By: Knegel

Re: EAW 'The Western Front' - 02/06/12 08:56 AM

Hi Ade,

create a BulletColor.txt and open it(notepad or so).

The exe will read the 1st 4 lines of this file.
Into each of this 4 lines you should insert a number(1 = red, 4 = Yellow, 3 = CYAN, 5 = Green, 7 = Orange 9 = bright Yellow, 11 dark orange).

Close the file and rename the extender to mpf, thats it.

Greetings,

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/07/12 06:30 AM

ralf...like this?



then rename .txt to .mpf

if the exe reads the first 4 lines,
do the colours need to be in any numerical
or colour order?

ade
Posted By: Knegel

Re: EAW 'The Western Front' - 02/07/12 09:43 AM

Only the numbers and only the 1st four lines get used.

So the entrys might be this:

7
7
7
7

then all bullets are just orange.

btw. you can D/L EAW1.28f(beta) at the Gens ftp server, the bullet colour code is included.

Knegel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/07/12 12:52 PM

ahh..now i've gotcha...thanks

can't find 1.28F listed on the gen ftp server
what folder do i look for?

screwy
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/07/12 01:25 PM

The latest test version is here, on the ftp: Members_Work/Jelly128F/128F_exe folder
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/07/12 05:31 PM

Possible a bum steer John!

If Ade has never set up 1.28F he should use the V3 installer from the link I posted in the 1.28F thread at the Gen.
The link is in the 13th post in the thread, and the date of the post is "Mon Feb 06, 2012 12:47 pm".

wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/07/12 06:33 PM

Ah, so I'm lost too then. I only grabbed the last download. nope
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/07/12 06:51 PM

If Ade has not installed 1.28F he needs the extended CDFs and the EAWTM2 folder in the installation pack.
Anyone who has installed it just needs the V3 exe from the link you posted smile

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/07/12 10:48 PM

jel

have the eaw128FV1 exe and the 128FV3install exe

what's the install process into my existing 128E version?

is there a WF subfolder with the new install?

ta
ade
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/08/12 04:45 AM

ralf...
what happens if i mix the colours?
say:
9
11
9
11

OR
9
9
11
11
Posted By: Knegel

Re: EAW 'The Western Front' - 02/08/12 06:11 AM

Then the bullets of the 4 different calibers have a different color.
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/08/12 07:29 AM

From the "Info.txt"

This is the installer package for the 1.28F exe version 3.
The 1.28F exe is fully TM2 compatible, so it allows for more than 64 tiles which is the whole point of TM2
Many of the main changes associated with the TM2 involve the moving of hard coded data from the eaw.exe into external files.

In particular the names of the tiles are in the new "TileBase.str" file. The default version has been added to the "TEXT_ENG.CDF".
Some bump tile names have been changed, and some new ones made. Hence, there is now an extended "TERRAIN.CDF" with them in.

The bumptile mapping list which was hardcoded in the exe is now in a file named "BumpVal.eaw".
If this file is not present then the exe uses the default version on the "EAWTM2" folder.
Hence, the "EAWTM2" folder containing the file is included and is vital.

The adaption of Will Gee's TM2 work means that:
1. Instead of using the "eaw.tm" file the exe uses a "eaw32.tm" file, with four bytes for each tile instead of one.
2. Instead of using the "eaw_ttd.dat" file the exe uses a "Geawttd2.dat" file.
This has a header which includes the number of tiles, and allows variation as modders build more scenarios with additional tiles.
Both of these files are inclued in the extended "DATA.CDF" file.


Another change is the removal of the hardcoded texture mapping list into a matching pair of stringfiles "TextMap1.str" and "TextMap2.str".
These are in the extended "TEXT_ENG.CDF" file.

Installation:
The package is in a 7-zip self installer to be run in your EAW 1.28e folder.
It will install:
The three extended CDF files all of which are 1.28e compatible.
This "info.txt" file.
The "EAWTM2" folder.
An OAW128 folder with the 1.28F exe in a "E-1.28FV3" folder, and also the "G-68TilesTM2" folder with a 68 tile test scenario.

Additionally there are "DAW128E", "FAW128EBeta1", "Malta128E", "SAW128E" and "SPAW" folders for the DirSet Picker/OAW128
users containing files which need to be added to these folders. Allowing them to "merge" is all at you need to do.

Please post any questions/issues at the EAW forum at SimHQ.

Jel

7th February 2012


There is no WF subfolder, it is just an installation of the 1.28F exe and its essential additional folder and files.

Please note that the extended CDFs are exactly as they are described, so they are completely 1.28e compatible. 1.28e will run with the new ones, but 1.28F will not run with the old ones as they do not contain the additional files. Similarly 1.28e dos not need the EAWTM2 folder, but it is essential for 1.28F.
Using OAW128 I can load a 1.28e or a 1.28F exe without the need for separate EAW folders.
Currently testing is "in house" for Gen members, but 1.28F should be available shortly for the EAW community.

wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/08/12 10:25 PM

thanks ralf...

jel

got the readme on board ta, might wait until the
final exe is released...
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/08/12 11:56 PM

pobs...

while waitin for the 128F exe to gel(no pun intended)
can u send me the airfield layouts for 128E as discussed
last week...st omer and/or lille, still needin to assess
and evaluate how they look in game....

ade
Posted By: Pobs

Re: EAW 'The Western Front' - 02/09/12 09:48 AM

Hi Ade,

yup I am on it, sorry for the delay, end of financial year here and the accountants are rattling my cage... will try to do it tonight for you...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/09/12 12:28 PM

pobs m8....

i've had my cage rattled..... been shot at and hit a couple of times,
nudged by a shark whilst surfing... nasty scar, jumped out of a
chopper and broke both legs, survived a head on collision, crashed
a hang glider into a large pine tree, struck by lightning, run over
by a mob of kangaroos whislst in a 2 man tent, survived the rigours
of 2 ex wives.....but i have never ever ever... had my cage rattled
by an accountant!!!

hahaha
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/09/12 12:34 PM

Originally Posted By: Flying Tiger
pobs m8....

i've had my cage rattled..... been shot at and hit a couple of times,
nudged by a shark whilst surfing... nasty scar, jumped out of a
chopper and broke both legs, survived a head on collision, crashed
a hang glider into a large pine tree, struck by lightning, run over
by a mob of kangaroos whislst in a 2 man tent, survived the rigours
of 2 ex wives.....but i have never ever ever... had my cage rattled
by an accountant!!!

hahaha
hahaha
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/13/12 12:51 PM

LOL Ade!

Email and PM sent also, plus posts at the Gen smile

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/13/12 11:47 PM

ta jel...got it all, will get the overalls on!

thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 02/14/12 09:16 AM

PM replied to with more info smile

wink Jel
Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 02/19/12 08:28 PM

If this is old news to people here apologies, but I thought it was a really superb site by some of the brethrin! smile

http://thevintageaviator.co.nz/projects/aircraft/albatros-dva/notes-flying-d-va

Can see some very familiar schemes there.....and really decent dial shots.

Cheers

Col.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/20/12 01:20 AM

yeah...great site nate...wealth of info...
ta for the spread m8...

sags

wondering if poss.. somewhere down the track, if u could
convert you're Euro Summer Terrain (Version 1) used in
Western Front, to a Mild Winter look?

stickin' to the same terrain set would have distinct
advantages for the 2 seasons in game....

pic shows max's practical mild look with a light dusting of
snow allowing terrain features to show through,but giving
a great winter feel...







pobs...any progress with the 2 test airfields m8?


reading
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/20/12 09:57 PM

reading
Posted By: Pobs

Re: EAW 'The Western Front' - 02/21/12 06:56 PM

Hi Ade.

Set up a new copy of the editor with the target files from your beta set to do your two bases, but the target set is a mess to be honest with multiple bases having the same names ( specifically there are at least 2 St Omers !!) and no geographical sense to any of them as far as I can make out, so I will clean up a set of working files from my current setup and do the bases on those...it won't be perfect but if I move all the bases onshore at least you can fly them to test the airfields...


cheers,


Pobs
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/21/12 11:19 PM

pobs...

the target files in the beta version of the game sent to ya
before christmas, are your early work on the airfields (airfield.dat,
griddata.dat, tardata.dat, target.dat and tarnames.str) including
the placement of beta tent hangars.....

now needin' the new 4 tile layout with tmods placed as per the mock
up sent which includes parked planes, tent hangars etc...for one allied
and one german air field....
Posted By: Pobs

Re: EAW 'The Western Front' - 02/21/12 11:32 PM

Ade,

yeah, they were a pretty early beta smile

I will fix you up a better set and do you the two fields you want now I have the editor up and working properly again smile , I just didn't want to screw up the WIP target files by using the same setup to make you a one-off setup on the same version of the editor only to find I had lost the work I was doing on the main set.... I am a little unsure exactly how the editor is saving the tfl files and dont want any overwritten. Watch your emails tomorrow smile

cheers,


Pobs
Posted By: sagginb

Re: EAW 'The Western Front' - 02/22/12 03:52 PM

Hello Ade

1st...maybe this is the spot to say this...Max's mild winter terrain using the original tiles...(IMO)is the best set of terrain tiles for all sets ever in EAW! I hold this to be a very special set in my collection and love it to this day. I am not sure I could do a set so nice (or even reproduce)...I look at his work often. (again...imo)

I am about half way through (30 tiles complete) a winter terrain using 512x512 tiles to go with the Euro-512 sets already released. I will also be doing a 8 bit 256x256 as well. It is not really "mild" but will have a bit more color in it than most "winter" sets (not including max's mild set).(but I hope not too much..I want it to look cold still)
I will be putting some pics of this terrain up soon (to get thoughts and opinions)...maybe when I stop changing things with it..hahaha.
After that is done I got some "alt" version with all these 512 terrains I want to fix/change/upgrade that during work said was just good enough (for now)plus with forum feedback I got some better/new ideas to use as well. My point is why not use these new sets for "The Western Front" so we could use it in both 8 bit or 24 bit versions..I would be happy to edit this new terrain in any way needed...add the trench area plus any other edits. I would rather use/edit this new set of 512/256 tiles I am working on now than go back to a 256 only set and work on a set using that older terrain...this new terrain is in fact more of a updated version of that same older terrain....this was more what I was looking for when I made that set like 10 years ago.

Just a thought..let me know what you and others think.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/22/12 11:23 PM

thanks sags...

yep..max's mild is one my favorite terrains too..

the main reason i've decided to use your euro summer version 1
was that it conjured up sparse roads and habitation in keeping
with an authentic look for 1914-18.....as distinct from your
earlier blended versions which show a busier landscape in keeping
with the 40's.

did'nt realise you were half way into a winter set at this stage,
which pretty much answers my request above...point taken re
using your new 8/24 sets for WF, and yes to editing for the
addition of the trenches, new airfields, harbours etc...

more power to ya, look forward to seeing the pics m8...

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/22/12 11:43 PM

Hi Ade.

I've nearly broken the back of the Gladiator model, and unpicking the model and rebuilding it so I can get a fully working RS, has not taken too long.

I've been thinking about having a go at one of the WWI models, but I thought I'd let you choose which model to do. Which model has the most glitches? or if they are all about the same, which are going to be the most popular?

I will point out at this stage that I will almost certainly have to totally remap the model, because of the odd way Jan's models are put together.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/23/12 05:28 PM

albatros'!!! that would fix over a dozen of Tumas shapes that share the exact same 3dz...except, retain his type of spinning props! my 2cts exitstageleft
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/23/12 06:06 PM

Hi FlyRight.

If I do that one, will you be able to rework the other models from it?

This was Jan's model before I started


I've remapped everything on the Gladiator model so 512x512 and 256x256 can be used, to my system. A=L Tail, B=R Tail C=Gear, E=L Wing, F=Cockpit, G=R Wing.


Starting from my revamped model, it should be easier to develop other models, and if you get stuck, Fixing it should be relatively easy.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/23/12 10:44 PM

i take it by your meaning of "you" that wasn't a retorical question! you actually mean if I could do that, yes i could! or somebody with the same basic knowledge but with more spare time than me, so the accurate question is if i would???...problem is i have too much unfinished and new stuff on my plate..

and then what of its new pcxs??? that'll make every camo Ade did now obsolete but if you still rework an albatros go with the late-AlbD5a as the base for the rest and if for no other reason repair it for the wings, they look frightful anyway...

Btw Col! what happen to your DH2??? can i get it from somewhere even if you don't have the dist-view 3dzs done...thanks in advance!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/23/12 11:24 PM

Hi FlyRight.

The problem with the old PCX files is they simply can't work with a properly built 3dz. Jan used one PCX for the whole top wing, and then another Two for the Left and Right lower wings. The wings have to be built in one section, Left and Right, and have a Left and Right texture. Then the Prop and cowl is mapped to the Tex, which I can add to the PEX, which frees up space on the TEX so the whole model can be higher resolution. I know Ade has turned out loads of nice skins for these flawed models, but if you want the models to work properly, then you simply have to except the reworking of the skins.

So, what do I do?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/24/12 02:09 PM

Hi FlyRight.

I forgot to mention the DH-2. It's nearly a runner, but there needs to be all the other models made for it. I can email you a copy later today.

I feel a bit strange about the whole of Jan's work. What I mean is, it's not normally my place to criticize other people's work, and you have to credit Jan for building most of Ade's WWI models. I did try on several occasions to try and nudge him into building models with a correct RS. Sadly, he did not consider the RS to be worth fixing properly, and there fore we find ourselves at this point, where we have a large number of flawed models, which work OK'ish in D3D but look terrible in Glide.

As a lot of people use Glide to run EAW, we really can't, I think, ignore them.

If we took this on as a joint project, I fix them, you mod them into other similar models, we might be able to fix most of the popular aircraft.

At least the SE5a, Dr1, and DH-2 will be OK, but all of the others will need fixing. I'm getting close to finishing the Gladiator model, with only adding the gear, boring mapping to do, and some string to add!

I guess another week should see it finished, so by then it would be good to have a plan of action ready. I need to grab materials for each type we do, and convert it into base textures for the fixed models, which does take time, as you know. wink

BTW FlyRight. How's the Horten I did for you? You've not mentioned it for a while now, and I did spend quite a bit of time on it.

Hi Ade.

Please chip in on this topic. I know it will make a lot of your older skins obsolete, but the end result will be much better, but it's up to you mate. All i want to do is help.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/24/12 04:02 PM

its still too much work and without the help of clones because nobody else is going to help either, besides Ade was only asking if there was an easy fix for the undercarriage anyway and apparently theres not...

not to mention as with the 3dzs all of those wwi craft are a mapping mess!!! the reason i steered away converting any to bitmaps...a long ways back i posted some initial test with that appplication but was too painfull a process to consider taking on at that time...remapping every craft wasn't my idea of fun.

i rather use what lttle time a project like this would drain of me to finish that Horten, if it wasn't for those 800+ elements i've been chewing on to convert it to 512 Bmp texture...just got my eye twitching again wacky

but am going to get to it plus theres also a series of semi-finished He177 variants in various stages and so on as with wwi mods...i bounce back and forth to avoid the boredom of working on the same thing all the time!!! - cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/24/12 04:36 PM

OK FlyRight.

I totally understand mate. Best to keep chugging along with your projects and get them finished.

BTW, to convert a skin to 512x512 no mapping changes are needed. All you do is resize a 256x256 skin, to 512x512, and repaint it at the higher res. The mapping remains the same. wink

Could I ask you, if you'd lay off your Camel project. I'll give you mine once it's finished, and it will be fully up to date, with a 512x512 base skin.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/24/12 10:24 PM

i didn't know you were still doing a sopwith camel...but all thats left with my hacked sopwith is to remap the wings again, which got sidetracked when i put in a 3D pilot window within the mainwing after the fact, transparency free now...it didn't look right using that shortcut!!!

then theres some other variants from which that sopwith shape has been prepped for, except that naval triplane! you're more than welcome to tackle that one anytime!!!

am probably going to do just that for Hortens 512 format, be easier than combining pcxs, it was just because theres no profile, could fit the whole wing on one large pcx...

...these post may as well double now as my pending WIP projects with some newer ones over at the other board WinkNGrin
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/24/12 11:58 PM

Hi FlyRight.,

I've not done any work on my Sopwith Camel, since we discussed the matter on the GEN, but in light of the problems with the biplane models, it seems a bit pointless posting any others, based on problematic models.

With a good Camel model some new Neuport's can be easily built, plus the Snipe, which are all generally the same shape. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/25/12 03:12 AM

yep.. see where your'e comin' from blokes, a commendable
idea contemplating chemotherapy for tuma's tumours...but
an impractical amount of rework at this point when so much
unfinished work in progress has yet to be completed.

namely:
targets and bases including zep / seaplane
new airfields
trench terrain / damaged trees
FM's/gunnery

camel and variants
gotha complete
dh-2 complete
airship british?
observation balloon - destructible

ambulance
crossley tender
artillery - along trenched area
tanks british/german in trenched area.

additional work needed on your existing models:

zeppelin - realistic damage model
rs top wing issue fixes and 3d pilot for the 3 spads and the fokker dvii
prieur rocket ordnance fix
se5 - 3d pilot and rescaled lewis gun
hp400 - cockpit - 3d pilot/crew

would like to get close to a complete working scenario this year if poss,
after that all kinds of adjustments can be made....

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/25/12 03:45 PM

doesn't matter Col, everything with EAW has always been in update mode so the first free weekend i get i'll finish what will be the interim camel but frame/pcxs only...wasn't for all the distractions it would have been done last summer anyways..

but i don't work on this stuff all the time, once and while, here and there, in spurts, mostly in the winter when i get socked in with inclement weather, been an ungodly warm season this time around, seems i wouldn't have to retire to Florida afterall, Florida moving here!!!

and about some of those other items, am going to totally redo that makeshift zeppelin 3dzs but you're never going to have that gasbag explosion not unless Knegel finds a extra sprite code for it...

and i could return to the late Gotha variant i started but rather stalled until recently!!! i found how to make its borrowed HP400 front blade/spinner into pusher props...which opens the door for those bigger german bombers, but dont hold your breath on those either wink

itm Ade! if you just opened up the 3d editor you might just surprise yourself and could accommodate Gibbons on his crusade to fix your planes...had another spare 2cts for that one, spend it wisely!!! cheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/25/12 07:33 PM

Hi FlyRight.

OK, we will see how I get on with this Gladiator update, and then I'll try and finish off the DH-2.

Oh check your email. I've sent you my Zep models. Maybe you can do something with them. wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/25/12 11:38 PM

thanks! these 3dzs will definitely save me some time...



...guess i know what i'll be doing real soon!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/26/12 12:27 AM

Hi FlyRight.

Glad your going to find them useful. smile

The other one is a better model, based on a card model I found, so the proportions are correct, but that one needs a bit of work to finish it, and it needs RS and Normals adding, to make it work in game.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/27/12 01:27 AM

so far this one works just fine, already put hdpt codes for gondolas/pods/props to see how well the attachments take since i found your forward cabin within that 2nd folder...

pulled out the most completed one but i take it that its not render free either, crashes the game to DT...so i'll use mine which do work but yours has better detail as seen here, unless you could fix just this one...




Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/27/12 07:37 AM

No RS and Normals. smile

You'll need to run it through both programs and add the results in 3dz Studio.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/27/12 10:24 PM

gave that a try! its fixed now, just getting my ducks in a row...btw i'll still have to do the single frame 3dz i was going to originally use but now relegated for the distance view files and given the size of its main frame will just be invisable most of the time without them...so i spoke to soon afterall!!!
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 07/03/12 03:17 PM

WW1 hangar design...
http://www.mcgregorpolytunnels.co.uk/bespoke-aircraft-hangar
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/19/12 03:15 AM

Finally found some time to update the plane select
screens and the mission parameter higher resolution
mini pic sets using in game shots.















new post at the gen.....

thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 08/19/12 08:07 AM

Reply posted at the gen smile
wink
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/19/12 09:49 AM

Camel replica I have been involved with as a side project from the Spit.Just tinbashing...Thought you might enjoy and get the creative juices flowing

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/19/12 11:48 PM

great stuff spitty...

its not this old girl is it?



thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/20/12 09:59 AM

Where is that poor bird?
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 08/20/12 10:59 AM

Victoria Australia I think...
Ade no our is this one...
http://www.warbirdz.net/forum/showthread.php?t=1010&highlight=Camel

Another Cobby clone... smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/20/12 11:42 PM

Formerly of 4th Sqdn AFC now resting at the
Light Horse and Field Artillery Museum,
Nar Nar Goon, Victoria, Australia

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/24/12 02:45 AM

multiskin set for RFC 23 Sqdn Nieuport 24's, new multiskin sets for
4 Sqdn AFC N17's, with 2 new sets for Albatros Dva Jastas, RFC Spad VII
Sqdns and French Spad VII Escadrilles on the boil......





Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' - 08/24/12 06:53 AM

Superb work FT!

thumbsup

Col.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/24/12 01:08 PM

g'day nate...

nice to receive a comment from an old pro....
trust you're travellin' well m8...

best always
ade
thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 08/24/12 09:27 PM

Ade, your skins look great as usual! thumbsup
Too bad I cant get any of them.....until? santa

AO
Posted By: iron mike

Re: EAW 'The Western Front' - 08/24/12 11:50 PM

Sweet stuff Mate! I'm glad that the Multi-Skins work great. Thanks to John and all the others that put their heads together for the mod.

yep thumbsup wave
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/25/12 01:09 AM

ta AO...

will endeavour to airlift some skin sets to my
folder at the gen soon...will keep ya posted.


thanks to yourself IM 'the multiskin master'
for perfecting the technique, i reckon the
original eaw works team would be most
impressed m8.

ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/30/12 04:23 AM

new ms set for the fokker dvii's



anyone spot the ring-in with this
spad vii escadrille?
he crept into the set by mistake,
but i've decided to leave him
there.....



thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 08/30/12 05:40 AM

Thanks Ade. That means a great deal to me coming from a true artist. I still have a long way to go but I'm willing to keep practicing.

kneeldown

You have captured the true essance of a flying circus with those D-VII's.
Posted By: Pobs

Re: EAW 'The Western Front' - 08/30/12 07:58 AM

Lovely work Ade,

great skin sets mate smile



cheers,


Pobs
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 08/30/12 08:15 AM

Too beautiful to be simply shot down - all of them notworthy
A superb piece of work , Ade thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 08/30/12 01:14 PM

IM...i reckon you're closer to the mark than you think
brother...capture the light m8 capture the light!...
highlights and shadows create reality and produce a
third dimension pleasing to the eye....you're onto it!

yes fran...these were the halcyon days of outrageous
paint schemes reflecting the individual personalities
of pilots and the artistic flair of the paint crews....
I love the endless variety of the schemes thumbing their
nose at tedious military conformity........

WIP


thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 08/30/12 01:40 PM

Really prity skins Ade.

Are you ready to start skinning some new birds? If so I'll take a break from railways for a bit, and polish up the models. wink
Posted By: Brit44 'Aldo'

Re: EAW 'The Western Front' - 08/31/12 05:30 AM

Originally Posted By: Flying Tiger
IM...i reckon you're closer to the mark than you think
brother...capture the light m8 capture the light!...
highlights and shadows create reality and produce a
third dimension pleasing to the eye....you're onto it!


I second that!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/02/12 10:46 PM

yep gibbo...some new birds would be great
how about a gotha and a camel m8...

thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/02/12 10:53 PM

Nope Ade, but a Fokker EIII and a DH2 are almost ready to roll.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/02/12 10:55 PM

BTW. The railway updates will be good for WWI with a bit of repainting. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/05/12 01:38 AM

railway updates for WW1?

............................


nieuport 28 - ms set combined usas aero
squadrons 27th,93rd,94th,95th and 213th
'uncle sam's flying circus'

Posted By: iron mike

Re: EAW 'The Western Front' - 09/05/12 04:00 AM

WOW!

Brilliant!

Amazing!

Not Half-bad!

Super Green!
Posted By: AngleOff

Re: EAW 'The Western Front' - 09/06/12 12:17 AM

jawdrop

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/06/12 02:13 AM

and a new hangar screen for 'em...




thumbsup
Posted By: Staniol

Re: EAW 'The Western Front' - 09/07/12 08:49 AM

I am following this thread for ages now, and so far I wasn't brave enough to ask when can I play this, or is there any beta download.
I am still coward, so I wont ask it this time either.
Just wanna say, keep up the good job, I am really looking forward to this!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/07/12 09:11 AM

Hi Staniol.

Thanks for posting here, and please don't be scared. We are one of the oldest communities here and we are a friendly lot. wink

As to the WWI project which Ade is heading up, it's very much still WIP. Although the graphical side of the game is moving forward quite nicely, there is a lot of work to do on the data side of the game to make the models fly like WWI aircraft. There is also catch up work being done by Ade, because when the WWI project started, the original 800x640 in game screens still worked, but as time has gone by and drivers changed we were forced to update the screens to 1024x768, so the game would load on more modern computers. Development of the exe code constantly adds new bits to the game, as you will have seen from other threads recently posted, like river boats, and improved railways, and much more.

The number of people involved on various projects is quite small, and that is the main reason things move slowly. I don't know if your just a player, or you have some interest in helping out, but if you'd like to help out a bit by testing, or more, I dare say Ade could give you a WIP setup to work, and play with.

Please keep in touch. wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/07/12 09:32 AM

Hi Ade.

A little WIP lorry for you.

It\s a T TL2, 1912 Czech built lorry.



I've found it very hard to find appropriate transport vehicles for the 1914-18 period, but this one looks similar to lots of lorries in service during WWI. I bet you'll be able to re-skin it into lots of nice targets on both sides.

The one in the pic, is a covered version, but I'll make an open backed version too. I know you'll like a driver in the open cab, but I don't know if there will be enough points to fit one. I'll do my best. wink
Posted By: Staniol

Re: EAW 'The Western Front' - 09/07/12 09:49 AM

Hi,
I really appreciate the answer.
Usually I am more than a gamer, so I would like to help with testing if you do not have high demands, I have very limited timeframe due to wife, kid, work, you name it.
I am quite experienced in sound engineering, so if you lack sound effects, or you aim for better quality, I cna help out. Done a lot of 2D Graph work too, but never worked with 3D so I would skip that. smile

(I thought about showing something to you, and realised that I still have a game remake lurking around the net, which was made completely by myself. If you have the time, just check this out, its my work: Patrol Falcon Download. I know its far from EAW, but has airplanes in it...:) )
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/07/12 09:58 AM

Ooooooooooooooooooooo, sounds? That sounds good. biggrin

Ade is in Australia, so he's in the land of nod now, but he will be around later.

Oh, Flying Tiger = Ade. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/10/12 11:00 AM



g'day staniol...thanks for your interest m8...

as gibbo said, this scenario is still a work in progress
and many features such as the targets/bases program,
WW1 airfields and active trenched terrain along the front
lines have yet to be completed. Also two more models are
needed to complete the 29 plane set for the 1916-18
era and with some exceptions, the majority of the models
require undercarriage and top wing 3dz repair work. Sooo..
a fair way to go yet...but stay tuned as there are some very
talented folk including Pobs, Flyright, Angle Off, Col Gibbon
and others contributing their good work when time permits them.

lorry will surely need a driver gibbo....


final ms set for the nieuport 28, 94th and 95th pursuit squadrons

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/17/12 08:54 AM

Hi Ade.

Here is a Beta Fokker E-III to try out. I'm hoping this model is good enough to go as is. I can then think about doing a distance model for it.

Link Deleted, see post below.

Here is a link to the site where I got the model from, and there are loads of possible skins for this model.

http://www.modele-kartonowe.com/fokker/index.html
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/18/12 04:26 AM

Thanks gibbo..

could you winzip the files for me, rar not compatible
with my rig...

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/18/12 05:20 AM

...i see theres no shadow file, i can do that, now that the size of it is available if you didn't already start it?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/18/12 06:37 AM

There you go Ade.

Link Deleted, see post below.

Like Tony, I use 7zip, which opens lots of file types including zip and rar. wink

Hi FlyRight.

Can I place an order for 1xFOKKER EII shadow please? smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/18/12 11:50 AM

beautiful...
will check out 7zip

me too for a shadow Al...

thanks both

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/18/12 01:33 PM

...theres no P.3dz in either zips and the double type-o code AA.3dz when corrected crashes the game and am using 1.28e!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/18/12 01:47 PM

Sorry guys.

I posted a duff set. I'll upload a full set in an hour or so. Time to get the kids from school!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/18/12 02:52 PM

OK Here you go.

I found all the right 3dz's, and a shadow file too, so I'll cancel the order mate.

http://www.mediafire.com/?j7malat2r4g571c
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/20/12 11:54 PM

have some probs with the F3dz - TEX

skin duplicating itself on the underside and top behind pilot.


not rendering correctly on starboard side, something overlaying it.


cant find the gun muzzle to get rid of the green fill.


other items....

round wheels - c3dz - CEX
rotating pistons
prop spinner hub disappears in side view - P3dz - PEX

screwy
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/23/12 07:09 AM

adapted the MS monoplane cockpit.....

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/24/12 11:21 AM

moving on.... to new skinset for the albatros D2
jasta 14/17 combined....




thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/24/12 11:52 AM

Hi Ade.

Can you send me a set of screens showing me exactly the errors your seeing. It would help if you highlighted them. I can only run in 1024 or 1280, on my 17" CRT monitor, and I can't easily see these glitches you see. I'm sure they are nothing to serious. wink

BTW. Nice skin set. cool
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/24/12 11:58 PM

pics away to ya now gibbo..

thumbsup
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 09/25/12 07:52 AM

Great skinsets Ade - each a beauty thumbsup

One thing regarding the Fokker´s wingview - doesn´t the wing appear a bit too short?
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/25/12 10:01 AM

Hi Ade.

I've got your screen shots, and most of the tings you've shown are easily fixed. I'll try and get them done over the next week, as I'm a bit busy with trains at the moment. Nothing I'll do will change the PCX textures, so you can happily paint more skins. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/25/12 10:38 AM

all good, big ta gibbo..

thumbsup

nah fran, it's the chosen angle and
resolution of the pic, in game, the
wing is huge m8...

yep

at 1024 res...



Posted By: FlyRight

Re: EAW 'The Western Front' - 09/26/12 03:35 AM

that reminds me, speaking of wings, all of the alb/oef upper main wings still remain short changed...



but can be easily corrected at sometime not to mention the corner flaps are badly needing rounding off.

i'll put the repair on my someday-to-do list if nobody else gets to it by then!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/26/12 11:51 PM

yep Al.. i had a go at this a while back when you brought it up,
got the wing in line but warping on the flaps distorted
the crosses so scrapped it.



as the major flaw with all is the undercarriage, wondering if
you could pull off some more magic as you did with your W4..
the top wing and floats are beautiful m8..



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/27/12 01:31 AM

gibbo...wonderin' if you are able to add
foot stirrups to the BEX?

Posted By: FlyRight

Re: EAW 'The Western Front' - 09/27/12 03:22 AM

about the W.4, that only worked because the floats didn't require the transparency which Jan Tumas rounded wheels rely on being part of the F.3dz having the only tra linkage...instead those floats were rebuilt under their respective wing 3dzs where the offending elements could be directly addressed and mostly bodged at that...turned out to be too much work for one plane but it was only experimental anyway!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/27/12 06:54 AM

Arghhhh....
there goes the best idea i had all week!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/28/12 01:46 AM

except for this...a rare one.

EIII 422/15 german third army 1916






subject to F3dz modifying..
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/28/12 06:34 AM

Ade.
Which eaw.exe will the final product run on?
If it will use additional tiles then it needs to be 1.28F, and it would make sense for all people producing material for this scenario to be using it.
ColG is mentioning things like "trench railways", and these can be handled by the latest release of 1.28F.
There is no problem in upgrading from 1.28E to 1.28F. The same EAW folder should be used for both. The only difference that installing 1.28F makes is to replace a few CDF files with ones containing extra files that 1.28F uses, and adding the EAWTM2 folder that 1.28F uses.

wink Jel
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 09/28/12 08:04 AM

A classical "stringbag" - what a beauty notworthy
My compliments to all of you contributors thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/28/12 08:16 AM

Trench railway code- the beginnings are working smile
If the railway section flag is divisible by 5 the railway is rendered.
As an experiment I have hacked this code so that if the railway flag is zero a different graphic is loaded.
In the four lane section the two outer lines are flagged as zero so the different graphic is loaded. The inner lines are flagged as 5 and 10 so the normal graphic is loaded.
The "different graphic" used was a renamed water tile with a very deep blue colour.



So the tracks are rendering correctly and that was the trickiest part.

I can now associate a specific graphic to the flag and display narrow gauge lines alongside the normal ones.
Different gauge tracks can meet at the terminus, as they did in the case of trench railways in WW1.

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/28/12 11:18 AM

It is done smile

I now have files "RTrack00.ter", "RTrack05.ter" and "RTrack10.ter" with the possibility of "RTrack15.ter" ..... "RTrack95.ter" for the section flags which are divisible by 5 and rendered.

The appropriate graphic is loaded based on the section flag.
I used a winter rail graphic for "RTrack00.ter" and two different water graphics for "RTrack05.ter" and "RTrack10.ter".





wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/28/12 01:19 PM

Hi Guys.

Very few NG railways were double track, in fact nearly all were single track, with passing places at stations. The whole Idea of the war time trench was to easily move troops and ammunition to the front, as many roads were nearly in-passable close to the front. A lot were built using steal track sections with pressed steel sleepers. These track sections were easily picked up by four soldiers, and could be laid on almost any ground, with little or no ballast, so building a new railway could be done in a matter of hours.

I've found some interesting info on these links:

http://www.docstoc.com/docs/6458717/Trench_railways

http://www.mrt.org.uk/simplex/

http://www.livingwarbirds.com/trench-railways.php

http://ypres1917.3.forumer.com/index.php?showtopic=1015

http://library.mcmaster.ca/maps/ww1/WW1_Maps.htm

Fun reading. smile
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/28/12 04:03 PM

John can you please do me a couple of narrow gauge graphics versions of train32.ter with appropriate transparent areas so that I can try them instead of using re-named water tiles.

Thanks

wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/28/12 07:22 PM

Hi Tony,

I thought the transparency effect worked on all the BMP files, but not on the TER files, so this is the best I can do. The fix, would I guess to drop the TER name and give the file name a TPC end, and then it would work. wink

http://www.mediafire.com/?5af23nvx8nz2zdc
Posted By: FlyRight

Re: EAW 'The Western Front' - 09/28/12 10:58 PM

heres a research pic i had, probably the type of railway transport the Col's refering to which i didn't realize what it was until now since it looked like it was created by leprechauns...


you had me at dual tracks but never heard or seen trench rail lines, besides shouldn't multiple tracks only be available in marshalling yards, near industrial complexs, etc...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/28/12 11:19 PM

Nice find FlyRight. cool

I've not seen that pic before. The train is a British army one [note WD on the wagons], and you just have to love the train full of shells. I've read today, 1.500 tons of shells was a normal train load for this type of train. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 09/30/12 11:53 AM

Whoa.. for a few secs there i thought this thread
had gone off the rails...lost my train of thought!!


Have 1.28EtoF upgraded version done, however
still testing skins and mods in E. Does the F
version now require it's own WF folder as with
the others? jel...

new MS set for Pfalz DIII/Jasta 16b underway
and DVII additions....

























thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 09/30/12 02:09 PM

Yo Ade,
I am upgraded to F, and still testing new stuff.....
My original WF Beta folder is still working fine.
But I would like to see how we end up switching out
skins since you are making so many new multiskins.
Right now, all the WF skins are in a '3dz' folder,
but we will probably end up needing a WF 'planes'
folder, or maybe 'planeset' folders? (OAW can still
also do the job.)

AO
Posted By: MrJelly

Re: EAW 'The Western Front' - 09/30/12 03:08 PM

If you use OAW E and F can still be in the same folder- mine are.
Additional things get added to it for F, including extended CDFs, but E works fine.
It makes sense to use F for the is scenario because of the possibility of an increased tileset.

wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/30/12 03:36 PM

Hi Tony.

Can you please re program the texture link for the track textures from train32.ter to train32.tpc?

The .ter textures have no working transparency effect, so the zero colour on .ter/.bmp does not work. By changing the texture links to .tpc/.bmp the zero colour should work again and the narrow gauge track will should show up correctly.

I've got a simple diesel model, but it's not WWI era, but rolling stock should be easy to do. I hope to have some sample models done in the next few days. smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/30/12 09:43 PM

Well, here is a similar 1950's narrow gauge loco, to the one in the picture.



I've got a few details to finish off tomorrow, and then it will be ready to run tests with Tony's narrow gauge railways. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/01/12 12:13 AM

here's inside the upgraded E to F version....



does this mean the exe is now 1.28F?

what folders to delete, what to keep?

does WF need a planes folder?

EAWV1.28FV17 - what is this version exe?
Posted By: MrJelly

Re: EAW 'The Western Front' - 10/01/12 08:13 AM

Ade:
The exe is in an "E" folder in the OAW128 folder.

This is my EAW folder:

Note that I have a "Western Front 1.28E Basic Beta" folder
The exes and other stuff are in the OAW128 folder:


When I run OAW I can see which exe I have loaded and switch to another if needed:

Note that there are my two latest 1.28F exes and the last 1.28E exe in it, so this single EAW folder is used for both 1.28E and 1.28F

I do not have a heap of files in my root folder because I use the DirSet Picker in OAW to select the folder I want to use:

In this case it is the WW1 beta. I had already used the utility in the middle of the page to create the "Dir.set" file for loading.


wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 10/01/12 08:22 AM

Quote:
Hi Tony.

Can you please re program the texture link for the track textures from train32.ter to train32.tpc?


Done and testing with some lines a little further apart to check. There is a bit of overlay happening with the standard spacing.


wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 10/01/12 08:45 AM

I duplicated the line at St Nazaire but with a spacing of 12 metres instead of 8
.
I flagged the new section as "5" so it uses your track file which is named "RTrack05.TPC"

"Mixed" interdiction in a Typhoon:




smile
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/01/12 08:54 AM

Hi Tony.

I've rushed this little loco for testing your NG railway.

http://www.mediafire.com/?ydrlelazkou0kfm

I'll do you a wagon later today.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/01/12 09:07 AM

Hi Tony. With the change to .tpc these textures should now work.

http://www.mediafire.com/?g5c7a7428s1thdd
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/01/12 10:47 AM

Thanks Jel....

but you have'nt confirmed my questions:

1. do i have a bona fide version of 1.28F
using your E to F upgrade?

2. do i need the other folders in the set up?
ie...spaw, saw, etc..........

3. what is the EAWV1.28FV17.exe?

a readme for the conversion setup would be
very handy M8....
Posted By: MrJelly

Re: EAW 'The Western Front' - 10/01/12 11:18 AM

Ade:
A1: It looks as though you have smile
It is a combined E and F upgrade, not E to F.

A2: At some stage in the development of 1.28F for Moggy Ralf made a major change for the better, but it had a side effect.
The side effect is that the exe would CTD if a "planes.dat" is present.
So I changed the code so that the exe no longer read the "planes.dat" file, and this stopped the CDT.
Many 1.28E users have and use the DirSet Picker scenarios for DAW and SPAW etc, so for these people I had to split the "planes.dat" files for these scenarios into "plane00.dat" ..."plane29.dat" files and provide them in the upgrade.
Hence those other folders get installed, and for the users of these scenarios the contents merge with the existing folders.
If you are not using them then you can delete them.

A3. Not sure what you mean, but the two versions of the eaw.exe are in the "E" folders in the "OAW128" folder.

wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/01/12 09:14 PM

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/01/12 10:32 PM

ok ta jel..

will start testing in F as i think
pobs may be looking at the extra tileset
potential for ww1 airfields as no beta
airfields have been forthcoming from him
to date, also extra tiles may affect the
frontline trench terrain which will
snake across belgium and france.

Q3. i found the EAWV1.28FV17.exe in your folder
and figured it must be the F version..obvious
now that its not..


gibbo & flyright

in case you missed this post...
are u able to add foot stirrups to
the EIII and DVII?

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/01/12 10:53 PM

Hi Ade.

I've been busy building a NG train, so Tony can test the narrow gauge track. Now he's got a loco and wagon to play with, I can look at fixing the EIII. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/06/12 01:00 AM

seven skin set for gibbo's EIII...
rotating cylinders and foot stirrups
would be nice..still can't eliminate
the black texture around the gun muzzle?



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/06/12 05:55 AM

game hangar screen 1024
with a different perspective....



thumbsup

Posted By: Pobs

Re: EAW 'The Western Front' - 10/06/12 09:18 AM

Looking at the hangar screen, isn't the pilot in our EIII too big ?...

cheers,


Pobs
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/06/12 10:48 AM

Not sure but here is a real one...

http://www.youtube.com/watch?v=x9aYdAXknxs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/06/12 03:33 PM

Looks OK to me, and the flight file is going to be interesting, as it seems to fly sideways quite well. biggrin
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/06/12 06:25 PM

because i thought the same i already checked this in Studio! since we're adhering to Tumas scaling as a the base for further wwi ac (8 nodes = 1 ft) pound for pound the EIII pilot is the same size as the the rest of the pilots except the shoulders on Gibbons version could be tucked in a bit...might add that to the stirups fix too!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/06/12 07:52 PM

Hi FlyRight.

That Pilot was made from Jan's WWI Pilot, but completly rebuilt so it worked in a new model with new RS. I did not change the size of the pilot, so matches Jan's size.

I must admit, I get more and more pissed off, with this on going critique of the size of pilots, in my models.

First they were to small, then they were not 3D, and now the size again.

I think in future, I will build the models without any pilots, and let you lot add then yourselves.
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/06/12 09:45 PM

...i knew that, its exactly like jans! i think your getting eaws pancake style pilot that you have to revert to considering your always starting from scatch, then why the old style??? thats when the pilot comes into question! but even i know in some cases you jsut don't have enough nodes...i thought there was discussion in getting past the 255 node limit???
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/06/12 10:21 PM

Quote:
Looks OK to me, and the flight file is going to be interesting, as it seems to fly sideways quite well. biggrin


Didn,t call em kites for nothing smile Now we need wind in EAW smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/07/12 10:23 AM

pobs...you've surfaced!!

have you got around to the beta WW1 airfield layouts,
targets and bases and trenched terrain tiles yet..
it's been 5 years now to date!

I get older every day, so let's know if you're serious
about being a creator of worlds or are u just
havin' me on m8!!

frown
Posted By: Pobs

Re: EAW 'The Western Front' - 10/07/12 10:59 AM

John,

no need to feel affronted by my enquiry, if you are happy with the pilot just leave it, I was enquiring because he seems to make the plane look pretty small compared to some other flight sim offerings of the same plane, no criticism intended, just a personal view. If I was really concerned about it I would fix it to my liking in my own setup when you release the plane.


Hi FT,

I have been here all along smile.. didn't realise I had gone underground ?...

regarding the airfields, as I mentioned last time the problem I have is that I laid out two fields for you using your str file for the tmods and found that it didn't actually correspond to the tmods in the beta I have, so instead of a line of parked planes I got a line of chateaux in front of the hangars and instead of barrack buildings I got lines of parked german planes. So the tmod set does not correspond with the str files and that makes making a working setup for an airfield a real pain, and I must admit I thought it more important to keep developing the map and placing targets than spending time on a mock-up that will need me to redefine the tmod set first and rewrite the str file to import into the editor so I can place items.

The way I do a target set is to fit them to the map first and then go around populating them at the end rather than placing them one at a time and populating them as I go along... and in the case of the ww1 map I am also having to redraw the map extensively as I go since in the default map the whole area is empty of virtually any detail, none of the major cities are in never mind the towns and even villages that played a part in the main campaigns, and most of the rivers are missing too !! so at the moment I place a target on the map using the target editor, then have to go into the map editor and put the town into the map, then copy the new tilemap into the target editor and close and reopen it then accurately place the target according to the newly placed tiles.. it is time consuming... and I am still running a business in RL and my time is limited.

To date target placement and mapping the area from the coast to south of Lille is completed and I am currently working through the somme battlefield area. After that will come the area to cambrai....

Still, I have actually gone through all the 3dz's in the beta and made a list of what is actually there on my system so I can now make a new str file and do a setup for you, I just hadn't prioritised it, but I will do so. If you have developed the tmod set since the beta though, the setup may not work on your machine, bear that in mind.

cheers,


Pobs

Posted By: MrJelly

Re: EAW 'The Western Front' - 10/07/12 01:14 PM

The TMod list is critical.
There should be a base "tartypes.str" that everyone has preferably numbered like

0 NULL
1 Oil Plant
2 Ball Bearing Plant
3 Chemical Plant
4 Aircraft Factory
5 Air Field
6 Munition Factory
7 Rail Yard
8 Ship Yard
9 U-Boat Pen
10 V-1 Launch Site
11 Road Bridge Stone
12 Road Bridge Wood
13 Road Bridge Iron
14 Rail Bridge Stone
15 Rail Bridge Wood
16 Rail Bridge Iron
17 Heavy AAA
18 Light AAA
19 Storage Tank

etc


The numbers help in the creation of matching files, but will not be there in the final "tartypes.str".
We can have up to "TMod999.dat" so new TMods can be added, but none in the base list should be changed.
As the 1.28F exe reads individual "TModXYZ.dat" files it is not an arduous task to make a new one by editing an existing one and saving it as the new one which is what I have been doing with the new railway stuff.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/12 03:20 AM

ta jel...

pobs...

the tmod list (tartypes.str 71) remains the same
as the beta disc i sent you...

and i recall we decided to use the 1.28E
tartype list (tartypes.str 256) should
more targets need to added later.

so will a new 256 tartypes list incorporating
all on list below do the trick?


i have also checked that the 3dz's are pointing
to their corresponding pcx's on my list below.

here's my original list sent to you

Tartypes.str 71
Tmod00_* 3dz damaged trees grnd00.pcx
Tmod01_*.3dz factory grnd01.PCX
Tmod02_*.3dz factory grnd01.PCX
Tmod03_*.3dz refinery grnd01.PCX
Tmod04_*.3dz factory grnd01.PCX
Tmod05_*.3dz *
Tmod06_*.3dz factory grnd01.PCX
Tmod07_*.3dz RR Station grnd06.PCX
Tmod08_*.3dz warehouse grnd08.PCX
Tmod09_*.3dz *
Tmod10_*.3dz *
Tmod11_*.3dz Bridge grnd07.PCX
Tmod12_*.3dz Susp bridge end grnd07.PCX
Tmod13_*.3dz Susp bridge grnd07.PCX
Tmod14_*.3dz Bridge roadbed grnd07.PCX
Tmod15_*.3dz Short bridge grnd07.PCX
Tmod16_*.3dz Long bridge grnd07.PCX
Tmod17_*.3dz Heavy Flak grnd04.PCX
Tmod18_*.3dz Light Flak grnd04.PCX
Tmod19_*.3dz Oil tank grnd01.PCX
Tmod20_*.3dz Officers Qtrs grnd02.PCX
Tmod21_*.3dz Barrage Balloon grnd04.PCX
Tmod22_*.3dz Observation Balloon
Tmod23_*.3dz Fort grnd02.PCX
Tmod24_*.3dz Fuel Dump grnd02.PCX
Tmod25_*.3dz Zep tethered grnd02.PCX
Tmod26_*.3dz Zep hangar grnd02.PCX
Tmod27_*.3dz Tent Hangar grnd27.PCX
Tmog27_*.3dz Tent Hangar grnd27.PCX
Tmod28_*.3dz Barracks grnd02.PCX
Tmod29_*.3dz parked plane spadgrnd02.PCX
Tmod30_*.3dz Water Tower grnd02.PCX
Tmod31_*.3dz parked plane Alb grnd02.PCX
Tmod32_*.3dz Tree grnd09.PCX
Tmod33_*.3dz Trees grnd09.PCX
Tmod34_*.3dz Tree grnd09.PCX
Tmod35_*.3dz Trees grnd09.PCX
Tmod36_*.3dz Tree grnd03.PCX
Tmod37_*.3dz Trees grnd03.PCX
Tmod38_*.3dz Tree grnd07.PCX
Tmod39_*.3dz Trees grnd07.PCX
Tmod40_*.3dz *
Tmod41_*.3dz warehouse grnd05.PCX
Tmod42_*.3dz *
Tmod43_*.3dz Locomotive grnd04.PCX
Tmod44_*.3dz RR Tender grnd04.PCX
Tmod45_*.3dz Box car grnd04.PCX
Tmod46_*.3dz Tanker car grnd04.PCX
Tmod47_*.3dz Flat car grnd04.PCX
Tmod48_*.3dz Car w/tanks grnd04.PCX
Tmod49_*.3dz Flak car grnd04.PCX
Tmod50_*.3dz Fuel truck grnd03.PCX
Tmod51_*.3dz Open truck grnd03.PCX
Tmod52_*.3dz Truck grnd03.PCX
Tmod53_*.3dz Crossley Tender grnd03.PCX
Tmod54_*.3dz Ambulance grnd03.PCX
Tmod55_*.3dz Panther grnd04.PCX
Tmod56_*.3dz Sherman grnd03.PCX
Tmod57_*.3dz Transport ship grnd05.PCX
Tmod58_*.3dz Small church grnd01.PCX
Tmod59_*.3dz City bldgs grnd11.PCX
Tmod60_*.3dz City bldgs grnd11.PCX
Tmod61_*.3dz City bldgs grnd11.PCX
Tmod62_*.3dz City bldgs grnd11.PCX
Tmod63_*.3dz Cathedral grnd10.PCX
Tmod64_*.3dz Farm grnd10.PCX
Tmod65_*.3dz Manor house grnd10.PCX
Tmod66_*.3dz Large chateau grnd10.PCX
Tmod67_*.3dz Windmill grnd10.PCX
Tmod68_*.3dz Houses x3 grnd10.PCX
Tmod69_*.3dz *
Tmod70_*.3dz *
Tmod71_*.3dz *
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/12 03:29 AM

revised EIII hangar screen with a
different perspective.....



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/12 03:42 AM

gibbo..

i understand if you don't feel like changing
the pilot size .....but just for the exercise
i've superimposed tuma's N12 pilot onto your
EIII at the same camera distance.



original pilot


N12 pilot superimposed
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/08/12 06:46 AM

People are all different shapes and sizes. I rest my case for the defence.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/12 11:54 AM

how about the foot stirrups ?

yep
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/08/12 12:32 PM

I was going to those in any case, but because there are no nodes left to add the steps to the F.3dz, I'll have to add it to the rear B.3dz, and place it slightly back of it's correct position, so it does not cross the joint. wink
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/08/12 11:13 PM

thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/09/12 01:06 AM

you really can't go by Tumas morane...that wingspan is 32.5', actually should only be 26' on the other hand the EIII measures that of the EI being only 28.5' instead of 31', thats why perception might look wacked but easily fixable...by anybody wink
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/09/12 06:57 AM

When your trying to build to a fictional scale, it becomes almost impossible to get things right, other than the proportion's. 3DZ studio measures models to the EAW scale of 1/48, and sticking to that, it's easy to get it right, but I have no idea what scale Jan was using when he built his models. I suspect, the models started life from a standard scale model, but the need to fit the Gunship pilot, required an increase in scale to fit the width of the model pilot, which somewhat restricts the size of the cockpit area, and therefore the overall scale of the model. Though one.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/15/12 11:37 AM

Coming soon...

Flying Shamrock Art collection of over
150 fine art jalopies of WW1.



The irrepressible Spad VII..everyone used it!






















thumbsup
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/15/12 07:34 PM

Cool Ade.

Will there be a matching skin for EAW?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/16/12 10:33 AM

most skins will be available in the
Western Front multi skin sets for each
plane type..........

thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 10/17/12 04:26 AM

Cool, very cool Ade!
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/18/12 03:53 AM

goodonya IM...here's one for you m8..




thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 10/18/12 05:19 AM

Thank you very much.

I am honored.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/20/12 11:36 AM

IM...

did you finish the Udet tripe?
if so would love to whack it into the Dr1
multiskin set.....


a rare one...



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/26/12 07:11 AM

sharkmouths have been around for a while....




thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/26/12 11:37 AM

for swabians only....fran zee may know the story behind this?

Posted By: iron mike

Re: EAW 'The Western Front' - 10/27/12 02:07 AM

Ade, I need to make sure that I have the final Dr-1 model. I've looked at the skin and it is pretty much finished but would you send me a copy. I'm on a weeks holiday starting the 26th and I can finish it if the hurricane doesn't hit Maryland too hard and send it back to you.

Here is what it looks like now.







The right side is reversed at the moment so I need to look at the model and fix it. Also, it doesn't have a cockipt or wing view and I need to paint them. Otherwise, I'd love to see Udet represented in one of your squadrons. yep whoohoo
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/27/12 11:56 AM

Coooor, that looks a bit good. cool
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 10/27/12 02:38 PM

Quote:
for swabians only....fran zee may know the story behind this?



Of course I know - and here´s the English version:

The Seven Swabians

Beware of hares exitstageleft
Posted By: iron mike

Re: EAW 'The Western Front' - 10/27/12 06:55 PM

Interesting tale that one. yep
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/28/12 12:08 AM

IM

final files for dr1 including new cockpit view
and a readme for prop coversion on the wing to
ya today..

thanks fran...thought you might have the heads up
on that little ditty...

thumbsup

Posted By: Skylark

Re: EAW 'The Western Front' - 10/29/12 02:51 AM

Hi Ade,

Been catching up on 'The Western Front" posts and came across your 'Pilot Scale' post.

I think the 'Tuma's N12 pilot' works best for the Fokker EI and possibly should also
be considered for the other WW1 aircraft. This topic has been raised before with WW2 aircraft too.
It would seem that the scale of the pilot sets the scale of the modded aircraft.
Thus has the effect of making the modded aircraft look either more realistic or more like a toy.

As for pilots been all shapes and sizes. That maybe true but all photos showning WW1 pilots
doesn't play credance to placing 'linebacker' into the cockpit of the Eindecker.

I submit, below, a few in-flight picks, one being Immelmann himself,
to support your opinion and mine.






-----------------------------------------

The 'Flying Shamrocks' profiles look terrific.
Will there be a Canadian Pilot profiled too?

-----------------------------------------

Cheers mate pilot
David
Posted By: iron mike

Re: EAW 'The Western Front' - 10/29/12 04:00 AM

Thanks Ade. The hurricane named Sandy is closing in on the East ooast. It is currently a Catagory 2 but the thing is a monster and there is a second very large cold front with rain and snow coming South East from Canada that is forecast to collide with the hurricane and cause a "perfect storm". We'll know just how bad things get Monday night/Tuesday morning. If Ray is at home in Virginia I hope he is battened down.

Needless to say, I may go dark for the next few days. Wish us luck and safe passage.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/29/12 06:09 AM

goodonya Larko....

yep..hopefully when gibbo has some time
he might scale our man doon a wee bit!

can't forget the Canucks m8!




Good Luck IM and everyone else in it's path
keep ya heads doon and ye powder dry m8!


thumbsup
Posted By: Pobs

Re: EAW 'The Western Front' - 10/29/12 10:18 AM

Good luck to our american cousins in the path of this one ....

cheers,


Pobs
Posted By: Skylark

Re: EAW 'The Western Front' - 10/29/12 01:04 PM

Thanks Ade,

That Nieuport 17 is a real Babe wink

Back home, this morning the winds are light with overcast skies....
The fun is supposed to start this evening....


Cheers mate pilot
David
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/29/12 06:51 PM

btw am in the middle of upgrading Col's Eindecker, with the weather socking me i had extra time moving this more along than expected...itm go to the Gen for further info under WTF topic until am ready to post a pic here!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/29/12 08:56 PM

Upgrading my model????

In case you've not noticed I've been rather busy with Tony trying to get a better Studio working ready for all the work on the PAW models.

I had told Ade I was going to do the mods he wanted.

I'm a bit surprised you don't finish off your Gotha, which I spent a load of time on, along with the Zeppelin.

I wouldn't mind so much, if you asked me if you could do this work.

After all, it's against SEAWC members rules. frown
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/29/12 10:57 PM

no problem! its all yours! maybe its my subtle way of paying back your efforts but on the other hand how i spend my eaw time is none of your business anyway...so get a grip!!!
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/30/12 12:49 AM

WW1 pilots are skinny due to the constant ingestion of Castor Oil from the rotary engines.
Posted By: Brit44 'Aldo'

Re: EAW 'The Western Front' - 10/30/12 02:06 AM

Col,
Quote:
Upgrading my model????
......................
After all, it's against SEAWC members rules

Are you becoming attached to your achievements? If so, you should rethink the openess you work to impuve every aspect of EAW.
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/30/12 12:40 PM

Originally Posted By: Brit44 'Aldo'
Col,
Quote:
Upgrading my model????
......................
After all, it's against SEAWC members rules

Are you becoming attached to your achievements? If so, you should rethink the openess you work to impuve every aspect of EAW.


Hi Allen.

We all get attached to our work, I think it's only natural. Everything newly built for the game is like a new baby, and I guess Ray and Pobs fell the same about their stuff.

I want to get things finished in my own way, but I'm forever being tugged away onto other things.

Take a look at where the trains went. All I wanted was trains going in two directions, and Tony offered to have a go. That's lead to all sorts of new stuff on the rivers and railways and now multi model PAW ships, and 999Tmod limit! A referb of the 3dz Studio, and some new programs. All to the good of the community, but it has dragged me off in a new direction, churning out Tmods, to test the new mods with, and left my WWI aircraft in limbo.

Don't forget everything that's been done is good for all WWI and WWII setups, and from the screen shots AO seems to be enjoying himself testing the new stuff.

There is a bit more to do on the EIII, than you would think at first glance. Two distance models need to be built, cockpit and damage modeling. That's without the mods to the model, which is only really an Beta model at best. So as always, there is tons of work to do, and little time to do it in. wink

smile
Posted By: AngleOff

Re: EAW 'The Western Front' - 10/30/12 05:13 PM

Originally Posted By: Col. Gibbon
and from the screen shots AO seems to be enjoying himself testing the new stuff.




yep yep thumbsup

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/06/12 10:39 PM

some new N24's...



pobs...airfield tmod set zipped to ya today

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/07/12 11:08 AM

sorry folks ..but the temptation was just too great!

wink

Posted By: iron mike

Re: EAW 'The Western Front' - 11/08/12 03:13 AM

Hey, those who can do, do.
Those who can't, teach.

Well done! notworthy
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/08/12 10:32 AM

you're doin' alright mike...

smile
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 11/08/12 10:48 AM

Flying Tigers over the trenches of Flanders clapping

thumbsup neaner thumbsup
Posted By: iron mike

Re: EAW 'The Western Front' - 11/26/12 01:47 AM

Ernst Udet's Dr-1 is just about done. Only one small issue then off to join Tigers flock.





Posted By: Skylark

Re: EAW 'The Western Front' - 11/26/12 04:19 PM

Hi Mike,

Nice looking skin and I like the asymetrical look of the wheel covers.

Noticed too that the main wings are 3dimensional shaped, nice.
Just wondering if the rudder and vertical stablizers were modded as 3dimensional too?

It's unfortunate that the tail assemlby of the WW2 modded aircraft (except of the P47C that was done by John Masters)
have not thickness too them at all and completely disappear when viewed straight now.


David
Posted By: iron mike

Re: EAW 'The Western Front' - 11/26/12 06:21 PM

This is one of Col. Gibbons newer models with tweaking by Flying Tiger et al. I did a bit but my contribution is limited mapping the wings and distance model so they appear non-mirrored on the Dr-1. Otherwise, the stripes would have a "V" pattern. The wings and tail are the Col.s. It is too bad that we can't clone a few of him and Ray to completely redo the sims models.

The Bf109G-14, Ju87B and P-40 are all greatly improved and the WWI crates are amazing.

My cap is off the both John and Ade for their efforts here. And, I also salute everyone else involved in the WWI project. It shows what can be done and still,keep our amateur ststus.

salute
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 11/27/12 10:57 AM

A big chapeau from me, too thumbsup thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/27/12 11:24 PM

putting some clothes on the DH-2 with the files i have, however
a few probs...are there any updates for this model?

pilot 'head on a stick' look not complete and too small..
gun not complete.
cockpit half missing from rear view
no cockpit/wing view or mid distance view
round wheels and wheel covers nor rendering correctly.
green pcx background appearing on wings and struts.
rotating piston engine a wee bit too big!

















reading
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 11/30/12 04:41 AM

IM's Udet triplane joins the circus....
great skin thanks Mike and a difficult one at that!



have been playing around with parked planes
and thanks to Moggo managed to get the Dr1 to work...
now all i have to do is remember how i did it!!



thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/03/12 12:53 PM

pressing on with a second jasta of 16 skins...

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/03/12 11:08 PM

pobs....

can we revisit the original simple airfield
adding parked planes, 3 more balloons and
a second water tower...archie emplacements
fine as is...

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 12/07/12 06:32 AM

Tree tents on right smile
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/11/12 09:07 AM

some new lozenge camos for the pfalz family
jasta 16b.....











Posted By: AngleOff

Re: EAW 'The Western Front' - 12/11/12 09:23 PM

Hi Ade,
all the new skins have me drooling.......... thumbsup
I cant wait until the FM's are ready. Try as I might, I just dont
know enough about what does what in the flight files, (although Ralf
has tried to help me wrap my head around them,) without a ton of trial
and error, of which I just dont have enough time for..... sigh

But every time I look at those skins, it makes me fiddle with a flight file.. winkngrin
I hope that soon you will able to get your skins page back up and afford us the
pleasure of these lovelies....!
Thanks,
AO
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/11/12 11:41 PM

Are there many Fokker DVII skins around? tuner
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 12/12/12 04:17 AM

g'day AO...

Don't hold your breath m8....
ralf has done 7 FM's to date...which i've
just been renaming for different planes to get
them flying at around 100+ mph with two forward
firing guns and in the case of the Spads and
Nieuports a working lewis gun on the top wing...

this may not be dead accurate but it suits for the
time being.....asked ralf ages ago for the attack
planes with rear cabin firing guns and ordnance, but
he has'nt had time for it yet.

I think it'll be sometime before I can release the
tuma models i've skinned as they all possess one
major undercarriage 3dz flaw and several minor top
wing and strut ones, which will require preferably
fixes using jan's 3dz to pcx file structure and order,
thus preserving his scaling, 3dz pilot, feathered prop,
cockpit sets and round wheels.

frown


Only one jasta of 12 skins to date gibbo as the DVII
also suffers from the undercarriage and top wing prob,
hopefully flyright will be able to fix soon, here's the
last one done.....

Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 12/12/12 11:31 AM

That's good. I didn't want you to get angry. wink
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 12/12/12 03:34 PM

We´ll all be patient.
Waiting for Santa to come...
aroundthetree
Posted By: Flying Tiger

Re: EAW 'The Western Front' at Christmas - 12/23/12 11:57 PM

have a comfy Christmas everyone wherever you may be,
thanks for your company and input this past year....
may the coming year be bright and productive....

ade loaded-santa reindeer



Posted By: Col.J.D.Landers

Re: EAW 'The Western Front' at Christmas - 12/24/12 12:58 AM

All the best to you and the 'hottie' dude!
Posted By: Weird_Crapolla

Re: EAW 'The Western Front' at Christmas - 12/24/12 11:34 AM

Hi,



OFF
Posted By: vonOben

Re: EAW 'The Western Front' at Christmas - 12/24/12 12:40 PM

Merry Christmas Ade!

CT
Posted By: Flying Tiger

Re: EAW 'The Western Front' at Christmas - 01/02/13 06:18 AM

gibbo...

these are both great models of the early ww1 era,
and after all the work you've put in on them it'd
be a shame if they were left unfinished.....
have file sets for both as per pic, if you feel
like revisiting them in the future.


Posted By: AngleOff

Re: EAW 'The Western Front' - 01/02/13 10:51 PM

Originally Posted By: Flying Tiger
g'day AO...

ralf has done 7 FM's to date...which i've
just been renaming for different planes to get
them flying at around 100+ mph with two forward
firing guns and in the case of the Spads and
Nieuports a working lewis gun on the top wing...



Yo Ade,
could you possibly send me one or two of them?
Maybe I could make it work.....I'm starting to get
a little better with drag stab and lift stab settings
and tweaking them with mass and velocity. (Although
there is still much more...)
Thanks,

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/03/13 11:19 PM

ao...

flt file set away to ya today

thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 01/04/13 04:16 PM

Ade,
efischer60 at comcast dot net

or just put in my folder at the ftp. (AngleOff)

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/04/13 11:40 PM

yep...emailed

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/10/13 04:22 AM

experimenting with spoked wheels for the MS-N

Posted By: Fran_Zee

Re: EAW 'The Western Front' - 01/16/13 09:23 AM

Simply beautiful, Ade.
How I´d like to fly them pilot
Btw - everything ok downunder in Oz? No fires in the backyard?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/20/13 11:17 AM

thanks for askng fran...

all good this end, lots of forest and grass fires
but all able to be contained as the heat and wind
has'nt been too severe to date.....fingers crossed!
other states have'nt been so lucky...our thoughts
go out to them.

best
ade
Posted By: LLv34_Doc_1

Re: EAW 'The Western Front' - 01/20/13 06:56 PM

EXTRAORDINARY skins and pictures !

Sure we will enjoy it when ready !

Thanks for the good work !
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 01/21/13 07:55 AM

Good too hear that, Ade...
Keep up with the good work thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/25/13 12:18 PM

further with the spoked wheels for the Nieuport 11
and ralf's nieuport 24 lewis gun FM, only prob is it
goes 50mph faster than it should!

AO...any chance of throttling back the p38h/n24 FM i
sent?

Posted By: AngleOff

Re: EAW 'The Western Front' - 01/25/13 04:25 PM

Hi Ade,
dont know if you have the same problem I do with that FM,
but the 24 barely takes off until it is way past the runway
and going 110+mph.
I changed the number of blades from 0.006 to 0.05 and increased the
drag stab 4 from 310 to 330 and now she lifts off at about 90mph a good
distance before the end of the runway. But the AI were still taking off
late and would all crash after a turn.
I am still testing variables one line at a time because I have been trying to find
the line that determines when the plane tries to lift off the runway....I found that
when I changed the first 'unknown' line (Listed under mass fuel) from 0.06 to 0.04
she lifted off quite early, at around 65mph....but would get into a steep climb until
she would fall over....changed the setting to 0.04001 and it went back to lifting off
at around 90mph, but now the AI take off at the same time and only a couple crash 'sometimes'
on the first turn.
Anyway, from base to target, she still climbs at too fast a speed, but in level flight, she
maxes out at around 112-116mph. Still too fast, but close. But if I ALT-N, she comes back doing
325mph!, slowing quickly to around 150mph. Then seems to have proper speed while engaging.
But the DR-1's I am engaging come at me 250+mph! lol!
Anyway, if you adjust ANY line in the FM, it seems to effect another. I will try to send you
a ever-so-slighty slower FM later. Should I put in your folder at the ftp?
AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/26/13 12:09 PM

AO...your a legend m8!....

i don't use pilot career much, but when i do i usually
have to go thru the 50% cough, splutter thottle crap...
get the plane started then whack it into auto pilot and
wait till i'm up to 1500 feet then disengage auto and
away i go, this never fails for take off for me, but as
you say with some FM's it's a dragged out process
just getting off the ground and clearing the trees,
plus all the inexplicable ground explosions or bombs
falling on ya.. etc a 1.28E fix somewhere anyone?..
then the back to the barracks and leave pass farce .....
single missions for me LOL....

however a slightly modified FM would be great m8...
will get from my folder when you're ready...
thanks for your help....

BTW...sometimes multi skin sets don't appear in pilot
career? screwy

* airfields not correct in these pics..still waitin'
for a beta from pobs...





Posted By: AngleOff

Re: EAW 'The Western Front' - 01/26/13 08:01 PM

Yo Ade,
try the P38h.flt I put in your folder at the ftp.
Put your throttle at about 10-20%. Hit autopilot.
She should start up and take off good. (Even without
autopilot, she should be good.)
Dont know why the multiskins would not show in career....
unless you did not place all the files in the folders.
When you use the dirset to use WF, it basically makes your
WF folder the default folder, and there are no cdf's to default to
if the exe does not find the skin files, so you should get a ctd if
all files are not there.
WF uses two folders for skins. 3dz folder and tpc folder....so make sure you
place all necessary files. (For instance, pp38h01#.3dz thru pp38h15#.3dz, plus
the pp38ha.3dz etc in the 3dz folder. Same for the tpc's.)
Also make sure you are using a current EXE. 1.28e and f exe's all work good with WF.

You could always send me a few multiskin sets to test this for you! eek hahaha
AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/28/13 10:01 PM

AO...

nieuport 28 and Dr1 multiskin sets zipped and away
to you monday 28th...

thumbsup
Posted By: AngleOff

Re: EAW 'The Western Front' - 01/29/13 10:34 PM

Hi Ade,
tried the Nieuport 28 first.....
keep getting ctd with error 'cant find pp51d01vra.tpc.'
which is strange since none of the 3dz's point to it.
(Although there is a pp51d11m.3dz that wont convert to text,
so I dont know what it points to.)
Gonna try the DR1 later.

AO

EDIT: Yep.....same with DR1....no p109g01vra.tpc
I'm very curious about what it is that points to this file...
EDIT2: Yep.....also missing 01 thru 15vra.tpc's
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/30/13 05:46 AM

In the (00 or primary plane) files the M3dz points to the TES pcx/tpc,
and in the case of the multiskin sets (01,02 etc) the M3dz points the
TS pcx/tpc.

have no idea where the VRA.tpc have come from, it's not in any of the model
files and none of the 3dz's point to it, maybe Jel could shed some light
on it?

ade
Posted By: AngleOff

Re: EAW 'The Western Front' - 01/30/13 08:18 PM

Roger that..........
yes...thats why I was so curious....

The M 3dz I spoke of was the p51d11m.3dz.
It wont convert to text for me. (All others do.)

Do me a favor and let me know which exe you are using.
Thanks,
AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 01/30/13 11:43 PM

pp51d11M.3dz converts to text for me ok and
it points to pp51d11TS.tpc and is functioning
in game.....



using 1.28E exe upgraded from 1.28C and to date
no fixes have been applied.

ade
Posted By: AngleOff

Re: EAW 'The Western Front' - 01/30/13 11:51 PM

Copy that.
I got it to work after putting in dummy 01 thru 15 vra.tpc's.
(Right......15! Although there are only 14 skins.)
I can only assume it has something to do with the exe or one of the
files in the WF setup. I'm using the WF 1.28E Basic Beta that Jel made
to work with 1.28E. Maybe when Jel gets back he can shed some light on this.lol!






AO
Posted By: MrJelly

Re: EAW 'The Western Front' - 01/31/13 08:09 AM

Col Gibbon knows more about this than I do, but in the exe there was a hard coded table linking texture B to texture A. If texture A is referenced in a header then the exe also looks for texture B which is not necessarily referenced in a header.
As the 1.28 series developed more and more links were added. It was a PITA to have to keep recompiling an exe to add new links to the hard coded table, so I exported the data into two external string files which the exe now reads. The default ones are in the text_eng.cdf and named TEXTMAP1.STR and TEXTMAP2.STR.

When read in order the first texture in TEXTMAP2.STR is mapped to the first texture in TEXTMAP1.STR, and so on.
There are 3565 pairs, and I had to rewrite my string editor program to read them as the file lengths cannot be accommodated in a 2 byte number and need to be a 4 byte number. Here is a pic of the first 26 pairs in an excel spreadsheet. The file in column B is liked to the file in column A:



wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 01/31/13 09:25 AM

Yep, that's right.

To get over the never ending problem of special texture links, Tony kindly lifted out the hard coded list in the exe and made it read Str lists.

This means you can add new custom links to the list of special textures. Just in case your not clear as to what a special texture is, it's the partial transparency link between two texture files, like P109ftex.pcx/tpc and P109ftra.pcx/tpc.

Now, these links need to be carefully added, this is no free for all, otherwise we could have unwanted CTD's all the time because of missing matching textures.

So if new transparency links are needed, please check with the Code Commitee, before making any changes to the list.

I'm aware we need to add multi links for Multi Skin sets, for Props, and middle distance models, so Mike can add different colour, and markings to spinners, and distance models.
Posted By: AngleOff

Re: EAW 'The Western Front' - 01/31/13 11:42 AM

Thanks guys!
I knew I wasn't crazy! hahaha

But somewhere, then, Ade and I are different in our upgrades, as he doesn't
get the error and I do.

Ade, sorry I didn't give you the correct information. I'm using the 1.28EFUpgrade.
It comes with an updated text_eng, data, and terrain cdf. Also, a 1.28FV28PR.exe.

Anyway, I only use one install of EAW on my HD, and use OAW and/or dirset to change
anything I need. This is because I always think I know what I'm doing. eek
I should at least have two. One as a standard, and one to play and test in. cool

AO
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/01/13 10:55 AM

AO...

yep...

the correct info re your setup would have been helpful m8...
i'm stickin' with 1.28E...the E to F upgrade is a can full
of worms for me presently..



thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/07/13 12:16 AM

Hey Ade,not sure if youve heard this news smile
http://tavas.com.au/projects/
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/13/13 10:38 PM

yep...good stuff spitty, all adding to the ever
growing list of WW1 classics in the country.
there's another red dr1 at the army museum
in oakey, which you may know of....



thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/14/13 02:18 AM

Quote:
there's another red dr1 at the army museum
in oakey, which you may know of....

Know it well..It has a new neighbor now
..
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/15/13 11:13 PM

nicely matched pair...someone's done
a lot of work!!

thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/16/13 03:16 AM

Only the front shiney bits..Guys with far more skill did the rest.
Posted By: FlyRight

Re: EAW 'The Western Front' - 02/18/13 06:18 PM

just so happens i got a 3dz sopwith back in the 3dstudio which could be another package easily reusing the camel as the base for the shipscamel, pup as well as the night fighter comic and maybe the strutter...redoing it in 512 format this time.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/19/13 06:05 AM

good news Alan..you're an absolute diamond m8
more power to ya...

ade thumbsup thumbsup

PS:

revisiting your zep and prieur rockets, wondering
how to increase the trajectory of the rockets,
as they fall away fairly quickly after launch, any
tips?






Posted By: FlyRight

Re: EAW 'The Western Front' - 02/19/13 10:48 PM

aim higher??? attack

or maybe take some lessons from the AI, they have no problem balloon bustin' with 'em and live to tell the tale...thats is if they could talk about it or maybe your not using the weapons.dat the test mod came with?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/21/13 04:39 AM

can drop em on top from behind and pull away,
but it's a good thing this zep is'nt able to
be armed!!

Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 02/21/13 05:22 AM

Quote:
evisiting your zep and prieur rockets, wondering
how to increase the trajectory of the rockets,
as they fall away fairly quickly after launch, any
tips?

More black powder my dear...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/21/13 02:05 PM

You might think Zeps were giant bags of gas, lust waiting for you to light them up, but what about their defences?

Posted By: FlyRight

Re: EAW 'The Western Front' - 02/22/13 02:57 AM

there was no defense verses a single incentary bullet...but they varied in armament placement depending on the Class Type and nature of sorties, for instance the ultimate version known as Height Climbers were stripped to nothing for retaining the altitude advantage...

but the mod Ade's still using is antiquate! at the time the vivi slot was useless because it was hardcoded so all i could do was dumb down the FM to 60mHrs with no point in redoing the DM, so hes basically aiming at the same hitbubble location of a buzzbomb.

i would like to get back to updating it considering the 512 format and better 3dzs, not to mention a North Sea Class airship made for the other side to shoot down! except i forget what the fix was to make a standard flt model stay airborne at 60-80mHrs so these airships aren't crashing prematurely all over the countryside.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 02/26/13 11:33 PM

yep...still the small V1 hit bubble and even smaller
explosion sprite for the zep compared to the default
V1 bang!...surely now with 1.28 coding both of these
can be increased in size...




Posted By: FlyRight

Re: EAW 'The Western Front' - 02/28/13 10:47 PM

that IS the default eaw explosion!!!...just appears smaller against the 3dz lenght of 5800 nodes as opposed to the V1s 150n and that DM i was fooling with now makes me cringe, unfortunately i don't think the powers-to-be can make extra sprites??? am assuming that because they could only borrowed existing ones...

except theres one i could care less about...is the bird sprite, imo could easily lose that for a big firey explosion, itm i did experiment using all 4 engines to get a smoldering Zep smoking as a substitute...


in either case i need an FM w/4 or more engines that keeps the model in level flight between 60-80mHr before getting back to this, hint, hint!!!
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 02/28/13 11:31 PM

You might not be interested, but I found the Zepp Cockpit I was working on a long time ago.

Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/01/13 05:24 AM

righto Alan...onto the back burner with it then,
the prieur rocket range thing got me started on this...
btw like the zep's smoldering DM.

gibbo..needin' cockpits for your handley page, se5
and DH2 if you get round to em...the MS N12 cockpit
is workin fine for the EIII...

on another note....just for the excercise i've started
a multiskin jasta for the experimental albatros Dr1.

Posted By: FlyRight

Re: EAW 'The Western Front' - 03/05/13 03:52 AM

...when its finished, definitely!!!

itm the basic camel and ships camel ready for beta pics, also not finished but a lot closer than it was a year ago...



btw i have to use 128E vanilla to get at least a normal screen shot from the view-plane-menue, what happened to this resolution in all of the subsequent versions???
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/05/13 09:05 AM

Quote:
btw i have to use 128E vanilla to get at least a normal screen shot from the view-plane-menue, what happened to this resolution in all of the subsequent versions???



Just checking on this. Which version of 1.28E were you using to get this screenie?
Please send me the exe at the Coders FTP so I can try to find the relevant code on an old HDD to see what might have changed.

wink Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/05/13 03:51 PM

right now i don't have access to FTP but its the 1.28e beta release EXE dated Aug-25-2010...following exes all show viewing too far which makes it impossible to examine modding!!!
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/05/13 05:30 PM

I have found where the change was made and have changed the viewing distance range. The distance calculation originally involved a variable which is no longer used in the flight models, and I guess that is why Knegel changed it.
There are some other issues, such as blocky props (in object view only and not in the game) which are bothering me and I have not yet found the cause.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/07/13 02:26 AM

WOW! first class work alan...the detail is superb,
the model wizard strikes again!!

thanks jel for anything you can do with
the model sizing in plane view...i've been
used to plonking models into 1.26 to get
a good close up for skinning......

thanks both for all your good work.

ade thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/07/13 07:48 AM

Now that is probably the best 3D model in EAW I have seen in a looong time..It just stands out and looks spot on..needs a spinner though... attack

http://www.ww2aircraft.net/forum/aircraft-pictures/commonwealth-air-forces-29251.html


Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/08/13 12:59 AM

1.28E F9 update.

Flyright...after reading Jel's post i decided to
change the resolution in my ini file from
1024 x 768 to 1360 x 768....and voila the
F9 view increases in size beautifully for a more
detailed look.

strangely enough the ingame screens remain at 1024 x 768
however i'm more than happy with the size increase for
skinning.



Posted By: FlyRight

Re: EAW 'The Western Front' - 03/08/13 01:39 AM

to check skinning against the new resolution is still harder for me when discerning even a crooked seam or comparing reshape parts, etc! because some odd elements show up differently than what may have been perfectly seen in 3Dstudio, isn't quite the same ingame...

but thanks!!! the Sopwith results appears better mostly because its using the 512x512 bitmap...its still reshaped from J.Tumas 3dzs except whats new is totally remapping it to that format which is whats so time consuming!!!...so when the 24bit was available at that time i had already started the camel with no interest in finishing its obsolete 8bit version.

from this model its not much of a stretch to get the Comic then maybe some other Sopwiths except the triplane is out. also there will be a new german plane i've been tinkering on&off with thats been totally overlooked considering we have had the 3dz available all along, just needs some tricky tweaking which makes converting to 512 format a little less time consuming if doing both fixes the first time around...i'll post something when i get a closer picture, unless anyone wants to take a quess???
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/08/13 09:01 AM

Get a chainsaw to the top of the camel and you will have a Pup..The fuselage plans I have are really nice.. neaner
Posted By: FlyRight

Re: EAW 'The Western Front' - 03/08/13 03:17 PM

do we have a chainsaw proggy, i can only hack anyway...but plans, textures i got, time! not so much!

itm heres an early startup pic for the Roland D6a thats in a holding pattern...


the tricky part is that this ac bottom wing is continuios whereas both wings are married to a protruding flange but because the F.3dz doesn't like other 3dzs invading its space i'll have to rebuild that missing bottom cord onto the F.3dz, just have enough nodes when i get back to it? missing textures aside, the 3dzs are practically done!!!

...consider this was my annual update announcement - cheers
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/11/13 12:28 AM

Aha...the pfalz front end, looking very slick
m8...

thumbsup






Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/22/13 02:17 AM

Moggs

here's a list of WW1 british and commonwealth planes so far:

*Se5a RFC/AFC- substitute cockpit, lewis gun and pilot need a rescale
6 multiskins set

*Handley Page 0/400 - needs cockpit and gunnery FM,
3 multiskin set, 1 desert

*RE8 - RFC- converted from Alb CIII
3 multiskin set

Salmson 2-A2 - RFC
3 multiskin set

*DH-2 - needs cockpit and minor 3dz fixes

Spad VII, XIII and XVI - RFC
7 and 4 multiskin sets

Morane Saulnier N12 - RFC
3 multiskin set

Nieuport 16,17,24 - RFC/RNAS
3,7,7 multiskin sets

Camel F1/Pup/Comic
WIP flyright.

* none released yet as either unfinished by their
creator or need 3dz modifications (tuma models)
















ade
Posted By: Moggy

Re: EAW 'The Western Front' - 03/23/13 12:09 AM

Those are looking very good. Could you wrap and send?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/23/13 01:36 AM

on way via carrier pigeon....
Posted By: Moggy

Re: EAW 'The Western Front' - 03/23/13 02:02 AM

Thank you kindly.
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 03/27/13 05:10 AM

gibbo...

would there be any chance of giving
this poor bugger a couple of lewis guns?






can supply you with the files...
big ta if poss.
Posted By: Fran_Zee

Re: EAW 'The Western Front' - 03/27/13 08:38 AM

Don´t make those Tommiebombers so beautiful, guys - I´m afraid I won´t be able to shoot them down darkcloud
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/01/13 04:09 PM

Based on my 1.28C which evolved into the 128E Beta version of TWF I have just set-up a version for 1.29V08 to work out a structure that works with this exe.
I have used split pnames.str, loadout.dat and planes.dat files, but not in individual folders for the time being.
The files I used are old, and there are many that I do not have, but that is of little significance at this juncture:







Sunset mission timed smile






wink Jel
Posted By: Moggy

Re: EAW 'The Western Front' - 04/01/13 04:42 PM

thumbsup thumbsup thumbsup
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/01/13 07:38 PM

I now have it set up with the first planeset, and its own planes folder.







....and it works smile




wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/01/13 09:32 PM

ace jel!

thumbsup

do you want the latest WF 1.28E version with
new graphics and screens?

Posted By: MrJelly

Re: EAW 'The Western Front' - 04/02/13 07:40 AM

Thanks Ade smile

I have a number of your more recent screens already so it is not that important. What was critical was to make sure that the folder system works properly. What will be good to do is to put some of the skins from Gibbos folder into their individual folders in the "WFPlanes" folder, and make a second planeset using them.
Later today I will make a download of the setup available, and you could get it and give it a burl so that you can see how it works.

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/02/13 09:44 AM

In the "Ade_Kelley" folder at the Coders FTP there is a "TWF129Beta1.exe" 7-zip self installer which will install my new set-up.
It will run in the latest 1.29 version, but it will also run in 128E.
I would like people involved in the development of TWT to try it, as a bit of a test, and also so they can familiarise themselves with the setup.

The "TWF129Beta1.exe" 7-zip self installer needs to be run in the 1.28E/F/1.29 folder and it will install
1. A "TWFPSVersion" folder which is the scenario folder which includes "Planeset1".
2. The "WFPlanes" folder which is a planes folder containing the flight data and skins in the various slots.
3. A "TWF020413" file in the "DirSets" folder which needs to be loaded with the "DirSet Picker" or the "DirSetExeManager".

As I have stated previously, some of the files in the various folders may be out of date, but this is meant to be a test of the set-up and not the files themselves. What I have made is intended to be a working base which can be updated with new files, such as the multiskins. I am happy to replace folders in the "WFPlanes" folder, or add new ones, and then to make additional planesets using the more recent material.

If people involved in the development of TWT do not have access to the FTP then please send me a PM and I will provide an alternative.
This is not a public release.

wink Jel
Posted By: Moggy

Re: EAW 'The Western Front' - 04/02/13 10:08 AM

Seen it, pinched it, will use it for Middle East 1914-18.

Thanks Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/03/13 04:35 PM

...i see the beta exes but weres Ades western front files again???...his latest files!!! not the ones floating around out there with the resized fuzzy menues frown
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/03/13 05:01 PM

Quote:
do you want the latest WF 1.28E version with
new graphics and screens?


Now that the folder system seems to be working I would like to update what I have.
Thanks smile

wink
Posted By: AngleOff

Re: EAW 'The Western Front' - 04/04/13 11:08 AM

Working good here! thumbsup

Have to include the WWI sounds folder. Now we just need FM's! hahaha

(Thats gonna be awhile!)

Thanks Jel,

AO
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/04/13 11:51 AM

Thanks for testing it AO. You are the only one who has reported back regarding its performance so far.
It is the first version using a planeset so people need to test as a foundation for the eventual release, instead of making comments about the possible age of some of the files.

wink Jel
Posted By: AngleOff

Re: EAW 'The Western Front' - 04/04/13 09:03 PM

Jel,
choosing CDF or 1 is working, but this screen will not tell you
which one you have loaded:


They do not change color or anything to tell you. I DO get whichever one I click thou.
thanks,

AO
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/04/13 09:29 PM

Knegel's colour pick was OK on the default screen, but on many others it is like the one you show. I will look at it tomorrow.
The transparency problem seems to be very involved, and I am looking at the possibility of making a separate viewer at some stage.
I have a new 1.28E with the full texture links hard coded and working well, so I am thinking in terms of removing the viewer section from the 1.29 exe. If people only want a viewer they could use my new 1.28E- I am not sure how widely the viewer gets used anyway.

wink Jel
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 04/04/13 09:47 PM

Hi Tony.

The thing to do would be to convert just the Main, Hanger [disable the hanger sprites as an INI option], and Aircraft Selection screens to 24bit BMP/8bit PIC, and leave the rest alone.

Maybe Allen could help out?
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/04/13 11:06 PM

jel...

have zipped up the hangar screens,pics,menus,str's
from 1.28E my latest, give us an email addy and i'll
fire em off to ya...

what's the exe sequence from E to F upgrade to get to
TWF129 beta1?

applying the E to F upgrade is as far as i've got.

best
ade
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/04/13 11:17 PM

this 129v8 crashes looking for a tilebase.str and theres none in either beta zips....
Posted By: AngleOff

Re: EAW 'The Western Front' - 04/05/13 12:09 AM

FlyRight,
Tnames.str? If so, it's in the folder the exe is in.

AO
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/05/13 02:54 AM

nope! its definitely spelled Tilebase, popup block says "Can't find Tilebase.str"...with Tnames in the directory anyway!
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/05/13 05:48 AM

FlyRight:
Thanks for checking smile

The 1.28F update came with some essential files and folders, and some extended CDFs including "Text_Eng.cdf".



There may be enough in the stuff you get from this, but do not use the V1 exe that is in it:

http://www.users.on.net/pam_biddell/EAWDL2012/EAW129RV1L.exe

Ade:
Your existing upgrade to E/F should be fine, and you just need the V8 exe.

All:
The pack will work in 1.28E, but obviously there is no access to the additional 1.29V8 features.

wink Jel
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 04/05/13 06:24 AM

where might the V8 exe be?

and what do i do with the TWF129Beta1 .exe?

screwy
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/05/13 06:44 AM

1. http://www.users.on.net/pam_biddell/EAWDL2012/E-1.29RV08.exe
2. Run it in your EAW 128E/F folder

Edit:
I have been re-organising a few things to fix the transparency problem reported by ColG, so there is an updated exe:

http://www.users.on.net/pam_biddell/EAWDL2012/E-1.29RV10.exe


wink Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/05/13 02:13 PM

ok now neither v1/v8 don't work...with or without the 3 CDFs that were with that early link so i don't expect that update working either!
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/05/13 02:33 PM

The do work, but you probably need the full upgrade.
If you ran that 7-zip installer in your EAW folder you should have got this:



My guess is that the "EAWTM2" folder is missing from your EAW folder.

wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 04/05/13 03:00 PM

now it works! so were using v10! can then trash the other 129 exes???...making this now a default 129 directory for me, test it more later - thanks Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/05/13 03:32 PM

Great smile

There will be a V11 for certain because the most of the 1.28F and 1.29 exes CTD if there is a "planes.dat" file. At one stage I had disabled the reading of "planes.dat" to fix the problem. However, when Moggy and I went back to an earlier code base to get the sunset code working properly we had taken an exe with the routine enabled, so all of the 1.29 exes CTD if there is a "planes.dat" file, except the one I just did a couple of minutes ago, which just needs re-numbering as V11.

I will upload an installation shortly.

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 04/05/13 04:01 PM

Here's V11 in an OAW128 "E" folder and a DirSetExeManager file:

http://www.users.on.net/pam_biddell/EAWDL2012/EAW129V11UDate.exe

wink Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/27/13 02:54 AM

wip update w/sopwith facelift...fabric doping the camel, comic, shipscamel. note the comics cockpit was recessed for operating the upper twin Lewis gun plateform which was basically the forerunner of the jazz music used in wwii, but in this case against gothas and airships....



Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 05/27/13 08:42 AM

Hump looks fantastic..Do we have Cooper Bombs?
Posted By: Moggy

Re: EAW 'The Western Front' - 05/27/13 09:26 AM

thumbsup
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 05/29/13 11:47 PM

Alan...I think you're Sim HQ rating needs changing
from senior member to legend thanks for
your consistently brilliant work...

ade thumbsup
Posted By: FlyRight

Re: EAW 'The Western Front' - 05/30/13 01:50 AM

you might hold off on that rating? you haven't seen them ingame yet...still some RS issues left over from the base 3dzs that cant be fixed, if the bitmaps do there job they should serve as a trade off distraction biggrin...itm though! ive been sidetracked again...
Posted By: Pobs

Re: EAW 'The Western Front' - 05/31/13 12:56 PM

In between placing sites and making maps I thought it might be nice to have a french chateau for the airbases... so using Bertangles as a base and one of the Col's recent models rescaled, I have produced this one for the comfort of the boys on the western front.




cheers,



Pobs
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 05/31/13 04:44 PM

Hi Brian.

Nice job. cool

I've been looking for a decent texture like your to do a chateau, but I've never found one which was small enough to do a model from.

just one thing, where are the elaborate 17th century gardens? biggrin
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 06/03/13 11:32 PM

a fine touch of authenticity pobs...

thumbsup
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 06/04/13 09:25 AM

to keep you going....

http://www.youtube.com/watch?v=qnYxK83C6A4

tuner
Posted By: AngleOff

Re: EAW 'The Western Front' - 06/30/13 09:11 PM

Yo Ade,
I placed a rough draft FM for the Neiuport 24 and Fokker DR1
in your folder at the ftp, along with the plane00.dat and plane17.dat.
Could you give them a try?
Also, turn off 'stalls and spins' in the setup in-game.

I'm also curious if this wing view of the DR1 is a problem with my setup,
or is it supposed to look like this?




Thanks,

AO
Posted By: FlyRight

Re: EAW 'The Western Front' - 07/01/13 01:26 PM

am guessing you're refering to the jagged trailing edge, that happens when using the bitmaps 000 palette inplace of eaws default transparency, i would just paint them straight where the element actually ended...its with those little sacrifices that we can now use 24 bit colors! or convert back to tex files but you'll have to repaint everything under eaws color limits!
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 09/11/13 12:53 AM

Found on FB via the WW1 aviation artist Russel Smith smile
http://www.filmportal.de/video/ein-kampftag-in-der-champagne

beercheers
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 09/11/13 07:15 AM

Interesting film Spitty. thumbsup

Training unit? I don't see any British French lines only a small set of German trenches. I guess the whole film was filmed in Germany, over training grounds, and not on the front.
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/08/13 07:42 AM

Yes Col.Does look a bit quiet over the front..
Another vid or two to keep you going...
http://www.youtube.com/watch?v=8UkfX4by8SE&feature=youtu.be
http://www.youtube.com/watch?v=fUQCqSw-Yds
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/08/13 08:37 AM

Hi Spitty.

Just love the S39. cool

Good job the engine did not start on the Fokker, spraying petrol eveywhere! he was very lucky, it was just a drip. smile

But sitting on the fuel tank in the Snipe! Can't help thinking what it would be like, to be shot, and then fried to a crisp, on your way to eternity. Not a nice way to go. frown

You can understand why so many WWI pilots jumped with no chute.
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/08/13 09:46 AM

Quote:
You can understand why so many WWI pilots jumped with no chute.

Or carried a revolver...
Posted By: Col. Gibbon

Re: EAW 'The Western Front' - 10/08/13 10:02 AM

Maybe, but one might have survived the fall.

Here are a few who did, although not WWI, but who's to say one didn't. wink
http://www.oddee.com/item_96967.aspx
Posted By: Flying Tiger

Re: EAW 'The Western Front' - 10/19/13 03:07 AM

speaking of jumping with or without a chute,
any 3d -ers keen to tackle one of these?




pic ex FE...
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 10/21/13 02:39 AM

The camel or the blimp?
Posted By: Baron Von Martin

Re: EAW 'The Western Front' - 10/26/13 02:25 PM

Hello,

Can the German zeppelin be posted at Tally Ho?

S!

BVM
Posted By: FlyRight

Re: EAW 'The Western Front' - 10/27/13 02:59 PM

...instead, its really past due to release this western front!!! in whatever demo state its in!!! having no running setup after how many years??? doesn't encourage modding for it at this point, what if we put a vote to it popcorn
Posted By: MrJelly

Re: EAW 'The Western Front' - 10/27/13 03:27 PM

I agree Flyright.
With the Dir.set folder system as better files/folders become available they could be made available to improve a Beta release.

I have a TWF set-up with a "Planes" folder and "Planesets" like we have in "ETO_01", and would be happy to make a download available. It has the latest screens and things like that.

I will do some testing of what I have done so far, to see if there are any problems with it.

wink Jel
Posted By: FlyRight

Re: EAW 'The Western Front' - 11/01/13 03:22 PM

Jelly! check your PM...i looked into those zips you linked but some files are still missing!!!
Posted By: MrJelly

Re: EAW 'The Western Front' - 11/01/13 06:47 PM

Reply sent smile
It looks as though you edited your reply to my original PM.
As a result I did not receive a "new message" notification, so I was blissfully unaware of the things you added to it.

wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 11/01/13 09:20 PM

...thats what i thought! and now i see those files duh i had only poked around the PicMnu folder for them, got your updates now and will check it out soon.

cheers
Posted By: MrJelly

Re: EAW 'The Western Front' - 11/01/13 09:36 PM

Just flew the reduced scenario version online with Roller.
It worked- see the new thread smile

Quote:
i had only poked around the PicMnu folder for them


Understandable smile

With splitting the old 30 aircraft "planes.dat", "loadout.dat" and "pnames.str" files so that we can have individual plane skin and flight model folders, we now have things like hangar screens in the "Planes" folder, and not in a scenario folder.
It takes a bit of getting used to, even though it has now been around for several years, but it is a massive improvement.

wink Jel
Posted By: MrJelly

Re: EAW 'The Western Front' - 11/02/13 07:04 AM

Grabbing a pic from Google Earth this is approximately the area covered in the reduced scenario:



It runs from 2 degrees West to 6 degrees East, and 52 degrees North to 47 degrees North.
A degree is 32 tiles, so it is 256x160.
The standard EAW map runs from 5 degrees West to 15 degrees East, and 55 degrees North to 45 degrees North, hence the 640x320 tilemap.

I have software which will extract a section from the full tilemap and make a new one. All it needs to know is the horizontal and vertical shift in tiles from the top left corner, and the dimensions of the new tilemap.

The target editor can globally shift targets by set numbers of tiles in both the vertical and horizontal directions, so they can be re-positioned on the smaller map. It will also delete targets and bases no longer on the map.
The 1.29 flex exe reads a "TileSet.mpf" file, if present, to get the dimensions.
It is a simple text file, and the one with the reduced scenario reads:
256
160
If there is no "TileSet.mpf" file the 1.29 flex exe assumes the normal 640x320.

wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 11/02/13 08:17 PM

looking in the "Terrain" folder there is a single dat file named Geawttd2...whats that for???
Posted By: MrJelly

Re: EAW 'The Western Front' - 11/03/13 01:25 AM

Will Gee came up with the TM2 system we use in 1.28F, with a tilemap that has 4 bytes per tile instead of one. This allows is to have 1000s of tiles, not that we would use that many.
As a result 1.28F and 1.29 use the "eaw32.tm" and not the "eaw.tm" file.
He also started work on a new "eaw_ttd.dat" file, with a header section.
This is the "Geawttd2.dat" file that 1.28F and 1.29 use.

wink
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 12/31/13 06:55 AM

HAPPY NEW YEAR... immelman

http://www.ushmm.org/online/film/display/detail.php?file_num=3354
Posted By: Sandbagger

Re: EAW 'The Western Front' - 01/18/14 11:43 PM

It's a Nieuport 28 and unless I'm mistaken, one of a whole batch I skinned for OBD's 'Wings Over Flanders Fields' yep
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/19/14 08:14 PM

Jelly!!! theres a PM question with something i stumbled upon with the debriefing menus...
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/25/14 05:39 PM

...and a simular glitch with the Fsmplane.wsp file which both issues seem to be effected since the 1.29 exe, check my PM again!
Posted By: MrJelly

Re: EAW 'The Western Front' - 01/25/14 07:12 PM

I just did a test with my 1.29 folder on my laptop



Planeset1 selected- not the CDF which has the EAW default planes






The minipics are fine


There is no 30 plane minipic file.
Individual minipics are in the skin folders in the "TWFPlanes2013" folder. This is the one for the Spad XIII in Slot03



wink
Posted By: FlyRight

Re: EAW 'The Western Front' - 01/26/14 04:53 AM

...didn't know the fsmplane.wsp file was eliminated, so what do we use now to just make those individual mini wsp files???
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/06/14 07:48 AM

Bump neaner
http://www.youtube.com/watch?v=FB80M6oAi5o&feature=c4-overview&list=UU6g3ZOXlxDKbtAK6ehOIYEQ
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/16/14 12:35 PM

boing
https://www.youtube.com/watch?list=UU6odimYAtqsr0_7m8p2Dhiw&v=-EdQpYoJULM
Posted By: iron mike

Re: EAW 'The Western Front' - 03/16/14 03:17 PM

thumbsup thumbsup
Posted By: PeterMBooth

Re: EAW 'The Western Front' - 03/18/14 10:01 PM

Hi,

Are my eyes deceiving me or does the Albatros DII have "V" Struts and a headrest? More like an early DV/Va. Like the few remaining EAW veterans I am awaiting this scenario with barely controlled interest and am more that appreciative of the work the surviving members have put in, but am increasingly concerned that it may never happen! As with my relationship with the original SAW quite a few years ago I know that there comes a point when it should be released even if all the fine details are not as yet complete - perfection takes too long and minor add-ons/improvements can always be added later!


I do not know how accurate the screen a few posts ago was but the "German" planes shown on that were heavy on fighters and light on reconnaissance B and C types. The inclusion of the Albatros DIV seems pointless to me as according to my sources only 1 was built as a prototype to test the geared Mercedes 6 cylinder engine, and it was never even fitted with armament as the performance showed no improvement on the DIII. A CIII would be far more relevant to my mind - if it is indeed included I apologize. I am reluctant to criticize this project as I know quite a few people have spent enormous amounts of time on it but it seems to be developing without any real control or sense of urgency, which could be fatal. There comes a time when a line should be drawn and the product released, perfect or not, I think that time has come.

Cheers,

Pete
Posted By: 453Raafspitty

Re: EAW 'The Western Front' - 03/25/14 11:47 AM

FM,s were the next big step if I remember correctly...
Posted By: Rotton50

Re: EAW 'The Western Front' - 03/25/14 01:40 PM

IN MY OPINION -- ( this is an important phrase, so no flames OK? I'm just trying to add a dose of reality, not offend anyone.)

This post started in February, 2009, over five yeas ago.

It has over 40 pages of pretty pictures and 1,400,904 views and it's all for naught. It might be the biggest bag of "nothing" ever foisted on a flight sim community.

I hate to be the messenger of bad news but, sorry folks, this is never going to see the light of day as a fully functional scenario. There aren't enough modders left to get this off the ground. Yes, pun intended, as one of the big stumbling blocks will be the flight models.




You know, it saddens me every time I see this post updated as I think of all the lost man hours spent trying to convert the best WWII flight sim into a WWI flight sim when we have a massive amount of work to do upgrading good, solid WWII scenarios to the 1.4 exec standards.

Be that said, we're all hobbyists so we follow our own passions. If this means that some guys want to soldier on with this conversion then so be it.

Again, I just feel that I have to point out the obvious. Please don't be offended.
Posted By: MrJelly

Re: EAW 'The Western Front' - 03/25/14 02:57 PM

If I recall correctly I raised the issue re-flight models with Jan Tuma years ago, and was told quite sternly that there was no need to worry.

A few months ago FlyRight raised the issue that there was still nothing to release after all this time and effort. That is why I cobbled together what we now have for TWF in the 1.40 install so that people could see the skins and the screens and fly a plane with the available FMs. We tried it online at GameRanger, but most of the FMs were ridiculous, with WW1 planes flying at close to 300 mph, and we do not bother with it anymore.

It shows that it is now impossible to build a credible new scenario with planes for which there are no similar FMs to tweak a little. Fortunately we have a fairly extensive collection of WWII planes.

frown
Posted By: AngleOff

Re: EAW 'The Western Front' - 03/25/14 04:42 PM

Well, I have managed to get about 15 planes at approximately their correct speed.
I can get a good steady climbrate....but they bleed too much speed while climbing
and diving...lets say you gained a little speed in a shallow dive then start climbing...
the speed drops back to your climb rate way too fast.
Diving, they can get to about 150-160 mph, but then start slowly slowing down.

I cant get the bombers to act correctly at all. I can get them to take off and climb at
their correct speeds....even turn pretty decent.....but they cant get off the runway with
a bombload without increasing power and/or lift and other factors.

The FM flight files do not work exactly to the specifications. Although you may have the weight,
power, lift, etc. to specs, it may still not get off the ground unless you lighten the plane,
or give it more power than it specifies. And the wing-area formula is very hard to crack.

Sometimes it seems as though the EXE and the FM files were not made to function with planes that
can only fly 60 to 120 mph.
It would be great to have an FM editor where you could just punch in the specs and stats and WALLA!
But alas..........sigh

I would like to ask Sandbagger how they did the FM's for OFF, and is there any way they could be incorporated
here? But OFF is a very different sim....graphically and everything else...quite beautiful really.
(Maybe we should all just fly OFF if we want some WWI action.hahaha)

But I truly hate to see Flying Tiger's gorgeous multiskins go to waste....The only true FM maker we have is
Ralf, and unfortunately (Fortunately?) he is immersed in real-life. I dont blame him at all... thumbsup

So, we are stuck between a rock and a hard place unless someone else can jump into FM building for us.

AO
Posted By: Rotton50

Re: EAW 'The Western Front' - 03/25/14 06:51 PM

Originally Posted By: AngleOff
Maybe we should all just fly OFF if we want some WWI action.hahahaAO


This!
Posted By: SkyHigh

Re: EAW 'The Western Front' - 03/28/14 11:10 PM

Originally Posted By: Rotton50
Originally Posted By: AngleOff
Maybe we should all just fly OFF if we want some WWI action.hahahaAO


This!


In fact, I would go further and recommend Wings Over Flanders Fields. WOFF is OFF brought to near perfection. Or there is First Eagles which has somewhat of an EAW pedigree.
Posted By: PeterMBooth

Re: EAW 'The Western Front' - 04/06/14 08:16 PM

Hi Guys,

So the problem as I understand it is the FM's - a bit like my beloved Hampden which will probably never happen now. However, unlike WWI aircraft there are FM's for aircraft fairly similar to the Hampden - Ju88 for example, but the WWI aircraft have radically different performance which could prove impossible to model. Regrettably it seems my comments were fairly accurate and I find myself agreeing with Ray, which does not always happen. Ray - are FM included with your Hudson, Maryland and Baltimore models?

Cheers,

Pete
Posted By: Rotton50

Re: EAW 'The Western Front' - 04/07/14 12:21 PM

Peter,

I'm hip deep in a couple of projects.

One is a huge target upgrade for the default EAW world.and the other is assisting Jel with straightening our the weapons and loadouts of SPAW to work with the 1.4 exec.

Oddly enough I've had some downtime the last couple of days due to some technical issues that Jel has to address so I took a look at the Hudson model. The model is complete but as you might recall Iron Mike walked away from the skinning on that model because there are some unresolved problems for Glide users that cause some elements to reverse the texture. This causes the bottom of wings to display on the top and vice versa.

I have his 2/3 completed skin but I don't have the talent to finish it. I do have a finished skin for the Hudson that isn't as good as his skin but it's good enough for release.

Once I get the weapons project on course I will try to make time to get familiar with the new flight model set up and learn the new editing protocols. I can then make flight models for the planes.

And you are correct, making WWII flight models for a WWII game is a lot easier than WWI flight models for a WWII game.

I truly wish this project would wither on the vine. It was ill conceived from the get go.
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