homepage

SB Pro PE 2.620 - The Beta Experience

Posted By: Ssnake

SB Pro PE 2.620 - The Beta Experience - 10/22/11 12:28 PM

First light. Mission orders: Secure a half-moon shaped valley pocket on the battalion's left flank to let the main force conduct its assault due south. I mount my trusty iron warhorse, and off we go.




The first minutes are eventless, except lighting conditions becoming gradually better. I love the smell of desert dust mixed with diesel soot ... it smells like victory. Or, at least the night's preparations culminate with the first mission of the day.




25 minutes past H-hour the objective is clearly in sight. But where is the enemy?




Later the AAR reveals the position of a missile team on the mountain slope. The TOW launcher is loaded, and as the tanks of first platoon come into sight, a white puff of smoke and a bang are the almost imperceptible indicators that the fight is now officially on.




Barely audible over the roar of the 700 hp diesel engine and under the ear protecting headset cap is the characteristic WHIRRRR of a wire guided missile flying by. When you think about it, you can actually hear the guidance wire spooling off which is kinda surreal to contemplate in this situation. The bang of the impact however is sufficient to weak me from the track.




Hard to believe, the missile gunner missed his aim! He will pay dearly for that mistake. 125mm high explosive fragmentary ordnance are being returned to sender.




The missile crew takes cover as gunfire from several tanks pepper their position. To conserve the precious big rounds, I let the gunner pepper the position with coax fire. Fortunately I am close enough for this, about 800m. Shooting uphill, the gunner remembers to aim a bit lower - and indeed, one by one the missile team are served their own medicine.




As quite so often, all of a sudden I'm hit, and have no idea where it came from. Lucky #%&*$# that I am, the explosion flings me out of the commander's hatch. Dust and smoke everywhere, and a painful concussion ... about everywhere, too.




The tank is a write-off. The rest of my crew has not been so lucky, even if the fire suppression system prevented a conflagration of all the ammunition inside.




Time to get myself another ride ... gotta go now.
Posted By: Stratos

Re: SB Pro PE 2.620 - The Beta Experience - 10/22/11 01:07 PM

Things are getting better and better!!
Posted By: enigma6584

Re: SB Pro PE 2.620 - The Beta Experience - 10/22/11 04:41 PM

Wow...very cool looking 3D soldiers. thumbsup
Posted By: Bulletstop

Re: SB Pro PE 2.620 - The Beta Experience - 10/22/11 04:58 PM

Nice aar Ssnake. I look forward to the next update smile. On the downside what are the crewable t-72 group gonna ask for next,lol


Bullet
Posted By: Magnum

Re: SB Pro PE 2.620 - The Beta Experience - 10/22/11 05:29 PM

SWEET! Thx for sharing.
Posted By: TankHunter

Re: SB Pro PE 2.620 - The Beta Experience - 10/23/11 03:43 AM

Very nice.
Posted By: Smithcorp

Re: SB Pro PE 2.620 - The Beta Experience - 10/23/11 08:25 AM

Wow! What an improvement! No interior for the T72 I take it, but now that there's some more OPFOR fun...
Posted By: Renius

Re: SB Pro PE 2.620 - The Beta Experience - 10/23/11 08:58 AM

Originally Posted By: Smithcorp
Wow! What an improvement! No interior for the T72 I take it, but now that there's some more OPFOR fun...


Yes, there is http://www.steelbeasts.com/sbforums/sbgallery/main.php?g2_itemId=16922 .
Posted By: enigma6584

Re: SB Pro PE 2.620 - The Beta Experience - 10/23/11 05:39 PM

Oh my God!!! A playable OPFOR vehicle...a T-72!! Hell has froze over. biggrin
Posted By: Itkovian

Re: SB Pro PE 2.620 - The Beta Experience - 10/24/11 12:35 PM

Broody herr, surely this is one of the signs of the endtimes! smile

Crewable T-72, that's great news!

Itkovian
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 10/31/11 03:13 PM

Surrounded by evil, low on gas:



We discovered these zombified horde at an early stage of the development. wink
And here is a spooky, non-undead soldier from the current stage of work:



Happy Halloween, everybody!
Posted By: TankHunter

Re: SB Pro PE 2.620 - The Beta Experience - 10/31/11 03:37 PM

Nice sagger you got there Nils.
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 10/31/11 09:37 PM

That's ... pure speculation.
Posted By: TankHunter

Re: SB Pro PE 2.620 - The Beta Experience - 11/01/11 01:30 AM

biggrin
Posted By: Cadmium77

Re: SB Pro PE 2.620 - The Beta Experience - 11/02/11 09:59 AM

Whoa those footsoldiers aren't just sprites anymore. I'm impressed. That's looking really good.


BTW how is smoke and artillery strikes looking in this new version? Are there any improvements to their appearance?
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 11/02/11 11:57 AM

This is probably best answered by referring you to the picture gallery at SteelBeasts.com, and more videos that we will release through eSim Games' YouTube channel.
One this week, one next, and then probably one or two more.
Posted By: strykerpsg

Re: SB Pro PE 2.620 - The Beta Experience - 11/02/11 06:53 PM

Ssnake,

Thanks for keeping this title updated and continuously evolving into one of my best investments in a game. Do you have an ETA for the patch release, not specifically a date, but at least the projected month?

Matt
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 11/02/11 07:07 PM

This December. smile
Posted By: strykerpsg

Re: SB Pro PE 2.620 - The Beta Experience - 11/02/11 07:11 PM

Originally Posted By: Ssnake
This December. smile


You are the man Ssnake. Looking forward to it and the perfect season to introduce it as well.

Matt
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 11/09/11 04:09 PM

Dear Aysha!

I can only return to you in a few days, but I wanted to tell you a story of our daily patrols that happened to me yesterday. Corporal Mahsud and I were returning from Um'Kituz late in the afternoon, after apprehending a thief and handing him over to the local police. Sheesh, these lazy boys can't even do their basic jobs! Why do they always have to call the military police?



We entered town from the north, near the central well. We gave the driver of this yellow truck a ticket for his parking violation.



The driver was quite agitated, and with strong swearing left the scene. I told Corporal Mahsud to chase him as he was driving recklessly. But we were short on time and had to report back to headquarters, so I took this photo to track the license plate number.



When we arrived at headquarters, Mahsud's cousin Habib thought Mahsud would appreciate a photo of our ride (he did not, and gave it to me, so here you are... but don't tell his cousin that, next time that you meet him. Remember, he can be quite moody).
Looking at the image, I hope we can get rid of the Hesco walls soon, the security situation has overall improved. It is quite tricky to navigate the entrance. But Mahsud is a good driver.



Just as we reported back to Lieutenant Khamir, we heard a loud crash from outside the perimeter. The guard in the tower was on high alert, but soon told us to relax. It was just a traffic accident.



As it happened, the Americans had a drone circling in the air which by sheer luck happened to capture the scene:
It was the reckless truck driver again!!!





We quickly called for an ambulance. But the next clinic is twenty kilometers away, so it took quite a while before the ambulance arrived in town. The sun began to set. Neighbors took photos, which I later confiscated to document the accident for the court proceedings.



Here we can be seen at the arrival of the paramedics:



I also took a photo of Corporal Mahsud before helping the paramedics to evacuate the wounded drivers.



Well, Lt. Khamir was just so kind to remind me in his unique manner that I still have to write the report. I must finish this letter now.
Posted By: Para_Bellum

Re: SB Pro PE 2.620 - The Beta Experience - 11/09/11 04:18 PM

biggrin

That was...different.
Posted By: TankHunter

Re: SB Pro PE 2.620 - The Beta Experience - 11/09/11 07:26 PM

So we get the Iranian motorbike teams, very cool. Nice with the new civi vehicles also. Semi conventional battles would get quite interesting now. "Shoot the ambulances with irregulars in them, don't shoot the non-combatant ones." "But how do we know which is which?" "It is for them to know and for you to find out." biggrin
Posted By: CA_Stary

Re: SB Pro PE 2.620 - The Beta Experience - 11/15/11 10:21 AM

nice update screens aside, the story was brilliant! cheers

if it only was cheaper and I had more interest in tanks nope
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 11/15/11 12:31 PM

You have no idea what you're missing... smile
Posted By: CA_Stary

Re: SB Pro PE 2.620 - The Beta Experience - 11/15/11 06:51 PM

I know yep
Posted By: Ssnake

Re: SB Pro PE 2.620 - The Beta Experience - 11/15/11 07:32 PM

Well, there's often someone willing to share a license for multiplayer games, so you wouldn't have to buy right now. Just ask around at SteelBeasts.com. Downloading the installation files is free, after all. smile
Posted By: Cat

Re: SB Pro PE 2.620 - The Beta Experience - 11/16/11 02:48 AM

Wait a minute. You mean there's a T72 that has operable systems? You can shoot missiles with it?

Okay, now I need to get this when it comes out.

Miao, Cat
Posted By: TankHunter

Re: SB Pro PE 2.620 - The Beta Experience - 11/16/11 03:17 AM

The T-72B shoots missiles, we get the T-72M1 to play with which is the export version of the T-72A and doesn't have missiles.
http://www.steelbeasts.com/sbwiki/index.php/T-72M1
Posted By: Wicked

Re: SB Pro PE 2.620 - The Beta Experience - 11/16/11 03:20 AM

Originally Posted By: Cat
Wait a minute. You mean there's a T72 that has operable systems? You can shoot missiles with it?

Okay, now I need to get this when it comes out.

Miao, Cat


The T72M1 yes. No missiles. From Ssnake: perhaps one day the T72B (with missiles)...perhaps...

more here: http://simhq.com/forum/ubbthreads.php/topics/3415514/1.html
Posted By: Ronin_GE

Re: SB Pro PE 2.620 - The Beta Experience - 11/17/11 06:15 PM

Riverside Patrol:

...our 2 squads where send, to find out what the ENY was up to.
We mounted our trusty Fuchs APC.

And of we go.

Our patrol was meant to move along the blue line


So the amphibious cabability of the Fuchs came in quiete handy:


Meanwhile the guys from the heavy company provided overwatch:



We made it to the other side. Then at a listening-stop we hear engines...TANKS!!
Time to unload the Milan and go for a hunt.


And there they are, 2 T-72 crossing the river while a 3rd provided overwatch probably a reccon party.




As the "overwatcher" tries to follows the rest of his platoon, we decide that he's gonna get it as his buddys can't see our FP:


shoot



track

and this hit


sends his turret flying


While the rest of the reccon party legged it.

Further oders for us...stay as a sentry post..

Posted By: Wicked

Re: SB Pro PE 2.620 - The Beta Experience - 11/18/11 12:18 AM

Thanks for sharing those sshots Ronin thumbsup Very nice!
Posted By: Magnum

Re: SB Pro PE 2.620 - The Beta Experience - 11/18/11 02:48 AM

yep +1 very nice
Posted By: wheelsup_cavu

Re: SB Pro PE 2.620 - The Beta Experience - 11/18/11 03:57 AM

Very nice shot. smile


Wheels
© 2019 SimHQ Forums