Posted By: RedOwl
AI stall advantage - 11/13/17 03:53 AM
One of the irritating things I've discovered in WOFF is when I'm in either a quick turn or climb and I'm just about in a position to fire at
an enemy plane and then my plane I stalls out yet the enemy plane seems to never stall out. I've adjusted different engine manual mixture settings
and now mostly just set the auto mixture "On". Setting the player flight model to Easy does not seem to make much of a difference either. Only
thing that I can figure is that the player stall effect is from elements of the CFS3 software that gives the AI planes more advantage because
the same stall effect seems to exists when playing CFS3. I'm not wanting a ridiculous "arcade game" effect in WOFF, just a balance between the AI planes and
the player's plane in flight capabilities.
If someone knows of a game switch or method that I'm unaware of to control stalls or at least set the AI planes on par with the player's plane
stall effects I would like to know. Suggestions are welcome.
an enemy plane and then my plane I stalls out yet the enemy plane seems to never stall out. I've adjusted different engine manual mixture settings
and now mostly just set the auto mixture "On". Setting the player flight model to Easy does not seem to make much of a difference either. Only
thing that I can figure is that the player stall effect is from elements of the CFS3 software that gives the AI planes more advantage because
the same stall effect seems to exists when playing CFS3. I'm not wanting a ridiculous "arcade game" effect in WOFF, just a balance between the AI planes and
the player's plane in flight capabilities.
If someone knows of a game switch or method that I'm unaware of to control stalls or at least set the AI planes on par with the player's plane
stall effects I would like to know. Suggestions are welcome.