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WOFF Work in Progress

Posted By: Polovski

WOFF Work in Progress - 03/12/19 03:13 PM

Here are some future fixes, improvements and new features currently being tested. It will be released sometime in the future, in the next patch or quite possibly in the next addon (we will decide)..
(some will please 77_Scout).

(edited, final list added;)

27th May 2019
Contents and Improvements

Version 4.22 4241


1) QC - Fixed an issue with the mouse pointer mode over the enemy skin selection pulldown menu

2) QC - Player position in flight now has two modes - based on workshop selection - by Rank and Always Leads. The leader at the head of the squad is often more likely to be targetted by AI, setting this to based on rank can sometimes allow you to be just another flight member and be less targeted.

3) Campaign Dialogue interface imagery now looks neater with the scrollable outcomes window

4) Fixed an issue with the AI Balloon kill reporting (it was reported on number of Airkills instead of Balloon kills)

5) Because the Player can in some instances no longer issue attack commands in QC (as he is not leader) the AI now carry out the QC Mission Objectives automatically.

6) A limit of a maximum of two aircraft will attack the same target (Ground or Air).

7) Revised LePrieur Rocket effects.

8) Improved AI Balloon Attack capabilities.

9) Improved Searchlight function.

10) Fixed an issue in QC where bombers would only bomb if player selected the default campaign Bombing Payload (Payloadnum = 1)) - Now selection of any payload with bombs instructs the AI to Bomb (Friendly or Enemy)

11) Gothas will now use more bombs on each bombing pass (was single drops)

12) Corrected the aircraft database: changed the BE2c HD version to correctly reflect that it has a fixed gun.

13) Fixed an issue whereby A-Flight when assisting would sometimes be directed to attack the Target irrespective of what the mission directive was or whether the Target was friendly or not (AI will never attack friendly targets so they simply ignored the mission directive).

14) Players flying Gothas will now only attack England on the correct historical dates.

15) Implemented Aircraft startup sounds for all AI aircraft at code level and with 21 associated unique engine startup sounds matching the aircraft engine types.

16) Headshake can now be controlled via workshops - severity and on/off.

17) Implemented latest shader version.

18) Incorporated some extra scenario missions for Britain and Germany

19) Aircraft can now navigate tighter and closer mission waypoints.

20) Increased Morale of QC AI pilots (Skill dependant)

21) Revised AI Fight Vs Flight tactical decision making.

22) Revised Squadron AI base morale settings.

23) AI - Fighters should now engage more frequently.

24) Change QC Fighters to Target Ground 'Structures' when directed to attack Ground Installations to ensure they attack targets of significance.

25) Revised some sounds volumes.

26) RAF BE2 and BE12 series aircraft cooper bomb loadouts reduced to 4 (was 8)

27) Observer allocated to player upon enlistment is no longer always the first Observer - an Observer is now randomly allocated.

28) Observers are now randomly allocated to AI flight members - the Player is allocated the same Observer unless he is killed or not in service.

29) Form up at action directives is no longer circular - the aircraft will form up in transit to next waypoint. Note: form up at non action directives or after action whilst in transit may still be circular!

30) Reduced kills and flying hours of incoming replacement pilots.
Refined this some more - incoming pilots are now pretty poor unless squad is Elite or Good and a fighter squad then they will sometimes have kills
Elite Bomber squads may sometimes have a pilot coming in with 1 kill

31) Time Advance summary now includes Rank and Name of pilots killed and or wounded in sorties.

32) Addressed an issue that sometmes caused incorrect destroyed aircraft accounting.

33) Incorporated the new Fokker DVI Aircraft and associated squadrons for full campaign play. Also Jasta 80B skin, and one Jasta 80b ace skin.




Posted By: carrick58

Re: WOFF Work in Progress - 03/12/19 03:22 PM

Just Awsome
Posted By: Fullofit

Re: WOFF Work in Progress - 03/12/19 03:30 PM

Wow, that is an impressive list. Most impressive.
What does item 17) implemented latest shader version mean?
Posted By: AceMedic88

Re: WOFF Work in Progress - 03/12/19 03:36 PM

Wow. That's an amazing progress report. I can not wait!
Posted By: CW3SF

Re: WOFF Work in Progress - 03/12/19 06:02 PM

Good WORK, thanks!!
Posted By: 77_Scout

Re: WOFF Work in Progress - 03/12/19 06:29 PM

My head just exploded! So yep, I am pleased smile

Amazing list of tweeks and improvements. Can't wait to give it all a 'go'.

A big thank you to ODB!! To back that up I will make a literal thank you on the donate link for WOFF.
Posted By: JJJ65

Re: WOFF Work in Progress - 03/12/19 06:48 PM

Great job! Thank you, Sirs.
Is there any chance to implement point 12) also for Fe2b? Although it does not have fixed guns, it fulfills offensive duty. Maybe to add some dummy (and invisible) fixed gun?
Posted By: Robert_Wiggins

Re: WOFF Work in Progress - 03/12/19 06:56 PM

Mark

Now I know why you are so busy!!!
Posted By: Polovski

Re: WOFF Work in Progress - 03/12/19 06:59 PM

Many thanks 77_Scout much appreciated.

Don't think we can do that without major fiddling JJJ the BE2c HD actually has a fixed gun so it's a correction rather than a clever trick etc.
Posted By: DukeIronHand

Re: WOFF Work in Progress - 03/12/19 07:06 PM

*Anticipation Intensifies*
Posted By: Hellshade

Re: WOFF Work in Progress - 03/12/19 10:04 PM

This is no mere "afterthought" patch. They are putting a ton of work into improving and revising a great many aspects of the sim.

Wait, he said "Next patch or quite possibly the next addon". Well now...even I didn't know that. smile
Posted By: MFair

Re: WOFF Work in Progress - 03/12/19 10:30 PM

Fantastic. Something great just got better! Thanks Pol!
Posted By: Stache

Re: WOFF Work in Progress - 03/12/19 11:05 PM

Sure to be great stuff coming down the pike. Thanks OBD.
Posted By: Hellshade

Re: WOFF Work in Progress - 03/16/19 04:00 PM

I could be seeing something that's not there because I'm not sure which change in the test patch would do this, but the fights feel even more "organic" to me.

Posted By: Hellshade

Re: WOFF Work in Progress - 03/16/19 05:17 PM

This one is AI only (I'm not manually flying it) Balloon Busting attack. I switched the cockpit view off simply so you could more easily see how the rockets fired. Of note, we didn't circle up around the downed balloon point. We extended away to form up!

Posted By: Fullofit

Re: WOFF Work in Progress - 03/16/19 07:59 PM

Hellshade, can't really tell if it's more fluid. It may be your awesome hardware setup, but I can definitely see an improvement with crowding one target. Is the reflection in the lake new? I don't remember lakes reflect this well.
Glad we'll be able to regroup away from danger. More pilots should be able to come back home this way. Were the Prieurs made more powerful? Looks like you were able to take the balloon out with just one salvo.
Posted By: Hellshade

Re: WOFF Work in Progress - 03/16/19 10:55 PM

I admit I'm not the master of the N17 but man, I could not shake my pursuers. I think my German opponent was taking my canvas for a kill quite personally. I guess somebody shot down a friend of his and he decided he was going to try to make me pay.

Posted By: Trooper117

Re: WOFF Work in Progress - 03/17/19 11:08 AM

What a good fight... he wasn't having it was he. Absolute determination you were not going to get away!
Posted By: DukeIronHand

Re: WOFF Work in Progress - 03/17/19 02:52 PM

N17. Ohh. I am feeling the urge.
Posted By: ARUP

Re: WOFF Work in Progress - 03/17/19 10:59 PM

You survived! That was neat!
Posted By: SirMike1983

Re: WOFF Work in Progress - 03/18/19 02:59 AM

Glad to hear it. Recently started flying WOFF again after a hiatus. Still as much fun as I remember.
Posted By: CaptSopwith

Re: WOFF Work in Progress - 03/18/19 05:41 PM

Just wanted to jump in quickly and say a huge thank you to Pol and Winder. This looks like yet another great patch and like a few of the gents here, I'm also jumping in again for the first time in a while! Thank you so much for your continued support of the best First World War flight sim ever seen.

Cheers!
Posted By: Raine

Re: WOFF Work in Progress - 03/18/19 09:50 PM

Shades of Butch and Sundance -- who ARE those guys????
Posted By: Polovski

Re: WOFF Work in Progress - 05/27/19 06:11 PM

Originally Posted by Fullofit
Hellshade, can't really tell if it's more fluid. It may be your awesome hardware setup, but I can definitely see an improvement with crowding one target. Is the reflection in the lake new? I don't remember lakes reflect this well.
Glad we'll be able to regroup away from danger. More pilots should be able to come back home this way. Were the Prieurs made more powerful? Looks like you were able to take the balloon out with just one salvo.


Just noticed this, if you watch carefully, Hellshade's own rockets have missed, the AI behind him fired rockets too and you can just see and hear them hit the balloon as Hellshade looks back - watch it a couple of times and you'll see it!
Posted By: Polovski

Re: WOFF Work in Progress - 05/27/19 06:13 PM

Forgot to add, this large update patch is now released - V4.22
with the FREE flyable Fokker D.VI.

See here.
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