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Walking the dog Animation (WIP)

Posted By: OldHat

Walking the dog Animation (WIP) - 07/01/17 10:10 PM



credits:
OBD for WOFF
AnKor for shaders
Geezer for Models
Lou for Airfield
Panama for Populating the airfields
Robert for Consolidated airfield MOD


Posted By: gaw1

Re: Walking the dog Animation (WIP) - 07/01/17 11:02 PM

Oh Hell Yes....maybe they're skating.....but good show....CARRY ON!
Posted By: stljeffbb

Re: Walking the dog Animation (WIP) - 07/01/17 11:18 PM

+1
Posted By: DukeIronHand

Re: Walking the dog Animation (WIP) - 07/02/17 12:01 AM

Nice!
Posted By: OldHat

Re: Walking the dog Animation (WIP) - 07/02/17 03:44 AM

Thanks.

Posted By: dutch

Re: Walking the dog Animation (WIP) - 07/02/17 06:22 AM

Think pushing a static plane out off the hangar could also be great.
Posted By: DukeIronHand

Re: Walking the dog Animation (WIP) - 07/02/17 09:28 AM

Originally Posted by dutch
Think pushing a static plane out off the hangar could also be great.


That would be an awesome touch if possible.
Posted By: Hellshade

Re: Walking the dog Animation (WIP) - 07/02/17 11:18 AM

Incredible stuff,OldHat! Does it take up much CPU resource to make that happen? I imagine not but I'm just imagining where 4 or 5 such animations are happening per airfield.
Posted By: OldHat

Re: Walking the dog Animation (WIP) - 07/03/17 03:21 AM

No FPS loss yet with 4 animations, but if many airfields then maybe, but don't know yet.

I can't use WOFF planes, only static planes from other games. (BTW-cannot release this plane without author's permission)


[Linked Image]


Attached picture MOSN.jpg
Posted By: Banjoman

Re: Walking the dog Animation (WIP) - 07/03/17 04:29 PM

Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.
Posted By: dutch

Re: Walking the dog Animation (WIP) - 07/03/17 04:59 PM

Originally Posted by Banjoman
Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.


I would be a great plane for Woff
Posted By: cptroyce

Re: Walking the dog Animation (WIP) - 07/03/17 05:43 PM

Absolutely! Hope you can get permission from the author..
Posted By: stljeffbb

Re: Walking the dog Animation (WIP) - 07/03/17 05:49 PM

Originally Posted by OldHat
No FPS loss yet with 4 animations, but if many airfields then maybe, but don't know yet.

I can't use WOFF planes, only static planes from other games. (BTW-cannot release this plane without author's permission)


[Linked Image]


+ about 1,000,000 smile

Would absolutely love to fly in and against that model in WOFF:UE.... biggrin

Regards,

Jeff

P.S. Seeing this really makes me long to work again with some of my old skills. Back in my Silent Hunter 3 days, I figured out how to clone objects using hex editing...I had a lot of help, and I attempted to create a tutorial that I hoped was helpful for others once I figured it out Subsim cloning thread from 2005 ...cloning was the gateway in that game to create new ships, planes, etc.! Sadly, I have forgotten practically all of that ability and knowledge over the years, but I suppose it might be kind-of-like riding a bicycle, eh? Don't need an answer, but I wonder how similar adding new planes to WOFF:UE is to this... smile
Posted By: ARUP

Re: Walking the dog Animation (WIP) - 07/03/17 11:52 PM

Having a mechanic swing prop would be cool!
Posted By: OldHat

Re: Walking the dog Animation (WIP) - 07/06/17 03:08 AM

Originally Posted by stljeffbb

P.S. Seeing this really makes me long to work again with some of my old skills. Back in my Silent Hunter 3 days, I figured out how to clone objects using hex editing...I had a lot of help, and I attempted to create a tutorial that I hoped was helpful for others once I figured it out Subsim cloning thread from 2005 ...cloning was the gateway in that game to create new ships, planes, etc.! Sadly, I have forgotten practically all of that ability and knowledge over the years, but I suppose it might be kind-of-like riding a bicycle, eh? Don't need an answer, but I wonder how similar adding new planes to WOFF:UE is to this... smile


A bit easier to add into the scenery as a static plane, but near impossible for me to actually make it fly right. So, I'll go back to animation.

Panama or anyone willing to take these animations and incorporate them into the consolidated airfields MOD? - please send me a PM.
Posted By: RAF28Jenks

Re: Walking the dog Animation (WIP) - 07/19/17 12:16 AM

Originally Posted by Banjoman
Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.

thumbsup
Posted By: RAF28Jenks

Re: Walking the dog Animation (WIP) - 07/19/17 12:17 AM

Originally Posted by ARUP
Having a mechanic swing prop would be cool!

Agreed! Not sure how this could be done but oh the wonder smile
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