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Repeat of Mods page post

Posted By: Sandbagger

Repeat of Mods page post - 03/16/17 08:35 PM

Hi all,
Many of you are creating enhancements and mods for use in WOFF UE.
In many cases WOFF UE 'flyers' could benefit from having mods included in official patches released by OBD.

However, where desired, it would be a time consuming business for the OBD team to contact each creator to arrange for the inclusion of their mods into an OBD patch release.

Therefore, OBD will assume that the creator's mods for use in WOFF UE can be included in official patch releases from OBD, unless of course, the individual concerned objects to this, by contacting OBD directly.
Posted By: Robert_Wiggins

Re: Repeat of Mods page post - 03/16/17 10:05 PM

Originally Posted by Sandbagger
Hi all,
Many of you are creating enhancements and mods for use in WOFF UE.
In many cases WOFF UE 'flyers' could benefit from having mods included in official patches released by OBD.

However, where desired, it would be a time consuming business for the OBD team to contact each creator to arrange for the inclusion of their mods into an OBD patch release.

Therefore, OBD will assume that the creator's mods for use in WOFF UE can be included in official patch releases from OBD, unless of course, the individual concerned objects to this, by contacting OBD directly.


Is this an Official OBD statement?

My only concern would be that OBD would not have any idea of what can or cannot be includex, without spending the time to investigate the operational nature of each mod. It's either spend the time to do so, or contact the modder directly.

What is your view on this, or OBD's view.
Posted By: RAF_Louvert

Re: Repeat of Mods page post - 03/16/17 10:15 PM

.

Another concern to add to the list: As many of the aerodrome mods contain Geezer's additional items and figures I should think he would need to be contacted about any such inclusions of his work in a "for profit" package, though I imagine this has likely already been considered by the devs.
Posted By: OldHat

Re: Repeat of Mods page post - 03/16/17 11:23 PM

Originally Posted by RAF_Louvert
.

Another concern to add to the list: As many of the aerodrome mods contain Geezer's additional items and figures I should think he would need to be contacted about any such inclusions of his work in a "for profit" package, though I imagine this has likely already been considered by the devs.


The airfields can be included, then Geezer's models would just be an addon MOD. I believe that would be possible.
Posted By: RAF_Louvert

Re: Repeat of Mods page post - 03/16/17 11:48 PM

.

Good point OldHat, that would work nicely.
Posted By: JJJ65

Re: Repeat of Mods page post - 03/17/17 06:49 AM

Does it mean that OBD will include users mods in its patches without any "bother" of authors? eek
Posted By: Sandbagger

Re: Repeat of Mods page post - 03/17/17 09:12 AM

Hi all,
This was suggested by 'Pol' at OBD as a means of incorporating mods (not every mod) into WOFF UE via OBD patches.
However, you have raised good points, which need to be addressed before any such move is put into place.
The intention was not to alienate or take advantage of creators of the mods.
OBD would of course contact individuals if it was planned to incorporate their mod into WOFF UE.

I've mailed Pol and asked him to take a look at your comments to see if this idea can be taken forward.

Thanks.
Posted By: Polovski

Re: Repeat of Mods page post - 03/17/17 11:03 AM

Hi guys, wow.. OK it's all the same as before, we do occasionally add a mod or parts of. In the past we have tried to contact someone and no reply, and then it takes some time and so on.

However if you just give permission to us by default, unless you used someone else models/ or work or whatever - tha'ts fine and will help us time wise.

You can easily opt out by just adding "please don't include this in WOFF" or whatever in the readme in the mod. If there is doubt we can still ask !?

We will only include the odd one where we think it will help, so will be pretty much as it is now.

Anyway if not, we just won't put them in no worries.

One example.. We want to include Buckeyebob's weather fixes, but PM'd him and heard nothing.... so anyone in contact with him?
Posted By: RAF_Louvert

Re: Repeat of Mods page post - 03/17/17 11:27 AM

Pol, as far as my mods go, you already know you are more than welcome to include any or all of them in future updates you make to WOFF. My concern more than anything was keeping the ability for folks to choose which mods they prefer. I for one use some, but not all, of the wonderful mods currently offered by the community.
Posted By: Polovski

Re: Repeat of Mods page post - 03/17/17 11:31 AM

Thanks Lou, yeah it isn't easy and we will usually only include the easiest to implement ones. As I say anything tricky we usually talk to the mod author anyway.
Posted By: Robert_Wiggins

Re: Repeat of Mods page post - 03/17/17 11:45 AM

Hi Pol

You have my ok as well.just keep us informed as to which mods you take so we can keep things cleaned up on our end.

Best Regards
Posted By: Polovski

Re: Repeat of Mods page post - 03/17/17 12:05 PM

Thanks Robert, sure will do.

We are trying to get hold of Buckeye Bob if you are in contact via email can you mail him and ask if we can use his weather mod.
Posted By: Banjoman

Re: Repeat of Mods page post - 03/17/17 02:33 PM

I should think that 40LM's wonderful effects mod would be included in any patches. But of course, I can't speak for him.
Posted By: Panama Red

Re: Repeat of Mods page post - 03/17/17 02:36 PM

Trouble with 40LM effects is that they can be a giant FPS killer with his higher resolutions .dds, especially for people with less powerful PC's.
Posted By: Banjoman

Re: Repeat of Mods page post - 03/17/17 02:49 PM

Interesting, I haven't noticed any difference in FPS since I started using his mod.
Posted By: lederhosen

Re: Repeat of Mods page post - 03/17/17 03:32 PM

sry to say that I did get FPS hits with the mod. But some of the effects were very good.... so I removed the files that I didn't want and now the Sim runs fine.
Also, to be honest, I didn't like all of the effects, and that would be a reason not to put such things into officail updates.
Posted By: Robert_Wiggins

Re: Repeat of Mods page post - 03/17/17 03:40 PM

Originally Posted by lederhosen
sry to say that I did get FPS hits with the mod. But some of the effects were very good.... so I removed the files that I didn't want and now the Sim runs fine.
Also, to be honest, I didn't like all of the effects, and that would be a reason not to put such things into officail updates.


Yes, that is the problem with all inclusive, complex mods. You can't please all the people, all of the time, and that is why we have mods. With mods, people can make changes to suit their environment and this is not easy to accomplish if a mod like this one is added to WOFF as it stands now. Maybe portions of it could be added and those that aren't could be broken down into multiple mods for user selection. This is of course just my thoughts and in no way am I slamming 4L0M's work. He has done wonders with the effects mod in general.

Best Regards;
Posted By: 4L0M

Re: Repeat of Mods page post - 03/17/17 03:41 PM

Originally Posted by Panama Red
Trouble with 40LM effects is that they can be a giant FPS killer with his higher resolutions .dds, especially for people with less powerful PC's.



Giant FPS killer? err, no.

All my environment textures (New Trees/New building roofs, shorelines,Ground season texture tiles etc) are all exactly the same size as stock.

A few of my FX textures are bigger than stock Woff, but only like double the size in 99% of cases, bearing in mind that that's taking a 256x256 pixel texture and making it 512x512px ( a 512x512px DXT5 .dds is 341kb, which is miniscule compared to any modern game engine, case in point being Fallout 4's new HD texture pack, which weighs in at a whopping 58GB ! ! ! ! just for a texture pack. )

My point being, unless you are running the lowest of the low graphics card, I genuinely can't see how anyone can take a frame hit with any of my textures, and if you do, I seriously doubt stock Woff is much fun playing.

The only texture I have massively made bigger were the moon textures which are 16 times bigger than the original bearing in mind the originals were only 64x64px........but then that still only makes them 1MB in size, which is nothing.

My modding policy is that every mod that I have ever made for any game is free to use by anyone for whatever they want as you see fit, All i ask is that I get a credit for the work.

In regards to WOFF, you CANNOT use any of my cloud texture mods, as I have used some 3rd party assets, Cheers !
Posted By: BuckeyeBob

Re: Repeat of Mods page post - 03/17/17 03:47 PM

I have a low end video card and my current financial situation prevents me from getting a spiffy new one right now. Keeping that in mind, in addition to a few graphics anomalies, I have also noticed more random crashes of WOFF when using 4L0M's cloud mod, probably because they are overtaxing my system. If his changes are incorporated into the sim via a patch, I would be less able to avoid CDT's that I can now avoid simply by disabling the mod.
Posted By: 4L0M

Re: Repeat of Mods page post - 03/17/17 03:57 PM

Read above. My clouds can't be incorporated into the sim full stop.


EDIT : also, ALL edited clouds in the cloud mod are double the size, so this mod over any other WILL effect you if you have a low end GPU.

I also agree with Lederhosen, that you can't please everyone with everything, be it FX, audio or whatever. I try to do what I think looks good and try to keep it within realism, but obviously everyone's tastes are different.
Posted By: Robert_Wiggins

Re: Repeat of Mods page post - 03/17/17 03:59 PM

Originally Posted by BuckeyeBob
I have a low end video card and my current financial situation prevents me from getting a spiffy new one right now. Keeping that in mind, in addition to a few graphics anomalies, I have also noticed more random crashes of WOFF when using 4L0M's cloud mod, probably because they are overtaxing my system. If his changes are incorporated into the sim via a patch, I would be less able to avoid CDT's that I can now avoid simply by disabling the mod.


The key word in your statement is "probably". It would be nice to confirm the reality of the statement so that the issue (if there is an issue), could be resolved. Are you able to do further testing, remove other mods, and focus on his cloud mod to help get to a solid conclusion?
It would also be nice to know exactly what your hardware configuration is, as this may help in the analysis.

Best Regards;
Posted By: cptroyce

Re: Repeat of Mods page post - 03/17/17 04:10 PM

In regard to 4L0M's terrific Effects Mods..and I have a relatively low/mid end PC by today's standards I guess.

GPU is a Nvidia GTX 660 Ti
CPU is E8400@3.00Ghz
RAM is 2.7GB
OS is Win XP

I have absolutely no fps issues whatsoever with 4L0M's MOD..

or anyone else's for that matter..flat 58-60 at 99% of the time..save 1918 large encounters when it drops somewhat.
Posted By: Banjoman

Re: Repeat of Mods page post - 03/17/17 04:13 PM

I guess I've just been very fortunate, I have a middle of the road system and I haven't had a single issue with 40LM's work. IMHO, his mod has taken a beautiful sim and made it more beautiful, so whether you guys include it or not it's no skin off my nose because I won't fly without it.
Posted By: BuckeyeBob

Re: Repeat of Mods page post - 03/17/17 04:35 PM

Sorry, I didn't mean to imply anything is wrong with your mod, 4L0M. Any problems with your mod are purely on my end. As I said, I have a very weak card, I think it is a NVidia GTX 460 v.2, a three or four year old card.

As far as the crashes, I had maybe two or three crashes total with WOFF unmodded. It was only after using his cloud mod that I began to see crashes on a more regular basis (once every three or four missions). But, again, I'm sure this is due to my card and not any defect in the mod itself.
Posted By: Polovski

Re: Repeat of Mods page post - 03/17/17 05:29 PM

Guys we only include things that fix something that we didn't get to, or actually add something cool (like Ankor's Shaders for example). Those that may be "preferences" or some would like others wouldn't we usually don't add in obviously. Don't worry as I said (and I wish we never started this now..) we will add mods just like we have already ... i.e. not often and only if it's obviously useful or good for the vast majority of users.
Posted By: lederhosen

Re: Repeat of Mods page post - 03/17/17 06:01 PM

yeah I opened a can of worms by mistake. I know the Devs are very careful about adding things.
Posted By: 77_Scout

Re: Repeat of Mods page post - 03/17/17 06:07 PM

If OBD wants to include my NEWS MOD they are welcome to proceed.

I think this is all a good idea as the number of mods is getting pretty large and the simpler we can make things for the average use the better.
Posted By: Hellshade

Re: Repeat of Mods page post - 03/17/17 06:11 PM

I have no reason not to trust OBD's judgement on which mods should be included in official patches. They've done an outstanding job so far.

Better, in fact, than my judgement in buying a video card. I bought a GTX 1080 when they came out and now the 1080 TI is set to be available for the same price with 25% - 30% more processing power. /sigh. Such is way of technology and pricing. Probably should have been more patient...but that's never been my strong point. LOL
Posted By: Polovski

Re: Repeat of Mods page post - 03/19/17 07:46 PM

Hi thanks 77_Scout. I did think about that then forgot wink Maybe next time we do a patch we can look at including your news mod.
.
Posted By: Buff1

Re: Repeat of Mods page post - 03/23/17 03:52 AM

I was a 'mod' in the 60's. You have my permission to use me as you see fit....

Rick
Posted By: CW3SF

Re: Repeat of Mods page post - 03/24/17 04:34 PM

I look forward to any of the mods incorporated with in a WOFF "up date download". One would hope that the mods would be on a list that we could choose to add or not add as we choose.
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