Posted By: Aullido
Help with repeating twice the same character. - 02/22/15 11:02 PM
Take a look at this code:
byte xFlaps = 0;
int DoNothing;
//----------------------------------------------------------------------------------------------------------------------------------- LandingMode
int
Workaround ()
{
ActKey(PULSE+KEYON+FlapsDown);
}
int
FlapsControl ()
{
if (xFlaps == 0)
{
//ActKey(PULSE+KEYON+FlapsDown);
//ActKey(PULSE+KEYON+FlapsDown); // Desired behavior: v v. Only sends One v.
//ActKey(PULSE+KEYON+FlapsDown);
//ActKey(PULSE+KEYON+'w'); // Any other key works, sendind v null v doesn't either.
//DOWN+ UP+ doesn't work.
//Workaround();
//DoNothing = 0;
//while (DoNothing <= 50000)
// {
// DoNothing = DoNothing + 1;
// }
//Workaround();
}
if (xFlaps == 3)
{
ActKey(PULSE+KEYON+FlapsUp);
}
xFlaps = 2;
}
int
LandingMode ()
{
MapKey
(
&Throttle,
BSF,
0
);
MapKeyR
(
&Throttle,
BSF,
0
);
MapKeyIO
(
&Throttle,
FLAPU,
0,
CHAIN
(
PULSE+FlapsUp,
D(),
PULSE+FlapsUp,
EXEC
(
"xFlaps = 0;"
)
)
);
MapKeyIO
(
&Throttle,
FLAPM,
0,
EXEC
(
"FlapsControl();"
)
);
MapKeyIO
(
&Throttle,
FLAPD,
0,
CHAIN
(
PULSE+FlapsDown,
EXEC
(
"xFlaps = 3;"
)
)
);
}
The event tester shows only a v is pressed. Looks like consecutive ActKeys are first pressed, then released. I tried to separate both actkeys but I ran out of ideas.
Any help will be truly appreciated. thanks.
byte xFlaps = 0;
int DoNothing;
//----------------------------------------------------------------------------------------------------------------------------------- LandingMode
int
Workaround ()
{
ActKey(PULSE+KEYON+FlapsDown);
}
int
FlapsControl ()
{
if (xFlaps == 0)
{
//ActKey(PULSE+KEYON+FlapsDown);
//ActKey(PULSE+KEYON+FlapsDown); // Desired behavior: v v. Only sends One v.
//ActKey(PULSE+KEYON+FlapsDown);
//ActKey(PULSE+KEYON+'w'); // Any other key works, sendind v null v doesn't either.
//DOWN+ UP+ doesn't work.
//Workaround();
//DoNothing = 0;
//while (DoNothing <= 50000)
// {
// DoNothing = DoNothing + 1;
// }
//Workaround();
}
if (xFlaps == 3)
{
ActKey(PULSE+KEYON+FlapsUp);
}
xFlaps = 2;
}
int
LandingMode ()
{
MapKey
(
&Throttle,
BSF,
0
);
MapKeyR
(
&Throttle,
BSF,
0
);
MapKeyIO
(
&Throttle,
FLAPU,
0,
CHAIN
(
PULSE+FlapsUp,
D(),
PULSE+FlapsUp,
EXEC
(
"xFlaps = 0;"
)
)
);
MapKeyIO
(
&Throttle,
FLAPM,
0,
EXEC
(
"FlapsControl();"
)
);
MapKeyIO
(
&Throttle,
FLAPD,
0,
CHAIN
(
PULSE+FlapsDown,
EXEC
(
"xFlaps = 3;"
)
)
);
}
The event tester shows only a v is pressed. Looks like consecutive ActKeys are first pressed, then released. I tried to separate both actkeys but I ran out of ideas.
Any help will be truly appreciated. thanks.