Does this mean the missing/muted sounds are back???
Try replacing line 192 with this W.I.P. -
canopy_sounds_amp=450,50,375;80,20,100;230,50,100;200,50,100;180,50,100;50,70,100;120,30,100;70,30,100; # canopy sounds amplifier controller
I was tinkering around with the amp last night a I think I figured a couple of things out regarding the missiong sound/sounds. For those that never use cold start probably never saw to much wrong, except when airbourne.
The main missing sound that myself, Grizzly and a few others were refering to appears to be related to the "engine of players helicopter". Some time back ARNEH appeared to have added a sound that you would hear as you inputed on collective. What I think he has done is not add a new sound, but vary the engine volume during collective input. EG: if you pull pitch the engine sound would increase simulating load, reduce pitch and the sound would lessen simulating less engine load. This added a fanatastic ambience to flight which was lost when the game was patched to dampen external sounds when the canaopy closed. Item 3 -
Engine of player's helicopter
230,50,100 Increasing the amp percentage to 230 corrects this somewhat.
Once the engine sound is increased, the rotor sound is less than ideal for my taste, but I could not seem to amp it up, even with a value of 450. Perhaps its the sound file itself. Personally I like to hear a bit of rotor slap. Item 1 -
Rotor of player's helicopter 450,50,375
Item 2 -
Rotor of other helicopters 80,20,100 Personally I think the other helicopters rotor sound is to loud as it is. I find that the external helicopers rotors are louder than my own while sitting in the player pit.
Item 4 -
Engine of other helicopters 200,50,100 I increased the value hear because when in multiplay if players are using cold start. I like hearing their APU and engines fire next to me like in DCS. If I had a modding request I would like all helicopters to cold start so cold start players are not left behind while ramping up. It also makes you sweat while ramping up under fire. This could be accomplished the same as DCS, by defaulting to cold start with a cheat single key ramp sequence, or long macro. EG: Electrics, APU, Fire1, idle up, Fire2, idle up, HUD, Throttle increase.
Item 5 -
Misc of player's helicopter (gears, for example) 180,50,100 Increased this one. I like hearing my gear retract/deploy
Item 6 -
Misc of other helicopters 50,70,100 I think I left this one alone.
Item 7 -
Guns 120,30,100 Increased this one, to compensate for increased rotor/engine noise.
Item 8 -
Environmental sounds
70,30,100 I think I left this one alone.
Note- Doing all this neuters sound change when canopy is open. Small price when weighing ambience up against 30sec on the ground.
Anyhow backup your eech.ini and try it if you like. Please post if you come up with some better values.
Quick question- I know modded eech's sounds are heavily edited, but is it still posible to unpack and replace the Apache rotor sound with the GSS without messing up the all the custom sounds?