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199 meg patch out !

Posted By: Simbo_Sim123

199 meg patch out ! - 09/01/09 02:50 PM

Go get her lads
Posted By: Biggles07

Re: 199 meg patch out ! - 09/01/09 03:15 PM

Thanks for the heads up boyo. Smile2

Here is what they are saying is improved, over on the ROF forum. Can't test it just yet, but will have a look later.

Change list update 1.005 – 1.006

1. AI PLANE:
• Suicidal behavior of AI plane when receiving leadership after death of its flight leader (waypoint-following mode) has been fixed.
• AI of Pfalz D.IIIa has been fixed for takeoff and landing with different wind directions (5m/s).
• AI Planes now drop all bombs when attacking ground point.

2. MAIN:

• Master-Server selection process has been fixed (now when one of MS is down the game should successfully connect to other MS which are listed in Startup.cfg).
• Huge performance slowdown when massive MG firing has been fixed.
• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.

3. MULTIPLAYER:

• MaxClients option has been fixed (limitation for number of users on game server: pilots + spectators, over-limit clients will be disconnected after mission loading).
• Removed «caching» of external IP and Ports numbers – now there should be no «Downloading error» occurred when game-server is hosted several times with same name but with different external IP or Ports.
• Ban logic has been corrected.
• Cockpit clocks and daytime changing for clients has been fixed.
• A game crash when killed pilot is removed has been fixed.
• Chat message like “0101010101” now should be transferred correctly.
• Planes settings are not saved if you have not switched to planes list – fixed.
• Default missions should not be downloaded from game server now (only .list files may appear now in data\multiplayer\cooperative).

4. PLANE:
• Autoengage of AutoLevel when start in the air has been fixed.
• Takeoff with cold engine now will cause damage approximately in 1 of 3 cases (except planes with rotative engine).
• MG misfire sequence now should be random from mission to mission.
• Nieuport 17.C1, Fokker D.VII – air frame durability against MG fire has been fixed.

5. CAREER:
• Only one mission per day is possible now.

6. SETTINGS.EXE:
• Now it should work correctly with any windows desktop DPI.

7. VIEW:
• FOV saving when editing cockpit views has been fixed.
• Removed auto-centering of cockpit view when TrackIR is inactive.
• Miss of correlation between mouse wheel cockpit zoom and keyboard keys cockpit zoom has been fixed.
• Snap-view saving precision has been increased.
• Cockpit (Head) zoom control from joystick axis has been fixed.
• All planes default (zero) view positions were corrected.

8. INPUT:
• Problem which caused malfunction of autolevel after you had customized this command in Settings.exe was fixed (NOTE: custom input profiles made before 1.006 now are obsolete – please remove them).
• Force Feedback profile works ok now for "SideWinder" joysticks without "Microsoft" prefix in their name.

9. GUI:

• Ban list was joined with planes list in multiplayer pre-mission.
• Icons logic has been modified.
• Login screen - input limitation for password and login has been removed.
• Server name limitations were removed.
• Localized skin names were added.
• Localized names of folders in Single Mission List were added.
• The server where you have been banned in now marked in Server List by grey; also ban remaining time now is displayed in Server List.
• New images of mission loading dialog added.
• Ban list has been fixed – percents calculation, availability of voting, scrollbar.
• Simple gauges – temperature arrow random drop down bug has been fixed.
• Inability to change mission rotation queue when filled mission rotation list is loaded from master has been fixed.
• FPS drop when icons are on has been fixed.
• FPS drop when simple gauges are on has been fixed.
• Map reset when there is no player icon has been fixed.
• Simple gauges wind direction indication has been fixed.
• Player icon now removes when player has finished mission or died.
• Max RPM indicator (red sector) has been fixed (when cold engine warming up – it should moves).
• Gauges now should be displayed on mission start if they were enabled in mission options.
• Gauges, Map and Icons now do not overlap training mission scenes.
• Several known mistypes in descriptions were fixed.
• Map – several known bugs were fixed (Villers Bretonneux, Gengoult, Clairmarais, Bertangles, Cachy, Moreul).

10. 3D:

• Fokker D.VII, Albatros D.Va, Pfalz D.IIIa – MG belt animation has been fixed.
• Gun sight position is fixed for all planes, now it’s tuned to 150m cross point.
• Engine decompression handle was added to all German plane’s cockpit.
• Graphics bugs at LOW graphics settings were fixed.
• Nieuport 28.C1 External 3D central struts disappearing at far distance has been fixed.
• Nieuport 17.C1, Nieuport 28.C1 – gun sight was added to cockpit.
• Albatros D.Va Tail skid now correctly updrawned from floor.
• Pfalz D.IIIa All known bugs in 3D model were fixed.
Posted By: Kankkis

Re: 199 meg patch out ! - 09/01/09 03:19 PM

Originally Posted By: Biggles07

• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.


Not fixed mine MSFFB2, my TiR lags still when using FF.

Kankkis
Posted By: FlatSpinMan

Re: 199 meg patch out ! - 09/01/09 04:28 PM

Sounds a promising lot of fixes. As a non-Track Ir user (which is really awkward in this game) Im looking forward to the view corrections. Hopefully the default view is no longer 'nose pressed up against the windscreen".
Posted By: Dunkers

Re: 199 meg patch out ! - 09/01/09 04:31 PM

Unfortunately it still doesn't remember your skin, fuel or ammo settings. sigh nope banghead
Posted By: JohnnyBoy

Re: 199 meg patch out ! - 09/01/09 05:01 PM

5. CAREER:
• Only one mission per day is possible now.

So that's the campaign fixed then. Yippeee!!!
Posted By: FlatSpinMan

Re: 199 meg patch out ! - 09/01/09 05:01 PM

It does seem to remember view settings, at least from mission to mission.
Do the Ai gunners seem less accurate, or is that just that placebo talking? It's just I managed to actually kill two two-seaters day and I never manage that.
Posted By: BKHZ_Furbs

Re: 199 meg patch out ! - 09/01/09 05:51 PM

is there a place in the neoqb forums to talk about the new patch? cant seem to find a official patch thread...anybody find it?

cheers
Posted By: Biggles07

Re: 199 meg patch out ! - 09/01/09 06:04 PM

I've noticed that the "blue" instruments (altimeter and clock bottom right and left respectively) in the Se5a have been fixed,




But the aluminium exhaust pipes still do not look right to me. Am I the only person seeing this?

Posted By: Damocles

Re: 199 meg patch out ! - 09/01/09 06:22 PM

Can't say the MSFFB 2 seems to be fixed, I'm still getting stutter with my TrackIR. frown

Also ther still seems to be no fix for AA and post effects. frown
Posted By: Kankkis

Re: 199 meg patch out ! - 09/01/09 06:40 PM

Yep same lag with tir with MSFFB2 and FF on, no big deal to me, buying G940 in 2 week.

Kankkis
Posted By: 2005AD

Re: 199 meg patch out ! - 09/01/09 06:44 PM

I lovely patch and some very welcome fixes, thanks Neoqb. Unfortunately I still get the same lag with TiR enabled when FF is turned on in the settings.
Posted By: Damocles

Re: 199 meg patch out ! - 09/01/09 07:09 PM

Missions seem to load far quicker now.

I can't say I'd noticed about the ammo belts, but now that I look there still seems to be a problem. They advance fine enough when you cock the gun and when firing they also occasionally advance as they should but usually they just jiggle a bit. Like I said I can't say I'd noticed, but given the attention to detail with the other moving parts it's a shame they don't work properly.

Cockpit zoom with the middle mouse wheel doesn't seem to work any more, although fine in external view. I now have to use my plus/minus numpad keys.

The cranking handle on the other hand is a nice touch.
Posted By: Richardg

Re: 199 meg patch out ! - 09/01/09 07:30 PM

Hey Biggles, what size screen and resoultion are you running?
Posted By: TX-EcoDragon

Re: 199 meg patch out ! - 09/01/09 07:38 PM

Originally Posted By: Kankkis
Originally Posted By: Biggles07

• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.


Not fixed mine MSFFB2, my TiR lags still when using FF.

Kankkis


Have you tried with the TrackIR and FFB stick plugged in to the USB ports at the back of your computer? What about with the stick on a front USB port but TrackIR on the back?

I've only just gotten the MSFFB2 to test, and have no issues using it along with TrackIR. . .panning and performance are the same as with my CH stick. I've always kept my TrackIR on the USB ports mounted directly on the motherboard as potential power issues may hurt performance.
Posted By: Damocles

Re: 199 meg patch out ! - 09/01/09 08:13 PM

TX,

I tried your suggestion, both USB plugs had been attached to a hub. I connected my MSFFB2 to the USB ports on the front of my computer but still no improvement.

I'll give it a go the other way around and see if connecting the TrackIR into the front makes any difference.
Posted By: 2005AD

Re: 199 meg patch out ! - 09/01/09 08:29 PM

I tried your suggestion TX and nothing makes a difference. I even removed all USB devices apart from my mouse, FFB2 and TIR and still no fix.
Posted By: Mogster

Re: 199 meg patch out ! - 09/01/09 09:05 PM

Mission loading times for loading a 2nd or 3rd time are much reduced. Its as if the game loads the map into memory the first time than after that just loads the aircraft objects biggrin

Se5's engine doesn't overrev as soon with the throttle closed now, seems a bit stronger with the throttle open. Texture problems in the cockpit are fixed smile

The Se5 gunsight is collimated now and sights have appeared in the N28 and N17. There was a definite need for some sort of sight in the NP's but the added ones seem to have taken off the Spad or Se5 and been plonked in the line of sight on the NP's hmmm. They spoil the look of the cockpits a bit imo, I suppose its a quick fix to a problem.

Things are moving forward smile

Posted By: BadBud

Re: 199 meg patch out ! - 09/01/09 09:37 PM

Noticed that in setup/input for "Service"; when selection is highlighted, "Change" is grayed out not allowing you to make ANY changes in "Service" portion of "Input" menu. But then........the stick buttons that I programmed for "Simplified Gauges" and "Icons" never worked anyway after the first patch. At least, I think that they were working before the first patch. Could be wrong about this. Anyway, it is a bummer that you cannot program buttons for the "Service" keystrokes. I really miss not being able to program a button for "Pause" as in all of my other flight sims. RoF still frustrates me!
BadBud
www.simflite.com
Posted By: BlueRaven

Re: 199 meg patch out ! - 09/01/09 09:39 PM

Originally Posted By: Mogster
Mission loading times for loading a 2nd or 3rd time are much reduced. Its as if the game loads the map into memory the first time than after that just loads the aircraft objects biggrin

Se5's engine doesn't overrev as soon with the throttle closed now, seems a bit stronger with the throttle open. Texture problems in the cockpit are fixed smile

The Se5 gunsight is collimated now and sights have appeared in the N28 and N17. There was a definite need for some sort of sight in the NP's but the added ones seem to have taken off the Spad or Se5 and been plonked in the line of sight on the NP's hmmm. They spoil the look of the cockpits a bit imo, I suppose its a quick fix to a problem.

Things are moving forward smile



They need an option on the NP's to have the sights or not. I love the N28 without any sights. I can hit better with it than any other, and it's got a nice view.
Posted By: DoolittleRaider

Re: 199 meg patch out ! - 09/01/09 10:22 PM

Maybe this was happening before and i never noticed...but it is Odd. Flying my Alb in a QMB, I had damaged a Spad (AI) and swooped down alongside it to watch it crash or give a Chivalrous hand salute, when i noticed there was no pilot! I thought: "Is this some new Patch twist...that pilots can jump to their deaths or maybe even bail???"




Curious, I then began doing some external views of other AI aircraft and found several without Pilots, including my wingman! Is this new in this patch or is it a long standing ROF glitch????





ALSO: My missions now start with the MAP already loaded/visible as well as the Simplified Gauges, which I very seldom ever activate (though I keep the option to do so Checked On in my Game settings). With teh new default startup, I turn both off immediately, but in view of recent discussions about both the Gauges and the Map dramatically effecting FPS, I am now worried about the effect of this new default start setup. I haven't measured specific FPS hits yet...I'm actually not very adept at such techniques and seldom worry about them.
Posted By: RocketDog

Re: 199 meg patch out ! - 09/01/09 10:28 PM

Missing pilots happened pre-patch.

RD.
Posted By: Lieste

Re: 199 meg patch out ! - 09/01/09 10:35 PM

Originally Posted By: Mogster
Mission loading times for loading a 2nd or 3rd time are much reduced. Its as if the game loads the map into memory the first time than after that just loads the aircraft objects biggrin

Se5's engine doesn't overrev as soon with the throttle closed now, seems a bit stronger with the throttle open. Texture problems in the cockpit are fixed smile

The Se5 gunsight is collimated now and sights have appeared in the N28 and N17. There was a definite need for some sort of sight in the NP's but the added ones seem to have taken off the Spad or Se5 and been plonked in the line of sight on the NP's hmmm. They spoil the look of the cockpits a bit imo, I suppose its a quick fix to a problem.

Things are moving forward smile




Collimated or aligned?

They are quite different things - the iron sights that it has always been fitted with are aligned - the sight view is only correct in one head position, there being no acceptable movement in azimuth, elevation or distance. However they can also be mis-aligned where the bullets don't strike where the sight picture says they should have done.

I assume the correction is to align the sights correctly to the gun(s) and to set the guns to converge on this sighted point.

A collimated sight is one like the Aldis*, which I still understand it to be fitted for but not with... In this the relative size and position of the sight remains aligned to the forwards direction and the impact point even with moderate movement of the eye-position in azimuth elevation and distance. *or a reflector gunsight, or a modern HUD.
Posted By: 777 Studios - Jason

Re: 199 meg patch out ! - 09/01/09 11:49 PM

Originally Posted By: Damocles
TX,

I tried your suggestion, both USB plugs had been attached to a hub. I connected my MSFFB2 to the USB ports on the front of my computer but still no improvement.

I'll give it a go the other way around and see if connecting the TrackIR into the front makes any difference.


I've tested ROF with 4 different FFB2 sticks on two different machines and I cannot duplicate this problem. Have you tried contacting NaturalPoint? I also would like you to make a short video of this stuttering so we can all see what you are seeing. One with trackIR and one without for comparison. Also, try turning off cockpit shake (some people mistake cockpit chake effect for TrackIR stutetr) and make sure your TrackIR is running as a priority in Windows.

Again, I and others like Eco don't have these issues so it's hard for us to try to offer any concrete steps.

Jason
Posted By: 777 Studios - Jason

Re: 199 meg patch out ! - 09/01/09 11:51 PM

Originally Posted By: DoolittleRaider
Maybe this was happening before and i never noticed...but it is Odd. Flying my Alb in a QMB, I had damaged a Spad (AI) and swooped down alongside it to watch it crash or give a Chivalrous hand salute, when i noticed there was no pilot! I thought: "Is this some new Patch twist...that pilots can jump to their deaths or maybe even bail???"




Curious, I then began doing some external views of other AI aircraft and found several without Pilots, including my wingman! Is this new in this patch or is it a long standing ROF glitch????





ALSO: My missions now start with the MAP already loaded/visible as well as the Simplified Gauges, which I very seldom ever activate (though I keep the option to do so Checked On in my Game settings). With teh new default startup, I turn both off immediately, but in view of recent discussions about both the Gauges and the Map dramatically effecting FPS, I am now worried about the effect of this new default start setup. I haven't measured specific FPS hits yet...I'm actually not very adept at such techniques and seldom worry about them.


None of the Beta testers have this problem. Check your install.

Jason
Posted By: Hedgehog

Re: 199 meg patch out ! - 09/02/09 12:01 AM

It may be too early to say for certain, but it sure seems like the framerate hit while flying over the front is greatly diminished after the v1.006 patch.

In your standard 5v2 career mission dogfight over the front, I used to get a noticeable reduction in framerate and some pretty good stuttering. This evening, after the patch, same number of planes and same amount of AA and ground artillery, but way better framerates. I'd almost use the word 'smooth.'

That's the only thing different I really noticed.

Oh yeah, the backseaters in the recon planes are still deadly marksmen. You can pump lead into those planes with nearly no effect, but the first round they fire that finds you is still typically fatal.
Posted By: Autie

Re: 199 meg patch out ! - 09/02/09 12:08 AM

Yup,I also had better luck with the two seaters. Not nearly as much lead coming my way. I go for the low and behind attack...seemed better. Most of my kills with new patch today seemed to shed their wings. I did suffer a couple of fluke shots from the AI,(you know, the two shots and where's my head syndrome)too early to tell if this is unchanged! I also tried a mission or two which seemed a lot smoother than normal (I have a low end dual core machine with a 9600 nvidia) The patch looks promising. Thanks neoqb. thumbsup
Posted By: Villicus

Re: 199 meg patch out ! - 09/02/09 01:57 AM

I hate to say it, but after the patch it has become unplayable for me. I've got framerates in the single digits. Looking straight up or down smooths things out a bunch. The only thing that increased them slightly is setting ROF as high priority in Task Manager. Anybody else got this problem?
Posted By: Dart

Re: 199 meg patch out ! - 09/02/09 03:00 AM

So far I'm not seeing anything different in frame rates, Villicus. Check to see that it didn't reset the graphics options to all High or something goofy like that.

Hmmm, AI acted very sane earlier, ducking off of a header when I fired first - something I hadn't seen them do before!

I had to re-map the zoom key, though. Quite a shocker not to be able to zoom in and out via a slider!

Shot down a DVII with my trust NP17....having a gunsite is a real bonus!
Posted By: intramile

Re: 199 meg patch out ! - 09/02/09 03:22 AM

Certainly an improvement in frame rates. It's about 10-15% quicker for me, with less stuttering - smoother. No problems now with map, icons etc.

They also seem to have made a number of FM changes. N28 feels lighter, and is more capable.
Posted By: Pooch

Re: 199 meg patch out ! - 09/02/09 03:41 AM

Well, all I know is that I'm finally hitting things when I shoot at them!
Posted By: TX-Gunslinger

Re: 199 meg patch out ! - 09/02/09 03:52 AM

DoolittleRaider:

Did you take those screenies with the game paused using Control-F2 and Shift-F2?

I'd imagine you did. If you unpause for a split-sec the pilot head will appear and you can pause again and take your shot. When the sim is running the pilots appear and don't go away.

S~

Gunny
Posted By: BuddyWoof

Re: 199 meg patch out ! - 09/02/09 05:04 AM

Still no windsock? frown
Posted By: WWBrian

Re: 199 meg patch out ! - 09/02/09 06:08 AM

Originally Posted By: BuddyWoof
Still no windsock? frown


Nope! Poor Viviette's toes were getting a bout of frostbite and she needed it back.
Posted By: Damocles

Re: 199 meg patch out ! - 09/02/09 06:45 AM

Ok, MSFFB2/TrackIR seems to be improved by plugging my TrackIR into the front of my computer (computer ?) and having the joystick connected to the USB hub, there seemed to be no difference the other way around. I can't tell if it's perfect yet, there still seems to be some lag but certainly not as bad, if it still exists at all. (issues with frame rates jumping up and down aren't helping, I'll try some other drivers and control panel settings), but I can use both together now whereas before it was a no go.

Cockpit zoom also works (my bad), but I had to remap it in "pilot head controls" (duh !!!) and not in camera controls as I had thought. I still have an issue with it though, as it now changes view far to rapidly, so much so that it seems that there are only three steps default/fully out/fully zoomed in, whereas before it worked perfectly and I had no problem setting exactly the right FOV.
Posted By: Kankkis

Re: 199 meg patch out ! - 09/02/09 06:55 AM

Originally Posted By: Damocles

Cockpit zoom also works (my bad), but I had to remap it in "pilot head controls" (duh !!!) and not in camera controls as I had thought. I still have an issue with it though, as it now changes view far to rapidly, so much so that it seems that there are only three steps default/fully out/fully zoomed in, whereas before it worked perfectly and I had no problem setting exactly the right FOV.


Check out those PAN speed slider settings(don't remember names) and make sure you don't chance SNAP speed setting if you use pan, they don't affect that. Mine works just right.

Kankkis
Posted By: FiveDigits

Re: 199 meg patch out ! - 09/02/09 07:19 AM

My map is now always open on mission start which it wasn't before the patch. Slightly annoying. Also my cockpit view and head zoom keys were reset.

The skins menu is now more readable (proper skin names) and easier to scroll. I still fail to grasp why the plane in the "museum" retains the last skin I flew with whereas the plane loadout/skin menu resets before each flight. o_O

Other than that I didn't notice any significant differences.

I continue to twiddle my thumbs for dogfight MP and a real dedicated server software.
Posted By: Tvrdi

Re: 199 meg patch out ! - 09/02/09 07:57 AM

ok they touched DVII damage model....also they tuned down FM of pfalz....and they didnt fix the climb rate of DVII (up to 1800m)...ehh
Posted By: -Avatar-

Re: 199 meg patch out ! - 09/02/09 01:10 PM

Just saw this and fired up RoF for the first time in a while to download this patch. Ran a quick couple of tests before bed time after our Squad Night and found that initially I didn't notice much of any difference. Then I loaded a 10v10 mission I have over no-man's land and boy was it stuttering like crazy! Hadn't seen that before with this mission. Had to close it down for sleep but wasn't too thrilled to see that. Have to do some more testing to see what might be going on and if it's due to this patch. I also didn't notice that it changed any video settings so I'm hoping it might be something else. I really hope it's not the patch!
Posted By: Squid_Von_Torgar

Re: 199 meg patch out ! - 09/02/09 01:12 PM

Weird Avatar, my FPS's have increased and less stutters?
Posted By: Hedgehog

Re: 199 meg patch out ! - 09/02/09 01:36 PM

When the v1.004/5 patch came out, I was absolutely convinced for a couple of weeks that the patch was the cause of my marked reduction in framerate and massive stuttering in the sim. It was just aweful. However, I eventually discovered that it wasn't the patch, it was something I changed because of the patch.

It might be worth considering, "Have I changed anything because of something that changed in the patch?"

Like HOTAS programming?

My discovery here:

http://simhq.com/forum/ubbthreads.php/topics/2843944/Holy_crap_Discovered_HUGE_Sait.html#Post2843944
Posted By: -Avatar-

Re: 199 meg patch out ! - 09/02/09 02:32 PM

Originally Posted By: Squid_Von_Torgar
Weird Avatar, my FPS's have increased and less stutters?


I agree that it is weird and I don't want to blame the patch as of yet. Like I said, it had been awhile (2-3 weeks) since I've really played it and I may have changed something a little with my system (though I don't remember doing anything like that) that is affecting it and will do more testing to see if I can change it. But just doing dogfights and roulette is fine as before. Haven't tried a mission either so that will be something to do. Re-fly a mission that I'm very familiar with how it performs and see if there is any noticeable change.

It's quite possible that they did some optimizations for certain types of "lower end" video cards that may have taken away from the better ones. I don't know, just speculating and thinking out loud. Either way, been too busy with social stuff and then what time I have to play has been spent with my squad and flying IL-2 online in campaigns so even if things got a little worse for me with this patch I'm not flying it much at all and hopefully things will improve as the game progresses. So I'm not too bummed about it if that is the case. smile Glad things are better for you and a lot of others though!
Posted By: -Avatar-

Re: 199 meg patch out ! - 09/02/09 02:36 PM

Originally Posted By: Hedgehog
When the v1.004/5 patch came out, I was absolutely convinced for a couple of weeks that the patch was the cause of my marked reduction in framerate and massive stuttering in the sim. It was just aweful. However, I eventually discovered that it wasn't the patch, it was something I changed because of the patch.

It might be worth considering, "Have I changed anything because of something that changed in the patch?"

Like HOTAS programming?


I hear ya Hedgehog, and that's why I'm not trying to say it is the patch. I didn't change a thing in the game before trying it. I did look at the settings just to make sure that nothing was changed by the patch in terms of my video settings but that was it. I also haven't altered any of my native Nvidia settings or the video drivers so off the top of my head I honestly can't think of what I've done to possibly cause this. But once I have time to sit down and seriously start troubleshooting this I'm holding off on passing any judgment once way or the other. But I did want to throw it out there in case others were also seeing something similar.
Posted By: Biggles07

Re: 199 meg patch out ! - 09/02/09 04:03 PM

Originally Posted By: Richardg
Hey Biggles, what size screen and resoultion are you running?


Those screenies were done at 1920x1200 mate, on a 24" Monitor. I wouldn't usually use that res, but I have found with the new patch my frame rates have most definitely improved and things appear to be much smoother. Bravo neoqb Smile2 I got the monitor very cheap on ebay, and its in perfect nick (samsung T240 I think). You can get some good bargains if you look about. Like most I'm not a millionaire, but where theres a will, theres a way Smile2
Posted By: Tvrdi

Re: 199 meg patch out ! - 09/02/09 11:09 PM

ok something is wrong here....with the new patch i got micro stuttering in TT server above the battlefield.....it wasnt before....Kwiatek reported the same....but other guys in teh server doesnt have that problem...im runing the latest nvidia drivers, win7 and gtx 275
Posted By: Villicus

Re: 199 meg patch out ! - 09/03/09 12:56 AM

Originally Posted By: Villicus
I hate to say it, but after the patch it has become unplayable for me. I've got framerates in the single digits. Looking straight up or down smooths things out a bunch. The only thing that increased them slightly is setting ROF as high priority in Task Manager. Anybody else got this problem?



Found the problem, I had to turn V-sync on and it smoothed out real nice. I never used it before the patch though.
Posted By: -Avatar-

Re: 199 meg patch out ! - 09/03/09 01:07 AM

Originally Posted By: Tvrdi
ok something is wrong here....with the new patch i got micro stuttering in TT server above the battlefield.....it wasnt before....Kwiatek reported the same....but other guys in teh server doesnt have that problem...im runing the latest nvidia drivers, win7 and gtx 275


That's what I'm getting offline... So far, in my limited testing, putting all settings to their lowest settings got rid of it for me with my test mission. I used to be able to run it with everything on high except landscape on medium, 8xAF, 4xAA with 1600x1200 resolution. I've only tried putting the Landscape back to medium, Grass off, Trees High, Shadows off, Reflections off, Textures high and I still had them. Not sure which is the culprit for these new stutters but when I get some more time over the next few days I'll try to narrow it down. frown
Posted By: Tvrdi

Re: 199 meg patch out ! - 09/03/09 08:07 AM

yep i have stutters offline too in every mission....

I REALLY CANT BELIEVE THAT FOR SOME PPL PERFORMANCE IS INCREASED AND FOR SOME DRAMATICALLY DECREASED
Posted By: intramile

Re: 199 meg patch out ! - 09/03/09 09:33 AM

Originally Posted By: -Avatar
It's quite possible that they did some optimizations for certain types of "lower end" video cards that may have taken away from the better ones. I don't know, just speculating and thinking out loud.


I don't think so. I have a GTX295, and everything has improved. I now have several standard tests, 1:1s, 10:10s, Smackdown. All have the same improvements - 10-15% in framerates, less stutters, more smooth, map and icons no problem. The graphics look a little better as well.

I think they have done a good job here. In fact, with everything on high (except post effect turned off), 8AF and 16AA this game runs better then OFF or FE, with both those with less then maxed out settings!

I do have a i7 920, maybe that makes a difference?
Posted By: Tvrdi

Re: 199 meg patch out ! - 09/03/09 09:41 AM

nope...i have also i7 920...most uf us with stutters have.....

I wonder if guys with XP has the same problem....ppl reporting stutters are on vista and win7...I think
Posted By: Deyrick

Re: 199 meg patch out ! - 09/03/09 09:51 AM

XP SP3, HD4890, Q6600 Quad No stutters or slow down since patch 1:06 seems to run better and looks great.

Del
Posted By: intramile

Re: 199 meg patch out ! - 09/03/09 11:54 AM

Originally Posted By: Tvrdi
nope...i have also i7 920...most uf us with stutters have.....

I wonder if guys with XP has the same problem....ppl reporting stutters are on vista and win7...I think


Maybe, I run XP SP3.
Posted By: KaiserB

Re: 199 meg patch out ! - 09/03/09 12:53 PM

Win7 x64 Ultimate RTM - Core 2 E6600 @ 2.83 - GTX285 on 186.18 drivers

Big performance increase over the front, have been able to turn my settings up.
Posted By: Tvrdi

Re: 199 meg patch out ! - 09/03/09 02:05 PM

Originally Posted By: KaiserB
Win7 x64 Ultimate RTM - Core 2 E6600 @ 2.83 - GTX285 on 186.18 drivers

Big performance increase over the front, have been able to turn my settings up.


thank you KaiserB, now I know it is not OS related issue...Im in contact with Neoqb guys and will send them dxdiag.....


frown
Posted By: Counterman

Re: 199 meg patch out ! - 09/03/09 04:49 PM

Can anyone tell me if they fixed 'Russian Roulette' for the German Aircraft?

Every time I fly the D7, PfzIII, or AlbVa the opposing aircraft would just fly away and not turn back until I started to just circle. Oddly enough if I fly French or British aircraft I do not have this problem, the planes will dogfight with me.
Posted By: Squid_Von_Torgar

Re: 199 meg patch out ! - 09/03/09 04:52 PM

Thats not a bug counterman.

The AI pilots know they cant out turn you in their N28's, Spads, and SE5a's so once they do their intitial pass they will extend away.

Eventually, when they think they are far enough from you they turn back for another run. You find similar behaviour from online pilots too.
Posted By: Master

Re: 199 meg patch out ! - 09/03/09 04:53 PM

That is not a glitch that is a tactic by the AI. If the plane they fly is faster than your plane they will extend to a safe distance and then come back and attack. If you wound them and they extend they might not ever turn back to reengage. It isn't so much a glitch as a feature that can be annoying at times.
Posted By: Counterman

Re: 199 meg patch out ! - 09/03/09 05:07 PM

I understand it's a tactic. However, what is the point of having the feature if the aircraft doesn't engage? Even when I can get them to turn around by flying in circles, they rarely come close enough to even shoot at me. Then, of course, they run the other direction and I go back to flying circles.

Intended or not, there needs to be more dogfighting when flying Hun aircraft. The only time I can flying a mission with a Hun aircraft is through Lazers QMB mod.

Oddly enough all my campaign work has been with German careers. Granted its rarely one on one, I never have an allied aircraft run like that. They always turn and fight, might extend alittle, but not for minutes on end.
Posted By: Boelcke

Re: 199 meg patch out ! - 09/04/09 06:36 AM

after the last patch, the game is unplayable for me because of stutters
Posted By: rabu

Re: 199 meg patch out ! - 09/05/09 11:19 PM

Originally Posted By: Damocles
Can't say the MSFFB 2 seems to be fixed, I'm still getting stutter with my TrackIR. frown

Also ther still seems to be no fix for AA and post effects. frown


Have you tried turning off the post effects and the cp shake in the settings?
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