To give a preamble to some of Laser's questions below, here's some recent info we learned from VikS and LOFT concerning the KOTS mission editor and the AI behaviors already planned (implemented):
Flying formation types, such as Vees, Echelons, and Strings can be selected in the mission editor, and presently there's three basic options to allow variance in the distance between aircraft within each Flight.
The editor allows AI aggressiveness and skill options to be adjusted by each mission pilot, and AI pilots fly aircraft through their plane's mounted controls (as players do):
Some more questions regarding the AI pilots:
- will they act like this: a weak pilot will not 'scan' the sky as well for enemies; a good pilots checks sky directions more often.
- the sun and plane shape, do they make blind spots or 'cones' of non-visibility for the pilot?
- will the pilot have something called 'emotion system' - e.g. if he's shot/attacked, he panics or not, based on experience etc.; can the pilot just have 'a bad day'.
Thanks