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A-10A cockpit damage

Posted By: mdwa

A-10A cockpit damage - 01/24/17 03:13 PM

Copped some very loud cockpit damage and saw pieces actually fly off... scared me... upon external F2 view assessment saw this damage and a popped front tyre too...



Posted By: mdwa

Re: A-10A cockpit damage - 01/24/17 05:24 PM

Some more damage and an emergency landing on a farm road:


Posted By: Arthonon

Re: A-10A cockpit damage - 01/24/17 10:31 PM

Nice! FC3, I assume?
Posted By: Arthonon

Re: A-10A cockpit damage - 01/24/17 10:34 PM

I've had my share of rough landings too...

Posted By: mdwa

Re: A-10A cockpit damage - 01/25/17 04:31 AM

Haha cool, did you punch out after you landed...? smile2
Posted By: Pooch

Re: A-10A cockpit damage - 01/25/17 04:48 AM

The "Titanium Bathtub" saved your butt.
Posted By: mdwa

Re: A-10A cockpit damage - 01/25/17 06:23 AM

Originally Posted By: Arthonon
Nice! FC3, I assume?


Yeah DCS, been playing around with the A-10A trying the cluster munitions etc...

I think the CBU-87 is a bit broken in CCIP you have to aim a bit past the target. Effects are minimal too from it but maybe it isn't that powerful?

The CBU-97 is better. Can only release it CCRP (maybe only how it's meant to be?). Can watch the canisters on parachutes etc.. before the skeets shoot out.. 97 more effective than the 87.

Pity there aren't any Mk-20 Rockeyes for the A-10A... Also pity there isn't a GW1 Desert Storm map - would be great for the A-10A...
Posted By: Arthonon

Re: A-10A cockpit damage - 01/25/17 03:50 PM

Yeah, I punched out after I landed, and the walked around smile

I can't hit much with CBUs, and I've tried different altitudes, CCRP and CCIP, and even adjusted release timing on paired releases, and the area they cover always seems very small.

Here's as I came to a stop smile
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