Downloaded the game today, which is the open beta at this point. About 6GB in 5 files (save all to the same directory and then hit the install file). The download was FLYING, all files going at a nice pace considering they were all coming at the same time. Tomorrow accounts are kept but characters are wiped.
Pretty standard space sim, like X3 or Freespace.
HOTAS or 360 controller options built in, as well as kb/m which seems to be what it's mainly centered around. Controls easily changed in menu just clicking the control and hitting a button. 2 sets of key/button to each control, so you can mix your set ups.
Flying around is nice with the stick, but for combat, which is the usual "shoot the cursor" deal and fairly fast, the best combination seems to be the throttle on the stick with some well assigned buttons, but directing the ship and fire with the mouse. The stick was just too slow to use, even with the crosshairs locked in place. The mouse gives you the freedom that I think will be necessary, at least at this level.
Pretty game, almost as nice as X3:TC, in fact, better in some areas. Just the right set of options. Strange, but the game looks much better than the cutscenes, which look like basic animation almost. "Docking" at the stations is a screen where you work your menus, like most games, no out of ship walking around.
This could really be a lot of fun, especially for the price tag. I wonder if it will last and be worth playing if you don't spend much on the premium content?
Some menu options, not sure if this will be legible. The game ran very smooth, and had a decent variety of options to optimize.
Graphics options:
Control assignments:
A nice cockpit view. Movement is not newtonian, btw. Again, like X3 or Freespace. There is also a ship view, far better than X3, or a HUD only view. The cockpit is nicely done. Looks like one out of Independence War or Evochron.
Thought it was interesting to see the interior of this ship modeled.