There are several incorrect statements made regarding VRS TacPack, a few I will point out are below: "...users will have to scour the web looking for suitable targets made by other users/developers in insert into the game environment. With no real ground targets, i.e. tanks, SAM Sites and other things that shoot back, not to mention the lack of any real air targets other than what is agreed upon by team A and team B prior to flight, you’re left with a virtual killing tool and nothing to kill"
That statement is false: TacPack in addition to supporting the launch of Flare, Chaff and anti-radiation missiles, it supports full SA2 systems complete with search and track vehicles and deadly launchers. SAM sites won't just shoot at you if they're hostile, they'll shoot at anything that appears on their radar. You place them like you can place carriers.
Also, TacPack introduces the concept of team-play to FSX. Up to 8 teams are supported, numbered 0 through 7. Teams can be joined via a drop-down menu option, or through the IFF interface. (The most-significant digit of your 4-digit IFF code determines your team membership. For example, IFF 3245 would be on team 3. The sensors will provide various "friendly" indications when you are looking at someone on your own team. Additionally, AI objects will not engage units on their team. Team 0 is a special "no-affiliation" team. Everything starts on team 0 by default, and elements in team 0 will never see anyone else as a friend. (AI objects on team 0 will engage objects on any team, including 0)
It's great that you got the word out - just do a tad bit more of a through review of the product before sending to the printing press
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