I have been keeping an eye on this Space game since they first posted at SimHQ. The title reminds me much of a cross breed of the original 2D Lunar Lander (played it for ages in the late 70s), Darklight Conflict and Battlezone 1 & 2, this should be of great compliment. I can see liking the game but my wishes is to also have a simulator like the Eagle Lander 3D (http://eaglelander3d.com/) that works with Windows 7 and/or Linux. Thanks for the write up Guod!
Great review Jens. I am just getting started with Lunar Sim Sean Edwards put together. I am very impressed with the graphics, but as with all new sims, there is a learning curve getting it all to work. Like orbiter you can`t just jump into this and go. It will take me some time to figure it out.
Nice write up, I too am just trying to get to grips with it.
2 Things I would like to see if possible:
Firstly multi monitor support, the fact that you can have multiple views would lend itself brilliantly to multi screens! The ability to drag and shape each window would be a bonus.
As soon as I saw the demo I also thought.... IPAD!!! I think this would make a great IPAD App, any chance?
Nice write up, I too am just trying to get to grips with it.
2 Things I would like to see if possible:
Firstly multi monitor support, the fact that you can have multiple views would lend itself brilliantly to multi screens! The ability to drag and shape each window would be a bonus.
As soon as I saw the demo I also thought.... IPAD!!! I think this would make a great IPAD App, any chance?
Cheers
1: Unfortunately it's not something Unity Supports, I have thought about allowing you to resize and position the onscreen elements in fullscreen mode. That wont make it into version 1 though but may come as a later update.
2: I have actually been contacted by a publisher about doing an iOS or mobile platform version but as I am currently the only person that works on the game and porting it to a smaller scale less powerful device is not trivial, the PC version is a priority. If it makes enough money that I can give up my day job it maybe something I will pursue.
I am planning a series of Training Videos to demonstrate how best to use all the instruments and maintaining stable flight. I am also going to put together a manual.
Ultimately Lunar Flight is a skill based game and I am aware of the challenge it presents to newcomers but I am confident that with practice and experience you will get much better and find it much more rewarding as your skill increases. I have a few dedicated players whom show a great deal of skill and this is reflected in their Pilot Leaderboard Stats.
Force10 I'm just a Senior Member
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Looks cool! So if I donated $10 today would I get access to the beta? I assume since its a donation that it does not get applied to final release price, right? I don't have a problem with that, just curious.
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Looks cool! So if I donated $10 today would I get access to the beta? I assume since its a donation that it does not get applied to final release price, right? I don't have a problem with that, just curious.
Hi Force10, yes by making a donation you will get access to the current builds including the Beta when it is released in a couple weeks. You are also entitled to a copy of the final game. How that will be distributed is still TBD but if it is published on Steam it will likely be a Steam redemption code.
SUG. When fuel is out i must press reset. But what if fuel end almost same time as touchdown on platform, and lunar not broken? IMO mission should be counted as completed.
And if it going to be a map with some caves - it will be really nice!