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#3464626 - 11/29/11 11:05 PM Preview: Lunar Flight  
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citizen guod Offline
Lifer
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Lifer

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Jens "McGonigle" Lindblad previews the fabulous new space simulator.
http://www.simhq.com/_air14/air_511a.html


Wisdom is knowing what's enough
Inline advert (2nd and 3rd post)

#3464665 - 11/29/11 11:58 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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THX-1138 Offline
Tyrell Corporation
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Miami, Florida - United States...
I have been keeping an eye on this Space game since they first posted at SimHQ. The title reminds me much of a cross breed of the original 2D Lunar Lander (played it for ages in the late 70s), Darklight Conflict and Battlezone 1 & 2, this should be of great compliment. I can see liking the game but my wishes is to also have a simulator like the Eagle Lander 3D (http://eaglelander3d.com/) that works with Windows 7 and/or Linux. Thanks for the write up Guod!


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#3464689 - 11/30/11 12:50 AM Re: Preview: Lunar Flight [Re: citizen guod]  
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citizen guod Offline
Lifer
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Lifer

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Jens gets all the kudos for the write-up. I just post 'em. wink


Wisdom is knowing what's enough
#3464721 - 11/30/11 01:50 AM Re: Preview: Lunar Flight [Re: citizen guod]  
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JimK Offline
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Great review Jens. I am just getting started with Lunar Sim Sean Edwards put together.
I am very impressed with the graphics, but as with all new sims, there is a learning curve
getting it all to work. Like orbiter you can`t just jump into this and go. It will take
me some time to figure it out.

#3464845 - 11/30/11 07:59 AM Re: Preview: Lunar Flight [Re: citizen guod]  
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Ssnake Offline
Virtual Shiva Beast
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Germoney
I absolutely agree: There ought to be a TMA-1 site, somewhere at the Tycho crater.

#3465130 - 11/30/11 06:34 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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Ratcatcher Offline
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Nice write up, I too am just trying to get to grips with it.

2 Things I would like to see if possible:

Firstly multi monitor support, the fact that you can have multiple views would lend itself brilliantly to multi screens! The ability to drag and shape each window would be a bonus.

As soon as I saw the demo I also thought.... IPAD!!! I think this would make a great IPAD App, any chance?

Cheers

#3465272 - 11/30/11 09:25 PM Re: Preview: Lunar Flight [Re: Ratcatcher]  
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sh0v0r Offline
Lunar Flight Developer
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Brisbane Australia
Originally Posted By: Ratcatcher
Nice write up, I too am just trying to get to grips with it.

2 Things I would like to see if possible:

Firstly multi monitor support, the fact that you can have multiple views would lend itself brilliantly to multi screens! The ability to drag and shape each window would be a bonus.

As soon as I saw the demo I also thought.... IPAD!!! I think this would make a great IPAD App, any chance?

Cheers


1: Unfortunately it's not something Unity Supports, I have thought about allowing you to resize and position the onscreen elements in fullscreen mode. That wont make it into version 1 though but may come as a later update.

2: I have actually been contacted by a publisher about doing an iOS or mobile platform version but as I am currently the only person that works on the game and porting it to a smaller scale less powerful device is not trivial, the PC version is a priority. If it makes enough money that I can give up my day job it maybe something I will pursue.

#3465276 - 11/30/11 09:30 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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sh0v0r Offline
Lunar Flight Developer
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Brisbane Australia
I am planning a series of Training Videos to demonstrate how best to use all the instruments and maintaining stable flight. I am also going to put together a manual.

Ultimately Lunar Flight is a skill based game and I am aware of the challenge it presents to newcomers but I am confident that with practice and experience you will get much better and find it much more rewarding as your skill increases. I have a few dedicated players whom show a great deal of skill and this is reflected in their Pilot Leaderboard Stats.

#3465311 - 11/30/11 10:20 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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Force10 Offline
I'm just a
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Looks cool! So if I donated $10 today would I get access to the beta? I assume since its a donation that it does not get applied to final release price, right? I don't have a problem with that, just curious.


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#3465337 - 11/30/11 10:44 PM Re: Preview: Lunar Flight [Re: sh0v0r]  
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Ratcatcher Offline
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North Yorkshire, UK
Supporting the resizing of the views would be a very welcome addition!

And with regards to the Ipad-iOS version... well lets hope you make lots of money then smile

Also, tutorials would be very welcome indeed!

#3465344 - 11/30/11 11:02 PM Re: Preview: Lunar Flight [Re: Force10]  
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sh0v0r Offline
Lunar Flight Developer
sh0v0r  Offline
Lunar Flight Developer
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Brisbane Australia
Originally Posted By: Force10
Looks cool! So if I donated $10 today would I get access to the beta? I assume since its a donation that it does not get applied to final release price, right? I don't have a problem with that, just curious.


Hi Force10, yes by making a donation you will get access to the current builds including the Beta when it is released in a couple weeks. You are also entitled to a copy of the final game. How that will be distributed is still TBD but if it is published on Steam it will likely be a Steam redemption code.

#3465374 - 11/30/11 11:49 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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Training videos would really help me Sean, thanks. Wishing you greater success. thumbsup


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#3468620 - 12/06/11 02:24 AM Re: Preview: Lunar Flight [Re: citizen guod]  
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It looks nice bit I suggest reading, "Digital Apollo" for better info on the moon lander.

#3472715 - 12/12/11 08:36 PM Re: Preview: Lunar Flight [Re: JimK]  
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Ask and you shall receive. Here is my first (unofficial) training video for Lunar Flight. I have others planned. Hope you enjoy it!

I recommend watching it on YouTube for the best resolution.


#3473185 - 12/13/11 02:23 PM Re: Preview: Lunar Flight [Re: citizen guod]  
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I've tried Lunar. Awesome.

SUG. When fuel is out i must press reset. But what if fuel end almost same time as touchdown on platform, and lunar not broken? IMO mission should be counted as completed.

And if it going to be a map with some caves - it will be really nice!

THX!

Last edited by f45f; 12/13/11 02:25 PM. Reason: 1
#3473314 - 12/13/11 05:15 PM Re: Preview: Lunar Flight [Re: RR_Rumata]  
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Ratcatcher Offline
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North Yorkshire, UK
Excellent tutorial, much appreciated, you Sir are an artist!
clapping

#3473379 - 12/13/11 06:33 PM Re: Preview: Lunar Flight [Re: Ratcatcher]  
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Chucky Online sosad
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Originally Posted By: Ratcatcher
Excellent tutorial, much appreciated, you Sir are an artist!
clapping


Ditto!


EV's are the Devils matchbox.
#3476010 - 12/17/11 09:02 PM Second unofficial Lunar Flight tutorial [Re: pebblegarden]  
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pebblegarden Offline
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Here's a rather sedate training video on hovering, thrust lock, and translation. Hope you enjoy it!

As before, watch the video directly at the YouTube page for the best resolution.


Last edited by pebblegarden; 12/17/11 09:03 PM.
#3476862 - 12/19/11 07:39 AM Re: Second unofficial Lunar Flight tutorial [Re: pebblegarden]  
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RR_Rumata Offline
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Very clean tutorial Pebblegarden. Keep on!

#3480468 - 12/24/11 07:28 AM Re: Second unofficial Lunar Flight tutorial [Re: citizen guod]  
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wheelsup_cavu Offline
Lifer
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Corona, California
Nice tutorial video.


Wheels


Cheers wave
Wheelsup_cavu

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